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Infected Shelter on Steam - User reviews, Price & Information

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Infected Shelter is an ultra-violent rogue-lite post-apocalyptic beat'em up. Singleplayer and co-op for up to four players.

Infected Shelter is a action roguelike, action and indie game developed and published by Dark Blue Games.
Released on November 11th 2019 is available only on Windows in 6 languages: English, French, Russian, Hungarian, Spanish - Latin America and Simplified Chinese.

It has received 455 reviews of which 381 were positive and 74 were negative resulting in a rating of 7.8 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified Infected Shelter into these genres:

Media & Screenshots

Get an in-depth look at Infected Shelter through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750
  • DirectX: Version 9.0c
  • Storage: 600 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
Dec. 2023
Nifty rogue-like beat-em-up with lots of over-the-top violence, 1-4 player couch co-op, controller support. great value on sale, ideal for when you feel like playing something for an hour and not ten, I like the artstyle, it can be somewhat challenging, compares favorably to something like Streets Of Rage for example
11 hours played
Sept. 2023
To earn the Karate Kid achievement, you need to take the Iron fist perk, do not take any pets with you to the boss, pump up unarmed damage, and do not change clothes with buffs for passive elemental damage, in short, so that the boss dies only from your fists.
7 hours played
May 2023
I thought initially there was more buzz around Infected Shelter. It is a perfect storm of ideas most gamers would appreciate. While on the surface it seems like a plain old hack n slash/beat-em-up there are layers of complexity and a perfect steady drip of rewards for doing repeated play-thrus. It's easy to write it off as a zombie apocalypse version of Castle-Crashers with a goofy sense of humor but that glosses over Infected Shelter's more subtle and unique aspects. For one, the sound track sets an actual "mood". Once you choose your survivor and jump in you will find there are in fact moments the various flutes,guitars,and escalating crescendos do in fact make for a more serious trek through the somewhat randomly generated end-of-the-world wastelands. Even if you are a veteran with a missing leg using your crutch to bring down the law or a grand-daughter using your grandpa in a wheelchair as a wrecking ball the moment to moment compositions can make for a surprisingly somber and unsettling sojourn. Everything beyond that is bat-brain-insane of course! You will encounter everything from a mutant buffalo breaking wind to propel itself across the screen to an AI controlled mecha walker that shoots death beams whilst it teleports. In addition to common human zombies there's also bandits,military fractions,attack drones,and infected animals. Despite the gonzo bestiary the biggest "freaks" of all are you and your friends though! In addition to conventional weaponry you can set traps,control the elements of nature like a demented schizo wizard weather-man,and even summon skeletons or flocks of dive bombing birds as if you had your very own mystic shaman license! Wanna buff your shock damage as an electric guitar wielding goth bard songtress? Go ahead. Want to make your heavy-weight frat-bro a corrosively foul belching tank that hits everything with the force of a colliding refrigerator on wheels? Have at it! Want to make your paraplegic war veteran a dastardly clever land-pirate of demolition destruction? Sure chummer,do whatever you want. The build variety is generous and ripe for cheesing! Another odd addition that works in Infected Shelter's favor is the art-style. When I first saw the game I was put off by what looked like a very post modernist-paint by the numbers Cal-arts template. Yet most every animation and effect is smooth as butter whilst combat has a delightful "crunch" to it that arouses those dopamine receptors! I can't explain why but the game's visual presentation has grown on me in an endearing way. It's a stirred up soup of Samurai Jack,Clone-Wars, and Total Drama Island that just works. For a game I played a little over a buck for on sale Infected Shelter has been an unexpected treat. It's such a delightful blend of contrasting oddities in which the devs were not afraid to be off the wall yet in a sincere earnest way that in no way comes off as snide cynical meta commentary. Pros +Rogue-lite that perfectly balances its' rewards for repeated play-thrus creating an addicting feedback loop. +The visual style is not as "lame" as it initially seems. There's some actual heart in there that will make you reminisce back to the golden age of Cartoon Network. +Combat has that visceral guilty pleasure "punch" of horror movie classics like Evil Dead and games similar to Mortal Kombat, Time Killers,and Night Slashers. +The character build variety is a good motivator to press on just to see how much more of a carnage-and-mayhem-merry-go-round you can become! (Don't let your dreams stay dreams! Just do it!) +Soundtrack is surprisingly melancholic and somber. It is a bittersweet gift for the ears! +Despite being a brief jaunt Infected Shelter does offer replayability via loot acquisition,upgrades,unlockables,pets, gradual character growth,and co-op. +Control lay-out is simple and sublime! Neutral -/+ Though the exploratory collect-a-thon and skill tree set ups add welcomed layers, Infected Shelter is still on the brisk and short side. If you are expecting a 20+ hour story campaign to shock and awe you around every turn you will end up feeling short changed. This is a quick fun diversion to return to when you need to unwind after a hard day at work or need an excuse to invite your friend over for some co-op mayhem. Don't take this the wrong way. Infected shelter is a modest marvel for what it is! Yet neither Beat-Em-Ups or Rogue-Lites are meant to be long drawn out affairs.
10 hours played
Dec. 2021
Satisfying Roguelike beat em up. Ill go as far as call this a underappreciated hidden gem. If you love Beat em ups, love roguelike this game is meant specially for you. Infested Shelter is a very very cheap game but does the body good on terms of gameplay enjoyment. I'm looking forward to see what the devs will do on a sequel to this game. As of typing this review the game is currently on sale at $0.99 usd and pretty much worth it, it not more.
16 hours played
April 2020
infected shelter is a great roguelite brawler. the latter means you'll be beating up all sorts of bad guys (or former bad guys, now zombies or mutants), robotic creatures and even some crazed wild animals, while the former means you'll be dying and restarting from the beginning a lot. there are 4 classes to choose from , each with their strengths and weaknesses. they're all unlocked from the get-go and before every run they come up in 3 sets of randomized gear. pick one, then go nuts with whatever you can find, or use your bare hands. or your guitar, crutches, or grandpa in a wheelchair. the game doesn't take itself seriously, which was a plus for me. there are also combos to pull off for more damage. the game has permanent progression in the form of blueprints for character improvements, weapons, clothes, skills and relics, so no run is wasted. most of your money will be lost on death, but not the blueprints you find, nor the currency needed to unlock them, and they unlock for every class, no need to upgrade each separately. another thing to keep in mind is when a blueprint is unlocked, you get the item as well , just that one time, so you can be tactical, save currency for something better mid-run from the chief a couple times in each biome, instead of unlocking everything at the base. character improvements include stat upgrades and some other neat stuff I won't spoil here, while weapons come in melee and ranged varieties. they both break after some use though, and you can only carry one at a time, but whatever the enemy drops (including their heads or arms) can also be used, even barrels, car tyres, lamps, or the occasional grenade. class-specific default weapons (guitar, crutches, etc.) never break, but you can find alternatives for them during runs as well. clothes serve as armor, and while you can have 5 skills on you (they're buff, enemy debuff, offensive and defensive spells, so to speak), only 4 of them can be assigned to hotkeys and can be used over and over, but take time to recharge. relics and pendants are items with passive bonuses, both last for the entire run after you find or buy them, but pendants can be stacked, so you can have multiple of the same for a better effect. pets are also available, can be bought or found as well, as many as you want, but they also go away when you die. there are a bunch of areas to clear in a biome (or zone or whatever you wanna call it), ending in a boss fight, and this is where the best feature of the game kicks in: biome randomization turns on after beating the first boss , meaning you won't have to go through the same forest-mine-forest-boss routine every single time, you might start in a snowy forest or the city, with their respective enemy pool and boss at the end, and there are no biome-specific drops to worry about. permanent progression is one thing, but if I have to re-do the same location a million times to finally get to the second one every now and then, and possibly never see the third, it's a big turn-off for me, that's why I don't play games like this often. and that's why I was really happy to have beaten the first boss after 5 or so runs, then the game became a lot more varied. the desert is only available as the last location, so to win the game you have to go through all 4 biomes and defeat every boss in one run , which wasn't something I was aiming for, knowing how bad I am at games like this, but on my 29th run, after about a dozen hours, I somehow managed. item and enemy variety is pretty good, dozens are available of everything , and you can find survivors who'll take up residence at the base and provide much-needed provisions before runs. elite enemies can be really annoying, but blueprint drop frequency is decent, though towards the end I had runs with none, even bosses didn't drop any, which was a bit annoying, and if you want to unlock everything, you'll be playing it for a long time. I had about 2/3 of them unlocked by the time I was done, all the stat upgrades and most of the other stuff. most of the technical necessities are available , windowed mode, resolutions, volume settings, camera shake (when turned off, there's just a barely noticable one to indicate that the area is cleared of enemies and the reward crate is about to drop), camera zoom for executions, rebindable controls, but the splash screen and intro have to be skipped every single time , really annoying. multiplayer supports up to 4 players . didn't have a chance to try it, should be fun though, you can resurrect each other, so as long as somebody's alive, there's still hope. there are 2 major flaws: first of all, potions stay unidentified within the same run . you're supposed to try them, find out what they do, then ignore bad ones for the rest of the run, but here you gotta remember shape and color unless you have a specific relic to identify them. can be really annoying when you keep chugging debuffs. and secondly, there is no save & exit option , which usually ends up being a dealbreaker for me, hate it when games waste my time, but you're unlikely to have a longer run than an hour (my last one when I reached the end with a ton of luck and good drops was 70 minutes), so maybe don't start this if you only have 20 minutes to kill (though most of my runs were around that mark), and even if you have to get yourself killed because real life comes calling, you'll keep blueprints and the currency to unlock them, so not much is lost. besides addressing these, I'd only like a quick heal hotkey , as combat can get really hectic and finding and using the appropriate healing item from the inventory can be next to impossible in time. I guess it's part of the challenge, but a key to use the most powerful healing item (or more intelligently, the most powerful item considering the amount of health missing) would be great. I had a lot of fun with the game, surprisingly so, as it wasn't even on my wishlist after watching some gameplay from the early access period, but I picked it up on a whim when it was on sale and I'm really glad I did. can whole-heartedly recommend it even as a solo experience, and if you have buddies to play with, I'm sure it'll be a hoot.

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Frequently Asked Questions

Yes, Infected Shelter is free to play on Steam.

Infected Shelter is not on sale because is already free to play on Steam.

Yes, Infected Shelter received 381 positive votes out of a total of 455 achieving a rating of 7.84.
😊

Infected Shelter was developed and published by Dark Blue Games.

Yes, Infected Shelter is playable and fully supported on Windows.

No, Infected Shelter is not playable on MacOS.

No, Infected Shelter is not playable on Linux.

Infected Shelter offers both single-player and multi-player modes.

Infected Shelter offers both Co-op and PvP modes.

No, Infected Shelter does not currently offer any DLC.

No, Infected Shelter does not support mods via Steam Workshop.

Yes, Infected Shelter supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Infected Shelter is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Infected Shelter.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 July 2026 14:24 UTC
SteamSpy data 26 July 2026 06:16 UTC
Steam price 25 July 2026 14:24 UTC
Steam reviews 26 July 2026 15:50 UTC

If you'd like to dive deeper into the details about Infected Shelter, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Infected Shelter
  • SteamCharts - Analysis of Infected Shelter concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Infected Shelter compatibility
Infected Shelter
Rating
7.8
381
74
Game modes
Multiplayer
Features
Online players
2
Developer
Dark Blue Games
Publisher
Dark Blue Games
Release 11 Nov 2019
Platforms
Remote Play