Sandwalkers on Steam - User reviews, Price & Information

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Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.

Sandwalkers is a singleplayer, turn-based combat and survival game developed by Goblinz Studio and published by Goblinz Publishing, H2 Interactive Co. and Ltd..
Released on April 08th 2025 is available on Windows, MacOS and Linux in 11 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 406 reviews of which 308 were positive and 98 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Sandwalkers into these genres:

Media & Screenshots

Get an in-depth look at Sandwalkers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Core i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
  • Storage: 1 GB available space
  • Sound Card: Any
MacOS
  • OS: OS X 10.8.5
  • Processor: 1,3 GHz CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5500
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 12.04+
  • Processor: 1,3 GHz CPU
  • Memory: 2 GB RAM
  • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Summary: not for the faint of heart. Sandwalkers is gorgeous and has a slew of lore and story, but... man, it's hard. i can't stomach ostensibly "harmless" (their words, not mine) encounters single-shot-killing two of my party members every 15 minutes. When they're gone, they're gone - you get to go recruit another (and pay for it with the little loot you've collected in the meantime). This is a game for people who don't mind the grind of survival. It says right there in the tags "survival", but i ignored it. Not for me, but it is beautiful and i can't down-vote it for any fault of its own except that it's too difficult, and that's a problem between this keyboard and chair, not the game.
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Oct. 2025
Yes, but... I have a feeling the devs are leaving some huge opportunities on the table that could make this an epic game. The primary issue is the trade system. You never have enough space. After a few hours in a playthrough none of them offer anything you actually need except for some cheap-ish stuff in the form of axes and wood that you need to gain access to certain things on the map. In essence, after a few hours, trade will just be a bothersome noose around your ability to enjoy the game. The game would also benefit from having some different quests. Right now, you have 1) go there and kill stuff, and 2) go there and get stuff. But beyond this, there's a solid turn-based strategy game with decent combat, a truly wonderful presentation and music that is reminiscent of the old Dune game (not the Westwood RTSes, the truly first one). I could just have the game run in the background while I work, just for the music! Devs, make this game what it can be!
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Aug. 2025
A decent enough hex crawler exploration game through a nicely designed desert planet, but unpolished and not a particularly deep experience. Aesthetically, I like this game very much. And this look of things ties into the actual gameplay. When one thinks of a desert wasteland adventure, they might get the idea of barren featureless lands with nothing in them- Sandwalkers is more of a thriving world of deserts and oases, just with too much sun exposure and out of control weather for the populace. Your task is to revive the great tree that once brought life and shade to the world and navigate the wilderness to find fragments. These turns it into a survival simulator (at least in concept) where you need to weigh resource scavenging, plot out routes for the most efficient travel, and so on. This kind of falls off after the first few caravans (you make a new group if the old one gets wiped out, but keep progress) when you get a handle on things and unlock some perks to make the next playthrough more doable. Each character plays a role based on their species and they're all reasonably different. I don't think I found any outright bad options, although some didn't fit into my group synergies. It was also unusual to figure out who was a tank type at first. The Protector elephant was obvious, but he's slow enough to entirely miss the first round of defending against attacks. Meanwhile, the tornado casting mage had high shields and could go first, making him the better meat shield for the front line, for example. You can also load up on a few support people, including some individuals trapped in mirrors underground... who you can have multiple versions of? Actually, let's get into that. Sandwalkers is not a polished game. Items can have negative amounts and it can cost you to sell them off. Preset walking paths just cancel midway for no reason that I can determine. My bard party member would randomly gain Exalted status instead of doing damage with his weakening attack on an enemy, etc etc. These aren't breaking bugs, as the game is not that hard by the 3rd or 4th caravan run (my 4th steamrolled 75% of the remaining game) but they're a reminder that there's loose nuts and bolts banging around under the hood of the car, even if it otherwise runs. Storywise, it's so-so. There's decent world building lore to be had and world specific terms have hypertext like pop-ups that explain them- when they work and aren't spewing broken code. But much of the resolution to story events and the memory orbs you collect come off as broken abstract snippets that don't seem relevant or lack emotional weight. I kind of wish we started to bypass this aspect in modern gaming of gathering vague notes to compose the story, because they come off as scattershot or just lacking. Unfortunately, Sandwalkers has a 'vast as an ocean, shallow as a puddle' feel to the world. Sure, there's a lot of hexes to cross, resources to find, etc- but it all just repeats very fast. You'll almost never see anything out in the world you haven't seen dozens of times. Same handful of regional enemies, same generic resources, and so on. Very few times will you come across any small locations with lore, secret treasure (very samey loot throughout the game), or anything else of note. The only real exception I had to this was while walking through a stretch of the desert near the end, I was accosted with a riddle challenge from storm spirits. This was unusual and interesting. Unfortunately, even if you fail at a riddle, you just get hit with a basic enemy encounter and the sequence ultimately wasn't a big deal despite how out of left field it came. I'm not going to say I didn't enjoy my time playing, but most of the game is on an endless repeat of whatever you saw in the first few hours. Even the end game itself is very linear and to the point. This is a very 6/10 type of experience that could have been so much more.
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April 2025
This game has a remarkable atmosphere. The audiovisual style and the ambiance are on point and the oppressive desert mood oozes out of its ears. It looks, sounds and moves fantastically. Some aspects are not perfect (quite a few, actually), but I still enjoy the loop of exploration. Played the demo way back, found it very intriguing, bought the game when it hit early access to show my support. Played a run or two then, but waited for the full release to really dig my teeth into it since it had some jank and feature balancing to rectify. I usually review games when I'm finished with them or when I've played way more than a couple of hours, but I feel this game deserves the attention now that it's out of early access. It's a roguelike about caravans exploring a hostile and dying world trying to expand, survive and heal the surroundings. Maybe plant a tree and make it less sucky. The game is played in two ways; exploration and combat. Exploration takes place on a hex grid map - walking, managing inventory and supplies, talking to people in towns, trading with merchants, the whole shebang. Combat is a row-based JRPG-thingy that do feel surprisingly good to be honest. The animations can get a bit slow and are unskippable, but it looks great and the shield/break system is pretty interesting (a system we've seen before i JRPGs, sure, but it's still a good one). I've done a few shorter newbie runs that ended in complete disaster, as was expected. The harsh and unforgiving world is relentless at times. You will starve constantly, enemies will smack you around all over the place, party members die permanently, supplies/rations will dwindle and kill you slowly, and you have no idea where you're going most of the time. The main quest says to go east. That's it. The rest is up to you to explore. And that's the premise; explore, die, repeat. I find the gameplay loop to be quite satisfying since I'm a sucker for exploration and games with hefty atmospheres. Just don't head off too far too soon. You'll get ushered to kingdom come pretty quickly. There is persistent progression in this game, which is very welcome. No run is really a waste of time. You get permanent upgrades and starting bonuses now and again. Once you get a better grip on how the game works and what you might want to aim for you will make progress. Which is the whole point of a roguelike, to be fair. There is a hurdle of confusion and trial and error to overcome. My latest run went exceedingly well. And that's when the gameplay start to shine as well. The management, leveling up, choosing skills and party members, doing quests, trading, exploring, sweating whilst counting supplies. All before retreating to a town to recoup a bit. Or try to. Worth checking out if the premise interests you. Some people seem to find the confusing and mysterious world to be a bad thing, but I feel the complete opposite. It really premieres exploration and figuring out what the heck you're supposed to do. It fits the vibe. There are aspects that are in need of balancing but it's still engaging enough for my recommendation. They're still working on the game, and it's much more stable and functional now when it's out of early access. Let's hope they don't abandon it completely now that it went out of early access. I kind of suspect that they will since they probably want to move on to new things. Let's hope they at least fix spelling mistakes (I've seen a few) and some technical issues some folks have been having. Polish it up a bit. I think they're in a good spot.
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April 2025
I don't this will be for everyone. It reminds me of back when I frist played the original X-Com game. It's very unforgiving and you have to figure things out on your own with turn based RPG combat added. Otherwise the game pretty much tells you what to do. They give markers, directions to go etc. The rest is just RNG shinanigans lol Keep in mind, especially if you actually pay attention to the intro, story and tutorial, it SCREAMS survival so make sure to keep that in mind. You are going to starve. You are going to die. You will start another run similar to other rogue-like games. Try to unlock what you can so you have it to carry over to the next run(even this is included in the lore of the game; pay attention ya'll lol). I like it. It can definitely be frustrating when you have a good team, found nice trades for equipment and supplies then figuratively and/or literally run into a dry spell and that's the end of that caravan *plays tiny violin* Just dust yourself off and start your umpteenth new game plus so to speak and keep going. If you skip through the quest dialogue you are missing out; even the flavor text of items etc is there to help. I recommend this game for players with patience and especially if you have played games like the original XCOM. It's not mind blowing so far but it is a fun challenge to pass the time. :)
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Frequently Asked Questions

Sandwalkers is currently priced at 19.99€ on Steam.

Sandwalkers is currently not on sale. You can purchase it for 19.99€ on Steam.

Sandwalkers received 308 positive votes out of a total of 406 achieving a rating of 7.16.
😊

Sandwalkers was developed by Goblinz Studio and published by Goblinz Publishing, H2 Interactive Co. and Ltd..

Sandwalkers is playable and fully supported on Windows.

Sandwalkers is playable and fully supported on MacOS.

Sandwalkers is playable and fully supported on Linux.

Sandwalkers is a single-player game.

There is a DLC available for Sandwalkers. Explore additional content available for Sandwalkers on Steam.

Sandwalkers does not support mods via Steam Workshop.

Sandwalkers does not support Steam Remote Play.

Sandwalkers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sandwalkers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 10:07
SteamSpy data 26 January 2026 18:16
Steam price 29 January 2026 04:32
Steam reviews 28 January 2026 21:56

If you'd like to dive deeper into the details about Sandwalkers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sandwalkers
  • SteamCharts - Analysis of Sandwalkers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sandwalkers compatibility
Sandwalkers
Rating
7.2
308
98
Game modes
Features
Online players
6
Developer
Goblinz Studio
Publisher
Goblinz Publishing, H2 Interactive Co., Ltd.
Release 08 Apr 2025
Platforms
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