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HYPERCHARGE: Unboxed on Steam

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Hypercharge is a first and third-person shooter action figure game you've always dreamed of! Grab your friends, complete objectives, defend the Hypercore against waves of weaponized toys, and defeat Major Evil together in the story campaign!

HYPERCHARGE: Unboxed is a co-op campaign, action-adventure and third-person shooter game developed and published by Digital Cybercherries.
Released on April 27th 2020 is available on Windows and Linux.

It has received 4,284 reviews of which 3,873 were positive and 411 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 15.60€ on K4G.


The Steam community has classified HYPERCHARGE: Unboxed into these genres:

Media & Screenshots

Get an in-depth look at HYPERCHARGE: Unboxed through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-4460
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750
  • DirectX: Version 11
  • Storage: 13 GB available space
Linux
  • Processor: Intel i5-4460
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 750
  • Storage: 13 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
Oct. 2026
I was on the fence recommending this but ultimately decided to, because I have enjoyed my time with it. But I would suggest getting it on discount, since you're only going to be able to realistically play singleplayer or local co-op. Pros: - The designs of the characters and their skins and heads and package are all really impressive and immediately had me remembering various action figures from my own childhood (mostly beast wars). They really capture the aesthetics and design language of 80s action figure toys. - Additionally the game is full of brands and toy lines that feel extremely authentic, alongside some pretty funny jokes and taglines in the fine print on the boxes of many objects. - Environments are varied and full of interesting nooks and things to discover. The game encourages exploration to find very well-hidden collectibles and secrets, and you can free roam levels to complete a lot of challenges and find things that might be too hectic during a normal level. - The little story comics for each level were cute and not overly cringy. - Music and sound are generally good, if not exactly memorable. - In single player I was rather impressed with my AI squad members. They weren't perfect but they contributed in all aspects of combat and defending objectives. - There are a ton of unlocks in the game for different characters, skins, heads, weapon skins, etc. and they are all unlockable by completing in-game challenges. Cons: - Movement in this game can feel a little hit or miss; you can run but it doesn't initially feel that different from walking, but then sometimes momentum can catch up with you and cause you to miss jumps or struggle to control yourself in midair. During normal combat this isn't a problem but for exploration (which you might do during downtime between enemy waves) it can make things tricky. Vaulting also seems finicky sometimes, there were many times I felt like I should vault where the game just didn't and I'd fall pretty far. - Gun attachments seem random in most levels, and i felt like half of them didn't result in a noticeable change in the gun's behavior or performance. - Everything about characters is cosmetic. This makes sense in some ways, but it feels fairly strange in a game about action figures, which traditionally have unique backstories and abilities. I am surprised I'm saying this but having some distinguishing features (special abilities, different weapons, passives, 'stats', etc.) would have felt more thematically cohesive and would have added more interesting options when playing the maps normally. - In most levels between enemy waves you need to build up your defenses for your bases. But these cost currency collected in the level. A small amount drops from defeated enemies (which must be collected), but most of it comes from small packages that spawn randomly on the map. The cost for traps can get quite high and having to search high and low for these packages in the limited time for bolstering defenses often leaves you with little time to setup everything you want. I think it would have been neat to allow at least repairing traps/walls/etc. during combat, and then allow placing/replacing them during the downtime. - It was hard for me to judge how effective each trap was; I felt like the glue trap might be the best deal because it's cheap and I could see enemies getting stuck in it. For lots of other traps I rarely stuck around to watch them (and am incentivized to destroy enemies before they get too close. And in later levels it felt like there were so many enemies that were so tough that it didn't really matter what traps were put in place. - The main game mode is basically tower defense. That's not terrible, but it's also not super compelling either. I appreciate some of the ways the developers tried to spice it up with exploration, some bosses, etc., but still it felt like I spent every map doing basically the same thing. I think other modes (like attacking enemy bases) would have made things feel fresher and allowed for more replayability on maps. - This is minor, but I never felt like I got a good handle on the scale of the characters. Some objects seemed larger than they should while others seemed smaller. I still can't tell how tall these action figures are supposed to be. I wish I had gotten to try the game when it first came out, I bet it would have been a lot of fun playing online. And if you have multiple friends you can probably still have a good time, for a bit. But I suspect for most people the tower defense gameplay will get old after playing through the campaign once, and it's going to be hard for many to justify playing through the same missions over and over to complete the hardest difficulties to get all the unlocks. Still, credit where it's due - we need more games that are willing to try out interesting settings and aesthetics, and I respect the decision not to make this a live service thing.
16 hours played
Sept. 2026
This game strikes an incredible balance. It is not so easy that dad is bored, but not so hard that kids are frustrated. Very fun couch game.
12 hours played
Aug. 2026
*RECOMMEND UNDER CERTAIN CONDITIONS* I like the concept of the game. Reminds me of the Small Soldiers movie from my childhood. The execution of the game is a little lacking though. Gameplay loop is okay but gets repetitive fast. I think that some kind of class system would be nice. Or maybe abilities specific to characters. As is all of the characters and stuff are purely cosmetic, so there's not much of a reason to play different characters. Weapons are okay but nothing special. Overall its playable and can get you a decent amount of fun play time. But they haven't done any major updates since the cross play update so I can only say its worth it if you find this game on sale.
33 hours played
May 2026
Yes, I wrote a "Positive review" but for me is a neutral actually, I tried to really love the game, the genre is awesome and not many games are like this in terms of aesthetic. I completed almost everything, after 30 hous which in terms of hours is far more than the game offers you. The art is beautiful, ambience, characters, etc. The main thing is... Is just a ♥♥♥♥♥♥♥ tower defence and the gameplay loop is lacking. The enemies are just sponges with some bosses that are actually cool. Is not a bad game by any means, but 100% being honest is not good enough for me to recommend to most people.
12 hours played
March 2026
If you're looking for a game to play with friends with a cool premise is this one! I love that I can do split screen multiplayer and just sit on the couch like the old days!! And if that's not an option you can do Online coop

Frequently Asked Questions

HYPERCHARGE: Unboxed is currently priced at 24.99€ on Steam.

No, HYPERCHARGE: Unboxed is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, HYPERCHARGE: Unboxed received 3,873 positive votes out of a total of 4,284 achieving a rating of 8.71.
😎

HYPERCHARGE: Unboxed was developed and published by Digital Cybercherries.

Yes, HYPERCHARGE: Unboxed is playable and fully supported on Windows.

No, HYPERCHARGE: Unboxed is not playable on MacOS.

Yes, HYPERCHARGE: Unboxed is playable and fully supported on Linux.

This information about HYPERCHARGE: Unboxed is not available yet.

This information about HYPERCHARGE: Unboxed is not available yet.

No, HYPERCHARGE: Unboxed does not support VR.

HYPERCHARGE: Unboxed offers both single-player and multi-player modes.

HYPERCHARGE: Unboxed offers both Co-op and PvP modes.

Yes, there are 3 DLCs available for HYPERCHARGE: Unboxed. Explore additional content available for HYPERCHARGE: Unboxed on Steam.

No, HYPERCHARGE: Unboxed does not support mods via Steam Workshop.

Yes, HYPERCHARGE: Unboxed supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, HYPERCHARGE: Unboxed is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for HYPERCHARGE: Unboxed.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 September 2026 14:22 UTC
SteamSpy data 19 October 2026 15:23 UTC
Steam price 27 October 2026 04:02 UTC
Steam reviews 21 October 2026 07:52 UTC

If you'd like to dive deeper into the details about HYPERCHARGE: Unboxed, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HYPERCHARGE: Unboxed
  • SteamCharts - Analysis of HYPERCHARGE: Unboxed concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HYPERCHARGE: Unboxed compatibility
HYPERCHARGE: Unboxed PEGI 7
Rating
8.7
3,873
411
Game modes
Multiplayer
Features
Online players
15
Developer
Digital Cybercherries
Publisher
Digital Cybercherries
Release 27 Apr 2020
Platforms
Remote Play
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