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HyperRogue on Steam

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Time moves when you move in a truly non-Euclidean world

HyperRogue is a traditional roguelike, psychedelic and turn-based tactics game developed and published by Zeno Rogue.
Released on January 16th 2015 is available on Windows, MacOS, Linux, VR, Steam Deck and Steam Machine.

It has received 453 reviews of which 435 were positive and 18 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified HyperRogue into these genres:

Media & Screenshots

Get an in-depth look at HyperRogue through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: 0.5 GHz
  • Memory: 512 MB RAM
  • Storage: 60 MB available space
  • VR Support: SteamVR
MacOS
  • OS: OSX 10.7 64-bit
  • Processor: 1.5 GHz
  • Memory: 1024 MB RAM
  • Storage: 80 MB available space
Linux
  • OS: any
  • Processor: 0.5 GHz
  • Memory: 512 MB RAM
  • Storage: 60 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

20 hours played
Oct. 2026
Intricate, polished game for mathematicians and the curious. Brilliant tool for exploring different geometries. There are lots of clever ideas and themes across lands and game modes that really brings maths into life. Aside, very unique and well made.
268 hours played
Sept. 2026
I love this game. Every time I come back to it, I'm in awe. The negative reviews provided some fertile ground to provide insights and feedback. "Nice idea. Makes good use of 3D like plane in 2D environment but still gameplay is pretty shallow." -Browse through this wiki to get a sense of depth. Among the list of lands (there are 50 or so), one of my favorite is Camelot where you try to solve a navigation puzzle to find the Holy Grail at the center of the table. https://hyperrogue.miraheze.org/wiki/Main_Page "A rather cheap motion-sickness simulator." -I can definitely see how for some it would make you motion sick. Didn't really happen to me. "The game just seems a little pointless, i walk around collecting crystals and the like but have no idea why." -Yes, the game can miss the mark on handholding you in the beginning. But looking at achievements were a good guide for me on what to try in this world. "Dev seems to have focused a lot on the game, but the menu and settings are unclear and wonky." -I agree. The UI is a little heavy and feature-rich for new players. "In VR this the most confusing and unpleasant experience I ever had" -I haven't touched the VR much and suspect the game wasn't designed with that in mind from the start. I didn't purchase it for VR, but if I had solely done this, I would probably be somewhat disappointed. "Horrible graphics, zero fun." -Graphics are depicted honestly in previews. I think I've had fun with the game because its simultaneously a puzzle (guided by achievements), a fascinating hyperbolic space experience, and has many adjacent mathematical concepts thrown in.
23 hours played
Aug. 2026
HyperRogue is a game that begins with a deceptively simple proposition: what if the world itself did not agree with you about how space is supposed to work? From that innocent question emerges an experience that is difficult to describe, difficult to understand, and, once understood, somehow even more difficult to explain to another human being. You begin your journey with the usual expectations. There is a character. There are enemies. There is treasure. There are lands to explore. There are decisions to make. And then geometry enters the room. At some point you realize that you are no longer simply moving through a dungeon. You are participating in an experiment conducted by mathematics, roguelike design, and perhaps several ancient civilizations that should have known better. Every step feels meaningful because the world refuses to behave like a world you already understand. Familiar instincts become unreliable. Distance becomes a concept that requires reconsideration. The map becomes something between a landscape, a puzzle, and a philosophical argument against Euclidean geometry. And somehow, it works. HyperRogue is a wonderful example of what happens when a game is willing to take its central idea seriously. It does not merely decorate a traditional roguelike with unusual visuals and call it innovation. It builds its entire identity around the strange relationship between movement, space, enemies, and exploration. The result is an experience where knowledge becomes a form of progression. You die. You think about why you died. You return. You make a slightly better decision. You die somewhere else. And eventually you realize that you have learned something that cannot really be expressed as a conventional game mechanic. You have begun to understand the world. That feeling is difficult to reproduce, and it is one of the reasons HyperRogue stands out. There is also something admirable about the sheer amount of imagination contained within the game. New lands, new rules, new situations, new ways of making you question whether the decision you just made was actually a decision or merely the inevitable consequence of having entered the wrong place at the wrong time. It is a game about exploration, but not exploration in the comfortable sense. You are not simply discovering what is around the next corner. You are discovering what a corner even means. HyperRogue does not necessarily make you feel powerful. It makes you feel increasingly informed, and that is arguably much more satisfying. The world remains dangerous, strange, and occasionally incomprehensible, but your relationship with it changes. And perhaps that is the real journey. Not conquering the world. Not defeating every enemy. Not collecting every treasure. But slowly becoming the sort of person who can look at an impossible landscape and say: "Yes, I think I understand what is happening here." And then immediately walk into something that proves you wrong. Highly recommended for traditional roguelike fans, strategy enthusiasts, mathematicians, philosophers, explorers, and anyone who has ever looked at ordinary geometry and thought that perhaps it was simply not trying hard enough. HyperRogue is strange. It is ambitious. It is beautiful in a deeply unreasonable way. And, most importantly, it is willing to take its strange idea all the way to the end. Or perhaps there is no end. Only another land. Another journey. Another turn. And another opportunity to discover that the universe is slightly more complicated than you were expecting.
10 hours played
Aug. 2026
This game is solid implementation of an INSANELY interesting roguelike idea. I'm very glad I randomly found this game. Truly a masterpiece.
37 hours played
Aug. 2026
Whether you're a math nerd or not, exploring the hyperbolic world of HyperRogue is a fascinating experience. The core gameplay mechanics are quite simple and easy to learn, but the game takes full advantage of its geometry to offer an entirely unique challenge in each of its MANY lands, via creative combinations of enemies, traps, and (often most interestingly) level generation. The classic game mode is the main attraction, but there are also MANY other game modes and geometries to play around with, including a mode with "normal" Euclidean geometry, which really puts into perspective how HyperRogue is truly more infinite than any Euclidean game! Worth noting, this game is free and open source. I played the free version for well over 100 hours, but I recommend the Steam version, not only to support the developer, but also for the achievement system, which I find to be a useful way of tracking your progress through the game.

Frequently Asked Questions

HyperRogue is currently priced at 9.75€ on Steam.

No, HyperRogue is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, HyperRogue received 435 positive votes out of a total of 453 achieving a rating of 8.87.
😎

HyperRogue was developed and published by Zeno Rogue.

Yes, HyperRogue is playable and fully supported on Windows.

Yes, HyperRogue is playable and fully supported on MacOS.

Yes, HyperRogue is playable and fully supported on Linux.

Yes, HyperRogue is playable and fully supported on Steam Deck.

Yes, HyperRogue is playable and fully supported on Steam Machine.

Yes, HyperRogue supports VR. You can play it using a compatible VR headset.

HyperRogue offers both single-player and multi-player modes.

HyperRogue includes Co-op mode where you can team up with friends.

No, HyperRogue does not currently offer any DLC.

No, HyperRogue does not support mods via Steam Workshop.

Yes, HyperRogue supports Remote Play Together. Discover more about Steam Remote Play.

Yes, HyperRogue is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for HyperRogue.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 20:13 UTC
SteamSpy data 15 October 2026 16:08 UTC
Steam price 26 October 2026 20:08 UTC
Steam reviews 22 October 2026 16:11 UTC

If you'd like to dive deeper into the details about HyperRogue, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HyperRogue
  • SteamCharts - Analysis of HyperRogue concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HyperRogue compatibility
HyperRogue
Rating
8.9
435
18
Game modes
Multiplayer
Features
Online players
1
Developer
Zeno Rogue
Publisher
Zeno Rogue
Release 16 Jan 2015
Platforms
Remote Play
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