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HyperRogue on Steam - User reviews, Price & Information

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Time moves when you move in a truly non-Euclidean world

HyperRogue is a traditional roguelike, psychedelic and turn-based tactics game developed and published by Zeno Rogue.
Released on January 16th 2015 is available on Windows, MacOS, Linux and VR in 7 languages: English, Polish, Turkish, Czech, Russian, French and Simplified Chinese.

It has received 453 reviews of which 435 were positive and 18 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 9.75€ on Steam, but you can find it for 1.03€ on Gamivo.


The Steam community has classified HyperRogue into these genres:

Media & Screenshots

Get an in-depth look at HyperRogue through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: 0.5 GHz
  • Memory: 512 MB RAM
  • Storage: 60 MB available space
  • VR Support: SteamVR
MacOS
  • OS: OSX 10.7 64-bit
  • Processor: 1.5 GHz
  • Memory: 1024 MB RAM
  • Storage: 80 MB available space
Linux
  • OS: any
  • Processor: 0.5 GHz
  • Memory: 512 MB RAM
  • Storage: 60 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
Aug. 2026
HyperRogue is a game that begins with a deceptively simple proposition: what if the world itself did not agree with you about how space is supposed to work? From that innocent question emerges an experience that is difficult to describe, difficult to understand, and, once understood, somehow even more difficult to explain to another human being. You begin your journey with the usual expectations. There is a character. There are enemies. There is treasure. There are lands to explore. There are decisions to make. And then geometry enters the room. At some point you realize that you are no longer simply moving through a dungeon. You are participating in an experiment conducted by mathematics, roguelike design, and perhaps several ancient civilizations that should have known better. Every step feels meaningful because the world refuses to behave like a world you already understand. Familiar instincts become unreliable. Distance becomes a concept that requires reconsideration. The map becomes something between a landscape, a puzzle, and a philosophical argument against Euclidean geometry. And somehow, it works. HyperRogue is a wonderful example of what happens when a game is willing to take its central idea seriously. It does not merely decorate a traditional roguelike with unusual visuals and call it innovation. It builds its entire identity around the strange relationship between movement, space, enemies, and exploration. The result is an experience where knowledge becomes a form of progression. You die. You think about why you died. You return. You make a slightly better decision. You die somewhere else. And eventually you realize that you have learned something that cannot really be expressed as a conventional game mechanic. You have begun to understand the world. That feeling is difficult to reproduce, and it is one of the reasons HyperRogue stands out. There is also something admirable about the sheer amount of imagination contained within the game. New lands, new rules, new situations, new ways of making you question whether the decision you just made was actually a decision or merely the inevitable consequence of having entered the wrong place at the wrong time. It is a game about exploration, but not exploration in the comfortable sense. You are not simply discovering what is around the next corner. You are discovering what a corner even means. HyperRogue does not necessarily make you feel powerful. It makes you feel increasingly informed, and that is arguably much more satisfying. The world remains dangerous, strange, and occasionally incomprehensible, but your relationship with it changes. And perhaps that is the real journey. Not conquering the world. Not defeating every enemy. Not collecting every treasure. But slowly becoming the sort of person who can look at an impossible landscape and say: "Yes, I think I understand what is happening here." And then immediately walk into something that proves you wrong. Highly recommended for traditional roguelike fans, strategy enthusiasts, mathematicians, philosophers, explorers, and anyone who has ever looked at ordinary geometry and thought that perhaps it was simply not trying hard enough. HyperRogue is strange. It is ambitious. It is beautiful in a deeply unreasonable way. And, most importantly, it is willing to take its strange idea all the way to the end. Or perhaps there is no end. Only another land. Another journey. Another turn. And another opportunity to discover that the universe is slightly more complicated than you were expecting.
6 hours played
Aug. 2026
This game is solid implementation of an INSANELY interesting roguelike idea. I'm very glad I randomly found this game. Truly a masterpiece.
4 hours played
May 2026
I could write an essay about how unique and interesting this game is, but this has been done to death already, so feel free to check many other in-depth reviews from other players around the web. I still want to give my thumbs-up for this game, so I’ll make it simple and tell you what I would like to know beforehand why HyperRogue is fascinating: it’s literally a turn-based score chaser with several layers of discoverability. There’s also Steam Leaderboards support, which is the cherry on top if you’re into improving your PBs and comparing highscores with other players. Friendly advice for newcomers: if you’re prone to motion sickness (like me), I suggest you to avoid fullscreen and go straight to windowed mode (on a medium or small window), which makes the whole experience much more comfortable and nausea-free.
127 hours played
Dec. 2025
I've had this game since it was free in early access, and years later I'm still coming back to it. Every biome is so creative and interesting to contend with, and it's very rare that I feel like a death was out of my control.
121 hours played
Dec. 2025
I have a love hate relationship with this game. It's truly novel, a little bit addicting, fun, and, offers hundreds of hours of playtime if you're up for the challenge. I think it's worth it even if you all you do is try to unlock every land at some point and get 10 treasure in them at some point. But if you're going for what is essentially the game's ultimate challenge, hyperstones, you have to get at least 10* treasures in every one of the 60 lands. In a single run. Where one misclick sends you back to the beginning. Needless to say, this aspect does not play very nice with my medically recognized "makes lots of simple mistakes" disorder x3 *Some lands require less because treasures are hard to get and worth more *cough do not attempt 8 holy grails cough*

Frequently Asked Questions

HyperRogue is currently priced at 9.75€ on Steam.

No, HyperRogue is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, HyperRogue received 435 positive votes out of a total of 453 achieving a rating of 8.87.
😎

HyperRogue was developed and published by Zeno Rogue.

Yes, HyperRogue is playable and fully supported on Windows.

Yes, HyperRogue is playable and fully supported on MacOS.

Yes, HyperRogue is playable and fully supported on Linux.

This information about HyperRogue is not available yet.

This information about HyperRogue is not available yet.

Yes, HyperRogue supports VR. You can play it using a compatible VR headset.

HyperRogue offers both single-player and multi-player modes.

HyperRogue includes Co-op mode where you can team up with friends.

No, HyperRogue does not currently offer any DLC.

No, HyperRogue does not support mods via Steam Workshop.

Yes, HyperRogue supports Remote Play Together. Discover more about Steam Remote Play.

Yes, HyperRogue is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for HyperRogue.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 August 2026 22:18 UTC
SteamSpy data 06 September 2026 11:39 UTC
Steam price 11 September 2026 18:47 UTC
Steam reviews 08 September 2026 18:05 UTC

If you'd like to dive deeper into the details about HyperRogue, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HyperRogue
  • SteamCharts - Analysis of HyperRogue concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HyperRogue compatibility
HyperRogue
Rating
8.9
435
18
Game modes
Multiplayer
Features
Online players
1
Developer
Zeno Rogue
Publisher
Zeno Rogue
Release 16 Jan 2015
Platforms
Remote Play
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