Rogue: Genesia on Steam - User reviews, Price & Information

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Walk upon a new world and slay foes endangering it. Rogue : Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, make your build, break the balance, defeat bosses and save one of the many worlds.

Rogue: Genesia is a action roguelike, bullet hell and rogue-lite game developed by Ouadi Huard and published by Ouadi Huard and Gamersky Games.
Released on March 07th 2025 is available on Windows and Linux in 10 languages: English, French, Simplified Chinese, German, Korean, Portuguese - Brazil, Japanese, Indonesian, Traditional Chinese and Russian.

It has received 7,568 reviews of which 6,899 were positive and 669 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 9.90€ on Steam with a 33% discount, but you can find it for 9.59€ on Gamivo.


The Steam community has classified Rogue: Genesia into these genres:

Media & Screenshots

Get an in-depth look at Rogue: Genesia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-7200U @ 2.50GHz
  • Memory: 8 GB RAM
  • Graphics: GTX 770 / Radeon 8950 HD
  • Storage: 500 MB available space
  • Additional Notes: DirectX 11 compatible GPU is required
Linux
  • Processor: Intel i5-7200U @ 2.50GHz
  • Memory: 8 GB RAM
  • Graphics: GTX 770 / Radeon 8950 HD
  • Storage: 500 MB available space
  • Additional Notes: DirectX 11 compatible GPU is required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
When I saw Rogue Genesia, I figured it was gonna be another trash Vampire Survivors wannabe. You know the type soulless “bullet hell” grind that’s got all the excitement of watching paint dry. This game goes HARD. Seriously, it’s crack for the ‘survivor’ genre. Totally recommend it, no cap. I was hooked like a damn fish. The visuals? Straight fire. You can build the most broken, goofy-ass setups, just wrecking everything in sight. Like, you barely see the enemies, they just get deleted instantly. It actually supports mods from the Steam Workshop, which adds lots of replay value. I totally recommend this title due its the goat 🐐🐐🐐🐐🐐🐐🐐 of his genre. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠠⠴⠶⠾⠿⠿⠿⢶⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⢿⣿⣆⠐⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠿⠿⠆⠹⠦⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣤⣤⣤⣀⠐⣶⣶⣶⣶⣶⣶⡀⢀⣀⣀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⢿⣿⡆⢹⡿⠻⢿⣿⣿⣷⠈⠿⠛⠁⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣴⣾⣷⣤⣉⣠⣾⣷⣦⣼⣿⣿⣿⣧⠀⠀⠀⠀⠀ ⠀⣶⣶⣶⣶⣶⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⠀⠀⠀⠀ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠀⠀⠀ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣛⠻⢧⣘⡷⠀⠀⠀ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⠀⠀⣉⠛⠿⣷⣦⣌⠁⠀⠀⠀ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⣠⠘⠀⠀⢹⣿⣶⣶⠀⠀⠀⠀⠀⠀ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⠀⢺⣿⠀⠀⠀⠘⣿⣿⡟⠀⠀⠀⠀⠀⠀ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⠀⠀⠀⠀⠁⠀⠀⠀⠀⠻⡟⠃⠀⠀⠀⠀⠀⠀ ⠀⠛⠛⠛⠛⠛⠛⠛⠛⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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Jan. 2026
Rogue: Genesia is what happens when someone looks at the “numbers go up” genre and says, “Yes… but what if they went up violently?” This game wastes absolutely no time. You’re immediately thrown into a relentless loop of clearing screens, stacking absurd synergies, and watching your build spiral completely out of control in the most satisfying way possible. The pacing is tight, the progression is constant, and the moment-to-moment gameplay feels dangerously close to pure dopamine extraction. The build variety is where it really shines. Every run feels like a science experiment where the question is always: “How broken can I make this before the game taps out?” Sometimes the answer is: very. Is it reinventing the genre? Not really. Does it execute the genre exceptionally well? Absolutely. It’s polished, fast, and respects your time while also daring you to say “just one more run” for the fifth time in a row. If you enjoy roguelites, bullet heavens, or watching entire screens evaporate because your build crossed some invisible power threshold, this one is an easy recommendation. Clean systems. Addictive progression. Runs that go from “manageable” to “oh no” in minutes. Highly recommended. Just don’t expect to stop playing anytime soon.
Expand the review
Nov. 2025
I've said this before, but now it's true: this is truly the best survivors/bullet heaven game ever. A major thing that separates this from all others is stage selection among unique zones. Each stage is a short and fast map, then you proceed to another stage of your choosing, all the way until you reach the boss at the end. After that you move to the next zone if you've unlocked it. F-rank is only one zone, D-rank is two, all the way to A-rank which is 6 zones. Even in fast mode it can take well over an hour to beat A-rank, so thankfully you can save and resume your run. You've got an incredible amount of replay value. After beating a rank you unlock challenges. These impose certain limitations or introduces new effects. Beating them usually unlocks new things for you like a card (level up reward) or a soulshop upgrade (meta upgrades). Beat those and you unlock a few hard challenges for that rank. On top of that some of the challenges allow you to upgrade their rank for greater rewards but a more challenging game. You can even select multiple challenges at once if you're masochistic. And then on top of that to every run you can have the corruption start at a certain level for also greater rewards, but far challenging gameplay. Corruption makes all enemies significantly stronger. You've got the souldshop meta upgrades. Each rank once beating it unlocks the soulshop upgrades for the tier higher. So you already start with tier F, and beating A-rank unlocks S tier soulshop. You earn soulcoins in each run, and the upgrades get progressively more expensive into the billions. But at that point you have the capability to earn billions in a run. There's equipment you can find, mainly from chests. Recycle the gear to learn the effects so they can applied to other gear. Gear can go all the way up to SSS rank. You can upgrade it yourself at the cost of coins, but it's expensive and it's much better to grind for the drop and add the effects you want to that. The different images of the gear appears to be cosmetic only. So like the boots with fire aren't going to be any different from leather boots. Only thing that matters is the actual level of the item. What's interesting is certain challenges have the possibility to drop gear with unique effects. Most of these effects aren't all that interesting, but some are amazing. Like the "knight pendant" that allows you to start with a certain weapon. Equip them (you can have 2 accessories) and start the run, then take them off in the first map. 2 free weapons! I grinded a long time to get most of the weapons (still missing a few). One of my favorites features of this game is the encyclopedia. Notably it lists every card you've unlocked, general stats of all sorts, bestiary, equipment modifiers, artifacts, and game history. Listing the soulcards is great so you can remind yourself what does what. This game is so incredibly good at listings stats for everything. And it all updates in real time. so you can pause and see how your weapons are doing both overall and in that specific stage. Few survivor games do this for some reason. And of course you have highly detailed overall stats. And when you're selecting a card it will list your changing stats. Rarely these stats when viewing a new card can visually bug but will still work as expected. Lots of achievements, and most of them unlock stuff. Tons of fun! Especially when you figure out shop tricks to over level weapons and items, needed for achievements and to unlock evolutions. You've got starting talents, active and up to 6 passive. These can have a big impact on your run. Unfortunately the majority of active talents are useless very quickly. There are 10 total characters aka avatars you can unlock. Most of them aren't simple slight stat changes, but instead will have a major impact in how you want to play. Some even have totally unique items and cards. Like the gunslinger who uses guns but can only fire a single gun at a time (so multiple guns are pointless really). Summoner who uses summon cards and you can have over 100 summoners running around killing everything, and they scale based on almost every stat of yours. Shopkeeper who gets gold on level up and takes you to a shop screen. And of course knight rog who is your standard character and has access to most of the weapons in the game, minus guns and summons of course. And then there's some variants of knight rog like duelist who has only 4 weapon slots but can put a weapon modifier on an additional item. And other characters. The options menu is great too, offering so many things. Like you can override the weapon limit if you want to be cheap or just have fun, and it doesn't disable achievements. This includes characters who are otherwise limited by how many they can have. Visual options because the game can lag bad in the later zones with the amount of enemies and weapon effects you may have going. And lots more stuff. Workshop support! If you want to cheat or add cool new things, you can start in mod mode. Your save carries over back and forth, and it doesn't disable achievements. Be honest please! The game is more fun. And there's multiple ways to play, especially if you utilize certain things. Like there's a passive talent that causes your damage to scale not just on your offense power but also your defense and damage mitigation, meaning a defensive build isn't gimped. Or you can go full offensive glass cannon with negative defense and cards that use this to boost your power. That also synergizes well with defense piercing, that every time an enemy takes damage they lose defense by a certain amount including into the negatives. Don't bother going that route unless you're going full in and can get millions of defense piercing. A few thousand won't do anything so don't bother otherwise. As such defense piercing is only worthwhile, and often recommended, in the end game when you're doing A-rank challenges. ---------- In short, the replay value and how much this game has to offer is insane, easily beating out every other survivor game I've played, firmly planting this at number one above Halls of Torment and Soulstone Survivors. Even at full price $15 this game is totally worth it if you're a fan of the genre. Be warned it's highly addictive!
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June 2025
This game has more depth than 99% of games in this genre. I now can't find any others that measure up, and i'm sad.
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June 2025
probably the best VS clone out there, its definitely my favorite. this game has tons of depth and content, and a lot of fun The power fantasy and scaling levels are insane...if you love big endgames and huge numbers this is definitely the game for you I encountered very few things I did not like such as the encyclopedia and blacksmith UI...they function fine but are fairly clunky. Gear crafting is very important so I hope dev makes the UI much cleaner in the near future.
Expand the review

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Frequently Asked Questions

Rogue: Genesia is currently priced at 9.90€ on Steam.

Rogue: Genesia is currently available at a 33% discount. You can purchase it for 9.90€ on Steam.

Rogue: Genesia received 6,899 positive votes out of a total of 7,568 achieving a rating of 8.84.
😎

Rogue: Genesia was developed by Ouadi Huard and published by Ouadi Huard and Gamersky Games.

Rogue: Genesia is playable and fully supported on Windows.

Rogue: Genesia is not playable on MacOS.

Rogue: Genesia is playable and fully supported on Linux.

Rogue: Genesia is a single-player game.

There are 2 DLCs available for Rogue: Genesia. Explore additional content available for Rogue: Genesia on Steam.

Rogue: Genesia is fully integrated with Steam Workshop. Visit Steam Workshop.

Rogue: Genesia does not support Steam Remote Play.

Rogue: Genesia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rogue: Genesia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 April 2026 00:50
SteamSpy data 25 April 2026 18:29
Steam price 01 May 2026 04:49
Steam reviews 29 April 2026 15:46

If you'd like to dive deeper into the details about Rogue: Genesia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rogue: Genesia
  • SteamCharts - Analysis of Rogue: Genesia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rogue: Genesia compatibility
Rogue: Genesia
Rating
8.8
6,899
669
Game modes
Features
Online players
126
Developer
Ouadi Huard
Publisher
Ouadi Huard, Gamersky Games
Release 07 Mar 2025
Platforms
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