Sandwalkers on Steam - User reviews, Price & Information

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Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.

Sandwalkers is a singleplayer, turn-based combat and survival game developed by Goblinz Studio and published by Goblinz Publishing, H2 Interactive Co. and Ltd..
Released on April 08th 2025 is available on Windows, MacOS and Linux in 11 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 406 reviews of which 308 were positive and 98 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 16.17€ on Instant Gaming.


The Steam community has classified Sandwalkers into these genres:

Media & Screenshots

Get an in-depth look at Sandwalkers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Core i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
  • Storage: 1 GB available space
  • Sound Card: Any
MacOS
  • OS: OS X 10.8.5
  • Processor: 1,3 GHz CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5500
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 12.04+
  • Processor: 1,3 GHz CPU
  • Memory: 2 GB RAM
  • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
This game has a remarkable atmosphere. The audiovisual style and the ambiance are on point and the oppressive desert mood oozes out of its ears. It looks, sounds and moves fantastically. Some aspects are not perfect (quite a few, actually), but I still enjoy the loop of exploration. Played the demo way back, found it very intriguing, bought the game when it hit early access to show my support. Played a run or two then, but waited for the full release to really dig my teeth into it since it had some jank and feature balancing to rectify. I usually review games when I'm finished with them or when I've played way more than a couple of hours, but I feel this game deserves the attention now that it's out of early access. It's a roguelike about caravans exploring a hostile and dying world trying to expand, survive and heal the surroundings. Maybe plant a tree and make it less sucky. The game is played in two ways; exploration and combat. Exploration takes place on a hex grid map - walking, managing inventory and supplies, talking to people in towns, trading with merchants, the whole shebang. Combat is a row-based JRPG-thingy that do feel surprisingly good to be honest. The animations can get a bit slow and are unskippable, but it looks great and the shield/break system is pretty interesting (a system we've seen before i JRPGs, sure, but it's still a good one). I've done a few shorter newbie runs that ended in complete disaster, as was expected. The harsh and unforgiving world is relentless at times. You will starve constantly, enemies will smack you around all over the place, party members die permanently, supplies/rations will dwindle and kill you slowly, and you have no idea where you're going most of the time. The main quest says to go east. That's it. The rest is up to you to explore. And that's the premise; explore, die, repeat. I find the gameplay loop to be quite satisfying since I'm a sucker for exploration and games with hefty atmospheres. Just don't head off too far too soon. You'll get ushered to kingdom come pretty quickly. There is persistent progression in this game, which is very welcome. No run is really a waste of time. You get permanent upgrades and starting bonuses now and again. Once you get a better grip on how the game works and what you might want to aim for you will make progress. Which is the whole point of a roguelike, to be fair. There is a hurdle of confusion and trial and error to overcome. My latest run went exceedingly well. And that's when the gameplay start to shine as well. The management, leveling up, choosing skills and party members, doing quests, trading, exploring, sweating whilst counting supplies. All before retreating to a town to recoup a bit. Or try to. Worth checking out if the premise interests you. Some people seem to find the confusing and mysterious world to be a bad thing, but I feel the complete opposite. It really premieres exploration and figuring out what the heck you're supposed to do. It fits the vibe. There are aspects that are in need of balancing but it's still engaging enough for my recommendation. They're still working on the game, and it's much more stable and functional now when it's out of early access. Let's hope they don't abandon it completely now that it went out of early access. I kind of suspect that they will since they probably want to move on to new things. Let's hope they at least fix spelling mistakes (I've seen a few) and some technical issues some folks have been having. Polish it up a bit. I think they're in a good spot.
Expand the review
Oct. 2024
First of, this game has one of the best concepts of a roguelite I have seen until today, that if you die, the memories are sent back to bolster the next caravan and that you slowly terraform the desert to greenland, allowing the next caravan to even further. It just feels natural. ALSO IMPORTANT: This game despite being a roguelite, actually allows you to spend your "meta-resouce" to get your permanent upgrades WITHOUT having to die (you can still die and do it) by returning to the origin tree and buying the upgrades there, something not seen in many roguelites and allowing you to upgrade your caravan without feeling the need of having to die once you earn enough curreny. Obviously the game isnt finished yet and here are some things that should be added before the full relase: Must be added: -Upon successfully terraforming a part of the desert, the map should also be updated, allowing the player to see just how much he has done and to prevent confusion from the map and the actual game environment being different. -The game needs a autobattle feature for low leveled opponents where the enemy just dies without the player taking any health damage. With permanent upgrades, your caravan later starts fully at lvl 4 or even 5, making most of the early fights completeley irrelevant against lvl 1 or lvl 2 opponents. A autobattle feature that allows to instantly end fights against enemy groups whose lvl is at least 2 lower than the groups average lvl must be implemented, otherwise the early game just becomes a slug of entering a fight, otk the enemy without taking any damage and repeat x20. And it is also unwise to skipp those fights since the ep those battles give are just as good as higher lvl enemies. -Also a very needed qol feater would be a quick keybind toggle that prevents items (not provisions) from being picked up. Traveling arround with a full inventory, just to step on something for more provisions, but it also gives you an item, which you then have to manually exspell by opening your inventory because you are over your capacity is just a chore. Also some other notes I would like to share with the developers or anyone else reading: -There is one random event where regardless of which outcome you choose, you have at leat a 25% chance of one of your crew members dying and you cannot do anything to prevent this (except savescumming). It just feels really unrewarding and unfair to just randomly lost one of your crew members that, if even possible, is only very hard to replace. -Attacks that reduces your own hope just feel way too costly in my opinion and should either have way stronger effects or the hope should be completely restored after the battle. -One attack of the botanist (which applies a debuff for 3 turns that makes the enemy take 15% more damage and if it dies all other enemies also take damage, cant remember the name right now) is WAAAAAAAAAY too overpowerd. It is also the only move in the game I encountered that doesnt tell you how much damage is does, so I can only speculate from my experience but I would say it is something over 100% max hp damage (????) since the only time I can remember the enemy surviving the blast, is if they have the buff that reduces the damage of the next hit by 40%, probably a 0 too much and the move should deal 15% max hp damage or something instead of 150%.
Expand the review
Sept. 2024
Exploration and roguelites don't really match, not when the world layout isn't regenerated. There's not enough meta progression. But the worst thing is the weird difficulty curve — where are lvl 5-6 mobs? They're either low- or high-level, so the jump in difficulty is always unfun. Still, the core idea is interesting, so I'll give it a thumbs up in the hopes that the developers bring the game to a state where it becomes fun to play.
Expand the review
June 2024
Great game with very enjoyable combat. My main issue is the food and hunger system. I'd say about 4/5 of my runs get completely killed by the hunger mechanic and occasionally the complete lack of food in the map. The combat is slightly difficult and engaging, but its the starvation that makes the game so brutal. If you're unlucky enough, a perfectly executed run can be literally impossible which is beyond frustrating. It makes sense since it's a desert, but I wish you could adjust the hunger settings because thats my biggest gripe with the game. Regardless, I'd highly recommend this game... even if it's a little buggy and the hunger is unforgiving.
Expand the review
June 2024
The bare bones of a good game is there, if you've enjoyed games like Curious Expedition 1&2 then this will most likely scratch your itch as well. Feels a bit overtuned in the first runs before starting to get some upgrades, but that's pretty par for the course for a roguelite. Very noticeably in early access, there have been a number of bugs and missing text strings in just a couple of hours play. Also has a very noticeable memory leak issue, if the game starts feeling sluggish, restarting the game will probably help you.
Expand the review

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Frequently Asked Questions

Sandwalkers is currently priced at 19.99€ on Steam.

Sandwalkers is currently not on sale. You can purchase it for 19.99€ on Steam.

Sandwalkers received 308 positive votes out of a total of 406 achieving a rating of 7.16.
😊

Sandwalkers was developed by Goblinz Studio and published by Goblinz Publishing, H2 Interactive Co. and Ltd..

Sandwalkers is playable and fully supported on Windows.

Sandwalkers is playable and fully supported on MacOS.

Sandwalkers is playable and fully supported on Linux.

Sandwalkers is a single-player game.

There is a DLC available for Sandwalkers. Explore additional content available for Sandwalkers on Steam.

Sandwalkers does not support mods via Steam Workshop.

Sandwalkers does not support Steam Remote Play.

Sandwalkers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sandwalkers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 14:08
SteamSpy data 11 June 2025 08:31
Steam price 14 June 2025 20:31
Steam reviews 14 June 2025 15:46

If you'd like to dive deeper into the details about Sandwalkers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sandwalkers
  • SteamCharts - Analysis of Sandwalkers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sandwalkers compatibility
Sandwalkers
7.2
308
98
Game modes
Features
Online players
5
Developer
Goblinz Studio
Publisher
Goblinz Publishing, H2 Interactive Co., Ltd.
Release 08 Apr 2025
Platforms
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