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Shadowverse CCG on Steam

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Four million battles every day. One Shadowverse. Japan's #1 strategic card game. Made by card gamers for card gamers.

Shadowverse CCG is a card battler, trading card game and deckbuilding game developed by Cygames and Inc. and published by Cygames, Inc. and Cygames Korea Inc..
Released on October 27th 2016 is available on Windows, MacOS, Steam Deck and Steam Machine in 9 languages: English, Japanese, Traditional Chinese, French, Italian, German, Korean, Spanish - Spain and Simplified Chinese.

It has received 15,067 reviews of which 10,999 were positive and 4,068 were negative resulting in a rating of 7.2 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified Shadowverse CCG into these genres:


Here is the detailed breakdown of supported languages for Shadowverse CCG:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Shadowverse CCG through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3-6100 / AMD Ryzen 3 2200G
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT1030 / AMD Radeon RX 550
  • DirectX: Version 11
  • Storage: 15.5 GB available space
  • Additional Notes: Resolution: 1024×768
MacOS
  • OS: macOS 11 Big Sur (Mac computers using Apple silicon chips are currently not on the list of supported devices.)
  • Processor: Intel Core i5 3GHz
  • Memory: 8 GB RAM
  • Graphics: Intel UHD Graphics 630
  • Storage: 15.5 GB available space
  • Additional Notes: Resolution: 1024×768

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1392 hours played
July 2026
Takes time to build a strong deck, The story line is actually amazing now, I can recommend this game for the ongoing story line.On multiplayer only meta decks are played. Sometimes the meta is diverse, sometimes its cancerous. Extremely generous devs, gives tons of packs. Expansions every 2 months, rotation is fun and keeps changing the meta, new cards comes with tons of new mechanics. Really enjoyable. (Edit: Goodbye Shadowverse, was great and had tons of collabs but is now EOS for the second game. Time to clock another thousand hours on it.)
1035 hours played
April 2017
Quite enjoyable aesthetically pleasing game that I put a decent amount of free time into. Art 8/10 - Enjoy the anime type art style, but due to the large amount of artists art can be very stratified and different. I personally don't mind the revealing art whatsoever, but be warned. This game most likely isn't for children 13 and under. Gameplay 9/10 - Generally follows 3 main ideas similar to another card game Hearthstone. You want to control your card advantage, board presence, and tempo. By itself the game would be pretty mediocre (one of the reasons why I quit HS), but Shadowverse introduces the evolve mechanic. Evolving creatures generally boosts stats and lets them instantly attack into another creature. I personally love the huge tempo swings experienced from evolves and that keeps me invested into the game. Developers 9/10 - Some games often dump progression into a strict meta (Such as HS pushing the aggro meta). Despite the undesirable and often unfair games, the problem isn't the meta, its the developers' responsiveness to the desires of the community. I personally feel that the developers of Shadowverse (actual players of other card games) understand what is happening to the ladder and are making a step which will benefit the most. One thing we don't need is sudden, rash decisions in designing such a large game. Shadowverses' developers have not gone to balance too many cards yet so that aspect is uncertain. What is certain, however, is that Shadowverses' developers are one of the most F2P friendly card game developers. They often give out free packs making it super easy to F2P, something I will capitalize next. Free To Play-ability 10/10 - Starting the game gets you 30-40 packs for free, which can almost always provide you with enough vials to craft a competitive deck for ladder. Free packs from promotions and tons of quick rewards only speed up the growth of your collection. As of now, Shadowverse is the most f2p friendly card game (Out of HearthStone and Magic [Haven't tried Evoker yet]). Is there any pay to win BS? Shadowverse also offers the sale of crystals, which can be used to purchase more packs and pre-built decks. Despite the initial view that spending money leads to a greater advantage, skill and knowledge often play a greater factor in determining the outcome of games than solid card quality. Therefore I would say this game is almost completely free of pay-to-win because you can still lose running a deck with terrible card quality but if you have a decently competitive deck a lot of the games come down to skill. Edit: With the new expansions coming out and releasing cards on a new level of power, I would have to modify my original statement. Card quality does matter now. Is it worth it for a new player to spend money? Shadowverse is excellent for new players as they offer the magic of pre-built decks. Pre-built decks are great because they offer a solid selection of cards and guarantee necessary legendaries for a craft. They cost 500 crystals for the first purchase (increasing to 750 for ever subsequent purchase), which is literally only 5$ during a crystal sale. I feel like they carry their value as they bring in critical legendaries (which of course can be crafted if you don't have spare change) while introducing how crafts should be played. Currently, the most valuable pre-builts are the Bloodcraft prebuilt (control blood), Forestcraft prebuilt (almost every forestcraft deck uses cards from this pre-built), and Shadowcraft prebuilt. I would definitely rate Shadowverse a solid 9/10 overall due to its defining characteristics, solid gameplay, and f2p aspects. I hope you have the same enjoyment I did while playing this game, and don't be too competitive while playing. After all, its a card game.
63 hours played
March 2017
Yes, it's a lot lilke Hearthstone, a game I enjoy immensely. BUT ... the quality of life touches in Shadowverse just make this game so much nicer to play. - Deck codes allow you to import an entire deck list instead of building it card by card. - Replay mode lets you review your last 10 games. - Story mode is more challenging and interesting than the Hearthstone tutorial. - Daily rewards just for logging in. - THREE quests every day. - Rewards for reaching milestones in Ranked play. - Special events with even more achievements and unique rewards. - Prebuilt decks available for purchase, allowing you a 100 percent chance of getting certain cards. HOWEVER ... I've now played enough of the game to see that the balance is very heavily skewed toward high-end-combo play. Most games between competitive decks are just a race to see who can get the big legendary combo off first, or to see if you can play your combo before the other guy draws the counter. All other turns are rendered trivial, so in a lot of cases it just boils down to a coin toss. I'm not going to take back my positive review because I really do admire the foundation. And I recognize that other people do like this style of gameplay; it's just not for me. So while I'm going to uninstall it after saving this revised review, I still think it's worth a try for those who like CCGs. It's free, after all, and they are pretty generous with the cards, even though you'll never get enough free cards to be competitive.
522 hours played
Feb. 2017
Before writting this review, I didn't realise that I have spent my times over 300 hours on this game!! I think this can explain how much fun of this game (atleast it is what I feel to this game). If you love card games and looking for one of it, I definitely recommend this "Shadowverse". The game play is easy to understand and animate cards are very charming. Give it a try and decide it by yourself. Thanks
385 hours played
Feb. 2017
Play style of this game is much similar to hearth stone. It is good and bad things both this game is having. But there are some points why Shadowverse is better than HS. I played a little initial version of MTG by single playing game version almost 10 years ago and I am experienced Yugioh for years. I played HS in open beta season and blackrock season. But I didn't played HS long time and didn't pay my money for that because it isn't worthy for that. But Shadowverse isn't. Although it is phone based game and contents are smaller than HS, basic systems are showing more completeness. 1) Optimization on battle system/sequence by "evolution" Basic battle system and aim for this game is differed by this evol point. Play time is much short and battle details are more flexible in situations. It is not the perfect answer for boring and non-flexible HS style combat system but it can be estimated as one of the simplest answer for that. Only addition of this evol system is making more various fun situations. It is good pros of this game with 2) 2) more flexible and decent special talents of cards (relatively not-restricted special rules) If you compare special abilities of cards in SV, you could feel it's texted abilities are more strong or more flexible. Yeah I agree there are also many dull cards but standard gaps between skill powers against HS are much larger. It reminds me card skilles shown in MTG. So flexibility of situations are larger than HS. It could be one of the bad point in HS, not good point of SV. But at least I think flexibility of SV is good enough to play fun. As I said in 1) and 2), rule and vision of this game is watching is much better than HS. That's right thing and it release my complains from HS. 3) SV gives more chance to get card or packs. So if you are no-pay player, you don't have to get pain from inner conflict for money. I think it's just a personal matter but you know, just try this game whatever you are gonna leave or not. But also it has various cons too. 1) Because the origin of this game is phone game base, some points of UI is not comfortable. If I want to see large size card image, I must click many times to get it from 'cards' tap. If I am playing vs match or I am in deck maker tap, I cannot see them in full size. Actually it is not critical point but bad thing is bad thing. 2) You know, I like this game and like beutiful images too but... otaku or whatever... people say like it. I wish there would be various card images covering various spectrum of artistic styles. THERE ARE TOO MANY GIRLS BRO. I AM NOT A GAY But I want more MAN images. My favorite card is Ice blade warfiend in vamp. I understand. They made idol master or other games and they had success from them. But I wish Cygames understand that sexuality is not the only sales point of this game. 3) You can get high value cards easily but gaps between high value cards vs bronze are very big. They are also good bronze cards but very many cards are useless. They are not useless only in higher rank games but also useless in initial decks for newbies. It's not that big problem and other games have similar issues too. Also difficulty to get gold or legendary in SV is not that harsh. But the bad thing is bad thing. Because there are too many useless cards in low valued bronze cards, deck making choices are very restricted. Though the game is started recently and it's initial state of the game, core/good cards and trash cards are extremely classified. This phenomenon is shown less in gold and legendary. But for core sets or cards are restricted, some leader has little option for making various decks. I think It is one of the most important issue SV is facing now. Yeah just let's see what would come in next season. 4) Though the rules are much better than HS as I said above, those are not perfect and having balance issues too. winrate between 1st turn and 2nd turn is very different in various decks and too much OP decks are hard to play against. It is also related to problem 3). If someone is having fullset of 1 tier deck and the opponent is not having key card to counter or finish enemy, it is very clear to win in match. In my country, It is called as like that "they just play game alone watching wall". If you have OTK decks or Full-defense and seraph special win decks, there is very little interactions against opponent and decision making situations. 5) Lack of national voice support. In steam version, only ENG version of text and voice sounds are supported. I wish to hear it as ♥♥♥ version or KOR version because I'm korean. Those voices I can hear them in twitch streams are charming but absence of those language and voice support is very big disadvantage of steam users. I really want them all can be used. At least, I wish cygames make make available it in creative forums because there are unofficial kor version patch. I can update it not officially but if it would be possible in steam itself, it would be more helpful to me and I also want to hear ♥♥♥ voices too. I think it is not that hard and wish to be done. One more I want to emphasize is the balance issue. As many people are blaming this point, some of decks are very annoying and disgusting to play against. It is not different from "difficult". 1~2 tier decks usually and strongly counter very broad spectrum of "normal" decks. Also most of high tier decks are too much strong in draw plays. Even OTK elf is very fast and have strong draw ability. Wall deck Bishop, Tempo WITCH are also drastically strong at just drawing and keeping cards. The balance problem is making this game worse and worse.

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Frequently Asked Questions

Yes, Shadowverse CCG is free to play on Steam.

Shadowverse CCG is not on sale because is already free to play on Steam.

Yes, Shadowverse CCG received 10,999 positive votes out of a total of 15,067 achieving a rating of 7.17.
😊

Shadowverse CCG was developed by Cygames and Inc. and published by Cygames, Inc. and Cygames Korea Inc..

Yes, Shadowverse CCG is playable and fully supported on Windows.

Yes, Shadowverse CCG is playable and fully supported on MacOS.

No, Shadowverse CCG is not playable on Linux.

Yes, Shadowverse CCG is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Shadowverse CCG is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Shadowverse CCG does not support VR.

Shadowverse CCG offers both single-player and multi-player modes.

Shadowverse CCG offers both Co-op and PvP modes.

No, Shadowverse CCG does not currently offer any DLC.

No, Shadowverse CCG does not support mods via Steam Workshop.

No, Shadowverse CCG does not support Steam Remote Play.

Yes, Shadowverse CCG is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shadowverse CCG.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 October 2026 07:05 UTC
SteamSpy data 15 October 2026 23:23 UTC
Steam price 28 June 2026 00:19 UTC
Steam reviews 22 October 2026 18:08 UTC

If you'd like to dive deeper into the details about Shadowverse CCG, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadowverse CCG
  • SteamCharts - Analysis of Shadowverse CCG concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadowverse CCG compatibility
Shadowverse CCG
Rating
7.2
10,999
4,068
Game modes
Multiplayer
Features
Online players
8
Developer
Cygames, Inc.
Publisher
Cygames, Inc., Cygames Korea Inc.
Release 27 Oct 2016
Platforms