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Sandwalkers on Steam

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Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.

Sandwalkers is a singleplayer, turn-based combat and survival game developed by Goblinz Studio and published by Goblinz Publishing, H2 Interactive Co. and Ltd..
Released on April 08th 2025 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 406 reviews of which 308 were positive and 98 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 2.66€ on Eneba.


The Steam community has classified Sandwalkers into these genres:

Media & Screenshots

Get an in-depth look at Sandwalkers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Core i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
  • Storage: 1 GB available space
  • Sound Card: Any
MacOS
  • OS: OS X 10.8.5
  • Processor: 1,3 GHz CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5500
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 12.04+
  • Processor: 1,3 GHz CPU
  • Memory: 2 GB RAM
  • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

27 hours played
Sept. 2026
Sandwalkers is a terraforming game. If you approach it with that mindset, it becomes a lot more interesting. You're playing as a city which sends out groups of eclectic characters to venture forward and find ways to bring the world around you to a manageable state. I got as far as I felt I needed in the game, and got bored towards the late game, but this is par for the course with many excellent RPGs. It would be cool if some of the terraforming your characters did persisted between runs, but it appears to be entirely due to metaprogression upgrades. Still cool, and still fun if you imagine it as a terraforming game.
16 hours played
July 2026
I picked this game up as part of a bundle that included another title from my Wishlist, and when I first booted it up my immediate reaction was, “WOW, this game is tough.” After that first run, though, it clicked—it's a roguelike. You’re supposed to die. Hah! The whole loop is basically you running a caravan through a wasteland that hates you. You pick your crew, juggle supplies, and engage is combat with the baddies. When you die you launch fresh caravans after the inevitable wipe to push the story forward. The map is just hazard after hazard, resource nodes, random encounters—pure chaos. As you go, you earn points to unlock perks so your next squad has a slightly better chance of not immediately dying. If you’re into tactical turn‑based strategy, this is your jam. Don’t sweat it—embrace the RNG, enjoy the suffering, and experiment with builds until you find a strat that feels right. Half the fun is watching the universe dunk on you while you try to outsmart it. Don't stress! Embrace the Entropy!
12 hours played
May 2026
I like the game quite a lot, the gameplay, atmosphere and graphics are all really good. Too bad that because of a bug i couldn't get to the endboss a second time after deing to it the first time.
17 hours played
April 2026
Update: I finished the main story. The "major issue" I described below (mid-late game combat balance) is readily overcome by focusing your gear and followers on stacking resistances, especially physical. Original review below. Great game! *** A lot of good ideas here, and worth trying out, especially if on sale. Don't expect perfection, and realize that you're probably going to get about 10 solid hours, at which point the only major issue (mid-late game combat balance) begins to impede the experience. Exploration (the backbone) is a fun reformulation of Curious Expedition, the story and lore are good, the art is nice, and the music satisfies. I've had a good time. When it hits its stride, the game achieves a nice balance between legitimate survival anxiety and a feeling of confident competence. I was never left without direction, yet also never felt like I didn't have more than one choice about what to do next. The UI could be better, and the game is a tad buggy, but I haven't encountered anything game breaking. A minor complaint is that, like so many other small projects, there are frustrating design decisions which are impactfully anti-player and yet seem like simple oversights. For example, sometimes all of the random event outcomes force me to lose reputation with a faction -- it isn't like I'm choosing between two sides, so why can't I just walk away, like I can in some other events? More frustrating still is not being able to review my caravan's inventory and personnel before selecting an outcome option in events. However, while annoying, these are ultimately tolerable things, as I never felt like one of these situations bricked a run. The only major issue is that combat balance falls apart quickly in the mid-late game, almost to the point of being game breaking. My first two runs were fine, my third run must've landed a busted party comp because it was very successful (until it wasn't lol), but now that my parties start at lvl 9, the up-scaled random mob packs right around the starting zone can slice them up much too easily, so my newest runs are very much struggling to take off. I suppose that I could painstakingly avoid fights & hope for good luck with the triggered ones until I build up some good gear, but besides being tedious that wouldn't completely solve the balance problem. I'll try a few more runs once I'm in a mood where I'd be okay with the time investment not paying off. I am definitely hoping for a sequel, which if done well could easily produce a definitive experience for the genre, given how much good stuff is already here in the first one.
47 hours played
March 2026
Lovely story and beautifully crafted! Gameplay is solid and compelling. Would absolutely recommend! Inventory/weight management and hiring can be improved for ease and clarity. Being able to zoom out on the game world (not the map) would be nice. Graphics are *very* stuttery on my machine. Sometimes I get what feels like 3 fps. Would be interesting to know on what caravan players finish on average so I could compare myself :)

Frequently Asked Questions

Sandwalkers is currently priced at 19.99€ on Steam.

No, Sandwalkers is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Sandwalkers received 308 positive votes out of a total of 406 achieving a rating of 7.16.
😊

Sandwalkers was developed by Goblinz Studio and published by Goblinz Publishing, H2 Interactive Co. and Ltd..

Yes, Sandwalkers is playable and fully supported on Windows.

Yes, Sandwalkers is playable and fully supported on MacOS.

Yes, Sandwalkers is playable and fully supported on Linux.

Yes, Sandwalkers is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Sandwalkers is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Sandwalkers does not support VR.

Sandwalkers is a single-player game.

Yes, there is a DLC available for Sandwalkers. Explore additional content available for Sandwalkers on Steam.

No, Sandwalkers does not support mods via Steam Workshop.

No, Sandwalkers does not support Steam Remote Play.

Yes, Sandwalkers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sandwalkers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 05:04 UTC
SteamSpy data 14 October 2026 06:32 UTC
Steam price 26 October 2026 19:42 UTC
Steam reviews 19 October 2026 05:57 UTC

If you'd like to dive deeper into the details about Sandwalkers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sandwalkers
  • SteamCharts - Analysis of Sandwalkers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sandwalkers compatibility
Sandwalkers
Rating
7.2
308
98
Game modes
Features
Online players
13
Developer
Goblinz Studio
Publisher
Goblinz Publishing, H2 Interactive Co., Ltd.
Release 08 Apr 2025
Platforms
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