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Outpost: Infinity Siege on Steam

Quick menu

Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.

Outpost: Infinity Siege is a robots, 3d and tower defense game developed by Team Ranger and published by Lightning Games.
Released on March 26th 2024 is available only on Windows in 7 languages: Simplified Chinese, English, French, German, Japanese, Traditional Chinese and Korean.

It has received 11,666 reviews of which 7,583 were positive and 4,083 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 24.50€ on Steam, but you can find it for 4.85€ on Eneba.


The Steam community has classified Outpost: Infinity Siege into these genres:


Here is the detailed breakdown of supported languages for Outpost: Infinity Siege:

UI Subtitle Audio
English
German
French
Korean
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Outpost: Infinity Siege through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 9600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 / AMD Radeon RX 570 / Intel ARC A380
  • DirectX: Version 12
  • Storage: 45 GB available space
  • Additional Notes: 1080P,Low,30FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

142 hours played
Oct. 2026
I wish there was a niche option or something but there isn't. I'm giving it a thumbs up because, if you see my hours, I got more game time out of this than most fully completed games I've bought at the same price and while there are some critical cons to this game, I had a lot of fun and others that like this concept will put several hours into it as well. The videos show a flashy kind of FPS tower defense, and that's only a small part of the game unless you play on a mode that does just that part. The actual game is RPG base building and FPS extraction shooter. Let's break down the many elements that sort of all work together to make this a game so hard to explain. The Game loop. You'll start in FPS mode at the home base and there you can buy equipment, recruit npc's, select your loadout and change from the main char to any npc you have recruited, send your recruits on timed excursions for resources which can result in them gaining exp, injury or death, (it's a whole thing with matching attributes to missions, making choices, etc.), assign resources to R&D of new base equipment, and build parts and configure your 'Outpost'. Once you have taken care of everything you need to at home you go to the mission launch and pick a region and difficulty based on your outputs total equipment level. This means a driving factor in play is to have the highest possible level on your outpost so you can go to any region. After selection you launch and will be in FPS mode inside the control room of the outpost. Here you will be given a randomly populated board of mission nodes that you can pick your path through. Select a node and the mission starts. The Mission. You will spawn at the outpost in the mission area and guns will be blazing as the outpost starts picking off enemy's around the map in range. You will have to make some quick choices on what weapons you want to turn off and leave on because your guns are dumb, they will unload every round of ammo they have at an enemy that is behind a wall or tree and now you need to make more ammo which means using your limited resources. The bulk of the game play starts now. You tweak your guns then leave your base into this moderate map with dumb, patrolling npcs to kill them for drops and explore houses, cars, buildings, towers, etc. to collect parts for your base and equipment for you and your recruits. You will run out, grab stuff, run back and put it into your base extraction storage and then run out to pick up more like a good little harvest bot. You're outputs has a limited inventory and as you start to have stock of parts back at the home base you will lean how to be picky about what your taking back and what you need. There will be moments you trashing stuff you collected for 20min because you want to take that 3x3 missile and a 3x1 cannon barrel. The movement is surprising crisp and so is the gun play, it's actually surprising how much it feels like it's right out of a high end fps game but that is contrasted by the enemy's dumb pathing and AI. They are a step up from a gun emplacement and fighting is pretty boring. Then it's back to the Outpost which needs some love, you might need to use picked up resources to make and stock ammo, energy or materials for other things. You can prep, craft and adjust setting of your outpost before loading what you can inside and extracting from the mission. Back to the mission screen, pick the next spot. Repeat the mission part. keep doing this until you no longer have spots to go to or you have collected what you need and it's time to go home. Now the fun part When you go to end the excursion you will have a chance to select from everything you have collected this run to decide what you are leaving with. The more items you have the longer the extraction will take and the more enemy's / harder enemy's that will come after you. It's really important you pick what you can handle because you could lose everything if you don't make it. Extraction, the real TD fight. Now you will have a timer and a the ability to really build and gather resources for a fight. You have 60s (plus slow mo if you use it) to build and prep what you can before waves arrive and you will fight non-stop until the timer runs out. If your outpost falls you can try to escape with whatever you have in your inventory or die and loose it all plus the gear your carrying (don't do that). You HAVE TOO fight in fps to support your lines but also need to pop in and out of map mode to rebuild and issue ammo/fire orders. It's a lot happening very quickly and takes a bit to getting used to. If you win you get everything you picked plus your inventory and can walk the battlefield for other pickups. You then head back to the main base. That's the full loop and for some that will be really interesting and for others it will feel really jank because the bulk of your time is vacuuming parts up killing brain dead npcs so that you can get to bigger and better TD fights which only lasts 5min ish. Hope this helps everyone.
386 hours played
Aug. 2026
This is a unique game that I haven't been able to find another quite like it. If you like Big Guns and Cannons and designing a base around supplying these weapons with ammo and automation you probably will love this game. This is a tower defense/first person shooter/rts hybrid . There is multiplayer but good luck finding people to play with. There are people and you will find them but it's getting rarer by the day. There is a ton of replayability here with all sorts of different game modes you start to unlock early on in the story. The story does end before its supposed to though. But you wont miss anything really. Its medium length and more of a tutorial for the endgame. I have a low spec machine but I can play all of the UE5 games I own at 60fps except this one. So be prepared to deal with some lag and stutters. For me its manageable but that because I really enjoy this game so my tolerance is high.
122 hours played
July 2026
First off, the game is incomplete, yes its missing allot of storytelling aspects. On that note, the storyline is @$$, dialogue is just as bad and don't rely on the tutorial too much, this game is a very indepth game with many twist and turns and hidden mechanics. Many glitches where items fuse into the maps and you cant reach them because of the. If you go exploring and decided to explore that one small spot that looks interesting and you fall into an undeveloped trap and can never come out unless you have specific gear and equipment to help unstuck yourself. The Mechanos animation when they die is spastic and flies all over the place. In short the game is JANK. Oh and its also an abandoned game. That is where I love this game, it applies so many intricate details, mechanics and base building. You need to farm for resources to improve your mobile outpost and you can design it however you see fit for your own taste or functionality. Yes indeed it takes time to understand how the game works because there is so so much to learn. From Operator base management, to resource gathering, to Tower defense apect, then the First Person aspect when you golooting for materials and resources, there is just so much to learn and enjoy. Weapons have different perks, different XEN powerups, different attributes and different attachments which give different outcomes from the perks they give. Bases can be outfitted with so many different types of weaponry, and you can consider base building is almost at play with how instructing ammo works s well. The ability to toggle between FPS to RTS is also something I enjoy. I love the game and it takes patience and forum reading and research to understand. There is no storyline but you make your own.
63 hours played
July 2026
I personally really liked the idea of this game going out to loot resources in a broken world and building your base to defend from the onslaught of robots. Sadly the game is just not that optimized as one would hope and can become a barrier for most people with weaker systems. I don't think I'll find any other game that scratches the same itch as this does and it sucks because this game got abandoned with the last update being from Dec. 2024.
67 hours played
April 2026
Its a pretty cool game and i hope the sequel expands on the jank rather than scrubs it away. It has a lot of obvious passion put into it and has a lot of cool concepts and half decent execution of those concepts. If it can refine and learn from this iteration it would be pretty cool. You know in the obscure genre of 3d hybrid tower defense games id say its better than dungeon defenders or orks must die. A big problem with this game in retrospect was expectations in that it got shoved into a lot of rts media bc of its slight rts mechanics. Its far closer to a Hybrid between a extraction shooter & an orks must die like tower defense game. Hybrid within a hybrid. The rts mechanics are for slight optimization of managing your towers on your base. Plus very optional unit production mechanics. There is a good diveristy on how you can defend your base. You can focus on making your base core do a lot of nonsense. You can focus on making your operator/hero also do a lot of nonsense with interesting weapon customization and gatcha like hero traits. You could make the basecore an RTS basecore focused on bringing a lot of materials and spiting out 20 units if you wished. The stupid amount of diversity in what you can do is great. In terms of its main flaw if i could say anything. Its tedium. Kinda reminds me of a recent game in mewgenics in that folks talk about how the house feels like a really annoying jump pad to the turn based sections. In narrative works its relaitivly important to have those sections as they build up to the tower defense segments. The tower defense mode is a lot more fun after the tedious extraction shooter sections. But the extraction shooter sections and the tight resource management is tedious and annoying. If you skip those and just do the survival mode (tower defense segment), its quite tedious and feels kinda boring as your basecore just blows everything up. One of the reasons i am pointing it out in this way. Is that i really don't want the sequels reaction to these flaws to result in the game reducing one or the other. All this realistically means is that they are both not good enough by itself. You wouldn't want to play a game focused on one or the other for too long. The game only half works bc its pulling you from one to the other until the endgame. But the synergy between the two is what makes the game. If you can figure out how to make that synergy good enough and both modes good enough they both feel amazing to play. The bar rises quite considerably. Most folks point out the game would prob be really cool but just needs more work. This is prob a portion of what that is representing. In conclusion, i feel the games best at the middle. At the point you are going back and fourth between the modes. Also at its best when you are experimenting and playing with the cool sandbox that has been placed down. The game is at its worst when you are playing one mode for too long bc the modes are a bit jank/boring either grinding by going too long in the extraction mode. Or grinding going too long in the survival mode. Personal suggestion is to make both modes better, personal suggestion for folks wanting to play the game. It gets good in the midgame bad at the endgame, bad at the beginning. Tough it out at the beginning, have fun making cool land battleships with weird builds. Don't try to optimize the game for some sort of endgame type of thing. Although i suppose that is what people are dying for in the reviews and whatnot. They want a good endgame desperately and that is a sign of success in of itself. When people are saying "game dead" games dead for the endgame of a grindy progressive type of thing. If you see it as the complete version of this product. It feels like the start of something pretty cool. The first game in a series. Then they will ruin it. It will be like valkyria chronicles. but that's prob far into the future. (hopefully) One side note, my personal thoughts are that this story feels like a really stupid light novel & fae is an idiot. Last side note, A full representation of my personal thoughts. https://steamcommunity.com/sharedfiles/filedetails/?id=3699516676

Frequently Asked Questions

Outpost: Infinity Siege is currently priced at 24.50€ on Steam.

No, Outpost: Infinity Siege is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Outpost: Infinity Siege received 7,583 positive votes out of a total of 11,666 achieving a rating of 6.41.
😐

Outpost: Infinity Siege was developed by Team Ranger and published by Lightning Games.

Yes, Outpost: Infinity Siege is playable and fully supported on Windows.

No, Outpost: Infinity Siege is not playable on MacOS.

No, Outpost: Infinity Siege is not playable on Linux.

No, Outpost: Infinity Siege is not playable on Steam Deck.

No, Outpost: Infinity Siege is not playable on Steam Machine.

No, Outpost: Infinity Siege does not support VR.

Outpost: Infinity Siege offers both single-player and multi-player modes.

Outpost: Infinity Siege includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Outpost: Infinity Siege. Explore additional content available for Outpost: Infinity Siege on Steam.

No, Outpost: Infinity Siege does not support mods via Steam Workshop.

No, Outpost: Infinity Siege does not support Steam Remote Play.

Yes, Outpost: Infinity Siege is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Outpost: Infinity Siege.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 07:05 UTC
SteamSpy data 20 October 2026 11:40 UTC
Steam price 28 October 2026 04:11 UTC
Steam reviews 18 October 2026 15:52 UTC

If you'd like to dive deeper into the details about Outpost: Infinity Siege, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Outpost: Infinity Siege
  • SteamCharts - Analysis of Outpost: Infinity Siege concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Outpost: Infinity Siege compatibility
Outpost: Infinity Siege
Rating
6.4
7,583
4,083
Game modes
Multiplayer
Features
Online players
46
Developer
Team Ranger
Publisher
Lightning Games
Release 26 Mar 2024
Platforms
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