Sync your Steam wishlist to find the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to find the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Reverse Collapse: Code Name Bakery on Steam

Quick menu

Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…

Reverse Collapse: Code Name Bakery is a turn-based tactics, multiple endings and singleplayer game developed by Shanghai Sunborn Network Technology Co. and Ltd. and published by XD.
Released on March 21st 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 4,683 reviews of which 3,661 were positive and 1,022 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 24.50€ on Steam, but you can find it for 18.69€ on G2A.


The Steam community has classified Reverse Collapse: Code Name Bakery into these genres:

Media & Screenshots

Get an in-depth look at Reverse Collapse: Code Name Bakery through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, Windows 8, or Windows 10
  • Processor: Intel Core 2 Duo @ 2.00 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel® HD Graphics or better
  • Storage: 11 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

134 hours played
Sept. 2026
A fantastic turn-based tactics game. The Girls' Frontline universe is a really cool setting that gets wasted a bit by existing in live-service gachas, so this non-gacha is exactly what I was looking for. It strikes a really good balance between feeling impossible at times and allowing you to triumph with good planning and strategy. My first playthrough took about 60 hours on regular difficulty, trying to go for all S-ranks. By the time I got to the false-ending, I was burnt out and decided to come back later to go for the true end. A year and a half later I gave it another go (this time on Challenge difficulty) and reached the true ending after another 60 hours on a fresh save. I think Challenge difficulty is ideal for the BS to triumph ratio. At some sections I was scraping the barrel for parts and equipment, which felt really good since I typically horde resources for a rainy day that never comes. I did have some frustrations along the way: Some missions are ball-bustingly difficult and have lame instant failure conditions (all the mandatory stealth missions). Sometimes you just have to throw your head against the wall until you find the right route or positions through repeated failure. This is actually lore-accurate, but not in a fun way like in Into The Breach. It's easy to spend an hour or two on a single mission trying to get S-rank. The conditions to get to the true ending are sort of really annoying, requiring you to look up a guide or spend 200 more hours scouring every level for hidden collectibles. On a second playthrough it's not as bad since the collectibles persist between saves, but you're going to spend hours doing this regardless. The true end isn't just a slightly different cutscene, it's another 6 or 8 hours of gameplay and visual novel sections, so it IS worth doing, just slightly cumbersome. Those are just my minor gripes, though. I highly recommend for anyone interested in turn-based tactics or GFL.
343 hours played
Aug. 2026
Best asymmetrical SRPG I've played in recent years. The game throws you into the lion's den right off the bat and expects you to win it (and you will). The game gives you only 2 to 5 playable characters every stage while throwing a bajillion enemies at you. You might think "wow, that's unfair and unbalanced." On the contrary, outsmarting the AI is actually quite easy as it only employs simple and straightforward tactics. In my opinion, Challenge difficulty is the best way to experience the game on your first ever playthrough. The skill tree and gun attachment progression is my favorite part. You start off with bare-bones characters and build them up to be absolute meat-grinders that mow down every enemy unit that comes into their sight.
274 hours played
Aug. 2026
I have always had a love for the idea of turn-based games, but I am also the kind of person who's difficulty preference is "I want to feel like I have to use quite literally everything I've got to get through it". There are very few, in fact, none, turn-based games I have yet played up to this point that have gotten me remotely close to that feeling. Reverse Collapse, however, is PERFECTLY to my tastes. I played on Challenge+, effectively the hardest difficulty + only scripted points where the game auto-saves mid-mission. Aside from even just Challenge, I think the "+" part should just be the default experience of the game. Unlike many other games I've played, Reverse Collapse is dead set on making sure you use your items. There is no "saving it for a later point I might need it more", you will use it *now* or there will not *be* a "later point". Early on, it often feels like every mission begins with looking around the map and going "how in the hell am I going to survive this?" To then, indeed, survive it, feels absolutely amazing. The gameplay is finely tuned to a T, I have played through all of NG on Challenge+, then NG+, all of 2092R (a remaster of the original game Reverse Collapse is based on), 100%ed the game, and have begun doing challenge runs because I love it that much. It is the perfect indication that when MICA chooses to cook, they absolutely can, and it will make you even more frustrated with how bungled the gameplay of GFL2 is, knowing full well that they're very capable of putting out absolutely peak strategy experiences. Contrary to what other reviews may say, very little ever felt unfair to me. There are a lot of 'surprise' objectives, but in general I really like these. In many cases, the player ends up being just as surprised as the characters, it's a nice feeling of connection between the cast and the player of "oh ♥♥♥♥ what do you mean there's MORE?!" Yet, they're all pretty much exclusively pretty fair and rarely (if ever) trigger in instances in which you cannot do anything about them, often also just starting you with a fresh bar of Action Points. Also contrary to other reviews, I am, generally speaking, fond of the stealth. Many people like to claim that it is completely unfair, that you practically can't solve them without guides and that mind-reading is necessary to figure stuff out. This is completely false. Rather, the game will 100% punish you for being hasty. For not checking enemy patrols, for placing scanners in 'dangerous' locations where you're not *100%* sure that it's not next to an enemy you can't see, or for sleep darting enemies that are in the pathway of patrols or sightlines of another. Purely by paying attention and being diligent, you can very much so figure everything out by yourself. Even the most infamous stealth map, one called "Midnight Stratagem" plays by these rules. There is not a single moment in which you are expected to have to fail to gain information that you could not have reasonably otherwise. Not all of the maps are perfect, but they are all certainly *fair*, and many would rather consider it a failure on the game's part before they will acknowledge a skill issue, or that they got punished for taking risks in an attempt to shortcut diligence. While there are 'surprises' in stealth too, these are all, without failure, triggered at times in which you can compensate for the adjustment. You need to change your plan on the fly, yes, but you always will have time to, unless you have made other blatant mistakes earlier. The only 'oops you're caught, no counterplay" is if you're unlucky enough to have a piece of equipment next to where one of these surprises happens. Every time this happened to me (like, twice), I felt less like it was ♥♥♥♥♥♥♥♥, and more like I had my equipment in an obviously weird spot, usually looking around for hidden collectibles rather than 'normal' use. The more I have played, the better I have gotten at the game as a whole, the more I have come to love it. Much of the original challenge feels pretty easy to me now, and I love that feeling, of conquering something that was so borderline impossibly difficult during my first attempts, and coming to understand all its systems well enough as to make it look easy. If you want fair, genuine difficulty, Reverse Collapse is amazing. I also like how character skills are handled. Once everything is unlocked, every character will have 5 passives, and 8 active skills, of which you can bring 4 of those active skills into any given mission (some characters also get some "special skills", which cannot be leveled, but work like normal actives where you can slot them). As you level up, you will gain "potential keys" that can be used to level up your skills, both active and passive, up to lv5 for each of them. (In NG, at max level you will have enough for 5 passives and 4 actives, though you do not have to distribute them in that specific manner). Each character has what I'd call a "main" archetype, and various "sub" archetypes alongside that. For instance, Atena is generally a tank. She has various skills for damage reduction, a taunt, that kind of thing. But she's also an item-junkie, having a skill to increase her damage with damage-dealing items, and a passive that improves stealth items and gives her more range when using items. However, she is not limited to either of these archetypes either. Her main advantage for tanking is "Armor", that is, flat damage reduction on incoming hits. As such, she has a skill that temporarily increases her armor, and her taunt will also do so. Yet, there's another skill that can take this armor value, and deal x% of that value in a line AoE in front of her, which can get *deceptively* powerful. If you choose to, you can build Atena to use her tankiness as a weapon, or, another one, in which gives her guns double-shots. Both of her guns are close-range. She is not intuitive to use for damage nuking. But one is a really high damage shotgun, and the other is a pistol that she uses to counterattack when shot at. So, you can use this double-shot skill to both set up turns where she just blasts a boss with effectively 8 shots from her high damage, high armor-pierce shotgun, and/or, set her up to counter with double shots from her pistol as well, giving another flavor to her abilities. There are very few outright 'bad' skills in the game, almost everything has a niche or some way of playing the character that it aids. You can mix and match to make a character as 'pure' or 'spread out' as you want. Atena can have solely tanking skills. Or, she can spread out with a few different niches that she's lightly committed to, etc. Everyone operates in the same way. Their main archetype defines them, but it is not all they are capable of. Similarly, there are no outright 'bad' characters. Everyone has a role, and everyone can do a lot of things. You can misutilize them, you can faultily believe that only Jefuty is useful at a point, you can think a character is hot garbage and only decent for dispensing items, but I assure you, they can ALL kick major ass. Nearly everyone can set up to be able to drop nukes, and nearly everyone can set up to help others perform their roles better. 224 hours at the time of this review, and I am sure it will go up by a lot with time. I would kill for more stuff like this. 9/10, I want a workshop level editor. ...Note that none of this applies to 2092R. I am happy 2092R is in the game. I am glad a remastered version of the original 2013 game exists as a side game. I am glad you can play it. It sucks ass. It's garbage. Your Turn: 75. It is agony in the unfun way. It is simultaneously harder and far easier. Your flashbangs last for 2 turns. The moment you learn this, nothing will ever move near you again. I cleared the final map on the NG+ of 2092R, by meeting the relevant S rank condition, then dropping about 70 cruise missiles (really) on the rest, no thanks. It's at least short.
58 hours played
May 2026
Reverse Collapse: Code Name Bakery is a gem with a few glaring flaws. I'd like to comment on it piece-by-piece: Graphics/Artstyle : I think it is very well done, both the L2D sprites, and the minimalistic ingame units, everything looks good. UI and presentation-wise its above average. Music : There were a few standout tracks, but not groundbreaking. It fits and serves its purpose well enough. Story/Characters : I think this is the highlight of the game, there characters are well-written, voiced by a high-profile team. The story, while a bit convoluted, it's very gripping, especially the pacing after chapter 3. The bittersweet ending might be a mixed bag for some people, I think it fits. Gameplay : This is a stealth focused Tactical RPG, so I think it's pretty original, but this bring in a lot of problems. First of all, the base gameplay is fun, mechanics are solid, unit-archetypes are well-balanced, and the power progression is excellent on multiple levels. Without spoilers, the in-universe use of the story for gameplay is another highlight. But sadly there are a few major lowpoints for all of this. Most of the stealth-based maps have at most two solutions, they involve a lot of trial-and-error, jumpscares and surprise spawns. These sections are just pure frustration. The other type of pain comes in form of bosses. These are very gimmicky, and if you did not prepare well, or took a wrong step 30 mins ago, it's a restart. I've played through the game on normal for reference. A sidenote for the end, this game has both quality and quantity, which is commendable, especially at this pricepoint. Overall, if you are a very patient person, or this is your favorite genre, this is a must-play. If not, but you are still interested, I recommend playing it on lower difficulties.
125 hours played
April 2026
Wanted to leave a review for this game, though I've yet to reach the true end. (I played on Casual) First of all, it's a military tactical turn-based game, and most especially the old SRPG genre (which I've not played any). If this is your first time playing one of these, save yourself the trouble and choose Casual. You WILL savescum alot to figure out the correct solution in the notorious stealth missions (which, the number of 'cute surprises' doesn't change with difficulty.) Those missions are more like puzzles, and although you can go loud, its better you do so when you're at lategame replay mode with more levels and skills. When you see a ??? in the Bonus Objectives, be ready for a second or even third phase of the stage. The game will usually pause you to make more items, but remember that purple tier items (scanners, walls, turrets) cant be re-made. Only turrets can be fixed by Mendo's ult. This is especially important for Chapter 2-7's second phase, where a boss shows up. The game loves to throw difficulty spikes like that, so be prepared (you can disassemble unwanted items to make needed ones) So... this isn't Girls Frontline 2 where V6 Voymastina clears the whole stage on the click of the start battle. The game expects you to use items alot, at maximum efficiency, and counting tiles is vital. Wasted Action Points (AP) will be punished heavily, as the game constantly throws new enemies at you from the map edges, and you'll learn to expect that. Reverse Collapse really wants you to feel outnumbered and in despair against the URNC troops, to feel Jefuty's struggle in trying to complete her objective About the story, Jefuty opens a bakery shop where she serves bullets to her enemies. Or something. The cutscenes have great JP voice acting but there's quite some mistranslations. Jefuty really wants to save her sister due to good memories of family time, though you will need 100 hours to find out why we as the player, really care about all this. Halfway through the game, missions really start to drag when youre figuring how to kill 20 enemies in one turn before another 20 show up. There's a part near the end where the game tells you to be ready for a lore dump, and this is my biggest gripe with the game, perhaps im too brainrotted to play strategy games, but the time to reach the next story part is too long in my opinion. There are 38 total secret documents detailing Yuzhong's delusional MGS fantasies in the GFL universe, and you have to collect them all to unlock the true ending. (you can quit a mission the moment you get the doc, the game will save it) If you've not played Girls Frontline, be ready to read up on lots of keywords (the game shows it bold on the right during storytime) to know about the worldbuilding - of the Relics and Collapse Radiation etc. Overall, this isn't a easy game, and despite the challenges, once you get into it, there's just something that keeps you wanting to finish this story and see the protagonists' happy ending. That's how yuzhong always writes their story anyway (and we get surprised for the hundredth time someone dies horribly). Now if you'll excuse me, I need to bake bread and infiltrate William's asscrack to get the last document and see the MC kiss. I mean what?

Similar games

View all
The Three Kingdoms: The Tales of Jian An This is a historical strategy game set in the Three Kingdoms era, told from Liu Bei's perspective. It covers the Yellow Turban Rebellion to early Three Kingdoms. Featuring classic turn-based gameplay, it reinterprets historical events, offering both engaging battles and rich cultural insights.
Similarity 54%
Price 17.49€
Rating 8.3
Release 14 Jul 2025
Braveland Pirate The Braveland trilogy concludes with the most exciting book of all, number three – welcome to Braveland Pirate strategy game! A crew of pirates led by Captain Jim embarks on a search for the Eternal Treasure.
Similarity 51%
Price -96% 0.81€
Rating 8.0
Release 14 Sep 2015

Frequently Asked Questions

Reverse Collapse: Code Name Bakery is currently priced at 24.50€ on Steam.

No, Reverse Collapse: Code Name Bakery is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Reverse Collapse: Code Name Bakery received 3,661 positive votes out of a total of 4,683 achieving a rating of 7.60.
😊

Reverse Collapse: Code Name Bakery was developed by Shanghai Sunborn Network Technology Co. and Ltd. and published by XD.

Yes, Reverse Collapse: Code Name Bakery is playable and fully supported on Windows.

No, Reverse Collapse: Code Name Bakery is not playable on MacOS.

No, Reverse Collapse: Code Name Bakery is not playable on Linux.

Yes, Reverse Collapse: Code Name Bakery is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Reverse Collapse: Code Name Bakery is playable and fully supported on Steam Machine.

No, Reverse Collapse: Code Name Bakery does not support VR.

Reverse Collapse: Code Name Bakery is a single-player game.

Yes, there are 2 DLCs available for Reverse Collapse: Code Name Bakery. Explore additional content available for Reverse Collapse: Code Name Bakery on Steam.

No, Reverse Collapse: Code Name Bakery does not support mods via Steam Workshop.

No, Reverse Collapse: Code Name Bakery does not support Steam Remote Play.

Yes, Reverse Collapse: Code Name Bakery is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Reverse Collapse: Code Name Bakery.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 13:18 UTC
SteamSpy data 26 October 2026 08:04 UTC
Steam price 26 October 2026 20:12 UTC
Steam reviews 18 October 2026 15:48 UTC

If you'd like to dive deeper into the details about Reverse Collapse: Code Name Bakery, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Reverse Collapse: Code Name Bakery
  • SteamCharts - Analysis of Reverse Collapse: Code Name Bakery concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Reverse Collapse: Code Name Bakery compatibility
Reverse Collapse: Code Name Bakery
Rating
7.6
3,661
1,022
Game modes
Features
Online players
21
Developer
Shanghai Sunborn Network Technology Co., Ltd.
Publisher
XD
Release 21 Mar 2024
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.