Kādomon: Hyper Auto Battlers on Steam - User reviews, Price & Information

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Collect and battle over 200 unique creatures in this roguelike auto-battler. Level-up and evolve your Kādomon as you assemble the ultimate team, creating awesome synergies to beat BIG bosses!

Kādomon: Hyper Auto Battlers is a creature collector, cartoony and rogue-like game developed by Dino Rocket and published by Fireshine Games.
Released on April 07th 2025 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 559 reviews of which 377 were positive and 182 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 9.99€ on Steam, but you can find it for 3.31€ on K4G.


The Steam community has classified Kādomon: Hyper Auto Battlers into these genres:

Media & Screenshots

Get an in-depth look at Kādomon: Hyper Auto Battlers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-750 or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800 GT (512 MB) or equivalent
  • Storage: 1 GB available space
  • Sound Card: N/A

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
This game really naturally blends together the pros of Monster Collector games and Auto Battlers. There's tons of cool looking Kadomon to find, each synergizing in interesting ways. Kadomon that shelter others under their body until they're defeated. Kadomon who channel their magic to become stronger each time they ult (use their super). Legendaries the whole shebang. And recently as of the time of writing the devs have been on fire updating insanely quickly. I hope this game continues to flourish until it becomes an indie darling that can be called truly exceptional.
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May 2025
A lot of the reviews seem to stem from poor communication from the dev. Just like a lot of the other reviewers, I was kinda bummed about the rush to 1.0. The dev/publisher posted a statement about how the scope of the game was being cut waaay back, and would only get one more major update. It felt kinda outta nowhere after large periods of inactivity and didn't seem to do enough to justify a full release, to the point I almost left a negative review too. I thought they wanted to push the game out the door so they could just forget about it and move on. Since release the game's development has been more active than ever. There are definitely a good amount of bugs still, but they're being stomped out quick. Not to mention, for the first time in ages we're finally starting to get new content updates, including new Kadomon types, which was previously scrapped from the roadmap. All in all, it's still a bit of a buggy mess due to being one of the first projects from the developer, and never received a much needed rewrite. That being said, the creature collection side was enough to keep me hooked, and the dev is doing pretty good with the resources they got. If you're looking at this as a replacement for Super Auto Pets, I don't know if I'd recommend it. If you just want to fill out a "pokedex" with tons of cool designs and neat ideas you don't see in mainline creature collector games, than the gameplay is more than serviceable and you'll have a great time.
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Nov. 2024
It is a decent game tho for what it is... there isnt much there. You basicly go through a roguelike where you choose your starter and you get a Gnock. (which is as filler creature that you will replace asap when you no longer have space for it.) Every time you will either Challange a creature, get an option to rest or some mystery event. You have multitude of creatures that each can evolve 2x all have their typings from Poison/fire/electric/water/grass etc. And then you can equipt each creature with 1 item. Either a consumable that you get back after the battle is over or something that is constantly active. The game requires alot of polishing and updating cuss at the moment there isnt much there. The base game is there, you grab your trainer pick one of 3 starters which are decided on the trainer. (the male trainer is VASTLY surperior pick then the female trainer.) It is fun to dive in for 1 run every now and then but other then that its not a game that is going to keep you hooked. If its on discount pick it up the base price is to much for what it has to offer on content at the moment. Other then that changes i would love to see: 3 out of 6 starters, are grasstype 3 are Water type and 3 Fire which really pushes the direction your team goes in. Making it incredibly limiting on how you start. Also some starters are so bad (support starters that dont deal damage) they will auto lose you the first fight. Which you have litterally 0 control over other then. Put Gnock first or last and which 2 types you are fighting. Either we need more trainers to unlock with each their own set of 3 starters to create more divercity in teambuilding. Or What i actually would prefer!! the 2 main trainers just every time have 3 random starters from the pool of creatures you have caught before and brought to the final battle and won. That way there is some form of rewards for beating the boss with new creatures actual shit to unlock other then items. This also makes runs more unique since you are not stuck with THE 6 starter creatures every game. Other then that the game needs something extra to be made interesting. Like goals upgrades in difficulty. Perhaps other powerboosts then items?. A 4th evolution ? Also type matchups and their impact should be made more clear. What the effects do is often very vague so i would like better and more informative discriptions of status effects and what the abilities of creatures do. Information is very much key in this game to succeed and information is atm very lacking. With that said its not incredibly difficult i have finished the game several times by now and im like 4 hours in.
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Oct. 2024
I really want to see this game succeed. Currently, my biggest complain is that sometimes it's difficult for me to know if the strategy I'm going for actually works as I intended or not. The game goes so fast, I can't see it. I wish we can slow it by 50%.
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Aug. 2024
A great game for its price! It requires some skill, but overall, it's an enjoyable experience. I'm excited to see what future updates will bring.
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Frequently Asked Questions

Kādomon: Hyper Auto Battlers is currently priced at 9.99€ on Steam.

Kādomon: Hyper Auto Battlers is currently not on sale. You can purchase it for 9.99€ on Steam.

Kādomon: Hyper Auto Battlers received 377 positive votes out of a total of 559 achieving a rating of 6.48.
😐

Kādomon: Hyper Auto Battlers was developed by Dino Rocket and published by Fireshine Games.

Kādomon: Hyper Auto Battlers is playable and fully supported on Windows.

Kādomon: Hyper Auto Battlers is not playable on MacOS.

Kādomon: Hyper Auto Battlers is not playable on Linux.

Kādomon: Hyper Auto Battlers is a single-player game.

Kādomon: Hyper Auto Battlers does not currently offer any DLC.

Kādomon: Hyper Auto Battlers does not support mods via Steam Workshop.

Kādomon: Hyper Auto Battlers does not support Steam Remote Play.

Kādomon: Hyper Auto Battlers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Kādomon: Hyper Auto Battlers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 July 2025 06:33
SteamSpy data 21 July 2025 21:28
Steam price 30 July 2025 04:50
Steam reviews 29 July 2025 18:05

If you'd like to dive deeper into the details about Kādomon: Hyper Auto Battlers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kādomon: Hyper Auto Battlers
  • SteamCharts - Analysis of Kādomon: Hyper Auto Battlers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kādomon: Hyper Auto Battlers compatibility
Kādomon: Hyper Auto Battlers
6.5
377
182
Game modes
Features
Online players
9
Developer
Dino Rocket
Publisher
Fireshine Games
Release 07 Apr 2025
Platforms
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