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Phantom Squad on Steam - User reviews, Price & Information

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Phantom Squad is a 1-4 player co-op tactical top-down shooter blending fast-paced combat with real-time strategy. Play solo or team up through online co-op and matchmaking, coordinating movement, positioning, and split-second decisions to survive intense, high-risk missions.

Phantom Squad is a co-op, tactical and real time tactics game developed by Ctrl Freak and published by Super Rare Originals.
Released on July 18th 2025 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese and Spanish - Latin America.

It has received 534 reviews of which 434 were positive and 100 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 8.27€ on Steam with a 40% discount, but you can find it for 0.73€ on Gamivo.


The Steam community has classified Phantom Squad into these genres:

Media & Screenshots

Get an in-depth look at Phantom Squad through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5 2500 or AMD FX-4350
  • Memory: 4 GB RAM
  • Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2 hours played
June 2026
This game is great. I have only played this game for a couple of hours, but it's everything I've been looking for. I've been in the military and I've dabbled in policing. This game allows you to plan your course of action strategically, or you can just have fun guns a blazing. The room clearing techniques are practical and the ai doesn't seem to be too bad. They'll retreat until they have an advantage, they'll rush after you if they only have melee equipment affording you seconds to react. The field of vision is great. There is a visual cone that is your sightline, so even though it's top down, you can't see what's behind a wall because your vision is blocked. You cant see what's behind the door because it's closed and breaking the line of sight. You can open the door and pie the room, run the rabbit inside, and seek cover. It's just awesome and there are so few games out like this. You can play this game like Door Kickers, or you can control your character and clear rooms in real time at your control. The graphics are kind of cartoonish, but I don't mind it. Blood is present, you track footprints of blood if you step on it. You have to extract survivors to safe zones etc. You can use a riot shield, Taser, glass cutter, door camera, flash bangs, etc. There are multiple tactics you can employ to have a successful mission. The only bad thing about this game, and sadly it is a huge negative, is that it seemed to be designed as an online multiplayer. Since the game has had zero traction, and very little exposure, I can't find anyone else to play with. Just this morning I saw 7 people playing this game. 7. I couldn't find a lobby. I went to the discord channel and looked for a group, not even a response outside of a spammer. There are no AI teammates, and the developer has said they will not be adding them. You can play each mission solo, but since the game was intended for multiplayer, sometimes they can be challenging as you can take little damage before you die, and you only have 2 knock downs before you fail the mission. You do have some syringes and additional health unlockables, but when you play by yourself, you are sacrificing gadget spots that a team could communicate and gear up optimally. Obviously you have to be more selective playing solo. The syringes don't help much because there are a few levels that require all the hostages to stay alive, and the enemies will shoot them when they are in trouble, or use them as shields and you have to use a syringe to revive them in a short time just to complete the mission without failure. I think you only carry two syringes on you. That's really the only downfall. I think this game is great. I wish more people heard about it and played it. I know there is a market for this type of game because it's in the same vein as door kickers, it just didn't get the exposure or media traction it needed. It's also cheap. I recommend everyone buy this game, and with any luck it will have a resurgence. I thank the developer and creator for taking risks and working hard on a game that's just awesome. Disclaimer: I am not affiliated with anyone who made this game. I am just an old man who can't keep up with all the new graphics and 970 different control functions. This is essentially Ready Or Not, just lower graphical quality and polish. It's the same basic concept which is perfect for an older gamer like myself who enjoys tactical military/law enforcement engagements. It's also good to support independent projects because they take risks that established studios wont take because there are too many politics and no one wants to disrupt the status quo. That's why I buy a lot of smaller studio games. I want to support them because some games might not hit, but eventually, someone involved could be involved in creating your next obsession.
22 hours played
March 2026
If you're into tactical top down shooters this is for you. There's no npc team mates so you'd have to do matchmaking if you want team members to play with. That said the game can be soloed. The devs have made it to scale with you if you're going into a mission solo and some objectives will be different depending on if you're solo or not.
5 hours played
Feb. 2026
Yeah this rocks, like a top-down SWAT 4 / Ready or Not type game, loving it already!
1 hours played
Aug. 2025
Game is really great, with amazing attention to details!
16 hours played
Aug. 2025
A pretty decent game for the price but can be finished relatively quickly, probably in about 6-7 hours if you're not making too many mistake. A lot of my playtime comes from replaying missions with friends I wasn't playing with initially, and restarting missions because of their makes lol. Playing in single player is fine but the game is a lot better with friends. I only played by myself a few times to complete some of the challenges. Phantom Squad is essentially a top down version of SWAT with inspiration from Rainbow Six where you need to clear rooms and complete mission objectives with whatever weapons and gadgets you come into the mission with. You can crack doors open to peek into a room and use the planning map to draw lines for coordinating with friends before a breach. Solid features which added a lot to the experience. Completing a mission unlocks something new to equip which made progression feel meaningful. Every time I completed one I was excited to see what new items I could use. You can't view guns/gadgets you haven't unlocked yet so it was a nice surprise every time. During missions I kept saying gadget related comments like... [*]If I had a Grenade that would of made it easy to clear the next room. [*]If we had a Breaching Charge that stunned enemies that would of been fun. [*]If the game had a Door Wedge that would of prevented me from getting flanked. [*]If I could use these Claymores that would really prevent me from getting flanked. ...and all of those thoughts were granted since they're available in game. It was great to wish for an item and be surprised with it being an unlock a mission or two later. The only gadget I had major issues with was the Heartbeat Detector, a gadget that you unlock by default. It makes every other observation and intel gathering gadget irrelevant since you can passively see anyone around you forever. Something that strong felt like it should have a certain amount of charges, maybe three, that would reveal an enemy's location once per activation. It was such a strong and gross item to use that my group agreed not to use it since it straight up was not fun. Doing that make the gameplay experience a better, more interactive and less cheesy. The lockpick was only useful on a few missions since locked door are rare and not random. I never found a good use for the glass cutter so we stopped bringing that into missions. I was expecting those two gadgets to be more important than they turned out to be. Mission # 6: Chain Breaker wasn't a fan favorite in my group but has been reworked since the release which added checkpoints , the only mission to have that feature. Since you're forced to stay together due to the proximity electric vest that zaps you to death if you split up it was hard to complete in co-op so everyone in my group finished by themselves. Some of the optional challenges were a little rough, like keeping all of the hostages unscathed in Mission # 7: Party Hard due to the layout of the bottom right area of the basement , which was a tricky area to secure and got old fast due to constantly failing the challenge. The missions were fine and enjoyable. They had good variation in objectives and art/design. I had no complaints expect for what I listed above, but those comments aren't something that should steer you away from buying the game. Phantom Squad currently lacks replayability (outside of getting 3 stars on every mission) which is a pretty big issue. Wanting a game you purchased to be fresh and playable forever isn't an expectation you can have for every game, but is something that could of been worked on (and is being worked on for a future update) before the game was released. As of now a large majority of enemies spawn in the same place holding the same weapons which makes replaying a mission trivial due to having map knowledge. The first time you find out the room in front of you has two enemies and one hostage, you can expect that to be the same every time you play it again. If you play with a friend who doesn't know the mission it becomes very boring very fast since you know the layout and the enemy layout. The best thing to do in that situation is to hang back while your inexperienced friend explores the map for the first time. You need to play very passively so you don't ruin their initial experience and backseat with your knowledge of the mission. I wasn't the only one in my group that felt this way and it could of been avoided if the enemies were mixed up a bit. The T-Hunt gamemode on the roadmap will be great for replaying missions. Random spawnpoints for enemies will shake things up. Overall the game was fun and needs replayability, mainly because it seems easy to implement and an easy way to sink more hours into the game. Hopefully that comes through soon because there isn't a reason to play it again once you beat it.

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Frequently Asked Questions

Phantom Squad is currently priced at 8.27€ on Steam.

Yes, Phantom Squad is currently available at a 40% discount. You can purchase it for 8.27€ on Steam.

Yes, Phantom Squad received 434 positive votes out of a total of 534 achieving a rating of 7.66.
😊

Phantom Squad was developed by Ctrl Freak and published by Super Rare Originals.

Yes, Phantom Squad is playable and fully supported on Windows.

No, Phantom Squad is not playable on MacOS.

No, Phantom Squad is not playable on Linux.

Phantom Squad offers both single-player and multi-player modes.

Phantom Squad includes Co-op mode where you can team up with friends.

No, Phantom Squad does not currently offer any DLC.

No, Phantom Squad does not support mods via Steam Workshop.

No, Phantom Squad does not support Steam Remote Play.

Yes, Phantom Squad is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Phantom Squad.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2026 13:21 UTC
SteamSpy data 25 July 2026 12:11 UTC
Steam price 28 July 2026 18:18 UTC
Steam reviews 27 July 2026 22:01 UTC

If you'd like to dive deeper into the details about Phantom Squad, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Phantom Squad
  • SteamCharts - Analysis of Phantom Squad concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Phantom Squad compatibility
Phantom Squad
Rating
7.7
434
100
Game modes
Multiplayer
Features
Online players
7
Developer
Ctrl Freak
Publisher
Super Rare Originals
Release 18 Jul 2025
Platforms
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