REVOLVER360 RE:ACTOR on Steam - User reviews, Price & Information

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The world really does revolve around you in this mind-bending shooter where changing your perspective could save your life.

REVOLVER360 RE:ACTOR is a shoot 'em up, bullet hell and indie game developed by Cross Eaglet and published by PLAYISM.
Released on October 24th 2014 is available only on Windows in 2 languages: English and Japanese.

It has received 378 reviews of which 344 were positive and 34 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 9.99€ on Steam.


The Steam community has classified REVOLVER360 RE:ACTOR into these genres:

Media & Screenshots

Get an in-depth look at REVOLVER360 RE:ACTOR through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: WindowsXP/Vista/7/8
  • Processor: Core2Duo 2.33GHz or faster
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3.0 or later (GeForce 8600 GT/Radeon HD 3650 or better) Intel HD graphics 3000 or better
  • DirectX: Version 9.0
  • Additional Notes:

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2021
Hello. My name is AlcA and I've been addicted to arcade games for over 30 years. I first played this game in 2015 and immediately fell in love but I never dropped a review at the time, so here it is. Revolver360 is an incredibly satisfying shooter for for an arcade fanatic and the game plays very much like a classic shooter but with a literal twist on it. You have the standard shot for enemies, lazer and emp shot for taking out different bullets and an overdrive mode to bring more destruction. Pretty basic; until you you add the Revolve mechanic that allows you to turn turn the screen in 360 degrees and strategically clear massive waves of enemies and bullets. This also adds a lever of exploration that is further deepened by being able to choose different paths in the stages. The melodic techno/trance soundtrack perfectly elevates the game to the point where I sometimes feel overwhelmed with energy. My soul is already on fire and the music is a constant stream of gasoline. I don't know what happened the devs after this game, but they brought a breath of fresh fire to an old genre and left me wanting more. Thank you for this game, please make more.
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Aug. 2015
Revolver 360 is an STG (or "Shmup") that is innovative in its mechanics whilst remaining respectful to the classics and fundamentals of the genre. To summarise, Revolver 360 is a 2.5D STG taking place in 4 stages, with branching paths and bosses at the end of each level. The player shoots enemies and objects coming from all directions in a 3D plane whilst moving within a rotatable cylindrical playing field. Bullets can be rotated-around and cancelled through abilities which use up constantly-recharging resources. The scoring system is based around cancelling bullets and enemy chaining (although the chaining is not nearly as strict as games like Dodonpachi, which is notorious for its perfection-demanding enemy chaining). There are also 50 short challenge levels which test the player's knowledge of the different game mechanics, as well as their memorisation. As someone who usually plays STGs for survival and tends not to care about getting high scores, the scoring system in Revolver 360 is so addictive that it has gotten me hooked and trying to improve my scores regularly in spite of my preferences for survival play. The scoring system is based around two multipliers: a first multiplier which is based on chaining enemy destruction, it is capped at X16, although this limit can temporarily be broken through using overdrive mode; the second multiplier is a count of how many bullets you have cancelled. Bullets are cancelled through destroying enemies as they are firing lasers, using your ship's own lasers, or using the emp shot (a powerful charge shot which breaks through blue beams which lasers cannot cancel) and overdrive, which cancels all bullets on screen once activated. Larger enemies fire more bullets at lower health, so the player has to be careful to leave them on as little health as possible to cancel as many bullets as possible. The effect this has on the gameplay is that it encourages players to be constantly taking risks, as it requires them to rotate clouds of bullets directly towards them to cancel them out with a well-timed/positioned laser cancel. The nature of the first multiplier encourages players to mix up their main shot (which works as you would expect from a basic STG shot type) and their laser for the most optimal chaining. This combined with the fact that there are many routes to take throughout the meticulously-crafted and gorgeous levels (there are even secret routes!) means that there is a ton of player freedom and replay value.
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Nov. 2014
Yo listen up. Here's a story about a little ship that lives in a blue world, and all day and all night everything it sees is just blue like it inside and outside. Then a whole bunch of purple shots covered the screen and blew it up. :( For those of you who want an actual review I recommend watching this guy. He really knows his stuff: https://www.youtube.com/watch?v=tqWKp8GmkT8 (Fantastic game, but you will want a controller.)
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Oct. 2014
I don't often write reviews, but for this game I thought I'd make an exception. I happened to see it on the store front and checked out the video - at that point I knew the game was for me! The game's unique gameplay mechanic is to rotate the world around your ship and this is exploited brilliantly to chain enemies and avoid walls of bullets. I wouldn't describe the game as bullet hell, but more like a Cave shooter; there are plenty of bullets for sure, but every single one of them is there to be used to increase your multiplier. Although you only get a single life, the game isn't so punishingly hard that you can't progress a few levels with some practice, but like any good shooter you can choose the risky play styles which could net you much more points at the expense of progress. Graphically the game has a unique look to it, very reminiscent of the demoscene product "cdak" by Quite and Orange. On level three things get shaken up a bit which is welcomed at that point. Musically this game is incredible, covering a wide range of styles but remaining high quality throughout, and the soundtrack is right there in the game folder. A fantastic game then and one that I'm sure I'll keep replaying not just for the score but for the sheer enjoyment of it. 9/10
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Oct. 2014
Well fewk me sideways...Just when I thought the genre had gone a bit stale and there were no new ideas coming along, this this pops out of relative obscurity and destroys vast swaiths of the opposition. The central "gimmick" here is that you can rotate the battlefield through 360 degrees to evade bullets and concentrate firepower etc. Whilst this seems like a simple idea, in practice it is one of the most inventful, unique and genuinley challenging shmups I've played for maybe 20 years. Grab it for less than a fiver if you like old skool shooters. If you don't (you should) then buy it anyway.
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Frequently Asked Questions

REVOLVER360 RE:ACTOR is currently priced at 9.99€ on Steam.

REVOLVER360 RE:ACTOR is currently not on sale. You can purchase it for 9.99€ on Steam.

REVOLVER360 RE:ACTOR received 344 positive votes out of a total of 378 achieving a rating of 8.41.
😎

REVOLVER360 RE:ACTOR was developed by Cross Eaglet and published by PLAYISM.

REVOLVER360 RE:ACTOR is playable and fully supported on Windows.

REVOLVER360 RE:ACTOR is not playable on MacOS.

REVOLVER360 RE:ACTOR is not playable on Linux.

REVOLVER360 RE:ACTOR is a single-player game.

REVOLVER360 RE:ACTOR does not currently offer any DLC.

REVOLVER360 RE:ACTOR does not support mods via Steam Workshop.

REVOLVER360 RE:ACTOR does not support Steam Remote Play.

REVOLVER360 RE:ACTOR is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for REVOLVER360 RE:ACTOR.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 September 2025 14:25
SteamSpy data 08 September 2025 06:57
Steam price 15 September 2025 12:44
Steam reviews 14 September 2025 19:47

If you'd like to dive deeper into the details about REVOLVER360 RE:ACTOR, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about REVOLVER360 RE:ACTOR
  • SteamCharts - Analysis of REVOLVER360 RE:ACTOR concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck REVOLVER360 RE:ACTOR compatibility
REVOLVER360 RE:ACTOR
Rating
8.4
344
34
Game modes
Features
Online players
0
Developer
Cross Eaglet
Publisher
PLAYISM
Release 24 Oct 2014
Platforms