Jets'n'Guns 2 on Steam - User reviews, Price & Information

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Jets'n'Guns 2 is a side-scrolling space shooter with insane levels of action and destruction. Travel the galaxies and unleash an arsenal of the deadliest weapons and devices to save the universe from its inevitable doom.

Jets'n'Guns 2 is a action, indie and shoot 'em up game developed and published by Rake in Grass.
Released on July 24th 2020 is available in English only on Windows.

It has received 1,244 reviews of which 1,127 were positive and 117 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 15.79€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Jets'n'Guns 2 into these genres:

Media & Screenshots

Get an in-depth look at Jets'n'Guns 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10
  • Processor: Dual Core 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2 compatible
  • Storage: 250 MB available space
  • Additional Notes: Recommended resolution 1080p, 16:9

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I guess this one is more mixed, but it's not that bad. Jet 'n' Guns 2 is a sequel to the oldschool sidescroller that was released back in 2004 for PC. That one is kind of janky, but charming little game with a very high difficulty. I'm not sure that the original required a sequel, but seeing it on Steam, curiosity got the best of me and I decided to check it out. The first game didn't take itseld too seriously, so despite it ending with the entire universe being destroyed, the sequel just ignores that continuity. You are still playing as a bounty hunter on the job of saving world from an overwhelming threat. The story is told by short briefings on the mission screen. The charm of the original with it's minimalistic comic style panels is lost. There are less levels thatn the first game as well. The Gold version on Steam actually has over 40 levels in it. The sequel ends abruplty after somewhat cool big bossfight, but then it just moves on to credits and offers to beat the game again on higher difficulty. The graphics are actually pretty nice. Everything is slick and colourful, and the game runs super well. The soundtrack by the Machinae Supremacy is still the best part of the presentation. That being said, the original had a unique, kind of messy and grungy look to it. Menus featured rust as a prominent motive. The enemies had a variety of designs from weird to outright horrifying. This game kind of lacks in that regard, while saturated, lacking certain character. The gameplay, thankfully, feels great. The ship is fast and snappy and guns are loud. The levels are destructable, the enemies explode, trigerring slo-mo after particularly big explosions. The main loop of buying new stuff for the ship after each level is intact. There is a lot of different upgrades to try out, from guns, rockets and bombs, to the newly implemented antimatter devices and passive items for the ship. However, the menu is a mess. Every item is unlocked from the start and thrown into a giant scrolling list that is hard to make out from what you actually want to get. You get quickly overwhelmed by choices, even though most of them you can really afford. At least stats are massively improved, the first game used this arbitrary icon system to see how much damage weapon did and how much heat it generated, now this information is given in clear numbers and can be compared between each item. Another issue is the readability. While the game looks nice, the amount of stuff on the screen can get messy and it can be hard to make out bullets. A lot of levels feature asteroids in the background, that can be mistaken as being actual objects in the game, and I was trying to shoot them down or avoid them multiple times, only to realise they were just a decoration. It makes dodging attacks kind of hard, especially on the "high speed" levels, where you can't react to the movement at all. Tanking attacks is a viable strategy, considerin how much enemies drop armor bonuses and with upgrades for armor and energy shield your little ship will be really hard to kill. And the game is definitely easire because of this. Original got to the frustrating levels of difficulty, with aromor upgrades having almost no effect in certain situations and even miniscule difference in DPS would cause quick level restart. Here the game is much more forgiving, with me having only one death I could call unfair due to being crushed by the final boss right before halfway checkpoint. The game apparently was originally released as an Early Access title, and I wonder if the original vision of the game was even fulfilled, because at certain points the game just feels unfinished. The menu feels like a placeholder, there is lack of content and the game ends very abruptly. Again, the first one ended with the complete destruction of the universe and a time travel to the beginning of the game. Here it just stops after 12 short levels. The core of the game is fine and shooting was pretty fun. The idea of swapping weapons and upgrades is still tehre, but due to lesser challenge, you don't really need to adjust your arsenal to level layout anymore. But at the same time, it's not like I was super upset. I had a good time overall and don't really want to dunk on the game. It's unlikely that it will be expanded upon any time soon, but it could be ok to kill a couple of hours if you get it at a big discount.
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Oct. 2025
Having played JNG Gold and then JNG2 back to back - i can say JNG2 is way more polished, less quirky and less "weird" - it's still weird dont get me wrong with some very unconventional weapons but I think it's better and the choice is a lot more obvious in this game and I really like JNG2. One tip for new players -> do NOT ever start with normal mode. Go with casual mode and then replay the game again and "continue" with a higher difficulty when asked at the end. Otherwise you will suffer dying a LOT. You'll be severely underpowered with very little cash at each level if you start at normal. I really like the graphics, the overall tone - although would have prefferred if this one was a bit longer (oddly enough I cannot wait till JNG gold to finish when I played it, because it felt repetitive and annoying in a number of parts of the game). This one I didnt want it to stop! Hope to see a JNG3 in the future, with more customisations, tweaks, options etc - really love this one!
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Oct. 2025
A flawed but nevertheless cool reimagining of a cult side-scrolling classic from the 2000s. It’s clear the developers labeled it as "complete" long before realizing their ambitious vision, and the overall lack of polish and depth is palpable, but it can still be a whole lot of fun, provided you know in advance what not to expect. And if you cut it some extra slack because all of this was created by two people, then it becomes a pretty impressive effort. In a few selected areas it even managed to surpass the original. The visuals can compare favorably not only to the awkward photo textures of JnG1 but also to many newer indie shmups, and the game capitalizes on its sleek look by cranking the amount of excessive destruction up to 11. You get more speed, more enemies, more bullets, and everything explodes all the time so lavishly and beautifully. The boss fights became much more involved, numerous and epic (half of those bad boys don’t even fit on the screen), while the boldness of customization options is impressive, with some upgrades significantly affecting the core gameplay (like a manual aiming module or a device that lets you ignore the heat limit at the price of your health). However, there are obvious drawbacks as well. The campaign is very short (about 2-3 hours even if you account for the retries), which isn’t a sin per se, but it does feel extremely lacking compared to the scope of JnG Gold, and the game actively invites such a comparison by using a lot of the same set pieces, weapons and item descriptions, often making it feel closer to a remake than a sequel. Another obvious downgrade is the story: there’s no funny comic strips here, only bare-bones text descriptions. One might say JnG2 tries to compensate for that with fleshed-out NG+ options, inviting to replay the campaign again and again while both you and the enemies get stronger (in contrast to JnG1 where the loops barely changed anything and were purely an exercise for achievement hunters). This only half works, though, due to a serious lack of balance. It seems like the devs kept wildly adjusting the multipliers up until the release, so now everything is either very easy or very hard, with scarcely any middle ground. In particular, starting from loop 6-7 the game turns into an unintuitive puzzle, overwhelming you in seconds unless you go for a specific build base (namely, equip Blast Projector plus Circulus to multiply damage through drones and Tigerfun missiles to negate enemy projectiles). Ironically, this is also where the previous advantages start to feel like design flaws, since most upgrades are rendered meaningless, bosses become easier than regular mooks, and the screen gets filled with so much crap you rarely see what kills you. Still, it’s possible to extract enjoyment even from the late NG+, provided you’re willing to stick to the few working solutions. And if you’re not too psyched about fumbling around for them yourself, I recommend using [url=https://steamcommunity.com/app/830820/discussions/0/3202618375238266783]this helpful build but with Zeldor Panzer + Shield instead of Device Connector + A.M. Generator to avoid getting near-1HKO’ed. This way, you won’t have to explode before all the other exploding things while still maintaining basic gameplay engagement (unlike many other OP builds aimed at screen-wide attacks, which just turns the process into a mind-numbing, eye-straining exercise in "press X to win"). Last but not least, the OST by Machinae Supremacy is as awesome as you would expect if you know who Machinae Supremacy are (and if you don’t, I highly advise changing that). Granted, it feels less OST-like than in JnG1 and more like simply a collection of catchy metal tunes, but they are damn good catchy metal tunes. The band looks like they’ve been hibernating for the past decade, but they woke up temporarily and did their magic for a successor of the game that shaped them as much as they shaped it. Overall, I’d still recommend playing [url=https://store.steampowered.com/app/262260]Jets’n’Guns Gold first, since it’s a much more complete and well-realized title, but if you end up wanting more after it or prefer to start with something prettier and modern-looking, this is a perfectly viable option as well. Also, the Mortal Tetrix minigame is pretty cool.
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Sept. 2025
---see where this game landed on my SHMUP tier list beneath this review!--- Pretty cool shmup that loops when you beat it onto a higher difficulty. It saves progress between stages and allows you to replay previous levels to find missing secrets. You can upgrade your weapons and buy new ones. Sometimes visibility can be a little bit of a problem, with many different coloured shots and missiles all over the screen. On the flipside of this, the colours do make for a neat spectacle at times too. Reminds me of Drainus but with less flair, still quite good. ===================== My SHMUP Tier List ===================== ~Simply personal taste. ~Sticking mostly to modern releases that aren’t arcade quarter munchers. ~Not including many 'flying anime girl shmups' as they don't appeal to me very much. Loved it: Jamestown | ZeroRanger | Tyrian 2000 | Gunlocked+ | Steredenn$ | Great: Super Hydorah | Drainus | Jets’n’Guns 2 | Super Galaxy Squadron EX Turbo# | Warhawk (2017) | Star of Providence$ | Minishoot’ Adventures% | Good: G-Darius | Steel Empire | MF-01 Aerostrike% | Operation Steel$ | Fun: Ganablade | Dogfight | Angel at Dusk* | Red Blue Cell | Space Elite Force# | Space Elite Force 2 | Jets‘n’Guns | Void Scrappers+ | Unknown Hero | Gunfield+ | Lilac 0 | Kaikan# | Zakesta-Z# | Varyznex# | Meh: Super XYX | Gamma Zero | Nanoforce | Steel Rain | Eigengrau* | Zenzizenzic* | Steel Vampire | Natsuki Chronicles | Wolflame | Satazius | Zangeki Warp | Cycle Chaser H-5# | Armed Seven | Counterattack: Uprising | Burst Fighter | Supercharged Robot Vulkaiser^ | Valfaris: Mecha Therion | Chicken Invaders 5 | Enemy Mind | Crimson Clover World Ignition | Fingun^ | Phoenix Force | Raiden V | Time Wasters+ | Ruzh Delta Z | Space War: Infinity | Heliocide^ | Stellar Interface$ | Syder Arcade | Absence of Light% | The Battle of Aurinoxia^ | Awful: Escape Space | Ginga Force^ | Nebula Fighter^ | Asteroid Arcade | ===================== * = Felt like I was on the same screen the entire time, which I dislike. ^ = Encountered some jank. # = Too short, even for a SHMUP. $ = Rogue-like + = Rogue-lite or has some Vampire Survivors DNA. % = Metroidvania
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Sept. 2025
I like this game greatly. Haven't finished it yet. I absolutely LOVE the Stage 2 music. BTW, you can purchase the official soundtrack from Bandcamp: https://machinaesupremacy.bandcamp.com/album/jetsnguns-2-original-game-soundtrack (After purchase, you can choose any or ALL of the available formats, like FLAC, AAC/MP4, or MP3 320). I'm hopeful it will come to the major consoles (like Switch, XBOX, and PS4/5).
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Frequently Asked Questions

Jets'n'Guns 2 is currently priced at 15.79€ on Steam.

Jets'n'Guns 2 is currently not on sale. You can purchase it for 15.79€ on Steam.

Jets'n'Guns 2 received 1,127 positive votes out of a total of 1,244 achieving a rating of 8.58.
😎

Jets'n'Guns 2 was developed and published by Rake in Grass.

Jets'n'Guns 2 is playable and fully supported on Windows.

Jets'n'Guns 2 is not playable on MacOS.

Jets'n'Guns 2 is not playable on Linux.

Jets'n'Guns 2 offers both single-player and multi-player modes.

Jets'n'Guns 2 includes Co-op mode where you can team up with friends.

Jets'n'Guns 2 does not currently offer any DLC.

Jets'n'Guns 2 does not support mods via Steam Workshop.

Jets'n'Guns 2 supports Remote Play Together. Discover more about Steam Remote Play.

Jets'n'Guns 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Jets'n'Guns 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 January 2026 14:30
SteamSpy data 26 January 2026 18:23
Steam price 28 January 2026 20:20
Steam reviews 28 January 2026 19:51

If you'd like to dive deeper into the details about Jets'n'Guns 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Jets'n'Guns 2
  • SteamCharts - Analysis of Jets'n'Guns 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Jets'n'Guns 2 compatibility
Jets'n'Guns 2
Rating
8.6
1,127
117
Game modes
Multiplayer
Features
Online players
0
Developer
Rake in Grass
Publisher
Rake in Grass
Release 24 Jul 2020
Platforms
Remote Play
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