No Straight Roads: Encore Edition on Steam - User reviews, Price & Information

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Start a rock band & end the EDM empire in NO STRAIGHT ROADS, a rockin' action-adventure that mashes together rhythm-infused third-person combat with a kick-ass soundtrack!

No Straight Roads: Encore Edition is a action, rhythm and soundtrack game developed by Metronomik and published by Fireshine Games.
Released on October 21st 2021 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 1,730 reviews of which 1,559 were positive and 171 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 4.99€ on Eneba.


The Steam community has classified No Straight Roads: Encore Edition into these genres:

Media & Screenshots

Get an in-depth look at No Straight Roads: Encore Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel i5-3570 or AMD FX-8350
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 680 2GB / AMD Radeon™ HD 7970
  • Storage: 25 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

11 hours played
May 2026
The truly correct reviews of No Straight Roads you'll see are the ones that tell you it's kind of underbaked and mediocre as an action game with everything else carrying the stable, and I'm here to affirm that it's basically all true. In general, this is a very modest recommendation if not a 5/10 type review because while I love this developer and so much about this game, I don't doubt that a lot of people will walk away from it *very* irritated at the overall experience. I will defend it somewhat. Encore Edition made a lot of very useful visual clarity updates and fixed the fourth and sixth boss having some very bizarre but incredibly important gimmicks almost impossible to understand, though they're still a bit weird. NSR's biggest weakness to me is that there just isn't enough game for the mechanics and scale it sets up for itself. A lot of these very theatric boss rush-style action games often benefit from being short experiences: No More Heroes, Furi - all of these games don't waste your time. The key is that they also have enough bosses and variance between them to feel like they've properly explored all the mechanics and ideas present in the game. NSR features an upgrade system with switchable special moves, an explorable and fairly charming hub world, but all of these things feel frankly wasted in a game that's already 1/6 over by the time you've completed the tutorial. The bosses, due to this restriction, usually feel too cute for their own good. The only outright non-gimmicky one on one brawl is the final boss of the game . That's not to say that every other boss fight is bad or wrong for their unique qualities, but generally a more even distribution of fights that primarily focus on shooting versus melee versus psuedo-platforming really would have helped tie it all together. The entire length of the game is thus predicated on chores inbetween the bosses, some optional "boss fights" with a more rhythm game style of play versus a side character, and replaying old boss fights on harder difficulties, where the game's mechanics are just as often taken advantage of interesting ways as they are frustrating, obtuse messes like the harder version of 1010's fight. The rhythm aspect of this game is also probably the most frustrating and harsh part of it. A funny quote I like was a friend who said "Hi-Fi Rush was a great rhythm game with mediocre music and NSR was a great album with a mediocre game attached" and that feels like an apt way of putting it. Plenty of games have incorporated rhythm into the physical action of the game itself in incredible ways, but in NSR it's either tenuous if not outright misleading and broken. I can remember multiple times where the rhythm-based attack patterns just outright broke and got desync'd. Okay, so now that I've been a bit mean and honest, allow me to talk about what I love: basically everything else. Vinyl City is a lovingly realized place, basically every piece of music in the game kicks ass and radiates love of the artform, and the character designs and aesthetic of the world is beautiful. Each boss theme, alone, feels like they'd be the highlight of another game - all 5 of the main ones are genuinely amazing, and the sixth is quite good as well, but definitely more of a "boss theme" than generally great music like the others are. While I've seen people drag this game over the coals for being "underwritten" in the same way it feels like it's lacking content, I couldn't disagree more. The wonderfully done cutscenes that introduce, separate the phases of, and conclude each boss fight do a great job of endearing you to the rogue's gallery you're up against in the short timespan you get to meet them, including some outright kind of beautiful storytelling with a few bosses whose overworld collectibles enlighten you on a lot of details you could slightly pick up on during the fight itself. Really, I just can't stress enough that despite the fact it feels like each boss is a walking stereotype of a specific genre and the types of artists who make them, they're all surprisingly sympathetic and charming characters any of whom I could imagine are someone's favorite. My favorites, however, will always be Mayday and Zuke. The pair are a hilariously quirky duo who carry the game's energy on their back while never being entirely flanderized to the "fiery passionate rocker" and "laid-back intellectual drummer" personas they present. Mayday is simultaneously ridiculous and easy to rile up yet surprisingly mature in high-stakes situations. Zuke, meanwhile, is not above either showing some outright unpleasant anger or vulnerability when the situation calls for it. The game slots all of these aspects of their characterization into both the boss fights and the hub world itself, with a radio talk show for their fans that enlightens you on what made them form their band in the first place and a lot of cute details like their matching outfits that aren't immediately obvious. Really, you hate to hate NSR. It's got the energy of a game where everyone was firing on all cylinders, and yet as a game it is beholden to the often-questionable gameplay it has. In an ideal world, NSR2 will patch this up while not compromising any of the great aspects, and this game will just be remembered in that kind of endearingly awkward way a lot of precursors to amazing sequels are.
38 hours played
April 2026
Music-wise? This game SWEEPS my video game soundtracks playlist. Haven't played in a while, but I still listen to them A LOT to this day. Writing-wise? Absolute cinema. Every character is very down to earth, and their individual stories can have so many different interpretations, especially when listening to their music. I LOVE this game for that. Story-wise? Rock vs EDM is a pretty cool concept (possibly biased. i love both genres), and while the moral is pretty simple, it's still a pretty important lesson that many people should learn nowadays lel. Gameplay-wise? Mm. Pretty good conceptually, but it's held back by bugs and unpolished jank. This game is only held back by its jank. This might be the single most unpolished game I've ever played. Many bugs, weird visuals, strange gameplay choices, and more. If you hate unpolished games, this is not for you. Otherwise, give it a try, please i beg of you this game is so good.
25 hours played
Oct. 2025
good game: the art style is beautiful, the bosses are fun and unique, but the camera is garbage, specifically in multiplayer. it screwed us over many times in perfect parry mode.
9 hours played
Aug. 2025
now this is what Malaysian should be proud of, not Upin Ipin piece of crap game, love every single songs, though movement feels a bit janky, the gameplay is really solid and fun, can't wait for the sequel to release soon!! an easy 9/10 for me <3 bunka!! junka!! shakalaka bammmm!!!
7 hours played
Aug. 2025
Like A Hat in Time , No Straight Roads has a loving team of developers behind it. They had a vision to realize, a story to tell, and lives to change. And so they did! I still fondly remember finding gameplays of this beautiful, stylish, flamboyant indie game and falling in love with everything about it. This Encore Edition shares the love of people like me in the form of stickers you can find all around the game world. Like true art, it speaks to the heart! Highly recommended! I trust that the sequel will be equally as awesome!! BUNKA! JUNKA! SHAKALAKA-BAM!

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Frequently Asked Questions

No Straight Roads: Encore Edition is currently priced at 24.99€ on Steam.

No, No Straight Roads: Encore Edition is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, No Straight Roads: Encore Edition received 1,559 positive votes out of a total of 1,730 achieving a rating of 8.59.
😎

No Straight Roads: Encore Edition was developed by Metronomik and published by Fireshine Games.

Yes, No Straight Roads: Encore Edition is playable and fully supported on Windows.

No, No Straight Roads: Encore Edition is not playable on MacOS.

No, No Straight Roads: Encore Edition is not playable on Linux.

No Straight Roads: Encore Edition offers both single-player and multi-player modes.

No Straight Roads: Encore Edition includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for No Straight Roads: Encore Edition. Explore additional content available for No Straight Roads: Encore Edition on Steam.

No, No Straight Roads: Encore Edition does not support mods via Steam Workshop.

Yes, No Straight Roads: Encore Edition supports Remote Play Together. Discover more about Steam Remote Play.

Yes, No Straight Roads: Encore Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for No Straight Roads: Encore Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2026 10:08
SteamSpy data 08 June 2026 14:37
Steam price 13 June 2026 12:23
Steam reviews 13 June 2026 07:47

If you'd like to dive deeper into the details about No Straight Roads: Encore Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about No Straight Roads: Encore Edition
  • SteamCharts - Analysis of No Straight Roads: Encore Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck No Straight Roads: Encore Edition compatibility
No Straight Roads: Encore Edition
Rating
8.6
1,559
171
Game modes
Multiplayer
Features
Online players
9
Developer
Metronomik
Publisher
Fireshine Games
Release 21 Oct 2021
Platforms
Remote Play
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