Reach for the Sun on Steam - User reviews, Price & Information

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Version 1.2 Out Now!Strategy mode is now available on the plant selection screenThis mode uses a set number of turns with no time limit. Plants will automatically collect resources between turns. Keep your plant balanced and try to maximize your resources on every turn to fruit each flower before winter comes!

Reach for the Sun is a casual, simulation and indie game developed and published by Filament Classic.
Released on November 07th 2013 is available in English only on Windows.

It has received 334 reviews of which 233 were positive and 101 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Reach for the Sun into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows
  • Processor: Modern Intel Core series or AMD Athlon processor
  • Memory: 512 MB RAM
  • Storage: 150 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Reach for the Sun is a charming and inspiring game with beautiful visuals and a heartfelt story that motivates players to persevere and grow
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Oct. 2025
Very Zen and relaxing game- simple, but effective. Very addictive as well. Highly recommend
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Oct. 2025
Reach for the Sun, developed and published by Filament Classic, is a distinctive blend of strategy, simulation, and education that manages to turn the quiet life of a plant into a surprisingly tense and engaging experience. At its heart, the game challenges players to guide a single plant from a tiny sprout to full bloom within the span of a single season, balancing survival, growth, and reproduction before the inevitable arrival of winter. What seems on the surface like a calm gardening game quickly reveals itself to be a study in resource management and biological systems, capturing both the beauty and fragility of plant life with striking simplicity. The gameplay revolves around three key resources—water, nutrients, and starch—which together form the lifeblood of your growing organism. Roots dig deep into the soil to absorb water and nutrients, leaves generate starch through photosynthesis, and every new branch or bud you create changes the balance between consumption and production. Every decision carries weight: expanding too quickly depletes your reserves, while growing too cautiously might leave your plant too weak to reproduce before the season ends. The game turns photosynthesis and resource allocation into an elegant puzzle, forcing you to think several steps ahead as you juggle competing needs. You’re not just playing a game; you’re effectively managing an ecosystem in miniature, where every root, leaf, and flower serves a purpose in the grand equation of survival. As the weeks pass, new challenges emerge that test both reflex and strategy. Pests burrow into your roots, blights attack your leaves, and sudden cold snaps threaten to freeze vital structures. These hazards arrive unpredictably, and while they can be frustrating, they add an element of realism to the simulation—nature is not a predictable system. The time pressure is constant: each in-game day ticks away, and every action must be chosen with care, since the cycle of life only allows so much time for growth before the frost arrives. For players who prefer a more deliberate experience, the developers included a “Strategy Mode” that turns the real-time flow into a turn-based system, allowing more careful planning and consideration. This small adjustment expands the game’s accessibility, catering to both quick-thinking players and those who want to analyze their decisions in detail. One of Reach for the Sun’s greatest achievements is its ability to blend educational content seamlessly with engaging gameplay. The mechanics are deeply rooted in real-world botany, translating scientific principles like nutrient uptake, photosynthesis, and energy conversion into interactive systems without ever feeling forced or overly academic. The cause-and-effect nature of the game—grow a leaf to gain starch, use starch to expand roots for water, spend water to produce seeds—teaches through doing rather than lecturing. Filament Classic designed the game with classrooms in mind, and it shows in the clarity of its systems and feedback. Every visual cue, from the color of the soil to the glow of a leaf in sunlight, communicates something about the health of your plant. As an educational tool, it succeeds in fostering curiosity about biology while keeping the experience playful and intuitive. Aesthetically, the game embraces warmth and clarity over complexity. The art style is clean and colorful, focusing on functional beauty rather than hyper-realism. The plant’s growth is rendered with smooth animations that make each stage of development feel rewarding to watch. The music is gentle and ambient, encouraging focus rather than excitement, which fits the tone of the experience perfectly. Together, the visuals and audio create a meditative rhythm that mirrors the natural cycle of growth. The interface, while occasionally cluttered during later stages when your plant expands rapidly, remains mostly intuitive, giving players clear access to their resources and decisions. The presentation is humble but cohesive, reflecting the game’s theme of simplicity and natural harmony. Despite its many strengths, Reach for the Sun is not without its limitations. Once players understand the core mechanics, the experience can start to feel repetitive. Each plant species introduces slight variations in growth patterns and challenges, but the fundamental loop remains the same: gather, grow, protect, and reproduce. The pacing can also be uneven, with early stages feeling contemplative while late stages ramp up the pressure sharply as multiple threats appear at once. Some may find the hazards overly punishing, especially when random blights or freezes wipe out hours of careful planning. And while the educational aspect is commendable, players seeking a deeper or more open-ended simulation might find the game’s scope too narrow. Its design encourages mastery rather than endless exploration. Yet these shortcomings do little to diminish what Reach for the Sun accomplishes. It succeeds in transforming something as ordinary as plant growth into a dynamic, thoughtful, and even emotional experience. There’s a quiet satisfaction in seeing your plant thrive under your care, each new bud or bloom a testament to careful balance and planning. The game manages to make you feel connected to the natural processes it represents, turning abstract biological systems into something personal and tangible. It’s a rare example of a game that can teach, challenge, and relax all at once, blending entertainment with education in a way that feels natural rather than contrived. Reach for the Sun stands as a gentle but intelligent title that bridges the gap between learning and play. It’s not a grand spectacle or a long, complex experience, but it delivers something more enduring: an appreciation for growth, timing, and the quiet struggle for life. Whether played as an educational tool, a puzzle game, or a contemplative simulation, it offers an experience that is as enlightening as it is soothing. In a market crowded with noise and spectacle, Reach for the Sun reminds players that sometimes the most compelling stories are the ones that unfold leaf by leaf, root by root, in the steady rhythm of nature itself. Rating: 6/10
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Frequently Asked Questions

Reach for the Sun is currently priced at 4.99€ on Steam.

Reach for the Sun is currently not on sale. You can purchase it for 4.99€ on Steam.

Reach for the Sun received 233 positive votes out of a total of 334 achieving a rating of 6.63.
😐

Reach for the Sun was developed and published by Filament Classic.

Reach for the Sun is playable and fully supported on Windows.

Reach for the Sun is not playable on MacOS.

Reach for the Sun is not playable on Linux.

Reach for the Sun is a single-player game.

Reach for the Sun does not currently offer any DLC.

Reach for the Sun does not support mods via Steam Workshop.

Reach for the Sun does not support Steam Remote Play.

Reach for the Sun is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Reach for the Sun.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 January 2026 08:18
SteamSpy data 25 January 2026 20:40
Steam price 29 January 2026 04:44
Steam reviews 27 January 2026 13:54

If you'd like to dive deeper into the details about Reach for the Sun, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Reach for the Sun
  • SteamCharts - Analysis of Reach for the Sun concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Reach for the Sun compatibility
Reach for the Sun
Rating
6.6
233
101
Game modes
Features
Online players
0
Developer
Filament Classic
Publisher
Filament Classic
Release 07 Nov 2013
Platforms