ShellShock Live on Steam - User reviews, Price & Information

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Demolish your friends with hundreds of upgradable weapons shot from your customizable tank in this action-packed online multiplayer tanks game. Earn XP to level up and unlock new tanks, weapons, and gear. Fight against or alongside your friends for strategic team or free-for-all matches.

ShellShock Live is a tanks, multiplayer and strategy game developed by and published by KChamp Games.
Released on May 22nd 2020 is available on Windows, MacOS and Linux in 11 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish and Ukrainian.

It has received 34,893 reviews of which 32,540 were positive and 2,353 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 9.75€ on Steam.


The Steam community has classified ShellShock Live into these genres:

Media & Screenshots

Get an in-depth look at ShellShock Live through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows XP or above
  • Processor: 1.5 GHz or faster
  • Memory: 1 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 500 MB available space
MacOS
  • OS: Mac OS X 10.7 or above
  • Processor: Intel Core 2 Duo or above
  • Memory: 1 GB RAM
  • Graphics: Shader model 2.0 capabilities; generally everything made since 2004 should work
  • Network: Broadband Internet connection
  • Storage: 500 MB available space
Linux
  • OS: Ubuntu 10.10 or above, SteamOS
  • Processor: 1.5 GHz or faster
  • Memory: 1 GB RAM
  • Graphics: Shader model 2.0 capabilities; generally everything made since 2004 should work
  • Network: Broadband Internet connection
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
The artillery genre is not one that is often explored outside of the ancient realm of Flash gaming seeing as ShellShock Live is, by all accounts, paying homage to precisely this style of old school gameplay from back in the day (Artillery Live, for those who remember) whilst also bringing in various new additions and adding a whole new arsenal of weaponry in an attempt to modernize the genre without all of the 'baggage' that comes with the modern live service games of today. Though to dive right into what's on offer here, ShellShock Live presents the player with both a singleplayer campaign to train your aiming and mastery of various weapons and online multiplayer to put those trained skills to the test against human players alongside various new mechanics that were not in the old titles, these including neon-pink barriers that reflect any and all projectiles that land on them and portals that shifts the shot's trajectory from one spot to an entirely different part of the map among others. I do appreciate that the singleplayer content gives people the chance to get used to the basic controls as well as work on their overall accuracy and rough estimates of how strong a shot should be to get where it needs to be, seeing as there are 80 missions spread across eight different chapters that progressively become harder in terms of the opposition that you're up against alongside various tricky shots that the game will require you to pull off in order to successfully pass a mission. On the note of this game's weapons, since the old classic Artillery games rarely strayed away from the vanilla plain cannonball-styled shot with it almost never affecting the landscape unlike here, ShellShock Live features an impressive arsenal of over 250 unique weapons for the player to use. These are gradually unlocked through levelling up as you gain experience alongside completing the singleplayer campaign and even using weapons enough time to gain access to more powerful versions (sometimes a straight-up bigger and hard-hitting version but other times changing how the weapon works to a certain degree whilst maintaining the specific firing style of that projectile) which will aid experienced players in the harder campaign missions alongside multiplayer itself. It is safe to say here that the online component is where the majority of one's time will be spent on this game, considering that the singleplayer campaign is just a 'gateway' of sorts, as there is a variety of game modes to choose from when playing against other people. This ranges from the typical free-for-all and team deathmatch types of matches that we're all likely accustomed with playing to more unusual variations. A couple of these include Juggernaut, which focuses on a 1v2-15 style of team play where the goal is for a group consisting of much weaker players to take on a much beefier and better-armed individual who is the 'Juggernaut' of the match, and Assassin, a nice spin on the usual free-for-all games whereby you aim to hit a specific target that the game points out as any weapons that hit non-targets deal no damage which puts much more emphasis on your current position depending on who your current target is and working out who has you as their target. No doubt it can be said that there is plenty for Artillery fans to explore and enjoy here, given that the graphics is something I find particularly special as kChamp Games' direction with aiming for simple flat 2D artstyle that the old Flash titles had but have it bursting with colourful neon-esque visuals adds a lot of character towards ShellShock Live's identity of Artillery games out there without necessarily aiming to be the 'best' simply by having ultra-realistic triple-A graphics, less details in some ways but focusing the effort in others to enhance the visuals in their own unique ways. So seeing as I have been largely praising this game thus far, let's mellow things out a little by talking about some of the negative points by first addressing the usual online-focused games and their problems with keeping the servers online, mainly by having some form of system dealing in microtransactions. Whilst ShellShock Live is far from being the worst culprit in this aspect, I do find that the grind for Cosmetic Points (a premium currency buyable with real-life money) is far too slow when you take into account how completing each of the three daily challenges tends to only award you around 10-12 CP per day whilst buying even the smallest and least cost-effective pack of $5 gives you 500 CP, which is equivalent to just $0.01 per CP. And although it is only cosmetics (mainly dogtags and minor visual adjustments to your tank alongside the colour/theme of the map itself) that CP is used with, there is another currency in the form of 'Gears' that can only be collected by spinning a wheel that triggers once a day after winning a match granting players the chance of winning prizes from just 1 Gear up to 100 or the more consistent but slower method of quickly clicking a gear when it rarely pops out of an enemy tank that you successfully hit. Since these are used to buy other cosmetics, serving a similar purpose to CP, but can also be used to buy in-game items that provide an advantage, whether this be a Jetpack that allows players trapped in a pit to fly outside of it when it wouldn't normally be possible to or a shield that deflects any shots for a turn, although at least this is balanced somewhat by having a rare chance of appearing in crates that appear on the map. Which leads me to another point that I wasn't sure on how to address, given that I do like that they aimed to add some variety to matches by the inclusion of random obstacles and bonuses that appear briefly (sometimes a full turn but other times only showing up for one or half of the players' turns) in order to give skilled players the incentive to switch up a lined-up shot with a different trajectory to deal extra damage or gain extra weapons during a match. However, based on my own personal experience, I've found that the obstacles tend to more often than not simply drag out a round of artillery gameplay and adds little to the overall experience, but at least this (alongside many other settings) can be adjusted or outright removed if this is not to your tastes. Finally I want to address the multiplayer as a whole, given that you likely won't be getting the full experience without playing the online part of it, as I did enjoy my time spent with playing on the different game modes. However whilst I can confidently say that you won't have to wait long for the basic 1v1 deathmatch games, anything outside of the smallest 2/3 player games will not likely be filled up outside of someone who either has a following on Discord/YouTube playing the game or just so happens to be lucky enough to have people stick around long enough for more people to join. Understandably the game's popularity will have dwindled in the five years since its initial May of 2020 release, though it is disappointing that I couldn't enjoy some of the bigger matches that likely would have been possible for the average player to host back then as it is possible to host up to 16 players at once on a single map, but good luck trying to reach that these days! Overall my thoughts on ShellShock Live are that, whilst it may not be nearly as active these days or be outright immune from some of the 'live service' trends of today, it is still a game that can prove to be fun in short burst as I've found that part of me did want to spend a lot more time on this before reviewing it but opted not to due to the nature of the gameplay itself alongside not wanting to burn myself out on it too quickly. Wait for a discount if you're not sure about trying out artillery games, but I can safely recommend for fans eager to give this tried-and-tested genre a shot!
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July 2025
-play game with friend -obstacles block his shot 6 times -he gets furious -I laugh -he rage quits yes
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May 2025
satisfying gameplay, nice progression, happy the devs made it not pay to win sad it gets like no updates
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April 2025
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
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Feb. 2025
Why my review and opinion about the game is (or might be) important? I played this game for YEARS and I have over 600 hours in it, I know most of the strategies and tricks a player can use in the game, I am high level player that experienced the game enough to write precise and accurate review of the game. I hope these arguments convince you! PROS: -Lots of weapons to choose from, which can be leveled up and upgraded to new,better form. -Ability to customize your lobbies in online matches. Game has to offer many options to customize your own lobby which makes playing the game unique and original every time you play it. -Ability to customize player's tank and profile (dogtag) There is ton of dogtags to choose from, sadly theres not much tanks parts. There is also option to buy yourself a victory tune that plays when you win. -Player can upgrade his tank stats, there are 4 tank upgrade paths player can max: 1. Tracks 2. Hull 3. Gun 4. Luck -There are 2 currencies in game- Gears,Customization points. Gears can buy you: weapons,tank parts, (some) dogtags or items (usable/consumable) Customization points can buy you minor tank decorations like headlights or most of the dogtags. CONS: -Game is completly abandoned, no updates or news for years. -Game is dying more and more each day, mostly due to lack of updates and improvements which the game NEEDS. -Community and report system. In most cases players are kind and nice to each other, but sometimes children roam the lobbies and troll players-quitting mid game,doing friendly fire,insulting others for no reason and there is a lot more of toxic behaviour such players do, and the saddest thing is that the dev did NOTHING to prevent this-report system is a big lie, reported players dont suffer ANY penalty for their actions. -Wave of cheaters, lately cheaters flooded this game and use obvious cheats that absolutely ruin fun from game.Nothing can be done about this either thanks to dev. -Clans. This 'feature' is completly pointless, it has no meaning at all and does nothing. -Customization points grind, Its extremely hard to get a decent amount of this currency and the only way to speed up this process is to pay with real money... -Game has many bugs which haven't been fixed for a very long time, some even mess up with projectiles trajectory or skip player's turn. -Some features such as "random map theme" dont work as they should, map theme is not random as it should be, but its in the default blue color. (always) Summary Game is a nice choice to play with friends you can trust, or if you want to risk meeting toxic or nice players, it has many customization options and decent amount of weapons and upgrades. Its biggest issue is lack of updates which makes game more and more boring, and broken report system which slowly kills the game by letting cheaters in.
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Frequently Asked Questions

ShellShock Live is currently priced at 9.75€ on Steam.

ShellShock Live is currently not on sale. You can purchase it for 9.75€ on Steam.

ShellShock Live received 32,540 positive votes out of a total of 34,893 achieving an impressive rating of 9.14.
😍

ShellShock Live was published by KChamp Games.

ShellShock Live is playable and fully supported on Windows.

ShellShock Live is playable and fully supported on MacOS.

ShellShock Live is playable and fully supported on Linux.

ShellShock Live offers both single-player and multi-player modes.

ShellShock Live offers both Co-op and PvP modes.

ShellShock Live does not currently offer any DLC.

ShellShock Live does not support mods via Steam Workshop.

ShellShock Live supports Remote Play on Phone, Remote Play on Tablet and Remote Play Together. Discover more about Steam Remote Play.

ShellShock Live is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ShellShock Live.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 September 2025 03:25
SteamSpy data 08 September 2025 01:32
Steam price 14 September 2025 12:43
Steam reviews 11 September 2025 23:51

If you'd like to dive deeper into the details about ShellShock Live, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ShellShock Live
  • SteamCharts - Analysis of ShellShock Live concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ShellShock Live compatibility
ShellShock Live
Rating
9.1
32,540
2,353
Game modes
Multiplayer
Features
Online players
335
Publisher
KChamp Games
Release 22 May 2020
Platforms
Remote Play