RUBATO on Steam - User reviews, Price & Information

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RUBATO, an experimental, 2D physics-based take on the collect-a-thon genre!

RUBATO is a action-adventure, 2d platformer and experimental game developed and published by dconn.
Released on March 20th 2026 is available in English only on Windows.

It has received 472 reviews of which 460 were positive and 12 were negative resulting in an impressive rating of 9 out of 10. 😍

The game is currently priced at 15.60€ on Steam with a 20% discount.


The Steam community has classified RUBATO into these genres:

Media & Screenshots

Get an in-depth look at RUBATO through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8 (Or Above)
  • Processor: 64 Bit Required
  • Memory: 4 GB RAM
  • Graphics: Integrated Graphics
  • DirectX: Version 11
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

11 hours played
May 2026
I'll preface with this: I heavily suggest reading the negative reviews . You should know what you're in for. It's not for everyone. Did I like the game? Yes. Absolutely. But I think pretty much all the criticism of it has been completely correct and I heavily encourage anyone considering this game to read it. It feels like a game for a very specific type of person. I am one of them. Most of my friends are too. That metric means I would recommend it, but it's absolutely something you can criticise. I did enjoy it. There was a lot of charm in it, the music's really good, the collecting felt fun (though not super in-depth) and it definitely felt unique. I'm going to focus on my feedback mostly. This is the smallest one. The (soundtrack release) music is mastered like a Brick in the and is also missing tracks / tracks differ for no reason. There's also no YouTube upload. I really hope this can be sorted. The writing... I think the script could have done with a second pass (which, as of writing, it will). It's hard to tell what each character's real deal is with all the constant gags. Plus there's one near the end where the game gets meta humour all of a sudden during an otherwise serious moment, just for two lines, which really irked me and honestly took me out of it. The jokes are funny (to me), but in an "overwhelming" way. There's not really many character-driven funnies -- which I significantly prefer, even if they're less "laugh out loud". It's a lot of haha random non-sequiturs and I think it fits the intended story less. I think that the humour takes down the game's serious moments and makes the plot harder to understand because it doesn't feel like the game consistently sticks to either side or lets you properly get to know anyone in the early areas. The game should have either just gone all-in on only one of those aspects or found a middle ground that's less divided into being predominantly funny for one part of the game and then predominantly serious. To quote one of my friends, it's like "oil and water swapping between the two". It also means that you don't really know what you're getting into with the final areas. The game was made linearly, so I wonder if that's part of it? I personally liked the 4.5th act for the novelty of it and its presentation, but it's absolutely out of nowhere. Not even a hint to it coming. Regardless on if the humour changed, the plot will definitely be seen as pretentious to some people, just putting that out there. The platforming isn't super in-depth, which meant it didn't feel overwhelming to get everything. However, I do think that each time you get a new upgrade to your equipment it pretty much trivialises the previous area. I only found it challenging enough to be fun because I was constantly searching the rooms to get everything first try, but that also means any later-upgrade-specific puzzles feel out of place. Knowing that all the areas were made linearly explains this; future upgrades weren't considered much & when they were it was probably retroactive. I really wish the subareas had more than 2 planets each. I don't think you necessarily need to always bring the mechanics back in every level, but they could definitely be used more . The tongue throwing ability to hit enemies goes out of use the minute you get the 1st (and 2nd) area's upgrade, which makes it returning in the ending sequence a lot harder to use as you haven't had to use this feature for longer than you have had to. I think a very important thing to say, is that after area 4.5 this platforming / collectathon aspect of the game is completely dropped apart from the bonus area. I felt like there could have been more of the typical game loop in area 5. It's a bit out of nowhere to disregard the main selling point of the game in the final area, where some more puzzle-like or mechanic-returning parts could have been added. I guess the collectaton aspect complements the wacky humour but not really the serious parts the way it's set up. So it comes full circle with that. There just feels like a massive divide in the parts of the game. It doesn't quite feel coherent with all its elements. This design can't really be fixed without completely uprooting the game. I hope that if a follow-up is made it has this kept in mind from the start. One thing that really bothers me is to get the final extra's requirement isn't communicated at all, but seems to involve replaying a part of the game either way. Replaying the entire game in its current state isn't too great, and while the update coming should address that (hence why I haven't talked about it much), it's still pretty obnoxious to do for something that isn't just an achievement. I really want to love this game. It's a fun game to stream out of context and there's a lot of genuine potential in it. It left me wanting more. I just think that the game could have benefitted from a more consistent long-term vision. It's been mentioned the game's been in development since 2020... I wonder if this game would have benefited from a shorter, more centralised development. I don't know if the problems are because the vision changed drastically over time but what was already done was kept. Once again, I heavily suggest reading the negative reviews for it. They contain other valuable critiques I can't quite put into words. There are plans for improvements to this game that should HELP the problems discussed, but I think a lot of the issues are very fundamental to the game and it's too late to solve them. I hope a sequel could refine everything further, as I did really enjoy it and come out of it wanting more. I really want the developer to keep making games and to take all the feedback so far into future projects. This game's clearly a passion project for them and I think there's a lot of good seeds in it. Bottom line: I would still recommend this game, but you should know what you're getting into.
9 hours played
March 2026
cannot recommend it enough. simultaneously one of the stupidest (positive) and most heartfelt games i've ever played. it's a bit rough around the edges, but it is so full of love and care and personality, and that's what art should be. and this is art, unapologetically this really is the world's first "Rubato-type" video game
27 hours played
March 2026
Rubato's a game about a frog, in a world that's currently beginning to flood with frog games. But this one may well be the best thing to have come out in 2026 and it's only March. Behind this tightly designed game packed full of gimmick stages that are both unique and fun to play lies some of the funniest and most entertaining dialogue I've ever experienced in a game. It's charming, its presentation and execution push all the right buttons for me, wears its inspirations on its sleeve and then some, and all while never missing a chance to do something incredibly silly just for fun! All the characters are wonderfully written with an eclectic range of expressive portraits to back them up, it's truly hard to describe how much joy and style this game has been filled with. The jokes extend beyond just cutscenes too, they're scattered through npcs, gameplay, descriptions, everything in every corner of this game had something worth your smile. And this is to say nothing of the range of styles that blend together in such a chaotic harmony, from start to finish, from silly to outright cerebral. In spite of it coming out alongside other heavy hitters and during a sale no less, I beg you try this game and consider giving it your time, you will come out having experienced something like no other. Rubato's a game about a frog, by the way.
21 hours played
March 2026
a piece of art that uses the medium of video games to tell a unique story impossible to replicate in any other form of media that happens to have the humor of a youtube poop and a janky physics engine. in other words, the perfect video game.
9 hours played
March 2026
This is maybe one of the least predictable games I've ever played and VERY worth 20 dollars. If you can make it through the lowest point (the City imo), then you will be rewarded with End of Frogvangelion.

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Frequently Asked Questions

RUBATO is currently priced at 15.60€ on Steam.

Yes, RUBATO is currently available at a 20% discount. You can purchase it for 15.60€ on Steam.

Yes, RUBATO received 460 positive votes out of a total of 472 achieving an impressive rating of 9.00.
😍

RUBATO was developed and published by dconn.

Yes, RUBATO is playable and fully supported on Windows.

No, RUBATO is not playable on MacOS.

No, RUBATO is not playable on Linux.

RUBATO is a single-player game.

Yes, there is a DLC available for RUBATO. Explore additional content available for RUBATO on Steam.

No, RUBATO does not support mods via Steam Workshop.

No, RUBATO does not support Steam Remote Play.

Yes, RUBATO is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for RUBATO.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 July 2026 00:24
SteamSpy data 07 July 2026 10:31
Steam price 07 July 2026 20:51
Steam reviews 07 July 2026 15:56

If you'd like to dive deeper into the details about RUBATO, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RUBATO
  • SteamCharts - Analysis of RUBATO concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RUBATO compatibility
RUBATO
Rating
9
460
12
Game modes
Features
Online players
8
Developer
dconn
Publisher
dconn
Release 20 Mar 2026
Platforms
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