Impossible Quest on Steam - User reviews, Price & Information

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Very dumb adventure game about a very dumb person from a very dumb developer.

Impossible Quest is a casual, indie and adventure game developed and published by Axel Sonic.
Released on June 03rd 2016 is available only on Windows in 2 languages: English and Russian.

It has received 358 reviews of which 265 were positive and 93 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 1.99€ on Steam.


The Steam community has classified Impossible Quest into these genres:

Media & Screenshots

Get an in-depth look at Impossible Quest through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: WINDOWS XP / WINDOWS VISTA / WINDOWS 7 / WINDOWS 8 / WINDOWS 10
  • Processor: Any 64 or 32 bit processor
  • Memory: 512 MB RAM
  • Graphics: DirectX or OpenGL Compatible Video card
  • Storage: 60 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Impossible Quest, developed and published by Axel Sonic, is a deliberately absurd and self-aware indie adventure that thrives on its simplicity and humor. It’s a text-driven game that blends interactive fiction with parody, embracing its own lack of seriousness as a core identity. The game opens with a tongue-in-cheek disclaimer about being “a very dumb adventure from a very dumb developer,” setting the tone for what follows: a series of ridiculous situations where every decision can spiral into chaos or comedy. Its premise revolves around a hapless protagonist stumbling through a world of bizarre logic, where even the most trivial actions can lead to death, disaster, or an unexpectedly triumphant ending. The narrative is less about progression or achievement and more about embracing the unpredictable consequences of choice. Structurally, Impossible Quest functions like a choose-your-own-adventure book brought to life. Each encounter presents the player with several options, often framed in outlandish or misleading ways. Choosing between them propels the story in wildly different directions—sometimes toward progress, sometimes toward an abrupt demise. The game’s humor is rooted in this unpredictability. What seems like the obvious, rational choice might lead to a comically gruesome end, while an absurd or reckless decision could accidentally save the day. This trial-and-error approach is part of the fun, encouraging players to explore every possibility and uncover all the endings. There’s a distinct sense of curiosity in seeing how far the game’s twisted logic can go, and even when failure strikes, it feels more like the punchline to a joke than a punishment. The writing carries the game’s personality, leaning heavily on sarcasm, parody, and absurdism. Each vignette reads like a fragmented sketch comedy routine, mocking the tropes of traditional adventure games and fantasy storytelling. The narrator’s tone is intentionally flippant, breaking the fourth wall to comment on the player’s choices or the game’s own limitations. This self-referential humor, combined with intentionally awkward phrasing and the occasional grammatical oddity, gives Impossible Quest a distinctive voice. It’s not polished in a conventional sense, but that rawness is part of its charm—it feels like a game made by someone who is both mocking and celebrating the genre. Beneath the nonsense, there’s a kind of sly intelligence at work; the game understands what makes choice-driven adventures satisfying and uses that knowledge to turn expectations on their head. Visually, Impossible Quest is stripped down to essentials. It features minimalist 2D art and static backgrounds that frame the text and choices. There are no elaborate animations or complex interfaces—just a series of simple images that give context to the writing. The game relies on its dialogue and humor rather than spectacle to carry the experience. This simplicity works in its favor; it keeps the focus on the storytelling and allows players to imagine the absurd situations through their own interpretation. The soundtrack, equally minimal, serves as a light backdrop that complements the comedic pacing without drawing too much attention to itself. The overall presentation reinforces the idea that Impossible Quest is not trying to impress through visuals or production value—it’s a tongue-in-cheek narrative experiment that thrives on being low-budget and self-aware. The gameplay loop is straightforward and repetitive by design. You make a choice, watch the outcome, and either proceed or restart after failure. The appeal lies in the sheer number of branching paths and endings to discover. Some players may find this repetition tedious after a while, especially since many choices lead to abrupt conclusions. But for those who enjoy exploration and experimentation, the cycle of dying, retrying, and uncovering new outcomes can be oddly satisfying. It scratches the same itch as short-form interactive fiction or comedic roguelikes, where each attempt reveals something new. The game also rewards persistence—unlocking every ending requires curiosity and a willingness to fail repeatedly. This structure makes it easy to pick up and play in short bursts, delivering quick hits of humor without demanding a long time investment. However, Impossible Quest’s commitment to simplicity also limits its depth. Its narrative is fragmented, its humor inconsistent, and its replay value depends entirely on whether the player enjoys its offbeat writing style. Once the novelty of random outcomes wears off, some players may find themselves wishing for more substance or variety. The humor, while often sharp, occasionally leans on shock value or repetition, and the lack of cohesion between storylines can make the experience feel disjointed. Yet, within these limitations, the game never pretends to be anything more than what it is. It’s cheap, quick, and designed to make you laugh at both itself and your own bad decisions. For players who understand and appreciate that intention, its rough edges are part of the joke. Impossible Quest ultimately succeeds on the strength of its personality. It’s not a polished or sophisticated adventure, but it embraces its absurdity with confidence. Every death, every nonsensical outcome, and every sarcastic line adds to its offbeat charm. It’s the kind of game that exists purely for the sake of amusement, a digital comedy sketch disguised as a text adventure. For a few dollars and an hour or two of your time, it delivers more laughs than it has any right to. Players looking for depth, strategy, or narrative cohesion will likely bounce off quickly, but those who enjoy chaotic humor and experimentation will find something oddly endearing in its madness. Impossible Quest is, in every sense, exactly what its title suggests: an impossible, ridiculous journey that defies reason—but one that’s strangely hard to forget. Rating: 7/10
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June 2025
Impossible Quest Has a total of 5 trading cards.
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April 2025
Impossible Quest is a hilarious adventure that had me laughing out loud at every twist and turn! The quirky characters and absurd challenges make it feel like a comedy show wrapped in a game. One moment I’m battling ridiculous monsters, and the next, I’m solving puzzles that seem designed by a mad scientist. The humor is sharp, and the dialogue had me chuckling as I navigated through the chaos. It’s a game that doesn’t take itself too seriously, which is refreshing. If you’re looking for a fun escape filled with laughter and outrageous scenarios, Impossible Quest is the perfect choice!
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Frequently Asked Questions

Impossible Quest is currently priced at 1.99€ on Steam.

Impossible Quest is currently not on sale. You can purchase it for 1.99€ on Steam.

Impossible Quest received 265 positive votes out of a total of 358 achieving a rating of 6.99.
😐

Impossible Quest was developed and published by Axel Sonic.

Impossible Quest is playable and fully supported on Windows.

Impossible Quest is not playable on MacOS.

Impossible Quest is not playable on Linux.

Impossible Quest is a single-player game.

Impossible Quest does not currently offer any DLC.

Impossible Quest does not support mods via Steam Workshop.

Impossible Quest does not support Steam Remote Play.

Impossible Quest is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Impossible Quest.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2025 16:15
SteamSpy data 20 October 2025 03:35
Steam price 29 October 2025 12:46
Steam reviews 27 October 2025 16:07

If you'd like to dive deeper into the details about Impossible Quest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Impossible Quest
  • SteamCharts - Analysis of Impossible Quest concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Impossible Quest compatibility
Impossible Quest
Rating
7.0
265
93
Game modes
Features
Online players
0
Developer
Axel Sonic
Publisher
Axel Sonic
Release 03 Jun 2016
Platforms