Isles of Sea and Sky on Steam - User reviews, Price & Information

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A fantastic, oceanic, open world puzzle adventure. Solve innovative block puzzles while unearthing a mystifying story, gaining new friends that change the puzzle landscape, and unlocking powers that provide more options for how you choose to progress through the enigmatic Isles of Sea and Sky.

Isles of Sea and Sky is a metroidvania, retro and atmospheric game developed by Cicada Games and published by Cicada Games and Gamirror Games.
Released on May 22nd 2024 is available only on Windows in 15 languages: English, Simplified Chinese, French, German, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Ukrainian, Italian, Polish, Spanish - Spain, Bulgarian and Romanian.

It has received 914 reviews of which 856 were positive and 58 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Isles of Sea and Sky into these genres:

Media & Screenshots

Get an in-depth look at Isles of Sea and Sky through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel or AMD dual core
  • Memory: 512 MB RAM
  • Graphics: DirectX9 or later compatible.
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Sound Card: DirectX9 or later compatible.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Very interesting concept of a game but there is one big issue I had. It's pretty hard to tell whether a puzzle is solvable or not at your current point and it can lead to a lot of frustration when you waste a lot of time on something impossible. It's not a game like The Witness where every puzzle is solvable at any time, some are physically impossible until you get a powerup. The puzzles individually are great and it has a good difficulty curve as you progress. You definitely have to go into the game knowing that you must skip some puzzles for later, which might not be for everyone. Overall a great game but the unsolvable puzzles could be conveyed in a better way.
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March 2025
Initially I decided to wait a while for a few QoL updates as there were some flaws in the game that concerned me from other reviewers. Now I finally got to playing it and it's been a nearly perfectly polished experience. If you hesitated to play it at first, now is a good time to try it.
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June 2024
8/10 Excellent puzzler that’s a lot more than just pushing blocks. What is it: An open world block pushing adventure puzzler with more than a tinge of metroidvania. You explore an archipelago, with several big and small islands split into different rooms. You push different kinds of blocks on different types of surfaces, collect various gems, keys and stars, unlock new powers and elementals, until you reach the summit. It’s a great game, let's dissect it. First, the puzzles. “Block pushing” may sound boring, but this isn’t your run-of-the-mill Sokoban clone. All the puzzles are immersive. There are six different biomes, each with its own particular mechanics, sometimes combined for even harder puzzles. For example, on the volcano island you can push a metal crate on lava to make a platform, but a wooden box would burn, while on the water island you can push a wooden crate into water to make a platform, while a metal crate would sink. There’s a great variety of puzzles, from easy to very hard, and they rarely involve basic block pushing, but finding the right sequence or combination of puzzle elements. Use the snowball to make this patch of ice non slippery, so you can walk up to the water elemental and get it off the ice, then turn the water elemental into a fire elemental to shoot the other snowballs blocking the way. Metroidvania. Each room can have several items to collect, and you don’t have to collect all of them at once; sometimes it’s not even possible to collect all of them at once, and there are barriers with “memory” that you have to destroy once, and then even after restarting the room they will be gone, allowing you to reuse the items you destroyed previously for a different purpose. Some hard rooms require that you play it multiple times, each run destroying a barrier that will let you get closer to the next one. And sometimes part of the room can be done with the abilities you have now, but part of it requires a new ability. Like in a metroidvania, you’ll have to keep exploring and coming back to previous rooms to check if new parts have become possible. Adventure. The puzzles aren’t boringly listed in a grid with numbers, but embedded in the world, and quite a lot of “puzzles” aren't about pushing blocks, but exploring the world, finding secret walls or hidden items, or solving other kinds of puzzles. The frozen island is a maze itself. There's a story to discover, with multiple cutscenes shown as a reward as you make progress. Presentation/implementation. Very well done. Pixel art, but gorgeous. Great music. Good controls and QoL. Although it was done by a very small team, it feels like a big budget, big studio product. So overall it’s a well done game. Yet, the game as it is right now has some serious issues. It was released much too soon. Parts of it are not yet done, there are rooms you can visit where there's nothing to do although you can see an almost puzzle. There are rooms you cannot enter even though you see them on the map. And there are whole islands you can glimpse under the clouds but can't reach yet. So plenty of planned but not implemented content. A lot of bugs are being reported, and fortunately the dev is quickly fixing them. And finishing the story is possible way too soon, when having collected just half of the collectibles, before gaining all the abilities, and an entire big island doesn't even need to be visited. My main issue with the game is that the metroidvania aspect, while nice, is not very well done. While some sections are locked behind barriers you know you need a new ability to pass, quite often you have a puzzle you can interact with and have no idea if it can be solved with what you have or not. I spent a lot of time trying to solve impossible puzzles, or I ignored a puzzle that I could and needed to solve to unlock a missing ability. Many puzzles have multiple solutions, sometimes a hard one and one that is trivial once you come back with a new ability. The final four hard puzzles aren’t even the hardest in the game, and they can be solved ignoring half of the items in them. But that’s not really bad, bugs will be fixed, new content will be added, better markers of what’s not yet possible will be added, and not having to do everything before the end is a great incentive for speedrunners to figure out the quickest path to the end. It’s good that there's an active community and a very responsive developer. Overall I enjoyed this a lot, despite wasting a lot of time trying to figure out which puzzles are solvable and which aren't. It is a good game, and will soon be a great game. How hard is it: Hard. How long is it: more than 100 rooms, about 10-15 hours to finish the game, and about 20-30 to get everything. Level design: Mostly great. Excellent puzzles, hard but approachable. What I don't like is that some puzzles have unintended solutions, and many puzzles are trivialized by the powers you are supposed to unlock much later. Quality: Good and getting better. Good controls, undo, multiple save slots. Decent settings. Cloud saving, progress achievements. Mostly fast and responsive, with a few animations that take too long for my taste. Worth the price: Yes. Most positive aspect for me: Good hard puzzles. Most negative aspect for me: Not clear enough what is yet impossible. What would make it better: Clearer indication of what is not yet possible. More content, more bugs fixed. Tighter puzzles without unintended solutions. Better explanation for the sleeping rock puzzle. Also consider: [url=https://store.steampowered.com/app/2149560/Unforgettable_Voyage/?curator_clanid=25928931]Unforgettable Voyage , similar block pusher + adventure + metroidvania game, with 3 characters instead of one. For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group . Follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems for more reviews like this one.
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May 2024
It's like Link's Awakening but without combat! At first it just seems like a block pushing game but get into a dungeon (labyrinth?) and the puzzles get real interesting. The game has the classic I'm an idiot, no wait, I'm a genius level of puzzle design. After 3 hours I definitely recommend it so far.
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May 2024
Isle give this a hearty recommendation. Plays like a sokoban/collectathon SNES Zelda game. The genius is that it doesn't hold your hand. You are left completely blind to explore and figure things out yourself, leaving you with satisfying "eureka!" moments. Combined with the gorgeous visuals and amazing soundtrack, I enjoy getting lost and stumbling into puzzles I know very well I will have to solve later.
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Frequently Asked Questions

Isles of Sea and Sky is currently priced at 19.50€ on Steam.

Isles of Sea and Sky is currently not on sale. You can purchase it for 19.50€ on Steam.

Isles of Sea and Sky received 856 positive votes out of a total of 914 achieving a rating of 8.80.
😎

Isles of Sea and Sky was developed by Cicada Games and published by Cicada Games and Gamirror Games.

Isles of Sea and Sky is playable and fully supported on Windows.

Isles of Sea and Sky is not playable on MacOS.

Isles of Sea and Sky is not playable on Linux.

Isles of Sea and Sky is a single-player game.

There is a DLC available for Isles of Sea and Sky. Explore additional content available for Isles of Sea and Sky on Steam.

Isles of Sea and Sky does not support mods via Steam Workshop.

Isles of Sea and Sky does not support Steam Remote Play.

Isles of Sea and Sky is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Isles of Sea and Sky.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 April 2025 00:39
SteamSpy data 29 April 2025 17:33
Steam price 30 April 2025 04:27
Steam reviews 28 April 2025 04:02

If you'd like to dive deeper into the details about Isles of Sea and Sky, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Isles of Sea and Sky
  • SteamCharts - Analysis of Isles of Sea and Sky concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Isles of Sea and Sky compatibility
Isles of Sea and Sky
8.8
856
58
Game modes
Features
Online players
72
Developer
Cicada Games
Publisher
Cicada Games, Gamirror Games
Release 22 May 2024
Platforms