Oblivious Garden ~Carmina Burana on Steam - User reviews, Price & Information

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This is a sumptuous palace built for the seven princesses. It is a "birdcage" glorified with the name "garden"… Irell Reis was once a famous general leading thousands of soldiers. However, the defeat three years ago cost him everything. Now, he is summoned by the Emperor of Celantu again...

Oblivious Garden ~Carmina Burana is a anime, indie and visual novel game developed by CorypheeSoft and DigitalEZ and published by DigitalEZ.
Released on December 12th 2014 is available only on Windows in 3 languages: English, Simplified Chinese and Traditional Chinese.

It has received 549 reviews of which 491 were positive and 58 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Oblivious Garden ~Carmina Burana into these genres:

Media & Screenshots

Get an in-depth look at Oblivious Garden ~Carmina Burana through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: 1.2 GHz Pentium 4
  • Memory: 512 MB RAM
  • Graphics: Integrated Graphics
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2015
Of the visual novels I've played, this is probably my favorite so far. The artwork is lovely and the character design well done. The music works well with the setting. The character voices sound fine to me. As with all translated VNs, there are some occasional clunks in the text, but I didn't feel it was bad. I can't comment on the translation like I might with a Japanese VN as I don't speak any dialect of Chinese, but nothing in the text seemed overly hinky that would hint at a poor translation. These are just basic good points you can find in a lot of VNs. What really made this one stand out, in my opinion, is the vast difference in the stories for each path. Most of the VNs I've read have had pretty much the same plot regardless of what path you're trying to follow, with unique scenes and dialogues inserted in based on your choices. In this case, without spoiling anything, the entire progression of the plot is different. Each girl's path is written individually so that if you finish, for example, Leila's path and then go back and play Dyanna's path, the story is brand new (and each plot is VERY different from the others). Thanks to the real replayability of this sort of "four-stories-in-one" novel combined with the well-drawn graphics, I can't recommend it enough. I picked it up on sale but would cheerfully have paid full price for the amount of playtime and enjoyment I got out of it!
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July 2015
Amazing game with an incredible story! Just absolutely fell in love with the characters. Definitely great to break away from the typical VN, no school girls, no stereotypical protagionist, nice break from the usual japanese voice overs with the chinese voice overs. I really love how in depth the story is, more of a book than most VNs. Irell is a great protagionist, how haunted he is by his sins and past. I never cared for the protagionists of other VNs, he really stood out from the bunch. The voice overs were great, especially Leira's. She really sold the taunting, cruel speaking character, but was also able to sound cheerful when needed. The music was superb, recommend buying the soundtrack. The girls are easy to fall in love with. I really wanted and wondered why Marian wasn't a choice to fall in love with but after doing Leira's story, I saw why (You'll see why). I really liked how the world had religion, magic, and other things but didn't feel the need to go in to depth with it all. 10/10. Playing again for sure. For the price of this game and DLC, recommend for anyone who loves VNs or just a great read all together. PS: Be careful on Leira's story. You may lose your head.
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July 2015
Here're my preliminary observations: Graphics: Very pretty. The graphics are watercolor-esque style. 4:3 aspect ratio (Not widescreen). Full-screen is achieved by hitting the windows maximize button. Story: The game summary mentions 7 princesses. Only 3 are romanceable. A 4th girl, the head maid, is romanceable with the addition of the DLC. The news states that the DLC is included with each copy, however I'm not sure if this will apply in the future. While the story flows for the most part, there are moments where the transition is abrupt and the flow is broken. I'm not sure if it's deliberate. For instance, there was a scene where you're teaching Finn and she falls asleep. Then, when you try to wake her she's terrified. For all of 2-3 clicks. Then suddenly she's calm and apologetic. You get the feeling she's either schizophrenic or there's a step missing. Then, there is another scene where you're at the training hall on the first day, and you find her acting really different...extremely confident I suppose. She asks you to teach her like you promised and you ask her whether she has androphobia. You try to comfort her... ...and cut to a childhood memory of Finn's. You wake up after that memory is complete. How did you get from the training hall to your bed? What happened in the middle? I haven't noticed this on the other girl's routes yet...I wonder if Finn's route is a bad end or a joke route. Sound: Music is peaceful, appropriate, and doesn't feel repetitive. The battle music is rather interesting. It's the first time I heard battle music arranged this way. Voices are in Chinese. Voice acting seems to be a hit or miss thing. (Whoever's VA'ing Dyanna sounds like her mouth is right on the microphone. Or maybe there's an echo in the background?) (Whoever's VA'ing Leira and her maid does a good job though.) Main character (you) is unvoiced. Gameplay: Visual Novel. Branching appears to be determined by a combination of choices and the number of times you visit a girl. There's a "dictionary" button at the top of the screen. I'm not sure what it's for since I can't use it yet. The "return" button returns you to the previous set of choices. Failing that, it returns you to the start of the scene. Translation: Much improved since it was released last year. The prologue makes sense now. The translation itself does not appear to be machine translated, i.e. since the writing takes the context of the scene into account. Saving / Loading: For those of us that like to make a save point for each branch, you get 40 save slots. 39 are traditional slots. 1 is reserved for quicksave. You can only quicksave when you reach the screens where you're picking the girl to visit. I think the solution is to quicksave, then visit each girl in succession and save normally. Misc Notes My firewall picked up an outgoing connection from the game when it starts. I blocked it and the game seems to run fine. Dunno what it's for though. Conclusion I'll recommend for now since the game itself seems interesting. I'll need to update this review as I play more later.
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Feb. 2015
This game is really a mixed bag. In one hand, the art style of the characters and backgrounds are gorgeous, the music beautiful and relaxing. The romanceable characters are very unique and deep, and I found myself genuinely interested in finding out more about them and they're well being. (Be warned though, if you're planning on choosing Leira as a romance option, you will need A LOT of patience. Her rudeness can be really hard to take, and at some points your perspective will switch to her's, and the game neglects to state this, leading to some confusion.) On the other hand, the translation is absolutely awful, and english-speaking players will need to read a lot of the lines over and over again to understand what's going on, and there are not that many different music tracks in the game, making long playthrough's a little tiring. Oh, and a little advice; even though there are multiple paths to take in the game, you can only choose one path and stick to it. I completed Lin's route, and on my second playthrough, decided to take Leira's path. As mentioned before, Leira can be an exhausting romance choice, as she insults you much more often than shows affection to you, so eventullay, I got sick of it. I thought I would take a break from the *cough*bitch*cough* and visit Lin. And the VN immideatley launched one of the early romance scenes for Lin's story, even though I had never once visited her in the game before, making it very awkward when the main character said, "I know our meetings in the forest have not been a coincidence." Um, what meetings in the forest? So, I decided to just shrug that weird moment off and go on to the next day... when I was immediatley expelled from the garden and failed the game. In a nutshell; after a certain point in your chosen path, if you even GLANCE at another option in the game, you're hit with a game over instantly. I guess those princesses assumed I was courting them both. You can just imagine how much this ticked me off. The thing is, this ending would be perfectly fine if they had programmed it better, by say, making the player need to visit a princess a certain amount of times before romance with them becomes possible, and then visiting each one with romantic intent, and NOT allowing the game to jump between romantic scenes at random! So when you do remember to visit one and ONLY one princess after a few in-game days, there's still not that many important decisons you can make that greatly affects the outcome, such as in other VN's like Long Live The Queen. The biggest decisons you make is whether to tell Dyanna that she screwed up baking cookies or not. The result: This visual novel takes the word 'novel' a little too seriously, as you passively click the mouse like crazy, following the story in it's own set path. However, if you're an avid reader like me, you can probably look past this lack of interaction and choice as the characters and plot make the ride very engaging, and the game itself is beautiful to look at and listen to. And no matter how bad the translation is, I will always have a blast brewing Finn's head into the princesses tea. (I think that may be another glitch...) So, if you like reading, gorgeous backgrounds, amazing music, anime art styles and suprisingly good romance stories, you'll feel right at home, but I would still recommend waiting for it to go on sale or for the developer's to fix the translation. If you demand important decisions leading to endless possibilties of endings, high interactive content, and freedom of choice, you should look elsewhere for your next VN treasure.
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Dec. 2014
I was able to clear one route for Dyanna, Lin, and Finn; three routes for Leira. From this, I do think that a lot of things are lost in translation because of cultural barriers, and to make matters worse the translation is quite terrible; as I read in the forums the translation is now being reviewed. Oblivious Garden ~Carmina Burana is pretty much similar to other VN's, you move around the garden and go to places where you can interact with its characters. Your decisions will direct which storyline you will go through. In some stages of the game you will be asked to prepare a tea, this will lead you to a minigame. You'll decide which ingridients to use, set the temperature and time for brewing. The game may end early if you somehow suddenly got kicked out of the garden (This was how my first game ended). If you were able to do you job well you may be able to proceed to one of the heroine routes. I had a hard time understanding it but the story is really good and interesting. The protagonist was presented well, and some of the characters are pretty unpredictable that you'd be puzzled out on how to interact with them. It was a joy listening to the voice acting, there was nothing that I didn't like (This is my first Chinese VN though; I can't understand what they were saying). I like the art and the soundtrack. The OP is what I like the most in this game, I don't know how many times I watched it, really loved the music. If you ever find yourself playing this VN, I recommend that you start trying to get to Finn's route first, finish Lin and Leira's before going on to Dyanna. I believe that this is the best way to experience the VN because with this you can have a finale with the Miracle Play.
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Frequently Asked Questions

Oblivious Garden ~Carmina Burana is currently priced at 14.79€ on Steam.

Oblivious Garden ~Carmina Burana is currently not on sale. You can purchase it for 14.79€ on Steam.

Oblivious Garden ~Carmina Burana received 491 positive votes out of a total of 549 achieving a rating of 8.35.
😎

Oblivious Garden ~Carmina Burana was developed by CorypheeSoft and DigitalEZ and published by DigitalEZ.

Oblivious Garden ~Carmina Burana is playable and fully supported on Windows.

Oblivious Garden ~Carmina Burana is not playable on MacOS.

Oblivious Garden ~Carmina Burana is not playable on Linux.

Oblivious Garden ~Carmina Burana is a single-player game.

There are 2 DLCs available for Oblivious Garden ~Carmina Burana. Explore additional content available for Oblivious Garden ~Carmina Burana on Steam.

Oblivious Garden ~Carmina Burana does not support mods via Steam Workshop.

Oblivious Garden ~Carmina Burana does not support Steam Remote Play.

Oblivious Garden ~Carmina Burana is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Oblivious Garden ~Carmina Burana.

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Last Updates
Steam data 13 September 2025 04:12
SteamSpy data 08 September 2025 02:50
Steam price 15 September 2025 04:44
Steam reviews 14 September 2025 16:04

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Oblivious Garden ~Carmina Burana
Rating
8.4
491
58
Game modes
Features
Online players
2
Developer
CorypheeSoft, DigitalEZ
Publisher
DigitalEZ
Release 12 Dec 2014
Platforms