Project Arrhythmia on Steam - User reviews, Price & Information

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A musical bullet-hell where all things beautiful are deadly. Dodge well little nanobot, you don't have much time.

Project Arrhythmia is a music, rhythm and bullet hell game developed by Vitamin Games and published by Kwalee.
Released on June 14th 2019 is available in English only on Windows.

It has received 2,401 reviews of which 2,300 were positive and 101 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 8.84€ on Steam with a 25% discount, but you can find it for less on Gamivo.


The Steam community has classified Project Arrhythmia into these genres:

Media & Screenshots

Get an in-depth look at Project Arrhythmia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: 2 GHz+ (this varies with core count)
  • Memory: 4 GB RAM
  • DirectX: Version 10
  • Storage: 5 GB available space
  • Additional Notes: For the level editor computer's of this kind can sometimes suffer

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Had this game on my radar for a few years now and finally remembered to get off my ass and pick it up. I think this game is really cool and has a LOT of potential, so I wanted to write this review to give some positive and negative (constructive!) feedback on what I see. Please note I don't really do reviews so I have no idea how I should be doing this. Firstly, I want to disclose I came into this game with the "no way it's JSaB with a level editor" mentality, so I think that constitutes as some bias you should keep in mind. POSITIVES: - I genuinely LOVE the flavor/aesthetic of this game. 10/10 I am a huge sucker for trippy computer stuff no notes. awesome. and flashy i like flashy. I love this a lot. - Controls feel straightforward and pretty responsive, which makes the game feel pretty easy to learn and improve at. - Soundtrack is solid so far, I think it fits the vibe of the game a lot but is still diverse/unique enough where it still feels rhythm game ish (if that makes any sense). - I'm very intimidated by the level editor but it seems pretty powerful so I'll trust what I see there :> - Story seems promising so far, but I might be biased with the aesthetic (though I suppose the presentation is a part of the storytelling, so is that really an external factor here?) - Sphere is my favorite official level, it really shows off the full potential of the game's official levels and it makes me really excited to see more. I also like how it sorta resembles a virus or something considering the lore being about training simulations to cure diseases. NEGATIVES: (PLEASEPLEASEPLEASE don't take this as hate or slander or anything else, nor as me acting as if I'm some objective paragon of game design. I'm not a professional, I enjoy this game, and I aim to be constructive and provide my raw feedback in hopes some of it is useful): - I'd like to see some more visual feedback for the dash, especially because of the variable distance. It's a little difficult sometimes to tell where my iframes are, especially in chaotic or zoomed out maps. I would love to see a setting or something for some sort of "high contrast dash" or something. - I wish the first four story levels were easier to replay on demand without having to replay the whole intro (or if there is an easy way, I wish it was communicated a little clearer). - The save files/slots/states feel a little confusing at a glance. I think that's user error on my part, but a little less clutter or a little tutorial in the menu would go a long way. - Accessing custom levels is an absolute pain and ruins my motivation to try new ones. I did see on the Discord server that this is already fixed in the Alpha, so I don't think this needs any more elaboration :) - The EASINGS... I see the value of the easings on a lot of attacks and movements and such as a style choice and I do quite like it, but I do think that there is a bit too much in some parts. I think the easings are good generally, but sometimes it messes with the sync in my head. I would love to see more "punchy" easings/animations thrown into the mix, but I also understand if it's a style choice. - I would really like an option to restart a level from the last checkpoint instead of the very beginning for practice! I find myself missing this type of option a TON and I think it would be a very helpful QoL feature. Overall I really really like this game and I hope my feedback helps in some way (or at least I hope it doesn't sound like an entitled JSaB player rambling), I look forward to the day the full game launches!
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Dec. 2025
This game is a fan game of jsab with pretty much all community made levels. I will say that it feels less polished than jsab, but in terms of the levels, I find pa more fun to play.
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Oct. 2025
After doing literally everything in JSAB, i got back to this game. It had 2 cons for me: bad optimization and dash/boost mechanic, but first i kinda solved with overclocked AMD Ryzen 7 9800X3D and second, the boost mechanic got changed a bit and i got used to it. Some levels can give a challenge even for experienced JSAB players, like me, and personally - i like it. P-ranking Master levels are miles harder than S-ranking Mortal Kombat in JSAB, (which is considered the hardest level in the game by the community) For those who liked JSAB: PA is must have. Might take time to get used to boost mechanic, but this is worth it
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May 2025
AWESOME GAME!!! it's jsab but community made levels and more colors!!!!
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April 2025
So I've only played this game for about less than an hour and I have alot to say... first of all, I love the gameplay and story mode just from the intro, I'm a JSaB fan and this totally fits the style, but even better. although, you may want to add an photosensitive option in settings, as I couldn't find one, also the selection of languages is a bit minimal, I know the game is in early access, but when its fully released, at the least add French, Spanish, German, and Russian. you'd be suprised how many countries outside of Europe and North America that have these for native language and struggle with English, could be more appealing for other users and boost interest in game. just dont add languages that exists in few areas (yes, Im from Norway and I can confirm its unessecary to add Norwegian) also when game gets full release try to add UI that shows controller controls when you play on controller. in general I would recommend this game to people who are fans of JSaB, Super Hexagon (yes there are songs from Chipzel) and custom levels in Geometry Dash. goodluck with the project.
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Frequently Asked Questions

Project Arrhythmia is currently priced at 8.84€ on Steam.

Project Arrhythmia is currently available at a 25% discount. You can purchase it for 8.84€ on Steam.

Project Arrhythmia received 2,300 positive votes out of a total of 2,401 achieving an impressive rating of 9.14.
😍

Project Arrhythmia was developed by Vitamin Games and published by Kwalee.

Project Arrhythmia is playable and fully supported on Windows.

Project Arrhythmia is not playable on MacOS.

Project Arrhythmia is not playable on Linux.

Project Arrhythmia offers both single-player and multi-player modes.

Project Arrhythmia includes Co-op mode where you can team up with friends.

There is a DLC available for Project Arrhythmia. Explore additional content available for Project Arrhythmia on Steam.

Project Arrhythmia is fully integrated with Steam Workshop. Visit Steam Workshop.

Project Arrhythmia supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Project Arrhythmia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project Arrhythmia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 15:00
SteamSpy data 27 January 2026 23:00
Steam price 29 January 2026 04:50
Steam reviews 28 January 2026 09:58

If you'd like to dive deeper into the details about Project Arrhythmia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project Arrhythmia
  • SteamCharts - Analysis of Project Arrhythmia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project Arrhythmia compatibility
Project Arrhythmia
Rating
9.1
2,300
101
Game modes
Multiplayer
Features
Online players
6
Developer
Vitamin Games
Publisher
Kwalee
Release 14 Jun 2019
Platforms
Remote Play
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