Reverse Collapse: Code Name Bakery on Steam - User reviews, Price & Information

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Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…

Reverse Collapse: Code Name Bakery is a turn-based tactics, multiple endings and singleplayer game developed by Shanghai Sunborn Network Technology Co. and Ltd. and published by XD.
Released on March 21st 2024 is available only on Windows in 5 languages: English, Japanese, Simplified Chinese, Traditional Chinese and Korean.

It has received 4,683 reviews of which 3,661 were positive and 1,022 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Reverse Collapse: Code Name Bakery into these genres:

Media & Screenshots

Get an in-depth look at Reverse Collapse: Code Name Bakery through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, Windows 8, or Windows 10
  • Processor: Intel Core 2 Duo @ 2.00 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel® HD Graphics or better
  • Storage: 11 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
one of the most brutally challenging tactical rpgs out there full stop. think XCOM but all the missions are hand-crafted in the same way a fist is hand-crafted to punch you in the face. new mechanics pop up frequently, you always feel either completely outgunned, or just a bit behind the enemy's prowess. i can't really discuss any more without spoiling, but it makes stealth in a tactical rpg actually compelling to play. the background information for the story is rather complex (although made easier if you've played Girl's Frontline, or Girl's Frontline 2: Exilium) but made a lot more digestible via a glossary that updates when new terms are mentioned. it's quite impressive actually how much attention is put into the little things. for instance if you load a save you haven't played in a while (or maybe just a different chapter?) it'll start by giving you a recap of what just happened before the current scene so you're not completely lost. the one thing that kind of ruins a bit of it for me is the collectible system, where you have to step on an unmarked tile in each act to obtain. there's no indication something's there, and they're occasionally out of the way, making it one of those "you either bash your head against a wall trying to find everything" style features that just push you towards looking up a guide, thus spoiling the combat (which is quite puzzle-like, as you can't save-scum due to fixed RNG on each turn). aside from that there are some OCCASIONAL untranslated textboxes, but they've been of no consequence to any mechanic from what I can tell. good game, good story, gives you an insight into what MICA can do when they're not beholden to whatever HOYOesque gacha mechanics they've been adding in GFL2. really hope they'll put out more single-player pay-once experiences. play it if you're dying for another hit of XCOM, but if Gen Urobuchi wrote it (emotional pain).
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Nov. 2025
Bought because I am a fan of tactical RPGs and it was on sale. Had low expectations. Devs previous game is a gacha? Not a fan of this kind of chibi art style. No english voice acting expect bad translation. Even if translation is decent surely subpar trope filled low effort anime slop story with cringe dialogue and adults that talk like 10 year olds. Prepared to play for an hour and refund. Surely. SURELY? 124 hours played. BUY THIS GAME.
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June 2025
After S-Ranking every mission on standard mode (including Chapter 5) and 2092R, I can say that I've NEVER had a game that made think so resourcefully about EVERYTHING whilst being an absolute joy to play. As someone who gets bored with repetitive games (which is ironic for this game's story) and loves the ♥♥♥♥♥♥♥ absolute heartbreaking stories MICA team puts out, I was entertained the entire way through. Unlike their other games in the GFL universe, they don't have to hide their amazing storytelling behind Goonerbait, and it's clear that this game paid the toll of popularity for quality. GAMEPLAY: When browsing reviews for this game before buying it, I came across a negative one that said something along the lines of "The Devs love dumping niche items that you'll never use again", which was followed by a complaint on how hard the game is. After playing Reverse Collapse fully to make a proper review, I kind of encountered that issue, but I realized it was a problem with ME, not the game. To put it simply, Reverse Collapse WILL. KICK. YOUR. ASS if you do not carefully think about the equipment at your disposal. I've had moments where I felt "There is no way I can beat this, did I soft lock myself?", but after considering another approach and utilizing a variety of tools, I absolutely crushed the impossible, and it is an amazing feeling to break through when the odds are stacked against you. Almost every single item has a role to play, no matter how seemingly niche it is. Be careful about what you bring into missions, as you won't always be spoon fed information about what will happen. Something I do dislike, are the very few short Puzzle missions where you have to do things exactly the way the developers intended to get an S-Rank, but this wasn't a major problem at all given that a large majority of the missions give you the freedom to choose whatever approach you like, and guides will easily help you if you get stuck. Stealth missions are also not that big of a problem as some negative reviews make it out to be, as those reviews were before stealth patches rolled out, which now allow you to go loud in exchange for a challenging fight. Finally, this is not a tactical puzzle game about two massive armies battling it out, This is a tactical puzzle game about a small team trying to escape an entire army, you are the underdog and at a disadvantage for practically the entire game. Think it through and adapt to reinforcements, and you'll be rewarded. There is not one way to accomplish things. STORY: I don't want to spoil anything if you are interested, but something Mica team has excelled in is that there is almost always an explanation for everything, there is rarely, if ever any: "It happens just because, or things are like this because the plot says so". There is a reason for almost everything, and actions made by characters make sense Psychologically. While the story may info dump on you at time, it's also up to you to critically think about what's been happening, as some things are not told directly. Jefuty for example, comes off as cold and almost indifferent to life, with seemingly exceptional combat skills for whatever reason, but her actions make sense once it's revealed that a Jefuty inherits the memories of every individual Jefuty that has died in other timelines. Stacking probably an infinite amount of times with each death. The reason she is as proficient and numbed as is, is precisely because of how many times she has failed. Despite this, she remains a morally good person, even if she tries to hide it. You can delve even deeper into this and watch the characters grow, as the whole game is literally about learning from your mistakes and improving upon it. IN SHORT: - Expect a long and difficult campaign even on the Standard mode. It took me around 140 hours to beat the WHOLE game, not counting 2092R. - Excellent VAs, Writing, Art, Music (Sad Piano music makes me cry dammit) and Disturbing scenes (The Scenes are not excessively brutal or gory, just shocking). - Be on the move and ADAPT. - If you are a Polish patriot you will feel at home with Beria and Kirill. This game will drain your balls and whack you upside the forehead if you try to rush through it without a plan and resource management. If you're not interested in either the story or the difficult game play after playing for a little bit, refund it, it's not for everyone. Otherwise, this game will award you if you are truly interested.
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April 2025
Gosh, just 7 hours in and I love the heck out of this game. So regret sleeping on it for so long despite being a GFL fan. To anyone still hesitating to grab it, its gameplay alone is better than Exilium, and the story is superbly written as well. You won't regret it. Edit: One of the best games I've ever played. Beautiful.
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March 2025
The hardest turn-based game I've ever played, it kicked my ass even on normal mode. Despite the goofy chibi art style and cutscenes, the story is still great and has peak moments. The stealth missions are cool and unique, but even with save scumming, they can be a pain. I'll reach the true ending one day; I'm just not in the mood to redo all the missions with missing files to get there. o7
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Frequently Asked Questions

Reverse Collapse: Code Name Bakery is currently priced at 24.50€ on Steam.

Reverse Collapse: Code Name Bakery is currently not on sale. You can purchase it for 24.50€ on Steam.

Reverse Collapse: Code Name Bakery received 3,661 positive votes out of a total of 4,683 achieving a rating of 7.60.
😊

Reverse Collapse: Code Name Bakery was developed by Shanghai Sunborn Network Technology Co. and Ltd. and published by XD.

Reverse Collapse: Code Name Bakery is playable and fully supported on Windows.

Reverse Collapse: Code Name Bakery is not playable on MacOS.

Reverse Collapse: Code Name Bakery is not playable on Linux.

Reverse Collapse: Code Name Bakery is a single-player game.

There are 2 DLCs available for Reverse Collapse: Code Name Bakery. Explore additional content available for Reverse Collapse: Code Name Bakery on Steam.

Reverse Collapse: Code Name Bakery does not support mods via Steam Workshop.

Reverse Collapse: Code Name Bakery does not support Steam Remote Play.

Reverse Collapse: Code Name Bakery is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Reverse Collapse: Code Name Bakery.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 March 2026 22:13
SteamSpy data 09 March 2026 16:16
Steam price 15 March 2026 04:49
Steam reviews 14 March 2026 23:54

If you'd like to dive deeper into the details about Reverse Collapse: Code Name Bakery, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Reverse Collapse: Code Name Bakery
  • SteamCharts - Analysis of Reverse Collapse: Code Name Bakery concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Reverse Collapse: Code Name Bakery compatibility
Reverse Collapse: Code Name Bakery
Rating
7.6
3,661
1,022
Game modes
Features
Online players
30
Developer
Shanghai Sunborn Network Technology Co., Ltd.
Publisher
XD
Release 21 Mar 2024
Platforms