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Lorn's Lure on Steam

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An android is led through a vast structure by a glitch in his visual system. Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.

Lorn's Lure is a parkour, dark and singleplayer game developed and published by Rubeki Games.
Released on September 20th 2024 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 12 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish and Ukrainian.

It has received 2,753 reviews of which 2,340 were positive and 413 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 12.99€ on Steam, but you can find it for 3.05€ on Eneba.


The Steam community has classified Lorn's Lure into these genres:


Here is the detailed breakdown of supported languages for Lorn's Lure:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at Lorn's Lure through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: AMD Athlon II X2 255
  • Memory: 4 GB RAM
  • Graphics: Anything above on-board graphics cards
  • Storage: 2 GB available space
MacOS
  • OS: 10.9+
  • Processor: Apple Silicon and Intel
  • Memory: 4 GB RAM
  • Graphics: Anything above on-board graphics cards
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 16
  • Processor: AMD Athlon II X2 255
  • Memory: 4 GB RAM
  • Graphics: Anything above on-board graphics cards
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

49 hours played
Sept. 2026
Lorn’s Lure is one of my personal favorite games of the last years. I love exploring and I have a huge fascination with uncompressible large Superstructures and a good mystery and how things came to be and this game hits a Bulls Eye with all of these. Story The Story isn’t directly explained, Lorn’s Lure lives through indirect Storytelling. The world itself and its current state and the few Npc’s you meet let you puzzle and image how and why things are what they are for the most part. You have to like that way of storytelling, but it is intended to be more of a mystery and it has no direct influence on how the game plays, or the enjoyment of it, since the story is not the main star, it is the… Gameplay The focus of Lorn’s Lure is the traversal of the map and the mechanics tied to it, at first you can only climb on walls with your limited Stamina and over the course of the game you gain more and more movement abilities to master the increasing complexity of the world, like the ability to jump of walls for an extra boost and others I do not want to spoil. And you will need to master them. The feeling of getting used to your kit and going from a lot of thought to just be able to use it does a lot for the flow and vibe of the game. What was a great decision of the dev is that there aren’t check points or a quick save system, if you fall you respawn right where you messed up which adds to the flow and doesn’t make hard passages overly frustrating. (for the most part, more on that later) Coming to the second Star of this game, the… World Lorn’s Lure takes place within a vast Super Structure of unknown dimensions but it feels planet sized or even larger from some of the cutscenes and places you visit. The game is structured in acts, and each act has a bit of its own environment and style, and have their unique challenges. If you are a fan of these Structures, you have a gem right at the tips of your fingers. Lorn’s Lure took the concept, ran with it and created one of the most impressive Structures in the subgenre. You feel tiny and like a dust particle compared to the world you traverse, and isn’t that the feeling we seek? Graphic/Audio The game works super well within the graphic limitations the devs choose and creates a wonderful world and atmosphere with it, I also can’t say anything bad about the music. My big, easy to solve, issue While the world, and gameplay is fantastic for 97% of the time, these last 3% are something. The game has two “run for your life” Sequences. The first one is absolutely manageable and fun to play, but then you have the second, right at the very end of the game, the last thing you do, and it is one of THE worst experiences I had in my 30yrs of playing video games. Shortly before it you get introduced to a new mechanic and the devs expect you to be a master in it, like you used it for the past 3 hours, and absolutely nothing about this Sequence is fun, it is just awful design and the checkpoints are far apart and just make you want to quit the game right there each time you go back and all of this leaves you with a bitter taste in your month and a “oh thanks god I am done with this” instead of the “man this was great” feeling which the game deserves, no idea how they could f-up so hard right in the final of the game. There is an “easy” mode you can enable, and I can only recommend switching to it once you reached the last level, you will know when. Final Thoughts For fans of exploration and Superstructures Lorn’s Lure is an absolute must play, even with the horrible ending. There isn’t too much out there with this setting and Lorn’s Lure mastered the vibe, look and atmosphere. Turn on easy mode right at the end, and enjoy the other 97% of the game on the standard difficulty and you will have a wonderful time.
13 hours played
Sept. 2026
Wether you like it or not is based on the following question: "When playing an fps, do you spend the vast majority of time trying to get out of bounds of the level geometry?" Is the answer yes? This is your type of game. That quake/doom secrethunting levels of abusing the physics and geometry? In this game, more often than not, that's just the regular intended path ahead. While there are a bunch secret collectibles. I think I kind of spoiled my fun at the beginning of the game scouring every inch of the level for them. The game is simply too large for you to waste your time on a "secret" path for minutes on end only to find out it was neither a secret nor the intended path. Just a dead end. Some of the crystals you can collect have a sound when you're close but it is often buggy and disorientating where it's coming from To guide you in the progression of the story, there's a diegetic lure you follow around. A shimmering glitchy owl. But that lure alone often doesn't really guide you all that well. It's either hard to see or (functionally) glitched out at times. Luckily, there is a second option. You can activate a toggle to show a bright pink static waypoint. I felt it was visually and stylistically a bit distracting from the environment. If the game focused just on the owl, or had a more fitting diegetic waypoint design it would've really helped with immersion for me. Realistically however? You're really gonnna need the pink waypoint in its current state. Levels are absolutely HUGE and often dimly lit. Unclear texturing with a lack of contrasting edges can make useful geometry hard to spot It feels paradoxical, but I think most will enjoy this game's "extreme quake secret" progression to be most enjoyable when occasionally toggling on the pink waypoint to make sure you aren't wasting your time. Despite all this, I enjoyed my time with it and even enjoyed the story in the end. Clearly made with love and remains dedicated to its niche throughout. Exploring a huge mechanical world with a sombre atmosphere. To the more "walkingsimmy" players: be warned. You will be tested on your platforming skills. If you really hate being on a timer, there is an "explore" mode that removes these challenges.
13 hours played
Aug. 2026
Such a beautiful, haunting game perfect for any fans of BLAME! or other Megastructure media. However, the dev really started to take the piss with the level design of levels 7 and 8 of this 8 level game, so there's a reason only 20% of players bother to actually beat it. Don't feel like you have to force yourself if you stop having fun. To paraphrase the end of Metal Garden, the journey is the answer.
19 hours played
June 2026
Lorn’s Lure is a megastructure traversal game with solid climbing mechanics and excellent atmosphere that is almost ruined by a brutal final level. There are 8 chapters total and chapters 1-7 are phenomenal with just the right amount of challenge. Chapter 8 tests player patience with some frustrating design choices. The final level is challenging for all the wrong reasons. Most of the frustration stems from a new mechanic that is introduced just before a high precision timed escape. The new mechanic is required, behaves inconsistently, and the windows to hit exits are really tight. There is a more relaxed explorer mode that features different goals and a lesser ending, but it is more band aid than a proper fix. While frustrating at times, Lorn’s Lure is still a worthwhile experience. Just be prepared to suffer on chapter 8 or settle for a weak ending.
13 hours played
May 2026
Amazing vibes, closest thing to Blame! I ever played. Last level is grueling and the cave of lvl3 required looking for guide online. But aside from that its a masterpiece! 10/10 would follow the glitch owl again.

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Frequently Asked Questions

Lorn's Lure is currently priced at 12.99€ on Steam.

No, Lorn's Lure is currently not on sale. You can purchase it for 12.99€ on Steam.

Yes, Lorn's Lure received 2,340 positive votes out of a total of 2,753 achieving a rating of 8.18.
😎

Lorn's Lure was developed and published by Rubeki Games.

Yes, Lorn's Lure is playable and fully supported on Windows.

Yes, Lorn's Lure is playable and fully supported on MacOS.

Yes, Lorn's Lure is playable and fully supported on Linux.

Yes, Lorn's Lure is playable and fully supported on Steam Deck.

Yes, Lorn's Lure is playable and fully supported on Steam Machine.

No, Lorn's Lure does not support VR.

Lorn's Lure is a single-player game.

Yes, there are 2 DLCs available for Lorn's Lure. Explore additional content available for Lorn's Lure on Steam.

No, Lorn's Lure does not support mods via Steam Workshop.

No, Lorn's Lure does not support Steam Remote Play.

Yes, Lorn's Lure is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lorn's Lure.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 October 2026 17:15 UTC
SteamSpy data 26 October 2026 08:16 UTC
Steam price 27 October 2026 03:52 UTC
Steam reviews 20 October 2026 05:46 UTC

If you'd like to dive deeper into the details about Lorn's Lure, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lorn's Lure
  • SteamCharts - Analysis of Lorn's Lure concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lorn's Lure compatibility
Lorn's Lure
Rating
8.2
2,340
413
Game modes
Features
Online players
14
Developer
Rubeki Games
Publisher
Rubeki Games
Release 20 Sep 2024
Platforms
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