I Am Future: Cozy Apocalypse Survival on Steam - User reviews, Price & Information

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I Am Future is a relaxing single-player survival game about building a cozy rooftop camp amid a flooded post-apocalyptic city. Set up a farm, go fishing, tinker with gadgets, craft new tools, manage a team of cute robots to automate and expand your base, explore the mysterious world, and chill out!

I Am Future: Cozy Apocalypse Survival is a casual, singleplayer and farming sim game developed by Mandragora and published by tinyBuild.
Released on November 13th 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean and Portuguese - Brazil.

It has received 4,036 reviews of which 3,507 were positive and 529 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for less on Eneba.


The Steam community has classified I Am Future: Cozy Apocalypse Survival into these genres:

Media & Screenshots

Get an in-depth look at I Am Future: Cozy Apocalypse Survival through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Win10 x64
  • Processor: 2-core / 4-thread CPU
  • Memory: 4 GB RAM
  • Graphics: GTX 750ti
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Do I recommend this game? Maybe — but with a lot of caveats. I Am Future has a great concept and all the ingredients to be something special, but for me it landed squarely in the “just okay” category. I really wanted to love it. Cozy apocalypse games are my thing, and this felt like it had the potential to be great — it just never quite got there. The core idea is solid. Cleaning up rooftops, scavenging, building machines, and slowly restoring areas is satisfying at first. I liked the variety of things you could build, and I appreciated that different objects required different destruction methods (well except doing microwaves over and over again). I didn’t connect with the story at all. I wasn’t pulled in, and I mostly ignored it in favor of cleaning areas before exploring or following quests. Unfortunately, the game didn’t really support that playstyle well. Once areas were fully broken down, it became difficult to bring resources back, especially since the minions are… not great. The minions felt slow, frequently got stuck, couldn’t use elevators or teleporters, and barely ventured into extended areas. They would pick up anything and dump it into random chests unless you micromanaged every container, which quickly became tedious. They’d also grab repair kits, use them, and then store them wherever, instead of having a dedicated place or smarter behavior. I often ended up hauling resources back myself — including items sitting on rooftops they should have been able to reach. Combat and enemies were another low point. I really disliked the bug enemies and the big infected plant. I hated that you couldn’t permanently deal with it — only contain it — and that containment would eventually break down and needed repairs. It felt more annoying than engaging. Some of the achievements were unnecessarily tedious. Flooring every single tile was painful due to visibility issues and how long it took to craft materials — especially since not all items could be broken down into components. Visiting all locations on the drone map was also frustrating because there’s no indication of where you’ve already been, so you’re just guessing. UI and clarity were frequent problems. I didn’t realize certain things could be upgraded because of how menus were laid out. Why would I open a power connection that’s already connected? Turns out that’s where upgrades live. I only discovered this because of an achievement requiring everything opened in the library. Speaking of achievements — I had to replay what felt like half the game just to get one because I ate biomass before a party. I’m fine with restarting for certain things, but that one just felt bad. I was also hoping the game would expand more — more locations, more depth — almost Raft-style (without being in the water). I imagined setting up large specialized areas like farming, power, or money generation. Instead, once an area is cleaned, it mostly just… sits there. Movement and navigation were rough. Getting between rooftops felt clunky, and I really wished for something like a vehicle or better traversal tools. The camera was honestly the worst part for me — I felt slightly sick playing, even after adjusting settings. You have to move the camera manually, the whole time) and there is no way for it to just follow behind the character. There were a lot of small annoyances that added up: Chests take a second to open (it should be instant). Fishing was fine, but unnecessary animations slowed it down. The drone/map mechanic was confusing at first — I thought my character was traveling. When exiting the drone map, every time it took forever. The frames dropped to just 1 or 2, lagged and took several minutes... Every... single... time. And this is on my desktop computer and Steam Deck. I only did that part when I needed to You earn more tickets than you can redeem for things in the shop. The trash can only holds one item type (I know it says that, but come on… it’s a trash can). You cannot use it to dispose of anything, and I could not figure out how to do it. Farming was lackluster. Cooking was tedious, especially for achievements and eco machines (I just want the easiest option, I don't care about making specialty dishes). Decorations felt pointless — I didn’t use any beyond the trash can. NPCs, their minigames and gifting to level them up didn’t really grab me. Only did it for the achievement. I expected different fishing areas to have different fish, but they didn’t, weird but ok. The art style and camera reminded me a lot of Disney Dreamlight Valley, which wasn’t what I was hoping for. I wanted more of a scavenger, survival vibe. The character design was fine, but customization felt unnessacary, and I really wished there was a proper companion — the backpack guy doesn’t count. All of this probably sounds like I’m tearing the game apart, but that’s not really where I’m coming from. I wish I could’ve given this feedback earlier in development, because I Am Future feels like a game that could have been great. As it stands, it’s fine. I don’t regret buying it on sale, but I wouldn’t pay full price, and I don’t see myself replaying it. You might enjoy it — just don’t go in expecting something deep or especially polished. Verdict: Good idea, missed potential. Maybe worth it on sale.
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Jan. 2026
The game is fun for the first 20 hours, building up your own base, upgrading your tools, getting some minions. With the 1.0 and nanoforge release it feels more of the same, but even grindier. Minion AI is still stupid and a lot of the new progression is very grindy and repetitive and more of the same at the start, but without any more of that achievement or exploration. Still recommending its gameplay though, $1 per hour of gameplay. Don't expect to see more though, I think their team is going to be focused on developing their new Restory game.
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Sept. 2025
This is a good game if you know what you are getting into. It is not heavy on survival mechanics and doesn't have a particularly engaging story. This is a game to play after a long day while listening to music or watching something in the background. It is one of those games where you go into a zone without needing to engage your brain too much. The basic gameplay loop is one of breaking down items to get resources, using those resources to level up your equipment so that you can break down more complex things to get rarer items to get even more upgrades. Breaking down items, opening up new areas to clear and gathering resources can be very satisfying. If you go into this expecting to progress quickly, it will be too much of a grind and if you play it for too long, it begins to become tedious and frustrating due to the slow progress (as I found out the hard way). But if you play it in small bursts when your brain needs a break, then this game can be fun with a satisfying loop of watching areas slowly clear as you break down all the junk and use the resources to build better stuff. It does have some performance problems, including some lag and longer and longer loading times the more you play. My gaming laptop also ran a little hot. And sometimes, the game just won't close - it hangs while shutting down and you might need to use task manager to get it to close completely. The inventory management is a bit tedious and the minions (little robots that help keep your stuff organised) are not as useful as one would hope, needing a bit more micromanagement than I liked. The game does offer nice options to customise some gameplay elements, such as disabling parasites from eating your crops so that you can make it even cosier. Recommended for people looking for one of those "turn off the brain and go into a zone" games.
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July 2025
Six hours in and I can confidently say I am happy to have bought this game and to be playing it. Some of you definitely will fall off in liking this game due to repetitive-upgrady-grindy nature, but it is well balanced and this turns out to be a strong point. Hopefully this review helps those who will love it make that leap and buy it. My excitement in the beginning turned to caution after about an hour or two of play, but I continued on, struggling to understand why I liked it so much. Finally, after seeing the title again, I realized the one word that made a difference: Cozy. This game is absolutely cozy, meant for long hours of play and enjoyment, without the rise and fall of a grand adventure. The adventure is in the journey, every hour of play, balanced with mundane coziness of seeing your roof top slowly evolve. Maybe a little grindy by nature, but only with the wrong perspective and expectation is this grind a bad thing. It is the grind that slows it down, that balances the game, makes you earn every step, and ensures you keep playing on, hour after hour. This is not a grand adventure like Baulder's Gate, nor routine peaks of excitement every 7 days till death, nor an infinitely modifiable world of mining and crafting and blocks. It contains a slowly measured and dispersed system of upgrades, exploring, and revealing of new technology. Six hours in and I'm finally seeing my rooftop space come alive with my own sense of feng shui and function. I see the store page images of how grand it can be and think, "dang, I'm so far from that!" And that is what is so exciting, it will be a while for me to scale to that level, to figure out the other mechanics, and take time and love to get it done. This a game for sitting on the couch when you have a few calm hours to chill, getting high and enjoying the scenery of nature taking over, of letting your mind build your own space in beautiful world. Now I don't want this review to be misleading over over the top positive, so I'll be real here and more straightforward: Game elements or styles and my opinion: -Graphics: love it, nice and campy, good colors, simple, lovely to live in -POV or movement: 3rd person and able to zoom in or out, no issues with me, works well with WASD and cameral panning, even if I had more options like first person, I'm sure I would stick to how it is -Grindy: a little bit, but the way the available resources forces the timing and metered delivery of upgrades as you progress is actually a strong point and I think balances the game, maybe at times annoying but then I just remember that this is a cozy couch relaxing game and not meant to be some grand adventure, but a nice game to play while high and apreciating the small things -Rooftop home: love every aspect of this, tool upgrades are required to get access to other parts of the roof, keeping the reveal of this spaced out, and tool upgrades also required to fully clear a space, which is an awesome way to balance and drag out the space you already have access to, slowing down your ability to just clear everything at once, you have to grow with it and keeps your space evolving till mid or end game. So many more aspects to the rooftop: clearing and discovering it, moving all your built items and curating your space, slow clearing more with tool upgrades, weather and bugs, electricit, storage bins and crafting areas, etc. -Upgrades: you are forced to explore aspects of the game due to the cost of upgrades, meaning materials vs coins vs craftable items or food. For example, a tool upgrade was needed, but the only way to get it was by crafting 5 salads, oh boy did I learn the power of lettuce leaves and wish I hadn't just eaten them, anyway this forced me to dive into cooking, which I previously had not put any effort into but was very glad to begin learning about -Gardening: I am so excited to start a big garden, barely started this. FYI: torches attract the bugs that eat your crops, not repel... oops -Fishing: simple enough to get the goods, I hope there are more places to fish later on, gotta find that fishing line upgrade somewhere... -Robot helpers: just got my first one! Simple and intuitive, very excited more. There are more aspects to this game that I haven't delved into yet and look forward to (expeditions, radio, other upgrades that expand game play), but I admittedly play games like this much much slower than most. This game allows you to do that without being punished, spend an hour re organizing your rooftop, or fish a ton for supplies and food. There is plenty of time later for more serious things like game progression... those bushes aren't going to move themselves into a cool maze. Knowing me, I won't reach end game with everything achieved or discovered until hour 30 or 40, well worth the 10 bucks on sale. I will update this review as I dally along. And of course, great cozy game to play while high. Remember, it's a "cozy" game, and hopefully my review explains more what that means, for a ton of you out there are going to LOVE it for this. Cheers, -AT
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July 2025
Whoever came up with the Roofer achievement for every single tile in the game, including hidden tiles and not for only the actual top roof, and whoever coded Odysseus achievement so that you have to sleep near the Tower, waiting for the final couple of messages that don't come for in game weeks, I hope you have a prolonged diarrhea. I feel like the game was deliberately coded in such a way that the player spends as much time in the game as possible. As in, artificially 'farming' your in game time. This is EXTREMELY grindy. If you played Graveyard keeper, this is at least 10 times worse. The structures (and the floor tiles) require a *ridiculous* amount of resources, which makes building and upgrading it truly frustrating. The are tons of bugs and glitches. It has a learning curve and you'll probably have to google how to do things (or where to find them, or what the game wants from you), and since the game is unpopular, there's not always going to be an answer, let alone a lot of answers. The plot is weak and, in my opinion, doesn't really matter, it did *nothing* for me. It can be described in a couple of sentences and that's it. It's not memorable & the explanation on why the game is called I Am Future also did nothing for me, I found it eye rolling tbh. The fact that you can't fully extinct all the weeds and they just keep growing, even though the cosy slider is all the way up. I found those blowing up flowers very frustrating. The minions are buggy and useless, mine literally slept through the entire game because it was refusing to work properly and it was faster to just do things myself than to try and figure out what's wrong with it. On top of that, you can't disassemble it at the moment of writing this review, which is a shame. The by hand disassemble of stuff like TVs, kettles, microwaves, flashlights is exhausting and tedious. There is a Nexus mode for that to go away but I think it should be implimeneted in the base game as an accessibility option. It would save the player a lot of time and mental health because it would no longer annoy and bore the player. The amount of some resources (like worms, or that blue liquid the name I don't remember of, or scrapped metal) is too much while the maxed out chests can't really hold much. Limiting some resources that take one square in the chest to 20, while others to 50, and it's still not enough? Code that level to at least 100. I had so much trash, at some point I stopped bothering with organizing it and started leaving it on the ground. Wasn't a fan of that. Not enough space in the inventory (and the fact that the rod and other important instruments like buckets and such still take the important space). However, I'm gonna give this a recommendation because it is fully 3D and not in the anime style (and it's not a yet another SV 2D pixelated copycat that I'm very tired of). You can fish (not a lot of fishes but it's there), you can garden (not a lot of seeds but that's for the best, this isn't SV and the gardening mechanic is a bit too much here), you can cook (a ton of recipes, you'll have to google the entire list). And, overall, I still enjoyed the game. It pulled me in and I still managed to have fun. So: totally grab it on sale if you're into disassembling things, gardening, cooking, fishing, surviving. You can just make it a chill gardening/building simulator of sorts, which I kinda did. For what it's worth, it's a decent game (visuals, coding, the effort), although its idea completely missed me. It asks you if androids go to heaven & with that I still think you'd be better off reading "Do Androids Dream of Electric Sheep?" Because no, they do not go to heaven. There's no such thing to begin with.
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Frequently Asked Questions

I Am Future: Cozy Apocalypse Survival is currently priced at 19.50€ on Steam.

I Am Future: Cozy Apocalypse Survival is currently not on sale. You can purchase it for 19.50€ on Steam.

I Am Future: Cozy Apocalypse Survival received 3,507 positive votes out of a total of 4,036 achieving a rating of 8.39.
😎

I Am Future: Cozy Apocalypse Survival was developed by Mandragora and published by tinyBuild.

I Am Future: Cozy Apocalypse Survival is playable and fully supported on Windows.

I Am Future: Cozy Apocalypse Survival is not playable on MacOS.

I Am Future: Cozy Apocalypse Survival is not playable on Linux.

I Am Future: Cozy Apocalypse Survival is a single-player game.

There are 2 DLCs available for I Am Future: Cozy Apocalypse Survival. Explore additional content available for I Am Future: Cozy Apocalypse Survival on Steam.

I Am Future: Cozy Apocalypse Survival does not support mods via Steam Workshop.

I Am Future: Cozy Apocalypse Survival supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

I Am Future: Cozy Apocalypse Survival is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for I Am Future: Cozy Apocalypse Survival.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 January 2026 15:19
SteamSpy data 28 January 2026 08:24
Steam price 28 January 2026 20:32
Steam reviews 26 January 2026 21:46

If you'd like to dive deeper into the details about I Am Future: Cozy Apocalypse Survival, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about I Am Future: Cozy Apocalypse Survival
  • SteamCharts - Analysis of I Am Future: Cozy Apocalypse Survival concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck I Am Future: Cozy Apocalypse Survival compatibility
I Am Future: Cozy Apocalypse Survival
Rating
8.4
3,507
529
Game modes
Features
Online players
95
Developer
Mandragora
Publisher
tinyBuild
Release 13 Nov 2024
Platforms
Remote Play
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