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I Am Future: Cozy Apocalypse Survival on Steam - User reviews, Price & Information

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I Am Future is a relaxing single-player survival game about building a cozy rooftop camp amid a flooded post-apocalyptic city. Set up a farm, go fishing, tinker with gadgets, craft new tools, manage a team of cute robots to automate and expand your base, explore the mysterious world, and chill out!

I Am Future: Cozy Apocalypse Survival is a casual, singleplayer and farming sim game developed by Mandragora and published by tinyBuild.
Released on November 13th 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean and Portuguese - Brazil.

It has received 4,036 reviews of which 3,507 were positive and 529 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 5.29€ on Gamivo.


The Steam community has classified I Am Future: Cozy Apocalypse Survival into these genres:

Media & Screenshots

Get an in-depth look at I Am Future: Cozy Apocalypse Survival through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Win10 x64
  • Processor: 2-core / 4-thread CPU
  • Memory: 4 GB RAM
  • Graphics: GTX 750ti
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

37 hours played
May 2026
37h | 100% Hard to recommend this game, but I did spend 37 hours in it and got all the achievements. It starts off nicely, but the more you progress, the more frustrating it gets. Lack of basic QoL, buggy robots that get stuck in the open field, stutters when swapping inventory tabs... Automatization is underwhelming - you still have to do a lot of things manually. The story is very basic. The dialogue tries to be funny but fails miserably. There is only 1 song on repeat, which you'll disable after a couple of hours. I enjoy simple grindy games like this and, despite all the frustration, I did have my share of fun with this one. However, there are definitely much better products out there.
67 hours played
Jan. 2026
Do I recommend this game? Maybe — but with a lot of caveats. I Am Future has a great concept and all the ingredients to be something special, but for me it landed squarely in the “just okay” category. I really wanted to love it. Cozy apocalypse games are my thing, and this felt like it had the potential to be great — it just never quite got there. The core idea is solid. Cleaning up rooftops, scavenging, building machines, and slowly restoring areas is satisfying at first. I liked the variety of things you could build, and I appreciated that different objects required different destruction methods (well except doing microwaves over and over again). I didn’t connect with the story at all. I wasn’t pulled in, and I mostly ignored it in favor of cleaning areas before exploring or following quests. Unfortunately, the game didn’t really support that playstyle well. Once areas were fully broken down, it became difficult to bring resources back, especially since the minions are… not great. The minions felt slow, frequently got stuck, couldn’t use elevators or teleporters, and barely ventured into extended areas. They would pick up anything and dump it into random chests unless you micromanaged every container, which quickly became tedious. They’d also grab repair kits, use them, and then store them wherever, instead of having a dedicated place or smarter behavior. I often ended up hauling resources back myself — including items sitting on rooftops they should have been able to reach. Combat and enemies were another low point. I really disliked the bug enemies and the big infected plant. I hated that you couldn’t permanently deal with it — only contain it — and that containment would eventually break down and needed repairs. It felt more annoying than engaging. Some of the achievements were unnecessarily tedious. Flooring every single tile was painful due to visibility issues and how long it took to craft materials — especially since not all items could be broken down into components. Visiting all locations on the drone map was also frustrating because there’s no indication of where you’ve already been, so you’re just guessing. UI and clarity were frequent problems. I didn’t realize certain things could be upgraded because of how menus were laid out. Why would I open a power connection that’s already connected? Turns out that’s where upgrades live. I only discovered this because of an achievement requiring everything opened in the library. Speaking of achievements — I had to replay what felt like half the game just to get one because I ate biomass before a party. I’m fine with restarting for certain things, but that one just felt bad. I was also hoping the game would expand more — more locations, more depth — almost Raft-style (without being in the water). I imagined setting up large specialized areas like farming, power, or money generation. Instead, once an area is cleaned, it mostly just… sits there. Movement and navigation were rough. Getting between rooftops felt clunky, and I really wished for something like a vehicle or better traversal tools. The camera was honestly the worst part for me — I felt slightly sick playing, even after adjusting settings. You have to move the camera manually, the whole time) and there is no way for it to just follow behind the character. There were a lot of small annoyances that added up: Chests take a second to open (it should be instant). Fishing was fine, but unnecessary animations slowed it down. The drone/map mechanic was confusing at first — I thought my character was traveling. When exiting the drone map, every time it took forever. The frames dropped to just 1 or 2, lagged and took several minutes... Every... single... time. And this is on my desktop computer and Steam Deck. I only did that part when I needed to You earn more tickets than you can redeem for things in the shop. The trash can only holds one item type (I know it says that, but come on… it’s a trash can). You cannot use it to dispose of anything, and I could not figure out how to do it. Farming was lackluster. Cooking was tedious, especially for achievements and eco machines (I just want the easiest option, I don't care about making specialty dishes). Decorations felt pointless — I didn’t use any beyond the trash can. NPCs, their minigames and gifting to level them up didn’t really grab me. Only did it for the achievement. I expected different fishing areas to have different fish, but they didn’t, weird but ok. The art style and camera reminded me a lot of Disney Dreamlight Valley, which wasn’t what I was hoping for. I wanted more of a scavenger, survival vibe. The character design was fine, but customization felt unnessacary, and I really wished there was a proper companion — the backpack guy doesn’t count. All of this probably sounds like I’m tearing the game apart, but that’s not really where I’m coming from. I wish I could’ve given this feedback earlier in development, because I Am Future feels like a game that could have been great. As it stands, it’s fine. I don’t regret buying it on sale, but I wouldn’t pay full price, and I don’t see myself replaying it. You might enjoy it — just don’t go in expecting something deep or especially polished. Verdict: Good idea, missed potential. Maybe worth it on sale.
19 hours played
Jan. 2026
The game is fun for the first 20 hours, building up your own base, upgrading your tools, getting some minions. With the 1.0 and nanoforge release it feels more of the same, but even grindier. Minion AI is still stupid and a lot of the new progression is very grindy and repetitive and more of the same at the start, but without any more of that achievement or exploration. Still recommending its gameplay though, $1 per hour of gameplay. Don't expect to see more though, I think their team is going to be focused on developing their new Restory game.
49 hours played
Nov. 2025
Rating: 7/10. It has an interesting story and good mechanics. But this game still needs some 'quality of life' tweaks such as: > Dead time on fishing. You do not need to constantly sit down after every hook. > Ability to plant and harvest biomass. Main resource to craft basic mats such as plastics and scrap metal > Large Quantity Options on crafting benches Either add the amount you can craft bulbs on the work bench or like a workflow queue for the presses and farming table. You can only do one at time. > Ability to craft soil for crops and minions. There is a limited quantity on the shops and if you want a lot of crop pots, you have to hope for a restock or drop on the beach. > Colour blind mode or highlight colour changes. That damned roof achievement. > Tick marks on exploration map so you know which ones you have explored. > Ability to move tasks lists and pinned recipes. They are overlaying. Other than that the story was intriguing but sadly, quite a short game.
45 hours played
Sept. 2025
This is a good game if you know what you are getting into. It is not heavy on survival mechanics and doesn't have a particularly engaging story. This is a game to play after a long day while listening to music or watching something in the background. It is one of those games where you go into a zone without needing to engage your brain too much. The basic gameplay loop is one of breaking down items to get resources, using those resources to level up your equipment so that you can break down more complex things to get rarer items to get even more upgrades. Breaking down items, opening up new areas to clear and gathering resources can be very satisfying. If you go into this expecting to progress quickly, it will be too much of a grind and if you play it for too long, it begins to become tedious and frustrating due to the slow progress (as I found out the hard way). But if you play it in small bursts when your brain needs a break, then this game can be fun with a satisfying loop of watching areas slowly clear as you break down all the junk and use the resources to build better stuff. It does have some performance problems, including some lag and longer and longer loading times the more you play. My gaming laptop also ran a little hot. And sometimes, the game just won't close - it hangs while shutting down and you might need to use task manager to get it to close completely. The inventory management is a bit tedious and the minions (little robots that help keep your stuff organised) are not as useful as one would hope, needing a bit more micromanagement than I liked. The game does offer nice options to customise some gameplay elements, such as disabling parasites from eating your crops so that you can make it even cosier. Recommended for people looking for one of those "turn off the brain and go into a zone" games.

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Frequently Asked Questions

I Am Future: Cozy Apocalypse Survival is currently priced at 19.50€ on Steam.

No, I Am Future: Cozy Apocalypse Survival is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, I Am Future: Cozy Apocalypse Survival received 3,507 positive votes out of a total of 4,036 achieving a rating of 8.39.
😎

I Am Future: Cozy Apocalypse Survival was developed by Mandragora and published by tinyBuild.

Yes, I Am Future: Cozy Apocalypse Survival is playable and fully supported on Windows.

No, I Am Future: Cozy Apocalypse Survival is not playable on MacOS.

No, I Am Future: Cozy Apocalypse Survival is not playable on Linux.

I Am Future: Cozy Apocalypse Survival is a single-player game.

Yes, there are 2 DLCs available for I Am Future: Cozy Apocalypse Survival. Explore additional content available for I Am Future: Cozy Apocalypse Survival on Steam.

No, I Am Future: Cozy Apocalypse Survival does not support mods via Steam Workshop.

Yes, I Am Future: Cozy Apocalypse Survival supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, I Am Future: Cozy Apocalypse Survival is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for I Am Future: Cozy Apocalypse Survival.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2026 00:15 UTC
SteamSpy data 22 July 2026 20:31 UTC
Steam price 28 July 2026 18:30 UTC
Steam reviews 27 July 2026 07:51 UTC

If you'd like to dive deeper into the details about I Am Future: Cozy Apocalypse Survival, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about I Am Future: Cozy Apocalypse Survival
  • SteamCharts - Analysis of I Am Future: Cozy Apocalypse Survival concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck I Am Future: Cozy Apocalypse Survival compatibility
I Am Future: Cozy Apocalypse Survival
Rating
8.4
3,507
529
Game modes
Features
Online players
168
Developer
Mandragora
Publisher
tinyBuild
Release 13 Nov 2024
Platforms
Remote Play
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