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Never Return on Steam

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"Never Return" is a 3D action adventure game with roguelike elements. There are various weapon types to choose from. Each Type has its own play style. With thousands of creative prefixes and a huge amount of skills, every player can easily create their own build.

Never Return is a loot, roguelite and action-adventure game developed by YeMuNetWork and published by Cyberisle.
Released on August 20th 2021 is available only on Windows in 2 languages: English and Simplified Chinese.

It has received 1,453 reviews of which 1,061 were positive and 392 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 11.59€ on Steam, but you can find it for 3.76€ on Eneba.


The Steam community has classified Never Return into these genres:


Here is the detailed breakdown of supported languages for Never Return:

UI Subtitle Audio
English
Simplified Chinese

Media & Screenshots

Get an in-depth look at Never Return through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10
  • Processor: Intel Core i3-2125(3.3 GHz)/AMD FX-4100(3.6 GHz)
  • Memory: 4 GB RAM
  • Graphics: 2 GB,GeForce GTX 660/Radeon R7 370
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: none
  • Additional Notes: none

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Sept. 2021
It's fun and interesting and captivating, i've waited for this roguelite. Just pleeeease give me online coop with at least 2 people and matchmaking.
23 hours played
Sept. 2021
This Game is amazing! The designs remind me of D&D and although the game is very hard, I love the fact that there is so much for me too do and I 100% recommend you buy this as so long as you dont mind getting wiped off the planet by either a bug or horde of enemies late game.
1 hours played
Sept. 2021
Initial thoughts (will edit more based on playtime). I will be offering pros and cons, as well as what I think needs attention. Pros -RPG Roguelites can be extremely frustrating, because most of them miss the mark. Overall I believe this one will *eventually* hit the mark dead-on -The visuals are absolutely fantastic, right up to the animation. I will say that the player character seems like an asset flip, but I am absolutely not the authority on that. -Lots of variety -Massive skilltree Cons -Translation is rigid and includes visual cues, which is frustrating and awkward. -The initial UI is very, very, very bad. -Music and sounds need to be given more life. It's basically nothing. -Responsiveness in movement and combat are, in general, subpar. -I slash box, why box not die? -Spells and consumables are awkwardly given their own inventory that you can't access without just using the items. General QOL features that are present in basically every game of quality/worth are missing. This is also where I will list mechanics that very much need to be addressed. Such as: -tabs for separate sets of equipment -one universal dodging mechanic (seriously this one is weird, why are there two different dodge mechanics that contradict each other?) -ALL items being placed in inventory so that you may select them for use. See also: consumables -the tutorial system is either "stop you need to read this" interruptions, or "hey, hey, listen" boxes on the screen that don't go away unless you awkwardly use Left Alt (an unfortunate hotkey, and its own issue) to "show the mouse" and click them. -seriously the Left Alt button being used in this way is a travesty. Clicking the "I" key for inventory should be plenty of mouse for everyone. I frequently hotkey that button (I know I am an outlier) and it is frustrating for it to be a mechanic solely for the purpose of showing the mouse that has NO business being on screen outside of menus. -Utilize your character menu to also access the tutorials OR show the tutorials as a popup on the right BEFORE you use a mechanic, so that once you've completed certain steps it fades. -Music and sounds need to be addressed. I played for 30 minutes and noticed no sounds and no music. It may have been there, but if it was, it was very unremarkable. It shades the atmosphere of the game poorly. -NPC and Hub interaction is misleading and clunky. Your character has to be facing the object in order to interact, it should be based on a combination of relative distance and where you are looking that determines if an object is interactive. -The Hub is very boring, and starting off/ending up in a weird solitary room at the back-end of a random dungeon is a weird way to tell a story in any capacity. For example, in Dark Souls, you awaken in a weird room at the ass end of a dungeon, but you make your way to the Hub through a tutorial and the hub is very unique to the situation. In this game, you have a small room, and some random dood lets you teleport to different areas. That seems lazy. You should have paths to take to get to different dungeon sets, or at least a Hub that feels like more than just a cardboard box with a couple of crafting tables. -Way too much loot. WAAAAY too much. I can't step on an ant without getting 7 items. It makes it feel like nothing is special. -The skills need to have their own animations, and I'm sure you're getting to that, but my heavy attack should not be the exact same thing as my skill with different effects. Diversify. -for the sake of your English speaking players, please consider a more finely tuned translation. And where the tutorial is concerned, it would be a good idea for you to include pictures within that are in the native language of the gamer, and not the dev. Many of the tutorials have your language in the visual aids, and unfortunately for me, I cannot read them. Players: Overall, I do recommend this game. It has a good foundation of gameplay and the mechanics are generally good. If you are the type of person to go all in on a game once you buy it, maybe consider the two hour refund option as a demo feature. It will be a much, much better game with time. Buyer beware. Devs: Please consider this as a positive review, I am recommending it, after all. But I do want you to consider the things that I have mentioned. There are a lot of features that are very well done, but you could use a quick tune-up and some major overhauls of different mechanics, UI and control in particular. Thanks for being active within your community. I Look forward to hearing from you, and seeing what your game becomes. I gave it my best shot, I really tried to keep going. It isn't my thing. Cool game, and I wish you well, but I am just not as interested as I had hoped I would be. Good luck!
120 hours played
Sept. 2021
Great game, Great DEVS. The game is a rogue-lite dungeon crawler. Think of it as Diablo rifting with POE build style tree. You can respec at anytime and try all the builds you want. The game starts off slow but any AARPG person will know this, as you get moving through the floors and further down the spec tree you go the faster everything will start going. Loot drops, runes (to put in gear), gems to put into character spec tree path. Negative reviews that have 0.3 hours or 0.6 hours complaining about combat obviously didn't get past the noobie stages of the game and got their characters rolling. - once again any AARPG fan will understand you aren't going to be OP in first couple hours. DEV team i can honostly say have been working their butts off to patch and fix things that the player community has brought up. They have my support and i really look forward to this game growing into hopefully one of the big boys someday.
99 hours played
Sept. 2021
Money well spent. For an early access game, it feels better than a lot of other games like it out there. I love the polygonal designs and the variety of armor and weapons. Im currently level 31 in game and I'm just blown away with the skill trees. It's actually ridiculous. The Devs also are very transparent with roadmaps and things. I like the game and would like to see it fiscally successful

Frequently Asked Questions

Never Return is currently priced at 11.59€ on Steam.

No, Never Return is currently not on sale. You can purchase it for 11.59€ on Steam.

Yes, Never Return received 1,061 positive votes out of a total of 1,453 achieving a rating of 7.05.
😊

Never Return was developed by YeMuNetWork and published by Cyberisle.

Yes, Never Return is playable and fully supported on Windows.

No, Never Return is not playable on MacOS.

No, Never Return is not playable on Linux.

This information about Never Return is not available yet.

This information about Never Return is not available yet.

No, Never Return does not support VR.

Never Return offers both single-player and multi-player modes.

Never Return offers both Co-op and PvP modes.

No, Never Return does not currently offer any DLC.

No, Never Return does not support mods via Steam Workshop.

No, Never Return does not support Steam Remote Play.

Yes, Never Return is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Never Return.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 October 2026 13:00 UTC
SteamSpy data 17 October 2026 01:30 UTC
Steam price 26 October 2026 19:43 UTC
Steam reviews 19 October 2026 17:52 UTC

If you'd like to dive deeper into the details about Never Return, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Never Return
  • SteamCharts - Analysis of Never Return concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Never Return compatibility
Never Return
Rating
7.1
1,061
392
Game modes
Multiplayer
Features
Online players
1
Developer
YeMuNetWork
Publisher
Cyberisle
Release 20 Aug 2021
Platforms
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