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Reverse Collapse: Code Name Bakery on Steam - User reviews, Price & Information

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Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…

Reverse Collapse: Code Name Bakery is a turn-based tactics, multiple endings and singleplayer game developed by Shanghai Sunborn Network Technology Co. and Ltd. and published by XD.
Released on March 21st 2024 is available only on Windows in 5 languages: English, Japanese, Simplified Chinese, Traditional Chinese and Korean.

It has received 4,683 reviews of which 3,661 were positive and 1,022 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Reverse Collapse: Code Name Bakery into these genres:

Media & Screenshots

Get an in-depth look at Reverse Collapse: Code Name Bakery through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, Windows 8, or Windows 10
  • Processor: Intel Core 2 Duo @ 2.00 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel® HD Graphics or better
  • Storage: 11 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

125 hours played
April 2026
Wanted to leave a review for this game, though I've yet to reach the true end. (I played on Casual) First of all, it's a military tactical turn-based game, and most especially the old SRPG genre (which I've not played any). If this is your first time playing one of these, save yourself the trouble and choose Casual. You WILL savescum alot to figure out the correct solution in the notorious stealth missions (which, the number of 'cute surprises' doesn't change with difficulty.) Those missions are more like puzzles, and although you can go loud, its better you do so when you're at lategame replay mode with more levels and skills. When you see a ??? in the Bonus Objectives, be ready for a second or even third phase of the stage. The game will usually pause you to make more items, but remember that purple tier items (scanners, walls, turrets) cant be re-made. Only turrets can be fixed by Mendo's ult. This is especially important for Chapter 2-7's second phase, where a boss shows up. The game loves to throw difficulty spikes like that, so be prepared (you can disassemble unwanted items to make needed ones) So... this isn't Girls Frontline 2 where V6 Voymastina clears the whole stage on the click of the start battle. The game expects you to use items alot, at maximum efficiency, and counting tiles is vital. Wasted Action Points (AP) will be punished heavily, as the game constantly throws new enemies at you from the map edges, and you'll learn to expect that. Reverse Collapse really wants you to feel outnumbered and in despair against the URNC troops, to feel Jefuty's struggle in trying to complete her objective About the story, Jefuty opens a bakery shop where she serves bullets to her enemies. Or something. The cutscenes have great JP voice acting but there's quite some mistranslations. Jefuty really wants to save her sister due to good memories of family time, though you will need 100 hours to find out why we as the player, really care about all this. Halfway through the game, missions really start to drag when youre figuring how to kill 20 enemies in one turn before another 20 show up. There's a part near the end where the game tells you to be ready for a lore dump, and this is my biggest gripe with the game, perhaps im too brainrotted to play strategy games, but the time to reach the next story part is too long in my opinion. There are 38 total secret documents detailing Yuzhong's delusional MGS fantasies in the GFL universe, and you have to collect them all to unlock the true ending. (you can quit a mission the moment you get the doc, the game will save it) If you've not played Girls Frontline, be ready to read up on lots of keywords (the game shows it bold on the right during storytime) to know about the worldbuilding - of the Relics and Collapse Radiation etc. Overall, this isn't a easy game, and despite the challenges, once you get into it, there's just something that keeps you wanting to finish this story and see the protagonists' happy ending. That's how yuzhong always writes their story anyway (and we get surprised for the hundredth time someone dies horribly). Now if you'll excuse me, I need to bake bread and infiltrate William's asscrack to get the last document and see the MC kiss. I mean what?
79 hours played
March 2026
one of the most brutally challenging tactical rpgs out there full stop. think XCOM but all the missions are hand-crafted in the same way a fist is hand-crafted to punch you in the face. new mechanics pop up frequently, you always feel either completely outgunned, or just a bit behind the enemy's prowess. i can't really discuss any more without spoiling, but it makes stealth in a tactical rpg actually compelling to play. the background information for the story is rather complex (although made easier if you've played Girl's Frontline, or Girl's Frontline 2: Exilium) but made a lot more digestible via a glossary that updates when new terms are mentioned. it's quite impressive actually how much attention is put into the little things. for instance if you load a save you haven't played in a while (or maybe just a different chapter?) it'll start by giving you a recap of what just happened before the current scene so you're not completely lost. the one thing that kind of ruins a bit of it for me is the collectible system, where you have to step on an unmarked tile in each act to obtain. there's no indication something's there, and they're occasionally out of the way, making it one of those "you either bash your head against a wall trying to find everything" style features that just push you towards looking up a guide, thus spoiling the combat (which is quite puzzle-like, as you can't save-scum due to fixed RNG on each turn). aside from that there are some OCCASIONAL untranslated textboxes, but they've been of no consequence to any mechanic from what I can tell. good game, good story, gives you an insight into what MICA can do when they're not beholden to whatever HOYOesque gacha mechanics they've been adding in GFL2. really hope they'll put out more single-player pay-once experiences. play it if you're dying for another hit of XCOM, but if Gen Urobuchi wrote it (emotional pain). UPDATE: finished it. love and hope indeed.
151 hours played
Feb. 2026
This game is the sole validation that the stories I dream about do in fact exist.
191 hours played
Feb. 2026
Tired of steamrolling alien invasion with your supersoldiers in XCOM? Play this game. Tired of your bad habit of never using consumables? Play this game. Want to fight against overwhelming odds and feel like a tactical genius when you get S-rank in a ♥♥♥♥♥♥♥♥ 4 vs 80 battle? Again, play this game. +Likable squad members with pretty distinct roles. Not everyone can be your war goddess with mosin-nagant, but everyone is essential. +Satisfying progression. Skills, passives, weapong upgrades, equipment, consumables. From the very first mission and until the very end you grow stronger and your options expand. On the other side even the most basic enemy Ivan the Soldier does some workout between missions and refuses to become irrelevant and non-threatening. +Good variety of enemies, all having an elite version that can easily punish you if you are not careful. +Again - consumables. Never have I played the game where placing trip mines, remote control bombs, tear-gas, smoke, flashbangs and EMPs is so satisfying. Watching an elite squad of invisible special forces choke to death because they cant leave your minefield. Damage, crowd control, turrets, barricades, decoys - you have everything you need. +Straightforward story. Even if you haven't played Girls Frontline and doesn't know the lore you can understand what is going on. You know what you have to do - make out of Caucasus Mountains alive. But how will you do it? And who survive in the end? +Visual novel part of the game has some great CGs and backgrounds. And Chibi models are EXTREMELY expressive. +Mission variety. From normal extermination and boss fights to stealth, base defences, guerilla warfare, puzzles, almost every map offers some fresh idea or gimmick. +Secrets! Secret collectibles, secret skips, secret options to make the level 10x easier. +/- Stealth. Not gonna lie, it really depends on the map. Some of it is fun and challenging, some of it requires you to savescum every turn for an hour to achieve "the intended" way if you want to get your S-rank. And until chapter 4 you usually dont have the means to go guns blazing instead. Thank god we have Mendo and his silencing strike. - Now I am frustrated that Girls Frontline 2 doesn't use any of Reverse Collapse ideas in map and enemy design.
124 hours played
Nov. 2025
Bought because I am a fan of tactical RPGs and it was on sale. Had low expectations. Devs previous game is a gacha? Not a fan of this kind of chibi art style. No english voice acting expect bad translation. Even if translation is decent surely subpar trope filled low effort anime slop story with cringe dialogue and adults that talk like 10 year olds. Prepared to play for an hour and refund. Surely. SURELY? 124 hours played. BUY THIS GAME.

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Frequently Asked Questions

Reverse Collapse: Code Name Bakery is currently priced at 24.50€ on Steam.

No, Reverse Collapse: Code Name Bakery is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Reverse Collapse: Code Name Bakery received 3,661 positive votes out of a total of 4,683 achieving a rating of 7.60.
😊

Reverse Collapse: Code Name Bakery was developed by Shanghai Sunborn Network Technology Co. and Ltd. and published by XD.

Yes, Reverse Collapse: Code Name Bakery is playable and fully supported on Windows.

No, Reverse Collapse: Code Name Bakery is not playable on MacOS.

No, Reverse Collapse: Code Name Bakery is not playable on Linux.

Reverse Collapse: Code Name Bakery is a single-player game.

Yes, there are 2 DLCs available for Reverse Collapse: Code Name Bakery. Explore additional content available for Reverse Collapse: Code Name Bakery on Steam.

No, Reverse Collapse: Code Name Bakery does not support mods via Steam Workshop.

No, Reverse Collapse: Code Name Bakery does not support Steam Remote Play.

Yes, Reverse Collapse: Code Name Bakery is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Reverse Collapse: Code Name Bakery.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 July 2026 04:10 UTC
SteamSpy data 28 July 2026 08:32 UTC
Steam price 28 July 2026 18:48 UTC
Steam reviews 26 July 2026 12:08 UTC

If you'd like to dive deeper into the details about Reverse Collapse: Code Name Bakery, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Reverse Collapse: Code Name Bakery
  • SteamCharts - Analysis of Reverse Collapse: Code Name Bakery concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Reverse Collapse: Code Name Bakery compatibility
Reverse Collapse: Code Name Bakery
Rating
7.6
3,661
1,022
Game modes
Features
Online players
18
Developer
Shanghai Sunborn Network Technology Co., Ltd.
Publisher
XD
Release 21 Mar 2024
Platforms