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Net.Attack() - Code or Die! on Steam

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CODE OR DIE! Hack enemy systems & survive the security response by engineering lethal bullet-heaven algorithms. Your brain power determines your firepower across 190+ programming nodes. Debug your failures. Optimize your code. Complete the heist. HACK THE PLANET!

Net.Attack() - Code or Die! is a programming, hacking and logic game developed by ByteRockers' Games and published by ByteRockers' Games and Gamersky Games.
Released on March 12th 2026 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, German, French, Spanish - Spain and Portuguese - Brazil.

It has received 511 reviews of which 409 were positive and 102 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 7.99€ on Steam, but you can find it for 2.95€ on K4G.


The Steam community has classified Net.Attack() - Code or Die! into these genres:


Here is the detailed breakdown of supported languages for Net.Attack() - Code or Die!:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Net.Attack() - Code or Die! through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows® 8
  • Processor: Intel® Core™ i5 4570 (or quad-core equivalent)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GTX 970
  • DirectX: Version 11
  • Storage: 9 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
July 2026
Very cool. Just not my type of gaming style. Fun "Bullet-heaven" recommended for anyone who likes a game where you can organize your attacks how you'd like them to happen as you progress through the levels.
2 hours played
May 2026
Fun game. I like the theme, the nodes / attack management, etc. It can improve on performance, movement keys "get stuck" sometimes, but these issues may be because I'm playing on Linux with Steam installed via Flatpak.
97 hours played
May 2026
I’m genuinely impressed. As someone with little programming experience, I was worried the visual node system would be intimidating—but it’s incredibly intuitive. The drag-and-drop interface lets you experiment freely, and I’ve actually picked up some useful logic concepts that translate well to Python and GDScript. No prior coding knowledge is needed; just play around and see what happens. What keeps it fresh after dozens of runs is the sheer variety. With 190+ nodes, 13 characters, modifiers, and enhancements, I keep discovering new synergies. It never feels stagnant. The roguelite loop is also refreshingly non-punishing—failures don’t feel like dead ends. A quick trip to the Dark Market to upgrade or swapping characters keeps the momentum going. The “no RNG” claim isn’t 100% accurate (you do get random node drops and enemy loot), but it’s fair. Getting lucky early can turn a run into a power fantasy, but skill and smart node chaining still matter. The difficulty curve is challenging but fair—even for a non-pro gamer like me. Roadblocks exist, but they’re surmountable with persistence. Each character feels distinct, boosting different node families, which encourages finding a playstyle that matches your thinking (or blasting) preferences. And for Linux users: it runs flawlessly on Arch. No tweaks needed.
20 hours played
March 2026
Would still recommend, but probably under a deep discount. The game art, BGM and theme looks very good. The execution graph mechanic is very interesting and it is fun to figure out. However, the game becomes repetitive after a while. The meta-progression are too strong, all levels are pretty much the same, and there isn't enough variety in enemy types. Also once you unlock a new level, you need to unlock all the difficulties again from the easiest. This is more of a chore because every level are pretty much the same. Just make new regions harder than the previous ones. After a while I also figured out a strat and all challenges are gone. The strat: just stack as many for-loops as possible
16 hours played
March 2026
This game takes the combat customization of Transistor to the next level and applies it to Vampire Survivors gameplay, and I love it. The art and music are great. It's my new SteamDeck obsession. Only issues I've had so far are with node tooltips blocking the ports I'm trying to connect, and a weird focus bug where the focus animation triggers somewhere other than the mouse cursor and then plays on repeat.

Frequently Asked Questions

Net.Attack() - Code or Die! is currently priced at 7.99€ on Steam.

No, Net.Attack() - Code or Die! is currently not on sale. You can purchase it for 7.99€ on Steam.

Yes, Net.Attack() - Code or Die! received 409 positive votes out of a total of 511 achieving a rating of 7.54.
😊

Net.Attack() - Code or Die! was developed by ByteRockers' Games and published by ByteRockers' Games and Gamersky Games.

Yes, Net.Attack() - Code or Die! is playable and fully supported on Windows.

No, Net.Attack() - Code or Die! is not playable on MacOS.

No, Net.Attack() - Code or Die! is not playable on Linux.

Yes, Net.Attack() - Code or Die! is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Net.Attack() - Code or Die! is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Net.Attack() - Code or Die! does not support VR.

Net.Attack() - Code or Die! is a single-player game.

No, Net.Attack() - Code or Die! does not currently offer any DLC.

No, Net.Attack() - Code or Die! does not support mods via Steam Workshop.

No, Net.Attack() - Code or Die! does not support Steam Remote Play.

Yes, Net.Attack() - Code or Die! is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Net.Attack() - Code or Die!.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 October 2026 23:57 UTC
SteamSpy data 19 October 2026 18:46 UTC
Steam price 31 October 2026 04:16 UTC
Steam reviews 19 October 2026 09:53 UTC

If you'd like to dive deeper into the details about Net.Attack() - Code or Die!, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Net.Attack() - Code or Die!
  • SteamCharts - Analysis of Net.Attack() - Code or Die! concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Net.Attack() - Code or Die! compatibility
Net.Attack() - Code or Die!
Rating
7.5
409
102
Game modes
Features
Online players
2
Developer
ByteRockers' Games
Publisher
ByteRockers' Games, Gamersky Games
Release 12 Mar 2026
Platforms
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