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Low Magic Age on Steam - User reviews, Price & Information

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Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. Strategic turn-based combat system and advanced character building - Fog of war, charging and flanking, and more in the fast-paced Arena mode.

Low Magic Age is a early access, dungeons & dragons and turn-based combat game developed and published by Low Magic Studios.
Released on January 10th 2017 is available only on Windows in 8 languages: Simplified Chinese, Traditional Chinese, English, French, Japanese, Italian, Spanish - Spain and Portuguese - Brazil.

It has received 3,184 reviews of which 2,842 were positive and 342 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 2.10€ on Gamivo.


The Steam community has classified Low Magic Age into these genres:

Media & Screenshots

Get an in-depth look at Low Magic Age through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3/7/8/10/11
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: Intel HD Graphics or better
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
  • Sound Card: Any

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

54 hours played
May 2026
Overall I think the game is pretty good, but there's some pain-points I have with it that I think should be at least considered without being lost in the shuffle of the much bigger changes going on through development. - Reach weapons don't extend threat zone, only applies to your offense. Reach in general was one of the few powerful things martials had in D&D/Path in this era, and it's not because you could hypothetically full attack more people with full-attack. Give it back. - Spell balance: it's all over the place and some spells have frankly baffling changes applied to them like fireball being merely 15 feet across while its neglected brother lightning bolt is still the exact same damage scaling but it's a line (read: inferior, even now). The lack of metamagic is also MASSIVE. A lot of spells are kinda worthless without even just basic metamagics like Reach, Widen, Maximize, etc. Corollary to that, the entire school of necromancy is largely useless since the combat encounters are mostly just one or two enemies by the half-dozen. Without metamagic to make them MUCH more devastating to single targets or able to affect multiple targets. They all fail to be more impactful than magic missile. - UI/UX: It needs a little more work, I think. One thing I suggest is a 'mark for sale' subcommand option for items that you can apply (ideally) as soon as you even see them in a loot menu. "Take and mark for sale" or something. Naturally this comes with a 'sell junk' option at shops. - Movement/Actions: Attacking ends your turn, this should not be the case and dunks on classes/builds that are trying to be more mobile or skirmish-like, such as monks and rogues or even some rangers whom want people to AoO them and tend to have Mobility to make this much safer. Movement is executed in a single command and you can't choose what steps you take. Usually the pathing is optimized but there are definitely times I want to have granular control and end up just getting part of my move action because I'm not allowed to execute an L turn after moving optimally out of a hazard. Swift actions are, as far as I can tell, not actually in this game and they REALLY need to be. Anyway, hoping the last month of apparent absence is them just chewing on something big or taking a sanity break. This game clearly has promise.
5 hours played
April 2026
Once there's some kind of access to the underlying engine, for users to modify and add new content, this will fly. As it is, it's truly fascinating to see verbose 3.5OGL characters largely functional to a point that you can set a bespoke group of lv10 adventurers of different stripes with handmade magic items in an arena and push autobattle. That is really really rad. It's.. compelling, but it's easy to find the edges of the simulation. Try to mount an animal, tame a wild beast, and you'll hit a wall. You can take basketweaving, which just.. top marks, very funny. I love it. And in that case there is actually a utility in commodity trading. But.. I couldn't help looking for the limitations, in trying to explore this recreation, and they were easy to find. There's additionally just nothing in the workshop - graphics replacement packs yes, no adventures, no classes, no items, nothing that would provide NEW content, and nothing to MODIFY the experience. This is a major failing to me, and will limit how many hours I put into it ultimately.
212 hours played
March 2026
When I was young, I played a party based RPG called Exile II: Crystal Souls (since remade as the Avernum series). My dad got a shareware version of the game on a floppy disk from some friends at work and I played it endlessly. I wished that I could actually play it forever, without the limitations of a scripted story or scant number of unique encounters. Well, decades later, it turns out the game I actually wanted to play was Low Magic Age.
15 hours played
Dec. 2025
This game is a fun sandbox to mess around with different builds from D&D 3.5. It gets repetitive and pretty boring after a while, but is still enjoyable and worth the price I got it for on sale. I expected a lot more content from a game that's been in early access for around 7 years now, but they are still regularly updating it. Most of the skills have no use at all, like there are quests to kill specific monsters/beasts but you can't use any skills to track and hunt one down. You can find wild horses but can't use the animal handling skill to try and tame one, and the list goes on. I personally got bored after trying out the arena mode (just fighting random battles and getting some upgrades inbetween them), and then after bringing a party of 4 to level 9 in the adventure mode. The dungeons are repetitive and the amount of items/monsters is lacking. This is all getting worked on, but you should have low expectations for the amount of content you'll have available at the moment. This game does have a promising future!
8 hours played
Sept. 2025
Seven hours in I think this is good as an uncomplicated solo Dungeons and Dragons 3.5 game. It has the 3.5 SRD rules and monsters in it and it flows ok with good details that pop up on hover. It has wandering monsters, dungeons, deserted keeps. I've only tried Adventure Mode (there's Arena Mode also). Lots of Races and Classes and most everything 3.5. My PCs are just roaming around doing delivery 'quests', monster hunting, loadout and inventory managing. There is a main quest that I will get back to later, but I'm not expecting an epic saga, in fact I like how simple the game is to play, and it's cheap right now so pretty good.

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Frequently Asked Questions

Low Magic Age is currently priced at 14.79€ on Steam.

No, Low Magic Age is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Low Magic Age received 2,842 positive votes out of a total of 3,184 achieving a rating of 8.58.
😎

Low Magic Age was developed and published by Low Magic Studios.

Yes, Low Magic Age is playable and fully supported on Windows.

No, Low Magic Age is not playable on MacOS.

No, Low Magic Age is not playable on Linux.

Low Magic Age is a single-player game.

No, Low Magic Age does not currently offer any DLC.

Yes, Low Magic Age is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Low Magic Age does not support Steam Remote Play.

Yes, Low Magic Age is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Low Magic Age.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 July 2026 21:12 UTC
SteamSpy data 26 July 2026 10:57 UTC
Steam price 29 July 2026 18:42 UTC
Steam reviews 27 July 2026 19:59 UTC

If you'd like to dive deeper into the details about Low Magic Age, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Low Magic Age
  • SteamCharts - Analysis of Low Magic Age concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Low Magic Age compatibility
Low Magic Age
Rating
8.6
2,842
342
Game modes
Features
Online players
25
Developer
Low Magic Studios
Publisher
Low Magic Studios
Release 10 Jan 2017
Platforms
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