ShadowSide on Steam - User reviews, Price & Information

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ShadowSide is a First Person Exploration game. A policeman Alex Carter has been watching over the tranquility in the town for many years. He protects the people from robbery and crime. Nothing but a routine.

ShadowSide is a adventure, indie and simulation game developed and published by AdroVGames.
Released on August 17th 2018 is available only on Windows in 3 languages: English, Russian and Portuguese - Brazil.

It has received 401 reviews of which 255 were positive and 146 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 9.99€ on Steam.


The Steam community has classified ShadowSide into these genres:

Media & Screenshots

Get an in-depth look at ShadowSide through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8.1/10 (64-bit versions)
  • Processor: Intel Core i3 / AMD FX 4300
  • Memory: 4 GB RAM
  • Graphics: GTX 460 2 Gb/Radeon 6850 2 Gb
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX compatible Sound Card with latest drivers
  • Additional Notes: Steam must be online

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
ShadowSide, developed and published by AdroVGames, is a first-person psychological horror game that attempts to blur the line between reality and illusion through an unsettling narrative and atmospheric design. The story follows Alex Carter, a police officer whose ordinary investigation spirals into a surreal nightmare after a mysterious car accident. He wakes up in a world that seems familiar yet twisted, where the boundaries of sanity begin to collapse. What begins as a routine case soon becomes a disorienting descent into a fractured reality filled with flickering lights, distorted environments, and an overwhelming sense of isolation. ShadowSide strives to build tension not through relentless action but through the slow unraveling of perception, where every corner and echo may conceal a piece of a larger, unsettling truth. From the outset, ShadowSide’s most striking quality is its atmosphere. Built on CryEngine, the game exhibits surprisingly strong visuals for a small-scale independent production. The lighting and shadows are rendered with impressive realism, creating dense layers of ambience that evoke a tangible sense of unease. Snow-covered exteriors and dimly lit corridors provide stark contrasts between moments of openness and suffocating confinement. The environments often shift unexpectedly, reinforcing the feeling that the world itself is unstable. Even when little happens on screen, the mood is heavy—there’s a pervasive dread that something unseen lingers just beyond the edge of vision. AdroVGames has a clear talent for crafting spaces that feel haunted not by monsters, but by memory and guilt. The gameplay is built around exploration, environmental puzzles, and occasional stealth or quick-time sequences. There is no combat system—Alex’s vulnerability is central to the game’s tension. Progress is made by inspecting objects, finding keys or codes, and piecing together fragments of the story through documents and environmental cues. The game claims that nearly every object can be interacted with, though this is somewhat overstated; many assets serve only decorative purposes. The walking speed feels deliberately slow, which works well for building suspense but can become tedious when retracing steps through familiar corridors. The pacing varies dramatically from chapter to chapter, with moments of gripping tension followed by extended stretches of emptiness. Some puzzles are cleverly integrated into the world, while others feel arbitrary, breaking immersion rather than deepening it. The balance between narrative discovery and mechanical engagement is uneven, and that inconsistency is one of ShadowSide’s recurring challenges. Narratively, ShadowSide unfolds as a blend of crime thriller and psychological horror, though the boundaries between those genres frequently blur. The story begins with grounded police procedural elements but gradually evolves into something abstract and surreal, hinting at trauma, guilt, and distorted memory. Unfortunately, the game’s ambition often outpaces its clarity. New plot threads emerge rapidly and are seldom resolved with satisfying logic, leading to a story that feels fragmented rather than deliberately ambiguous. The tone shifts abruptly—from eerie investigation to supernatural dread, then to introspective melancholy—without a clear sense of rhythm. There are multiple endings, suggesting a degree of player influence, but these variations hinge on subtle decisions and exploration rather than meaningful moral choices. While the atmosphere and mystery are compelling early on, the narrative’s lack of cohesion leaves the final chapters feeling anticlimactic. What begins as a journey into madness ends as a tangle of disconnected ideas, fascinating in concept but lacking in emotional or thematic resolution. The sound design reinforces the game’s tension, relying on subtle auditory cues rather than constant music or sudden scares. The hum of flickering lights, the distant echo of footsteps, and the occasional whisper in an empty hall all contribute to a sense of loneliness and paranoia. Voice acting is sparse, with most storytelling delivered through written notes or inner monologue. The use of silence is particularly effective—when the game falls quiet, it creates a vacuum that heightens the player’s anxiety. However, some technical elements detract from immersion. The save system, for instance, only records progress at the beginning of each chapter, forcing players to replay large sections if they quit mid-way. There are also occasional physics glitches, clipping issues, and pathfinding errors that can break the flow of exploration. These flaws are not catastrophic, but they remind the player of the game’s indie limitations. Despite its rough edges, ShadowSide’s presentation consistently demonstrates ambition. The visual design, particularly in how it manipulates light and space, captures a level of atmosphere that many small-scale horror titles struggle to achieve. The snowy exterior scenes are hauntingly serene, while the interior spaces feel claustrophobic and labyrinthine. The world design subtly echoes the protagonist’s psychological unraveling, and that parallel between place and mind is one of the game’s strongest qualities. Yet the ambition that fuels this aesthetic achievement also contributes to its unevenness. The narrative complexity, while intriguing, often collapses under its own weight, leaving players more confused than enlightened by the end. As an experience, ShadowSide feels like a meditation on fear, guilt, and disorientation rather than a conventional horror game. It is not about jump scares or survival but about the quiet, creeping dread of losing control of reality. When it succeeds, it does so through mood and subtle suggestion rather than explicit terror. When it falters, it’s because its pacing and structure struggle to sustain that tension. For players who appreciate atmospheric storytelling and are patient with slow, experimental design, ShadowSide can be an engaging and haunting experience. For others seeking tighter mechanics or more coherent storytelling, it may feel like an unfinished dream—beautiful in moments but elusive as a whole. In the end, ShadowSide stands as a testament to the ambition of its small developer, aiming to blend visual artistry and psychological unease into something greater than its modest scope. It is flawed but fascinating, a moody exploration of a broken psyche rendered in cold corridors and dim light. While its narrative confusion and mechanical repetition hold it back from greatness, its atmosphere alone makes it memorable. ShadowSide is not a game of fear in the traditional sense—it is a slow, echoing descent into uncertainty, a reflection of how easily the mind can become its own haunted house. Rating: 6/10
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Oct. 2025
❤ Audience ❤ ☐ Beginner ☑ Casual Gamer ☐ Normal Gamer ☐ Expert ☼ Graphics ☼ ☐ Bad ☑ Alright ☐ Good ☐ Beautiful ☐ Fantastic ♬ Music ♬ ☐ Bad ☐ Alright ☑ Good ☐ Beautiful ☐ Fantastic ☠ Difficulty ☠ ☑ Easy ☐ Average ☐ Easy to learn / Hard to master ☐ Hard ☐ Unfair § Bugs § ☐ Bugs destroy the game ☐ Lots of bugs ☑ Few Bugs ☐ You can use them for speedrun ☐ Nothing encountered ☯ Story ☯ ☐ There is none ☐ Bad ☑ Alright ☐ Good ☐ Fantastic ⚔ Gameplay ⚔ ☐ Frustrating ☐ Sleepy ☑ Boring ☐ Fun ☐ Challenging ۞ Game time / Length ۞ ☐ Really short (0 - 3 hours) ☑ Short (4 - 7 hours) ☐ Few hours (8 - 20 hours) ☐ Long (21-50 hours) ☐ Very Long (51-100 hours) ☐ Extremely Long (101+ hours) $ Price / Quality $ ☐ Full price ☑ Wait for Sale ☐ Don't buy ☐ Refund it if you can
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July 2025
Really enjoyed this game. The story line is a bit messy but it didn't matter because the game is quite challenging. And it was quite a long game. Probably one of the best games I have played.
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Frequently Asked Questions

ShadowSide is currently priced at 9.99€ on Steam.

ShadowSide is currently not on sale. You can purchase it for 9.99€ on Steam.

ShadowSide received 255 positive votes out of a total of 401 achieving a rating of 6.14.
😐

ShadowSide was developed and published by AdroVGames.

ShadowSide is playable and fully supported on Windows.

ShadowSide is not playable on MacOS.

ShadowSide is not playable on Linux.

ShadowSide is a single-player game.

There is a DLC available for ShadowSide. Explore additional content available for ShadowSide on Steam.

ShadowSide does not support mods via Steam Workshop.

ShadowSide supports Remote Play Together. Discover more about Steam Remote Play.

ShadowSide is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ShadowSide.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2025 22:25
SteamSpy data 23 October 2025 02:44
Steam price 31 October 2025 20:43
Steam reviews 30 October 2025 03:52

If you'd like to dive deeper into the details about ShadowSide, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ShadowSide
  • SteamCharts - Analysis of ShadowSide concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ShadowSide compatibility
ShadowSide
Rating
6.1
255
146
Game modes
Features
Online players
1
Developer
AdroVGames
Publisher
AdroVGames
Release 17 Aug 2018
Platforms
Remote Play
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