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Sandwalkers on Steam - User reviews, Price & Information

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Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.

Sandwalkers is a singleplayer, turn-based combat and survival game developed by Goblinz Studio and published by Goblinz Publishing, H2 Interactive Co. and Ltd..
Released on April 08th 2025 is available on Windows, MacOS and Linux in 11 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 406 reviews of which 308 were positive and 98 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 7.99€ on Steam with a 60% discount, but you can find it for 1.14€ on Gamivo.


The Steam community has classified Sandwalkers into these genres:

Media & Screenshots

Get an in-depth look at Sandwalkers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Core i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
  • Storage: 1 GB available space
  • Sound Card: Any
MacOS
  • OS: OS X 10.8.5
  • Processor: 1,3 GHz CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5500
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 12.04+
  • Processor: 1,3 GHz CPU
  • Memory: 2 GB RAM
  • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2 hours played
Dec. 2025
Summary: not for the faint of heart. Sandwalkers is gorgeous and has a slew of lore and story, but... man, it's hard. i can't stomach ostensibly "harmless" (their words, not mine) encounters single-shot-killing two of my party members every 15 minutes. When they're gone, they're gone - you get to go recruit another (and pay for it with the little loot you've collected in the meantime). This is a game for people who don't mind the grind of survival. It says right there in the tags "survival", but i ignored it. Not for me, but it is beautiful and i can't down-vote it for any fault of its own except that it's too difficult, and that's a problem between this keyboard and chair, not the game.
22 hours played
Dec. 2025
TL:DR A flawed game that rewards you for engaging in it's tedious exploration. It's not for everyone, but it is fun. + basic fantasy combat with one great mechanic. + Plentaful events and places to interact with while exploring MOST of the map. + ALMOST every caravaneer feels viable in any situiation even when the whether is against them. + Whether effects are not completely random and dont always feel annoying to play against. + Reputation mechanic is nice and not overbearing on consequences. - Exploration and attack animations are slow. - Some fights are obvious how difficult they can be. Most of the time you will be an easy time with combat but sometimes an encounter can have you face the enemies with boosted stats. (might be a bug) - Some mechanics that feel like it should be core there at the start can only be unlocked after collect enough currency and start a new caravan. - Resource spots not respawning after you leave the area for a long time sucks. They may respawn when you leave the map but at that point it wont matter - Randomizing what you can which skills you can level up is extemely annoying sense I'm often not be able to level up two of the 5 abilities to the point of being adequte for mid or late game. (Probably bad luck) - A moderate amount of bugs that can affect your gameplay. Basic Combat The combat is what is in most other fantasy turn-based games. It has elemental attacks, buffs, debuffs and some damage over time effects that can help and hinder you in combat. However, both the enemies' and your party of 4 are in posictions of a square. 2 are in the frontline where most of the damage will be and 2 will be hiding behind them. Many attacks can hit the backline back some of the more damaging attacks and only hit the frontline. There are also attacks that can hit in a line, row and can hit every and those are more dangerious on bosses. Armor and Armor Mechanic Almost everyone starts with armor that blocks point of damage and repairs to full after every fight. However, when an enemy loses all of their armor, they are stunned for a turn; unable to attack or defend while the game skips their turn. This is the main mechanic that I made most of the fight fun as I would be rewarded for aggressive play that would normally lose me caravaneer. This makes the enemies armor an opportunity rather than a rather than another stat to get through. I gives battles quick solutions while explorating without trivializing all of the combat due to some enemies have a lot of health with no armor. Bosses Their ok. I faced most of them on my third caravan run and they all feel the same to me. Haven't killed the last boss yet though. Exploration Tedious and relaxing. I find it to be very similar curious expedition exploration. I won't explain it too well so I'll keep it short. You explore a hexagonal tile map where each tile cost 0-14 supplies based on how easy it is to traverse. There are tiles that provide supplies, items, events and battles. Exploring in this game will feel like the equivalent to mining in mincraft or terraria. I always have something to watch while exploring. Although, I don't like how the caravan stops eveny three tiles due to some mechanics. Caravaneers Not much to say. I like all, but one of them. They feel like they can work throughout the entire run even when there are resistances against them. The only one I don't like is the flame mage due to the number of whether events and enemies that resist burn damage. He feels incredibly under powered in a game where half of the make is the desert. Roguelite Mechanic Every new run you will have the chance to spend currency to increase stats as well as unlock features and mechanics. As you explore and progress the story, you will be able to upgrade it more with the more tablets and currency you have. However, I think equipment like combat consumables and fetishes (basically a magic spell) should not be behind this. I like it when a roguelike/roguelite is beatable on the first run. Having things that are basic in others games be locked behind a roguelite wall is annoying. Random Choice Mechanics When you level-up a caravaneer for the first and third time, you have the option of three combat skills to aquire. All of the other level-ups give you an option of upgrading one of three skills randomly picked. This includes the up to 4 combat skills and the 1 exploration skill. The same skill can be picked and drafted multiple times and there is no re-roll if you didn't get the skills you want. There was one time I wanted to upgrade 2 of the five skills and for five level-ups in a row, I didn't get them. This happens to often and make me question why this mechanic exists. Bugs There are some bugs that can be annoying and make progression feel weird so here are some that I have found: [*]Having the exploration screen and the support recruitment screen overlap so I couldn't move. (For some reason I was able to leave support replacement screen even though I already paid for recruit and it bugged out.) [*]Achievement are out of order, you'll notice that that getting the third, fourth, and fifth fragments are rarer achievements then getting the sixth seventh or eighth. This feels unintentional but I skipped the lore so I might be wrong. [*]Resources tile textures not going away after being used but are still useless. [*]Low level and high enemies were beside each other while exploring the southwest (I faced both while high level). If you want a more action-packed yet strategic game then I recommend their other games like: [*]https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Manager/?curator_clanid=33025551 [*]https://store.steampowered.com/app/1075740/Banners_of_Ruin/?curator_clanid=33025551
16 hours played
Oct. 2025
Yes, but... I have a feeling the devs are leaving some huge opportunities on the table that could make this an epic game. The primary issue is the trade system. You never have enough space. After a few hours in a playthrough none of them offer anything you actually need except for some cheap-ish stuff in the form of axes and wood that you need to gain access to certain things on the map. In essence, after a few hours, trade will just be a bothersome noose around your ability to enjoy the game. The game would also benefit from having some different quests. Right now, you have 1) go there and kill stuff, and 2) go there and get stuff. But beyond this, there's a solid turn-based strategy game with decent combat, a truly wonderful presentation and music that is reminiscent of the old Dune game (not the Westwood RTSes, the truly first one). I could just have the game run in the background while I work, just for the music! Devs, make this game what it can be!
27 hours played
Sept. 2025
Although a little buggy here and there, this game is tons of fun and truly addicting. I found myself opening it, blinking and realizing that while I went through 3 caravans- 5 hours had passed around me. Think of it like a simpler darkest dungeon meets Vagrus but without the walls of text. The lore is super cool, the world is pretty, and I can't wait to keep going! :D
24 hours played
Aug. 2025
A decent enough hex crawler exploration game through a nicely designed desert planet, but unpolished and not a particularly deep experience. Aesthetically, I like this game very much. And this look of things ties into the actual gameplay. When one thinks of a desert wasteland adventure, they might get the idea of barren featureless lands with nothing in them- Sandwalkers is more of a thriving world of deserts and oases, just with too much sun exposure and out of control weather for the populace. Your task is to revive the great tree that once brought life and shade to the world and navigate the wilderness to find fragments. These turns it into a survival simulator (at least in concept) where you need to weigh resource scavenging, plot out routes for the most efficient travel, and so on. This kind of falls off after the first few caravans (you make a new group if the old one gets wiped out, but keep progress) when you get a handle on things and unlock some perks to make the next playthrough more doable. Each character plays a role based on their species and they're all reasonably different. I don't think I found any outright bad options, although some didn't fit into my group synergies. It was also unusual to figure out who was a tank type at first. The Protector elephant was obvious, but he's slow enough to entirely miss the first round of defending against attacks. Meanwhile, the tornado casting mage had high shields and could go first, making him the better meat shield for the front line, for example. You can also load up on a few support people, including some individuals trapped in mirrors underground... who you can have multiple versions of? Actually, let's get into that. Sandwalkers is not a polished game. Items can have negative amounts and it can cost you to sell them off. Preset walking paths just cancel midway for no reason that I can determine. My bard party member would randomly gain Exalted status instead of doing damage with his weakening attack on an enemy, etc etc. These aren't breaking bugs, as the game is not that hard by the 3rd or 4th caravan run (my 4th steamrolled 75% of the remaining game) but they're a reminder that there's loose nuts and bolts banging around under the hood of the car, even if it otherwise runs. Storywise, it's so-so. There's decent world building lore to be had and world specific terms have hypertext like pop-ups that explain them- when they work and aren't spewing broken code. But much of the resolution to story events and the memory orbs you collect come off as broken abstract snippets that don't seem relevant or lack emotional weight. I kind of wish we started to bypass this aspect in modern gaming of gathering vague notes to compose the story, because they come off as scattershot or just lacking. Unfortunately, Sandwalkers has a 'vast as an ocean, shallow as a puddle' feel to the world. Sure, there's a lot of hexes to cross, resources to find, etc- but it all just repeats very fast. You'll almost never see anything out in the world you haven't seen dozens of times. Same handful of regional enemies, same generic resources, and so on. Very few times will you come across any small locations with lore, secret treasure (very samey loot throughout the game), or anything else of note. The only real exception I had to this was while walking through a stretch of the desert near the end, I was accosted with a riddle challenge from storm spirits. This was unusual and interesting. Unfortunately, even if you fail at a riddle, you just get hit with a basic enemy encounter and the sequence ultimately wasn't a big deal despite how out of left field it came. I'm not going to say I didn't enjoy my time playing, but most of the game is on an endless repeat of whatever you saw in the first few hours. Even the end game itself is very linear and to the point. This is a very 6/10 type of experience that could have been so much more.

Frequently Asked Questions

Sandwalkers is currently priced at 7.99€ on Steam.

Yes, Sandwalkers is currently available at a 60% discount. You can purchase it for 7.99€ on Steam.

Yes, Sandwalkers received 308 positive votes out of a total of 406 achieving a rating of 7.16.
😊

Sandwalkers was developed by Goblinz Studio and published by Goblinz Publishing, H2 Interactive Co. and Ltd..

Yes, Sandwalkers is playable and fully supported on Windows.

Yes, Sandwalkers is playable and fully supported on MacOS.

Yes, Sandwalkers is playable and fully supported on Linux.

Sandwalkers is a single-player game.

Yes, there is a DLC available for Sandwalkers. Explore additional content available for Sandwalkers on Steam.

No, Sandwalkers does not support mods via Steam Workshop.

No, Sandwalkers does not support Steam Remote Play.

Yes, Sandwalkers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sandwalkers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2026 01:07 UTC
SteamSpy data 21 July 2026 23:39 UTC
Steam price 28 July 2026 18:31 UTC
Steam reviews 26 July 2026 21:55 UTC

If you'd like to dive deeper into the details about Sandwalkers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sandwalkers
  • SteamCharts - Analysis of Sandwalkers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sandwalkers compatibility
Sandwalkers
Rating
7.2
308
98
Game modes
Features
Online players
11
Developer
Goblinz Studio
Publisher
Goblinz Publishing, H2 Interactive Co., Ltd.
Release 08 Apr 2025
Platforms
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