Reality Break on Steam - User reviews, Price & Information

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Rewrite the universe! Break reality to change your fate, and use your powers to stop sinister forces from altering existence itself. Discover the origin of your new abilities in a fast-paced ARPG Loot Collection Roguelite where you will bend, break, and change the laws of the universe!

Reality Break is a action rpg, sci-fi and rogue-lite game developed and published by Element Games and LLC.
Released on February 10th 2025 is available only on Windows in 5 languages: English, Japanese, Simplified Chinese, Traditional Chinese and Korean.

It has received 560 reviews of which 471 were positive and 89 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 17.15€ on Steam with a 30% discount, but you can find it for 6.49€ on Eneba.


The Steam community has classified Reality Break into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Dual Core 2.4 GHz
  • Memory: 8 GB RAM
  • Graphics: 2012 graphics or better
  • DirectX: Version 10
  • Storage: 7 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
ASCENSION UPDATE REVIEW Really like Reality Break and want to *love it* but it still has some real problems, despite coming a long way since launch. The base game systems and balancing are much tighter now and generally feel good, but some of the tweaking has come at the cost of the sense of "power" gained from affix rewriting; IIRC, part of the original fun was that when using your fate points to rewrite an affix (eg change "+ X% credits" to "+ X% power"), the value of X remained constant (I think?) which meant changing affixes felt like a way to "break the system," allowing you more powerful bonuses for a given stat than you would otherwise be able to get. Nowadays it doesn't preserve the value of X, acting more like a general "swap this affix for one of your choice" feature. It's still neat, though, but I think leaning into the former idea (preserving X or some factor of it) would be more rad. On the same note, the affix *modifier* rewrite has been nerfed too hard; the only times it's ever been interesting have been when I successfully bugged the rewrite system, rewriting a mod from + to x and then getting it to bug back to a larger "additive" value which is now multiplicative instead, resulting in huge numbers like x300 power. Yes bug, but also yes feel excellent. Turns out I actually have a lot of thoughts so I'll add them in point form. - Several skills/items still organically lean you toward mass pew-pew builds (i.e. fire as many lasers per second as you can) but the game optimisation is *bad bad bad.* With a brand new gaming rig (Core Ultra 265, RX 9070 XT, 96GB RAM) the game still slows to 1-3 fps during combat if I push those kinds of builds, so I'm forced to avoid relying too much on things like the Twin Bolt affix simply because it makes the game unplayable at a certain scale. - The new ascension skill tree has some fantastic, game-changing feats that should be commended, however the balancing around the entire thing kind of sucks. - Ascension points would function quite well as an outer prestige layer (or "second reset which resets first reset gains") and that appears to have been the design intention, but the game also offers you the option to gain the points WITHOUT resetting; the option to fully reset for "even more points" is actually way too little of a boost, so it's almost *never* worth it. Faster to do multiple quick runs for points the normal way. - Further to that, Ascension Point gain scaling is abysmal, with severely diminshing returns beyond the first handful of points (just for example, not real numbers, but if you exchange 100,000 reality points you might get 6 ascension points. If you exchange 10,000,000 you might get 7). This fundamentally undermines the late-game because it creates an incentive to reset early for few points rather than rewarding you for making real progress at higher difficulties. From a progress perspective there is no real incentive to actually *get stronger* at this point because it does not translate to increased rewards. - The above is further compounded by the fact that the character level cap is 100 meaning reality point gain is also soft capped, and item levels (generally tied to difficulty scale, which is limitless) stop climbing beyond 25 or so meaning there's no actual reason to increase difficulty any further. Then on top of THAT, the fact that you can only keep gear for a functional max of a few cycles means you don't really want to play long sessions focusing toward build optimisation; there's no reward and you'll ultimately lose all your gear anyway. - The Ascension update promises limitless progression but even aside from the above, the actual limitless upgrades you unlock turn out to be woefully, woefully disappointing. The benefits they provide are so small they're not functionally noticable in-game, and then on top of that the cost scaling for them is exponential without really offering the possibility for exponential currency growth, the result of which is you level them a handful of times, don't notice the difference, and basically don't benefit from looking at them again. - There's a weird endgame problem in which I get flooded with the red 'Artifact' tier gear but even though its item level appears normal, the stats it's generated with are clearly equivalent to a very low level item. I was getting these Artifact drops from basically every enemy squad and even from destroying asteroids, which made them feel less special both by frequency and uselessness, and made identifying actual non-bugged loot extremely tedious. - The Artifact tier gear is also, in many or even most cases, not as good as the Epic gear from the tier before it (better in stats but the actual unique perks attached to them just don't scale as well or aren't as useful as their Epic counterparts). There are also definitely still way too few Artifact tier options. I will say though that in general the Epic/Artifact loot uniqueness is very thoughtful and each item is capable of changing your build meta. - Endgame spoiler: Ultimate tier gear is extremely cool but again it doesn't feel like a full and well fleshed out tier, with seemingly one ultimate of each item type which of course leads you to pretty samey builds In summary I think the game could be amazing if the Ascension system is re-thought out -- the skill tree is great but give it higher cost scaling, while also higher Ascension Point scaling from the "full reset" (pure ascension? iirc?) option so that it exponentially rewards higher Reality Points on reset, encouraging long runs to get as powerful as possible and climb to the highest challenge level possible. Likewise, removing the item level cap and instead just slowing down ilvl growth (so maybe every 4-5 difficulties, item level increases by 1) would go a long way to encouraging this kind of growth, and so would a larger scaling reality point bonus based on highest challenge level. (NB I did RARELY get items far exceeding the normal 25 cap so it seems like it's a random thing that can happen on higher difficulties but all a bit murky and too infrequent) Finally I'd probably completely redo the "limitless leveling" idea; instead of letting players scale up the reality tier bonuses which are by late game trivial, it would be way more exciting if you increased the caps on existing reality skill levels, or provided some other new limitless skill options or something. Basically, just need some decent scaling!
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June 2025
Really like it. Fun loot. Scratches a "Diablo" style itch, but in space. Interesting concept with the story. Good graphics, and it performs well. I only play on a Steam Deck and it is great for short sessions too. HOWEVER, the loot right now doesn't feel good. It is rare to get something objectively better than I have, so it goes into the min - max quite early (currently at 10h only and already feel it) . Also, vendors don't sell good stuff. So it is hard to feel a sense of progression with equipment. Finally, I would love to have access to different "bodys" for the ship. But, after all, It is really good for the pricing and the developer is really passionate. Still getting updated. Recommended even at full price
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May 2025
One of the best incremental + roguelikes I've played so far. Really enjoyed it! Loot and difficulty scaling are it's strong points. I also love the story concept.
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March 2025
The game is very good. It plays like Diablo 3 seasons except each cycle you get to upgrade some stuff so you start a little further ahead. There are a few forced restarts playing through the story the first time so don’t waste a lot of time power leveling or loot grinding, save all that for the end game. You can reach the true ending pretty quick. Pro-tip: When you reach end-game you can’t trust the up and down arrows any more. I had a piece of equipment with a 3000% modifier for my weapon and the game said it was a downgrade… with it on my dps was 3.2B but the game kept telling me it was a downgrade from the piece that was there and only a 160M dps.
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March 2025
I almost never review games. But I felt i must pass on my enthusiasm for this game. To sum it up, i feel like this game was made for me specifically, It has everything I like and makes the grind that i was hoping to find truly enjoyable. I love diablo style games, especially loot and build diverse games with tons of randomness involved, and hopefully some way to focus that randomness into making an item super overpowered. This game fits this to a T. Your first few runs will not be what Im excited about, though i did enjoy my early time for getting the basic loop down. The true game starts when you are on the tier 3 meta progression and you can now make armor affect your shields. There are a number of meaningful upgrades that help your upgrade loop significantly, like chances to upgrade an affix on rarity upgrade, and the odds that rarity upgrades appear more frequently. Then you start gaming the system and getting a high roll for some stat and put it on a killer item then upgrade rarity and it rolls it higher exponetially. With 10 lucky results in a row i was able to roll a hacking stat of over 230000% . which is hilarious when your cpu you got gives you 88% of your hacking stat as crit damage... Thats what i'm truly loving in this game, it wants you to find ways to "break" it, but the scaling goes up so high that even with 4.5 trillion damage you can still find challenge in higher and higher tier challenge levels. I now have some of a stat called devestator which gives my crits a chance to crit, multiplying it, and my hits are sometimes reading as 2.2 Bb damage, which i think is 2.2 billion billion damage, so that's fantastic. If any of this sounds like you might like it, I highly encourage you to pick up this game. or even play the demo first, the progression in the demo is limited, but it will give you a good look at the early loop. I have over 100 hours in this game already, and that is well worth my 20 bucks. I understand that it was made by one person, if true it's possible they might be my soulmate, as they have built the exact thing I would make if I had the ability.
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Frequently Asked Questions

Reality Break is currently priced at 17.15€ on Steam.

Reality Break is currently available at a 30% discount. You can purchase it for 17.15€ on Steam.

Reality Break received 471 positive votes out of a total of 560 achieving a rating of 7.90.
😊

Reality Break was developed and published by Element Games and LLC.

Reality Break is playable and fully supported on Windows.

Reality Break is not playable on MacOS.

Reality Break is not playable on Linux.

Reality Break is a single-player game.

There is a DLC available for Reality Break. Explore additional content available for Reality Break on Steam.

Reality Break does not support mods via Steam Workshop.

Reality Break does not support Steam Remote Play.

Reality Break is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Reality Break.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 March 2026 15:16
SteamSpy data 12 March 2026 22:54
Steam price 14 March 2026 20:34
Steam reviews 13 March 2026 04:02

If you'd like to dive deeper into the details about Reality Break, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Reality Break
  • SteamCharts - Analysis of Reality Break concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Reality Break compatibility
Reality Break
Rating
7.9
471
89
Game modes
Features
Online players
18
Developer
Element Games, LLC
Publisher
Element Games, LLC
Release 10 Feb 2025
Platforms
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