TLDR: a pretty fun open world experience overall with a couple of caveats. The handling is worlds better than 2015. Starting with the things I DIDN'T like. And this game has quite a few flaws. * Always online when it doesn't have to be. The single player campaign has 2 features that require internet connection. Autolog challenges that don't matter since they do not give you literally anything. And community wraps. Don't really need those either. * Share usage data is on by default. How about no? Shady practices from EA don't surprise anymore, but it doesn't make it right. * The cutscenes are kinda funny looking. 720p overcompressed and poorly upscaled type of quality. * Some of the checkpoints are not obvious enough. Had to restart the first speedcross event and watch all of the cutscenes multiple times because of the missed checkpoint. Some checkpoints even in normal city races are small enough to not even cover the whole road. Nitpicking here of course, but come on. * GPS can be bit broken at times. * Customisation options are limited and, more importantly, locked behind challenges which makes me want to bother with them even less when I don't give a hoot already. * To reiterate, watching cutscenes every time you restart an event is not fun and shouldn't be a thing. Just let me skip. * The game crashed 2 times in 40 hours, which is not too terrible, I guess. * When you replay events with actual opponents in the race (e.g. race, offroad) they scale based on your car level. And the difficulty, it feels like, gets too steep too quickly. My mismatched 350 build got destroyed by npcs in offroad in particular. A few of the roaming racers have crazy builds-cars-AI too. The game is pretty easy until it suddenly isn't which feels quite jarring. * Hated the drift zones. Probably the hardest thing in the entire game. Granted, you don't actually need to do it. Still, the contrast is crazy when you compare it to the campaign and even the other optional challenges. * Hated double jumps. This is where you need to jump once, land on another platform and jump again. Stupid mechanic. There were only 2 of those. Should've been none. * Almost went bald trying to collect the casino chips in the air. Had to use the widest, longest and tallest car I had just to have a chance of hitting these things. I wonder if anyone tested it with anything smaller than Ford F150. Absolutely miserable experience there. * It also takes the game a surprisingly long time to update the map after the challenge is complete. Maybe to give you time to breathe a little and regain your sanity. * Didn't really like RACING racing in a drag car. Which is a funny thing because it was pretty easy to beat some of the speed challenges with it later on. * Drag racing itself feels underutilized. Only 2 chapters, so like, 10 races total. Idk, a wasted opportunity there. * The game also has no reset button. Don't really know why. * Gacha system for performance upgrades is better than grinding events until you go mad, true. And you get a lot of free packs anyway. But yeah, their attempt to monetize the game is kind of pathetic. All of the special cars are nonsense. Everything you could buy with real money you shouldn't. * And now, the biggest offender of them all. The TRAFFIC!? The game has an absolutely RIDICULOUS number of cars on the roads in free roam. Anywhere too. I can understand it in the city or on a highway. But... Desert roads in the middle of nowhere? Feels like 5 cars on the screen at any given time. Winding mountain roads? Yeah, time to send a GRABAGE TRUCK to the observatory??? Oh and a box truck please! Missing on some supplies or something, smh. Makes completing some of the challenges infuriating. Like WTAF all of these cars are doing there is beyond me. A big oversight from the developers. It gets a bit better at night, but the roads are never empty. The campaign is better though. Free roam traffic is a crime. * Oh, there are also trucks with ads on them. And billboards too. Shouldn't be a thing in a game you pay money for. And the things that I enjoyed: * The the story is pretty engaging and honestly a lot of fun. Overall pretty ridiculous of course, but this hardly matters if it's nice to play; and it is. The intro is longer than I'd prefer though. * Drifting is still odd, but definitely an improvement compared to the previous title. * Despite break to drift being a very counterintuitive mechanic it works much better in Payback. There quite a few fast roads that feel rather satisfying to drift on. * The handling on the whole is a huge improvement. It isn't ideal by any stretch of imagination, but it is better than 2015. * A lot of different styles of racing. The game actively pushes you to try new things. It can be fun, if a little grindy. Loved the story offroading the most. * A decent car selection. Great car detail. Maybe a bit of a downgrade compared to 2015. Still looks nice and the game runs better. * Live tuning exists. TFG! * Better default key bindings. No page up/down nonsense. * What's more, you don't have to go to garage to change your car every time you switch between the event types. Just press E to change your car. Getting better and better. * Limited fast travel that motivates you to drive a little and explore the map to find more fast travel spots and make it even more effective. I'd call it a good balance. * Had some fun tracking down derelicts. Great mechanic. Ended up abandoning most of my derelict builds in favour of some achievement cars in the end though. * The music is good. Great stuff for the most part. * Good attention to details. The character moves when turning the wheel and looks back when reversing. Loved that. * There is a night/day cycle, which is honestly pretty impressive. The skybox is dynamic and you can see the stars moving at night. Really impressed by it. * Another interesting bit is that cars get dirty when you drive them offroad. * The damage model is purely cosmetic, but looks pretty cool IMO. Glass breaks, metal bends, plastic cracks. Good stuff. * The crashes are much less annoying than in 2015. Much harder to actually crash out too. * Loved racing different crews, loved the throwbacks. * Challenging roaming racers should've been a reward based system. Gives you absolutely nothing other than the achievement. Well, and the unique dialogue. Still had good time doing most of these. * The dialogue is nice too. Feels natural enough to me. Obviously corny and silly sometimes, but good. * A lot of unique npcs with personalities and all. Annoying too. I am talking about you Natalia! * You can in fact fast travel somewhere and the game will automatically pause the call and continue playing afterwards. Talking real QOL here. It will cancel if you enter events/garage though. * Had a blast 'playing' different characters too. I personally found it very fresh after being 'yourself' or a random faceless dude in all? of the previous titles. Each with their unique personality and dialogue and stuff. Great addition. * Unlimited car storage is great. And the game is pretty generous with money so you can try out new cars much easier. * I kind of liked the bait crate mechanic. Allows you to interact with the police at least somewhere outside the story and gives you an alternative to farming events for parts. Win-win in my book. * I think that the performance upgrade system is fine. You have multiple ways to get the parts. It gives you a reason to replay the events, other than just to get money. Can't be mad at that. Not a big fan of the lottery side of it, but hey. Overall, a huge improvement over 2015. Will probably return one day to replay the story.