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Redemption Reapers on Steam - User reviews, Price & Information

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Descending suddenly on the world, the macabre Mort armies destroy nation after nation, leaving humanity decimated in their wake. Among the forces resisting the Mort is a small band of mercenaries known as the Ashen Hawk Brigade.

Redemption Reapers is a simulation, dark fantasy and rpg game developed by Adglobe and published by Binary Haze Interactive.
Released on February 22nd 2023 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian and Portuguese - Brazil.

It has received 441 reviews of which 326 were positive and 115 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Redemption Reapers into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows10
  • Processor: Corei5 4Core
  • Memory: 8 GB RAM
  • Graphics: GeforceGTX1060
  • Network: Broadband Internet connection
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

29 hours played
May 2026
After reading most of the negative reviews it seems most are complaining of its apparent initial cost of $50. I would agree with that sentiment, however now the price has been knocked down to $25 and I can say the game is worth that tag. I picked it up on sale for $10 so it was well worth it to me. The battles are reminiscent of Fire Emblem: Three Houses. You can see where the enemy can attack so it makes combat largely about placement. There are weapon slots in your inventory for each unit but you can only use the weapon type that person is proficient in. Unfortunately there is no deviation from that, which is a missed opportunity imo. I would've loved to equip my assassin with a bow but she's regulated to using daggers, for instance. The story is satisfactory for this type of game. The cut scenes are very well done and the music was great. The controls (On a controller) and UI were all very well implemented as well. The story runs 29 Chapters, which essentially consists of a battle for each chapter and took me around 28hrs. To me, it all began to get slightly stale by chapter 21 as you're basically fighting the same enemies from that point on with the exception of one or two. There is a pretty decent levelling system in place and the 5 playable heroes each have their own passives and special abilities. Overall it is all pretty well balanced. I found I had to grind a little bit and complete a few "Skirmishes" here and there to keep up with the levelling of the game but it wasn't anything too daunting. Overall I'd absolutely recommend if on sale and even so without. Once completed you do unlock the plus mode and hard difficulty but to me, it's just more of the same with the same story and same enemies. There isn't much replay value for me particularly but I tend to get bored quickly. Hope this helps for anyone on the fence with this one.
42 hours played
Dec. 2025
Redemption Reapers is set in a grim, apocalyptic world with some great turn-based gameplay. It has a shorter length delivered strictly in chapter-based combat encounters, but I really enjoyed it because of that. It's a precise experience that doesn't overstay its welcome. It's a bit of a shame that the game only manages to be a solid, even just OK experience as everything other than the gameplay feels like a missed opportunity. It's a game with themes rarely found in other games (also I'll play any of the rarer "dark medieval" games that come out of Japan). Tragedy, guilt, redemption (hehe). However, these are just overused to the point that you just get tired of it. Over time, the game quite literally becomes a perfect case study of fatigue! Every character has a tragic background, forming this "squad of misfits" as they share little else, but that's all there is to them and they don't really interact in interesting ways. They all cope with their pasts etc. by just being miserable and staying silent. No funny quips, no humor, just an endless, hopeless fight leading to more hopeless sad fights. Furthermore, the focus is solely on the predictable, single-layered storyline delivered by 1D characters instead of the larger world or the characters' interesting backstories hinted at by the lore entries and such. Also, because this is a very focused, the cliches of the plotline at the beginning stand out more (Village raid! Mentor dead! Oh no we are so sad!). Towards the end, right when the more interesting details of the plotline come to light (The mystery of what they are doing in the graveyards and churches, who is this leader of the Mort, etc. as well as if they are coordinated, what are their goals?) the game reaches its abrupt conclusion. :(( It's a shame, really. The lore entries that you find around the maps show that the developers had some good writers on board, but it's as though someone was constantly screaming at them NOO EVERY MILLISECOND OF THIS GAME MUST BE SAD AND GRIM AND DARK AND GRIMDARK. I think any artist that dared use a lighter color promptly got beat up in the middle of the office for all to see. It gets tiring. I haven't played it enough to judge properly, but I think Ender Lilies suffered from this too. Someone please get the Adglobe guys some therapy. A daily shipment of a box of chocolates must become mandatory for the Adglobe office. Do the characters help the story? I don't think they are badly written, but there is just no space to develop the characters as there is just chapters after chapters of combat. The lore entries again come to the rescue, but even if I could appreciate them, they are still shrouded in this endless tragedy, suffering, etc. The same goes for any mid-combat dialogue the characters might have. So... Why do I recommend this game? Of course, the gameplay! The part of this game that comes to the rescue. The fundamental gameplay is clearly adapted from Fire Emblem, and improves on it in almost every regard. Characters attack together if they are positioned to do so, and so with good positioning you can get multiple attacks from the same character. Much more satisfying than "chains" or something giving simple stat boosts in FE. Each character also feels very different from the others with a clear specialization intended for them. No one feels useless. Also, you can move AFTER attacking too, which makes kiting or other interesting tactics such as attacking, and then taking position to trigger a linked attack for your other character, or defending another character etc. possible. Despite the options and tools made available to you, the sheer number and variety of enemies never makes it feel simple. In fact, its likely harder than FE. On top of that, I loved that there are systems that encourage staying together, but also constant pressure to split the party. As mentioned before there are follow-up attacks, or later on abilities that allow for proximity-based synergy between the characters. Meanwhile, to get an A in the level, you must beat it within a speciifc time limit, not to mention there is just so much to collect around the levels. This prevents the player from going around in a single boring blob, but characters still rely on each other, and so an interesting dynamic between staying together and splitting up forms. The levels themselves were well done, with branches and interconnected sprawling sections etc, but there wasn't that much novelty between them after a while. Not that many level-specific gimmicks etc, but that's fair enough in a shorter title like this one. It got the job done and was well made, if not allowing for reinforcement maybe a bit too often. And they really cooked with the monsters designs and artstyle. Sinewy, messed up creatures with protrusions here and there, it was really enjoyable to fight against. Of course, the enemy variety was awesome too, with varying levels of strength, quantity, range etc. The highlight for me was the Shambler and the odd Fellbirth grandma thingamajig spawning these suicidal creatures. It really highlights the aspect of calculating enemy threat ranges well in these games, because if you don't, you will have a fragile shambler steadily shamble to you and turn you to shambles as it explodes in your face, denies you XP, and most likely oneshots your character. Although the gameplay is solid and the artstyle/themes etc. are great, not a crazy amount of novelty exists as you progress. There are new enemies, but not that many new mechanics, or new characters for you to control etc. Or any evolutions similar to FE for example. This wasn't too much of an issue since it's not a long game, but it does leave you wanting for more and can be a point of, well, once again fatigue. So, all in all, a great iteration on the fire emblem formula that just suffers from a lack of story delivery, characterization, any sort of variety in the mood, and novelty towards the end-game. Solid 6/10 that could have been a 9/10 if it had more time in the oven. Unfortunate.
32 hours played
Dec. 2025
Good TRPG, every map has a new challenge. The story itself may not be as good as other games like it, but it does still do a good job of world building. Each map has plenty of little treasures in the form of weapon enhancement materials, equipment, and world building elements. What the game lacks in pure story elements, it does a decent job with making up in world building. I can honestly say that the little treasures from remnants of the crumbling civilization. The game is forgiving in that death is not permanent, and you can repay the maps to collect items you may have missed. That being said, there are a few maps that I had to replay either because I made a mistake not thinking about unit positioning, or because I underestimated a new enemy mechanic. All in all, I would give this game a solid 8/10 and I definitely got my moneys worth out of it while it was on sale.
52 hours played
Sept. 2025
I got this game on sale, and it was not bad at all; got 50 Hrs out of it. I like the writing, cutscenes (Even if they look dated), and the music. The gameplay is ok, a typical TRPG. The keyboard control, grinding, upgrading, and repairing system suck. Overall, a decent game, get it on sale.
34 hours played
Aug. 2025
Great tactical RPG, challenging enough to punish yolo'ing, but strategy pays off. The voices/animation is a little wonky, but that's probably translation dub issue. Gameplay, story, map, worldbuilding, and cutscenes are fluid, no hidden objects or visibility issues. They got the perfect mix of story + cutscene then fight. Movement/navigation actually has the best feel to it of all the tactical games i've ever played. For a sale it's a must play tactics fans and worth supporting devs that are doing many things right! Suggestions: maybe don't hard lock weapons to class, more silver ore drops in mid game, be more lenient on ranged height limitations (+1 vertical allowance would fix), add magic to next game please ;), I suspect versions have counteracted evasion (over 100 evasion should not get hit every time...). P.S. Check it out!

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Frequently Asked Questions

Redemption Reapers is currently priced at 24.99€ on Steam.

No, Redemption Reapers is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Redemption Reapers received 326 positive votes out of a total of 441 achieving a rating of 7.01.
😊

Redemption Reapers was developed by Adglobe and published by Binary Haze Interactive.

Yes, Redemption Reapers is playable and fully supported on Windows.

No, Redemption Reapers is not playable on MacOS.

No, Redemption Reapers is not playable on Linux.

Redemption Reapers is a single-player game.

No, Redemption Reapers does not currently offer any DLC.

No, Redemption Reapers does not support mods via Steam Workshop.

No, Redemption Reapers does not support Steam Remote Play.

Yes, Redemption Reapers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Redemption Reapers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2026 16:00 UTC
SteamSpy data 23 July 2026 17:00 UTC
Steam price 28 July 2026 18:32 UTC
Steam reviews 27 July 2026 09:46 UTC

If you'd like to dive deeper into the details about Redemption Reapers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Redemption Reapers
  • SteamCharts - Analysis of Redemption Reapers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Redemption Reapers compatibility
Redemption Reapers
Rating
7.0
326
115
Game modes
Features
Online players
4
Developer
Adglobe
Publisher
Binary Haze Interactive
Release 22 Feb 2023
Platforms
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