MOMO.EXE on Steam - User reviews, Price & Information

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Horror game where you need to do different tasks from horror creature received by your phone. And remember: Don't chat with MOMO!

MOMO.EXE is a indie, adventure and action game developed and published by Dymchick1.
Released on August 29th 2018 is available on Windows, MacOS and Linux in 9 languages: Russian, English, French, Portuguese - Brazil, Spanish - Spain, Simplified Chinese, Polish, Ukrainian and Japanese.

It has received 1,051 reviews of which 896 were positive and 155 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 1.99€ on Steam, but you can find it for less on K4G.


The Steam community has classified MOMO.EXE into these genres:

Media & Screenshots

Get an in-depth look at MOMO.EXE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (x64)
  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 512 MB available space
  • Sound Card: DirectX Compatible
MacOS
  • OS: OS X 10.9 Mavericks
  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 500 MB available space
Linux
  • OS: Ubuntu 14.04 (x64)
  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 500 MB available space
  • Sound Card: OpenAL Compatible Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
MOMO.EXE, developed and published by Dymchick1, is a compact horror experience that explores fear through the lens of digital communication and psychological tension. Drawing inspiration from the viral “Momo” creepypasta that once circulated across social media, the game invites players into a chilling narrative where curiosity becomes the first step toward danger. You play as an unsuspecting individual who, in a moment of reckless intrigue, sends a message to Momo—a distorted, demonic figure said to stalk those who contact her. What begins as a simple exchange quickly escalates into a terrifying series of events that blur the line between harmless interaction and supernatural manipulation. The game’s horror is rooted not in monsters or gore, but in atmosphere and implication. Most of MOMO.EXE takes place within the interface of a virtual smartphone, simulating text conversations, notifications, and tasks that feel disturbingly familiar. This everyday realism is what makes it so unnerving—the game takes something as ordinary as receiving a message and transforms it into a source of anxiety. Every vibration, every alert sound, and every flickering screen feels loaded with intent, as though the device itself has become possessed. The gameplay relies on tension rather than action, forcing players to read, respond, and obey—or defy—the increasingly sinister requests from Momo. Each decision feels consequential, and the illusion of control fades as the game progresses, leaving players with the unsettling sense that they are being watched and manipulated. Structurally, MOMO.EXE uses branching paths and multiple endings to encourage experimentation and replay. Depending on the player’s choices, the story can unfold in drastically different ways—sometimes ending abruptly, sometimes spiraling into madness. Small environmental details and hidden clues add texture to the experience, rewarding players who pay close attention. Some endings are earned by completing specific side objectives, such as collecting hidden teddy bears or confronting Momo directly, while others depend on timing or moral choices. These variations help the game maintain a sense of unpredictability and encourage exploration within its otherwise limited scope. The feeling of dread intensifies with each route, as new fragments of story emerge that hint at deeper motives behind Momo’s taunting messages. Visually, the game’s simplicity works to its advantage. The design is stark and minimalistic, using darkness, static, and flicker effects to build unease. The environments are small and claustrophobic, often consisting of a dimly lit room or a confined digital interface. Rather than relying on elaborate set pieces, the horror emerges from small visual intrusions—subtle distortions in the interface, fleeting glimpses of the figure’s face, and momentary flashes that seem to break reality. The audio design amplifies this effect: ambient hums, distorted whispers, and the sudden crackle of a message tone create an auditory landscape that keeps the player constantly on edge. The game’s minimalist production values are deliberate, evoking the lo-fi aesthetics of viral horror clips and early internet mysteries. In terms of pacing, MOMO.EXE succeeds by knowing when to stop. The entire experience can be completed in under an hour, which is appropriate for its format. The brevity ensures that tension never fades and that the scares maintain their potency. However, this short length also limits narrative development, leaving some players craving more depth or context behind the events. A few technical hiccups—such as small bugs, untranslated text fragments, or achievements that don’t always register properly—occasionally disrupt immersion. These issues are minor but noticeable, particularly in a game where the atmosphere depends on smooth, uninterrupted flow. Despite its modest scope, MOMO.EXE captures a sense of dread that few larger games manage to sustain. It taps into a modern fear—the idea that technology, communication, and isolation can merge into something sinister. The player’s own habits of checking messages and following prompts are turned against them, creating an experience that feels personal and invasive. Its success lies in the way it mirrors real-world anxiety about the digital unknown: the fear that what we invite into our devices might be inviting itself into us. As a piece of interactive horror, MOMO.EXE stands out not for innovation, but for execution. It takes a simple premise and delivers it with precision and restraint, using psychological tension, unsettling imagery, and clever sound design to craft a believable nightmare. It’s a short game, but one that lingers long after it’s over, not because of what it shows, but because of what it suggests. For players drawn to atmospheric horror, found-footage aesthetics, or internet urban legends, MOMO.EXE is an experience worth exploring—a quiet reminder that sometimes the most frightening messages are the ones we choose to open. Rating: 8/10
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Oct. 2025
a good game with like 30 mins play time . if u find it for cheap buy it
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Feb. 2025
A short little game that actually managed to get a few scares out of me, which is a pleasant surprise! It’s not too difficult, and if you're an achievement hunter, you can 100% it pretty easily. Overall, it's a fun and quick experience with some genuine thrills. Worth checking out if you’re looking for a light horror game to enjoy in a short time!
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Jan. 2025
My little brother killed himself because of Momo, this game really brought back those positive memories. Recommend.
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Nov. 2024
A short little game that actually did get a few scares out of me lol. Not too difficult and can be 100%'d pretty easily if you're an achievement hunter.
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Frequently Asked Questions

MOMO.EXE is currently priced at 1.99€ on Steam.

MOMO.EXE is currently not on sale. You can purchase it for 1.99€ on Steam.

MOMO.EXE received 896 positive votes out of a total of 1,051 achieving a rating of 8.09.
😎

MOMO.EXE was developed and published by Dymchick1.

MOMO.EXE is playable and fully supported on Windows.

MOMO.EXE is playable and fully supported on MacOS.

MOMO.EXE is playable and fully supported on Linux.

MOMO.EXE is a single-player game.

There is a DLC available for MOMO.EXE. Explore additional content available for MOMO.EXE on Steam.

MOMO.EXE does not support mods via Steam Workshop.

MOMO.EXE does not support Steam Remote Play.

MOMO.EXE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MOMO.EXE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 October 2025 08:29
SteamSpy data 28 October 2025 08:19
Steam price 29 October 2025 12:19
Steam reviews 28 October 2025 20:09

If you'd like to dive deeper into the details about MOMO.EXE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MOMO.EXE
  • SteamCharts - Analysis of MOMO.EXE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MOMO.EXE compatibility
MOMO.EXE
Rating
8.1
896
155
Game modes
Features
Online players
0
Developer
Dymchick1
Publisher
Dymchick1
Release 29 Aug 2018
Platforms
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