I'll preface with this: I heavily suggest reading the negative reviews . You should know what you're in for. It's not for everyone. Did I like the game? Yes. Absolutely. But I think pretty much all the criticism of it has been completely correct and I heavily encourage anyone considering this game to read it. It feels like a game for a very specific type of person. I am one of them. Most of my friends are too. That metric means I would recommend it, but it's absolutely something you can criticise. I did enjoy it. There was a lot of charm in it, the music's really good, the collecting felt fun (though not super in-depth) and it definitely felt unique. I'm going to focus on my feedback mostly. This is the smallest one. The (soundtrack release) music is mastered like a Brick in the and is also missing tracks / tracks differ for no reason. There's also no YouTube upload. I really hope this can be sorted. The writing... I think the script could have done with a second pass (which, as of writing, it will). It's hard to tell what each character's real deal is with all the constant gags. Plus there's one near the end where the game gets meta humour all of a sudden during an otherwise serious moment, just for two lines, which really irked me and honestly took me out of it. The jokes are funny (to me), but in an "overwhelming" way. There's not really many character-driven funnies -- which I significantly prefer, even if they're less "laugh out loud". It's a lot of haha random non-sequiturs and I think it fits the intended story less. I think that the humour takes down the game's serious moments and makes the plot harder to understand because it doesn't feel like the game consistently sticks to either side or lets you properly get to know anyone in the early areas. The game should have either just gone all-in on only one of those aspects or found a middle ground that's less divided into being predominantly funny for one part of the game and then predominantly serious. To quote one of my friends, it's like "oil and water swapping between the two". It also means that you don't really know what you're getting into with the final areas. The game was made linearly, so I wonder if that's part of it? I personally liked the 4.5th act for the novelty of it and its presentation, but it's absolutely out of nowhere. Not even a hint to it coming. Regardless on if the humour changed, the plot will definitely be seen as pretentious to some people, just putting that out there. The platforming isn't super in-depth, which meant it didn't feel overwhelming to get everything. However, I do think that each time you get a new upgrade to your equipment it pretty much trivialises the previous area. I only found it challenging enough to be fun because I was constantly searching the rooms to get everything first try, but that also means any later-upgrade-specific puzzles feel out of place. Knowing that all the areas were made linearly explains this; future upgrades weren't considered much & when they were it was probably retroactive. I really wish the subareas had more than 2 planets each. I don't think you necessarily need to always bring the mechanics back in every level, but they could definitely be used more . The tongue throwing ability to hit enemies goes out of use the minute you get the 1st (and 2nd) area's upgrade, which makes it returning in the ending sequence a lot harder to use as you haven't had to use this feature for longer than you have had to. I think a very important thing to say, is that after area 4.5 this platforming / collectathon aspect of the game is completely dropped apart from the bonus area. I felt like there could have been more of the typical game loop in area 5. It's a bit out of nowhere to disregard the main selling point of the game in the final area, where some more puzzle-like or mechanic-returning parts could have been added. I guess the collectaton aspect complements the wacky humour but not really the serious parts the way it's set up. So it comes full circle with that. There just feels like a massive divide in the parts of the game. It doesn't quite feel coherent with all its elements. This design can't really be fixed without completely uprooting the game. I hope that if a follow-up is made it has this kept in mind from the start. One thing that really bothers me is to get the final extra's requirement isn't communicated at all, but seems to involve replaying a part of the game either way. Replaying the entire game in its current state isn't too great, and while the update coming should address that (hence why I haven't talked about it much), it's still pretty obnoxious to do for something that isn't just an achievement. I really want to love this game. It's a fun game to stream out of context and there's a lot of genuine potential in it. It left me wanting more. I just think that the game could have benefitted from a more consistent long-term vision. It's been mentioned the game's been in development since 2020... I wonder if this game would have benefited from a shorter, more centralised development. I don't know if the problems are because the vision changed drastically over time but what was already done was kept. Once again, I heavily suggest reading the negative reviews for it. They contain other valuable critiques I can't quite put into words. There are plans for improvements to this game that should HELP the problems discussed, but I think a lot of the issues are very fundamental to the game and it's too late to solve them. I hope a sequel could refine everything further, as I did really enjoy it and come out of it wanting more. I really want the developer to keep making games and to take all the feedback so far into future projects. This game's clearly a passion project for them and I think there's a lot of good seeds in it. Bottom line: I would still recommend this game, but you should know what you're getting into.