IMMORTALITY on Steam - User reviews, Price & Information

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Marissa Marcel was a film star. She made three movies. But none of the movies were ever released. And Marissa Marcel disappeared. An interactive trilogy from Sam Barlow, creator of Her Story.

IMMORTALITY is a hidden object, choose your own adventure and realistic game developed by Sam Barlow and Half Mermaid and published by Half Mermaid.
Released on August 30th 2022 is available on Windows and MacOS in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Arabic, Polish, Swedish, Thai, Traditional Chinese and Turkish.

It has received 1,678 reviews of which 1,414 were positive and 264 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 5.98€ on Instant Gaming.


The Steam community has classified IMMORTALITY into these genres:

Media & Screenshots

Get an in-depth look at IMMORTALITY through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Requires a 64-bit processor
  • Memory: 8 GB RAM
  • Graphics: GeForce Nvidia GTX/AMD Radeon series or similar
  • Storage: 30 GB available space
  • Additional Notes: Headphones and Controller Recommended
MacOS
  • OS: macOS Monterey
  • Processor: 2 GHz Intel i5 or better
  • Memory: 8 GB RAM
  • Graphics: Discrete GPU
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Film three movies, shove them into a trench coat, make it only possible to proceed from one scene to another by finding what links them (be it props or people involved), and what you get is IMMORTALITY. So, here's how things went down for me. I spent the first 10 minutes or so taming the controls, which was an unexpected setback. I'm being told the game feels better with a controller, but ultimately the KB/M control scheme turned out to be perfectly adequate for me, just needed a bit of time to adapt. Then I recalled that Sam Barlow was behind the project, and so vague memories of Her Story started resurfacing. Frankly, I didn't like it all that much, and while it did grow on me over time, I never came even remotely close to being truly impressed by it. But in the end, ignoring minor control woes and not entirely positive impressions of a previous encounter with Sam Barlow's output, I'm happy to say that that IMMORTALITY hooked me with ease. Zero structure coupled with heaps of seemingly detached, yet also clearly interlinked plotlines creates a mesmerizing puzzle that's insanely tantalizing to observe, consider, and actually unravel. The moment things clicked for me because of a certain game mechanic kicking in is something I'll likely be remembering for a while. Honestly, I almost brushed it off and was about to roll my eyes, believing the whole thing to be a bug of some sort. But then it hit me, and hit me hard. Majors twists and revelations aside, there's plenty of stuff with less impact to handle and get out of your way, and this is where the game also manages to shine. The logic that needs to be applied to keep making progress is hardly tough to figure out, with some of the "plays" you can make clearly being superior to others, and yet in my experience there's still more than enough satisfaction to be gained even while you haven't quite started revealing the actual mysteries. Above all, IMMORTALITY would definitely fail if the actors were unable to deliver top notch performances across the board, but they were. I strongly doubt the whole thing was easy to craft, but somehow they did it. Top marks.
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March 2025
Coming back to revise my review after completing this game. I'm going to leave my selection of "yes, I recommend this game", but that recommendation is very conditional. I think the game is best experienced by playing with friends who you can theorize and bounce ideas off of, both in terms of what's going on in the plot and also of strategizing where to go when you hit apparent dead ends. Much of my enjoyment also came from my own background with backstage theater/film and game design; I was extremely impressed by the technical execution at all levels of the production. As for what I disliked: this game was at its best halfway through, when I had many plot hooks into the various mysteries and all the promise of how they could be wrapped up. Unfortunately, their actual wrapping up fell very flat. All of the explanations provided were "here is *what* happened," with almost no "here is *why* it happened." Character motivations were exceedingly opaque; even after reading synopses and analyses online after completing the game, my friends and I could not tell what the explanations were grounded in. Don't get me wrong, I appreciate art that leaves room open for interpretation, but in a story like this where there *is* a canon story meant to be gleaned, they really ought to have made the reveals clearer. The other big thing that undermined my experience was that the ending sequences didn't function as they were meant to. I discovered the "last clip" after only about 3-4 hours of gameplay, and then the "credits" ran about 4-5 hours later, without any apparent connection between the two. This certainly did not help the problem of the reveals being opaque, since these two pivotal moments failed to present themselves in relation to each other. When this game worked, it worked great. When it fell flat, it took down everything around it. I only wish the story I read about in guides and reviews was the one I actually received.
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Dec. 2024
This game is... Incredible. So, when I played Her Story, I'll admit I was jump scared by some of the background sirens and the reflection in the computer. It was delightful and fun, and the story was so intriguing and thoughtful that I knew I had to play more games by the creator ASAP. This game has not let me down. The controls did take me a moment to understand. Some of the terms felt very "film lingo" and they went a bit over my head during the tutorial so it took me a couple of hits and misses to figure out how to truly navigate. Storywise, it is FANTASTIC. I played this with friends watching in a Discord call, and the MOMENT we discovered what was going on was unforgettable. I hated it. I was thrilled by it. I wanted more and for everything to stop. It was truly horrific in a way that I don't know if I will ever experience again. I wanted to throw up when I figured out what the next steps were. I wish more media did horror this way. It's very... Haunting of Hill House in the art and thrill of it!
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Aug. 2024
In an era where video games are described as cinematic, or (derogatorily) as "movie games," its rare to find a title that actually explores the connection between cinema and interactive media. IMMORTALITY is fully committed to that exploration in every respect. In brief, the conceit of the game is that you are a film archivist trying to piece together the mystery of a highly talented and charismatic actress (Marissa Marcel) who starred in three obscure and unreleased films (AMBROSIO 1968, MINSKY 1972, and TWO OF EVERYTHING 1999) before vanishing into thin air. The gameplay is extremely simple: it involves you navigating a grid of film scenes, selecting what you want to watch, and viewing the scene. Scene lengths vary from a few seconds to a few minutes. At any point in the scene, you can pause to select characters/actors, objects, or events in the scene. For example, if you select close-up of an actor's eye, you will be taken to another scene (featuring a close up of an actor's eye). The same with candles, wine glasses, flowers, mirrors, and so forth. Besides this symbolic connection, nothing necessarily links the act of scene hoping together (that is, it is semi-randomized what scene you will get next). This means you are always jumping between scenes, outtakes, rehearsals, behind-the-scenes content, etc, between the three films. You have to put together the plot of the three films together through this piecemeal process, while also deducing the broader story of the game and the central mystery around Marissa Marcel. You begin the game with a small number of scenes and gradually fill out the grid. You get certain achievements along the way (clicked on this kind of object 5 times, etc) but otherwise there is really nothing in the game that indicates you are making progress. Gradually, as you play, you will encounter prompts (extra-filmic sound effects and vibration on the controller) that require you to scrub the film backwards and forwards to unlock "hidden scenes" which tie into the central story of the game. By the time I completed the game (about 14 hours) I had unlocked most, but not all, of the scenes. There are still some central elements of the mystery I have not yet seen. In terms of the reality of your role (as archivist/detective), the mechanism for jumping from scene to scene doesn't make a tremendous amount of sense. But as a way of making each person's gameplay experience unique, and of telling each of the three films stories non-linearly, its a fairly elegant solution. You are never quite sure how much agency you have in effecting the gameplay, which may be frustrating to some. One of the things that I liked best about IMMORTALITY is also, depending on your taste and patience, one of its greatest weaknesses: commitment to the art of film-making. AMBROSIO (1968), MINSKY (1972), and TWO OF EVERYTHING (1999) are essentially fully realized and completed films. Each is fully committed to depicting the genre conventions, cinematographic elements, and cultural milieu that it depicts. This sort of meta/recursive element (a film game about the magic of films) might be extremely annoying to people who are not invested in movies as an art form. AMBROSIO is a middlebrow period religious drama/thriller presided over by a lecherous British director who repeatedly guides the film into schlock and sexploitation. MINSKY is grimy 70s New York countercultural neo-noir produced with the help of Warhol. TWO OF EVERYTHING is a meta/postmodern psychological thriller with more than a passing resemblance to EYES WIDE SHUT. Each of the films (and their behind the scenes, rehearsal, and promotional material) capture the film-making styles, technologies, and performance styles of their genres and era magnificently. It is hard to exaggerate what a magnificent accomplishment this is. It makes contemporary Hollywood directors who trade in nostalgia-bait (Ti West) look like a total chumps. If the Oscars were not so hostile to video games as a competitor for entertainment, this game would be lauded as a major breakthrough. Its certainly much smarter and better than other contemporary jerk-off attempts to make "films about film" (The Artist, ARGO, Birdman). There are certain contrivances, to aid the gameplay, that slightly break the immersive sense that you are *really viewing* *real films* from their era. The camera is often stationary longer than would be tolerable for a proper cut. Characters hold objects up to camera to hint that it is intractable. Small things like that. But really, these are minor complaints. I think the game slightly overstays its welcome. Progress is at times frustrating -- to unlock secrets that move the story forward, you have to unlock a certain number of scenes -- which means you are often clicking objects and things quite randomly, and seeing scenes you've seen before again and again, until you make a breakthrough or find a new scene. Again, this comes from the commitment at the heart of the game (and which makes it a genuinely remarkable achievement): they actually filmed three complete films, and they really want you to see how much love and how much work went into it. I can't fault this, others might be eager for the experience to be over long before it actually is. On a final note, the performances are magnificent. The actors, especially Manon Gage (who plays Marissa Marcel) are incredible talents. As people with relatively few credits (per IMDB) it would have been impressive to pull off the performances in one of these films convincingly. Gage and the rest of the cast are able not only to pull off the three films (including the particularities of genre, direction, and performing style relative to their fictional era of production) perfectly, but they bust their chops to portray not only the characters in the films, but their *real* actor counter-personas included in all of the extra-filmic material. IMMORTALITY a genuinely staggering artistic achievement.
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Aug. 2024
PROS: This game is lovely. A real love letter to cinema, beautiful to watch, and a perfect continuation of Sam Barlow's games. The actors are without exception incredible. They are giving everything here, and clearly having a great time. The amount of care and details in this game is staggering. The point of the game is sometimes the narrative, sometimes the hidden mysteries, and sometimes simply the beauty of a short video. CONS: The gameplay is not very optimized. At the beginning, it is difficult to understand what we are supposed to be doing, and as the game progresses, there is not enough control over what we do to reach the clips we need. Also, there is no stats, or monitoring involved, so we have no idea how many clips there are total, how many are still to be found, etc... Which is basically the goal of the game. Doesn't stop the game from being great, but it is frustrating. WARNING: Nudity, sex and violence
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Frequently Asked Questions

IMMORTALITY is currently priced at 19.50€ on Steam.

IMMORTALITY is currently not on sale. You can purchase it for 19.50€ on Steam.

IMMORTALITY received 1,414 positive votes out of a total of 1,678 achieving a rating of 8.06.
😎

IMMORTALITY was developed by Sam Barlow and Half Mermaid and published by Half Mermaid.

IMMORTALITY is playable and fully supported on Windows.

IMMORTALITY is playable and fully supported on MacOS.

IMMORTALITY is not playable on Linux.

IMMORTALITY is a single-player game.

IMMORTALITY does not currently offer any DLC.

IMMORTALITY does not support mods via Steam Workshop.

IMMORTALITY does not support Steam Remote Play.

IMMORTALITY is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for IMMORTALITY.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 14:09
SteamSpy data 06 June 2025 16:35
Steam price 15 June 2025 12:36
Steam reviews 15 June 2025 05:49

If you'd like to dive deeper into the details about IMMORTALITY, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about IMMORTALITY
  • SteamCharts - Analysis of IMMORTALITY concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck IMMORTALITY compatibility
IMMORTALITY
8.1
1,414
264
Game modes
Features
Online players
10
Developer
Sam Barlow, Half Mermaid
Publisher
Half Mermaid
Release 30 Aug 2022
Platforms
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