Rock God Tycoon on Steam - User reviews, Price & Information

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Create, manage, and guide your very own band to success!

Rock God Tycoon is a casual, simulation and management game developed by Fern Nigro and Panos Tzimas and published by EmberWulf.
Released on February 13th 2017 is available in English on Windows and Linux.

It has received 308 reviews of which 222 were positive and 86 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 10.79€ on Steam.


The Steam community has classified Rock God Tycoon into these genres:

Media & Screenshots

Get an in-depth look at Rock God Tycoon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later
  • Processor: Intel Core 2 Duo or AMD Athlon 64 X2
  • Memory: 1 GB RAM
  • Graphics: 256MB graphics with DirectX 11, Shader Level 3.0
  • DirectX: Version 11
  • Storage: 750 MB available space
  • Sound Card: Integrated sound card
Linux
  • OS: Ubuntu 14 or above (64-bit Only)
  • Processor: Intel Core 2 Duo or AMD Athlon 64 X2
  • Memory: 1 GB RAM
  • Graphics: 256MB graphics with OpenGL 3.0 or better
  • Storage: 750 MB available space
  • Sound Card: Integrated sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2017
This is a watch the sliders go up kind of game similar to Punch Club. You spend a lot of time idle watching bars go up and your performance and advancement in the game is entirely based upon how much time you've watched the bars go up as you've practiced the 4 stat categories. I wish there was a bit more depth to this but it's nice and chill and I like this sort of thing but I just wanna let people know what they're getting into with it.
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May 2017
After purchasing this game I thought that I would have a quick look at it before bed. I was still up and playing 5 hours later and didn't realise until the sun came up and birds were making an annoying sound outside my window, If you like Tycoon type games and love to develop characters and their accomplishments then this game will not disappoint. What you need to remember at this stage is that Rock God Tycoon is still under development so you can play it but can also help in suggesting ideas and improvements to the game as it is being crafted. There are a few rhings that I dislike about the game, one being this unfinished state, The other is the limited riffs, breaks, intro's and outro's in the song editor. Both of these will be addressed I hope during later development. I like everything else about the game. The costs of hiring studios and gigs that pay peanuts is hard at the start (I know what that's like), but busking helps to pay the bills as you develop your character and bandmates to reach their full potential, Your fanbase is also important, increased by playing gigsm busking and by using an assortment of gifts and advertising from the store. As the number of fans grows, you are able to access more towns and cities with larger venues and better recording studios, video studeos and record labels. From their you can make music for your fans to enjoy and to make your funds swell. There are also numerous charts to explore that measure your bands quality and success, All told, I found this game addictive and pleasurable and well worth its asking price. Don't be put off by the fact that it is still in development mode, as it is still very playable and this fact only bodes well for what will be the finished artical. A big thumbs up from Unholy Pingu.
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March 2017
There are a few games I always wanted to play, but nobody ever made them. A rock band tycoon game/ sim is definitely one of them. Thankfully, someone decided to correct this and make Rock God Tycoon. Rock God Tycoon is a game about forming a metal band, recording albums, and touring. Having been in a few bands myself, I can tell you that they do get at least most of this experience down as accurately as one could expect from a tycoon game. There are a few issues with that realism, but we'll get to that shortly. The key takeaway for now is that you're a metal band seeking stardom. I had to specify "metal" there because apart from a few rockabilly riffs and a few other riffs that hint teasingly toward shoeglaze, metal is pretty much the only style of music you can play here. Don't expect to become the next Radiohead, Weezer, or Kaiser Chiefs. If it isn't metal, you're not going to see much of it here. Hopefully this is something they'll correct in the future, though, which brings us to our next point... Awesome devs! My internet has been fidgety all week, so I picked this up to kill time while experiencing random outages. Yesterday, I wrote a song and uploaded it to the workshop. Literally within minutes, one of the developers had complimented the song's drums. That's when I came to realize these devs are very active in their community, encouraging to players, and extremely active with cranking out updates. They're also one of the few, rare dev teams that actually listens to player feedback and attempts to implement their suggestions, which is fantastic. I've only had this game for about 48 hours, and in that time there's already been two updates. Now for some basic pro's and con's: PROS: - Very addictive dayslayer tycoon game - Write your own songs using prefab "intros," "riffs," "breaks," and "outtros" for guitar, bass, and drums - Active devs are fixing stuff and adding stuff constantly - Visually and audibly appealing; graphics and sound match the game style and suit it well - Gameplay has a very low learning curve; any fan of tycoon games will jump right in and get it out of the box CONS: - Limited music selection (these prefab music parts are excellent, btw... I just want more of them) - Bands can't rehearse unless they go to a recording studio, which doesn't make sense - You'll sign an unrealistic number of record deals; would be better to sign fewer deals with longer/ stronger returns - Metal theme is quite limiting (unless you like metal, of course) - Touring could use some work All told, I think this is a very good game and it looks like it's getting better. I definitely recommend it if you're into tycoon games and you aren't turned off by metal music. If I could suggest a few things to devs, they'd be: 1. Bands should be rehearsing a set list whenever they have no other tasks assigned to them. That's how real bands work. The band could rehearse whichever song they know least, but this is interrupted whenever one or more bandmates are given a task (writing songs, busking, refining skills, etc). Players could set an option to rehearse specific songs until all bandmates have reached 100% in said songs. 2. Send the band (or specific band members) on vacation to more rapidly lower their tension. This would send those members away for a full weekend (Saturday and Sunday) and would cost money, but they'll return with less tension (variable based on the quality of the vacation you sent them on) 3. Signing a record deal with a label should lock you into a certain number of albums over a certain number of years with said label. You'd be required to produce (n) LP's in that time, with EP's, singles, B-sides, and live LP's being optional (labels may or may not offer those options). Albums are on the market forever, with sales lasting a bit longer than they do now. EP's, singles, etc. have short-term growth and bolster sales of the main album. you can walk into a store right now and buy Houses Of The Holy, an album that came out well before I was born. This idea of records going off the market is a bit bonkers, lol. 4. Touring should be a real thing. While the band is on tour, they can't rehearse. You book tour dates, and each city will require you to pay for gas, food, and hotel accomodations. Scaling food quality and hotel quality will determine how much tension is gained on that leg of the tour. While touring, album sales are improved considerably, but it's exhausting, and touring comes with its own set of random scenarios, too (gear getting stolen, drummer throwing TV's out of windows, groupies robbing you, etc.). I feel like touring is very incomplete, but like I said, these devs are awesome and they'll probably fix it eventually. 4. No Yoko references? Come on guys! Have you ever been in a band? lol
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March 2017
This review is after about 90 hours of gameplay. I found this game via my explore queue. I am not tight with money but I do not tend to throw it at stuff before I reseach a little and see if I am wasting my cash. At the time, 0$ was easily had, and I was bored with all my standard FPS or survival games. I was looking for something different... I may have found it in Rock God Tycoon... It is a casual style biz simulator with a rock theme. There are a few new mechanisms like song creation and the production flow... but lets just say,,, IMHO, A gem, a rough gem with some great facets, that still needs some facets revealed and a little polish to be a top ranking casual indie game. However, it is very playable as is.... just a little weak but still under DEVELOPMENT. Buy it now.. it's almost done, and I have a feeling the DEVS would really appreciate the love...! Pros: Decent Game mechanics like the Song to Album release production flow Has a little bit of a head banger feel Pausable/casual gameplay Survival mechanic inherent with the ability to go broke Basic trait system (that great guitarist may miss gigs due to habits) Cons: Most ingame events seem focused on early game play. Overly redundant with little mid-game impact (click) Mid game is weak on content Players band are basically paper dolls... no apparent life. Opportunity for passive animations for visual interest and novelty value (drum stick twirling, hand signs, guitar strumming, nose picking, whatever) First visted venues seem to have little use for middle-game No favor/disfavor system for clubs No age progression leaving it possible to make it big at an unknown age ---------------------------- Mid Game play seems easist and workable if you just camp at a recording studio and crank out as many records you can of decent quality, touring only when required to meet the minimum of a contract. Camping. At this point, for me, the game becomes quite repetitive with the only real thing breaking that game-flow being the album contract process. (contact/wait/sign/fulfll/wait/create/sales) At this point I could comfortablly call it "Rock Biz Tycoon" but there really leaves little for me to feel like i am living the dream (or nightmare) beyond that. Early game I felt it. But now I do not feel like an aspiring God. Maybe it time to unlock star-studded rock god glitter outfits, pimp the bus, deal with groupies, due siginings and special shows,.... maybe I am still too early in the game progression but I have a feel that immersion and level of events are lacking... other than the ever present and self supposng ominous "we're watching .. keep in line" message I get alot and forever <click> Needs: More middle game events and tasks that interupt or even accelerate game progression. events that trigger cancellations/loss or gain of a new band member/special condition to be met, etc.... Think: "record sales extended for a period if you do these three gigs... ", Band tries to recruit your drummer, or any number of drama events that affact bands in the process of trying to make it... With a little time and Love, the Devs couls edd events that add to the feel of a real bands struggles... "X Band claims copyright infringment haltinfg sales of album for 1 week" "Groupie found dead of overdose in bus... bus held for investigation-miss gig" "encore: audience calls for encore perfomance... fans and cash doubled and time at gig extended" "Weather in North East causes ground vehicles to drive twice as slow and airplane have no access for two days"
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Feb. 2017
I bought this game yesterday and I've put in 15 hours already. I don't know what that tells you... probably that I've got too much time on my hands but also that this game is fucking great. The progression of your character from lowly peasant to a rock god churning out hit song after hit song feels ultra rewarding. Unlocking new cities is exciting and it is fun to see your fan count spread across former cities you frequented. While it's still in development and some features aren't fully fleshed out, you can see that the people who make this game really care and listen to their community. Responses to support posts are *always* prompt and have either outright solved my issue or informed me that they were working on fixing the issue already. This isn't like other early access games. These guys deserve to make it big.
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Frequently Asked Questions

Rock God Tycoon is currently priced at 10.79€ on Steam.

Rock God Tycoon is currently not on sale. You can purchase it for 10.79€ on Steam.

Rock God Tycoon received 222 positive votes out of a total of 308 achieving a rating of 6.81.
😐

Rock God Tycoon was developed by Fern Nigro and Panos Tzimas and published by EmberWulf.

Rock God Tycoon is playable and fully supported on Windows.

Rock God Tycoon is not playable on MacOS.

Rock God Tycoon is playable and fully supported on Linux.

Rock God Tycoon is a single-player game.

Rock God Tycoon does not currently offer any DLC.

Rock God Tycoon is fully integrated with Steam Workshop. Visit Steam Workshop.

Rock God Tycoon does not support Steam Remote Play.

Rock God Tycoon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rock God Tycoon.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 September 2025 15:15
SteamSpy data 10 September 2025 08:49
Steam price 13 September 2025 12:46
Steam reviews 12 September 2025 19:51

If you'd like to dive deeper into the details about Rock God Tycoon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rock God Tycoon
  • SteamCharts - Analysis of Rock God Tycoon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rock God Tycoon compatibility
Rock God Tycoon
Rating
6.8
222
86
Game modes
Features
Online players
0
Developer
Fern Nigro, Panos Tzimas
Publisher
EmberWulf
Release 13 Feb 2017
Platforms