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Slave Zero X on Steam

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Slave Zero X is a stylish 2.5D character action game set in the biopunk world of Slave Zero (1999). Run & Slash your way through a dystopian future in this character action game which will resonate with fans of Devil May Cry, Strider, and Guilty Gear.

Slave Zero X is a spectacle fighter, hack and slash and beat 'em up game developed by Poppy Works and published by Ziggurat and Beep Japan Inc..
Released on February 21st 2024 is available only on Windows.

It has received 366 reviews of which 287 were positive and 79 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 11.02€ on Steam with a 55% discount.


The Steam community has classified Slave Zero X into these genres:

Media & Screenshots

Get an in-depth look at Slave Zero X through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel i3 2100 / AMD FX 6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 (2 GB) / AMD R7 260X (2 GB)
  • DirectX: Version 11
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Oct. 2026
A rare handmade-but-not-makeshift game that is perfect in almost every way , but has one (1) huge glaring flaw. Depending on how deeply committed you grow, said flaw may prove completely irrelevant or debilitating. Slave Zero X is the epitome of 80s anime: fast, angry, warlike, anti-American and gay. (всё вышеперечисленное признано экстремизмом на территории Российской Федерации) The character models and especially the 2.5D environments built in a Quake level editor are perfect . The whimsical aggressive guitar-riff-baroque and the environmental soundscapes woven of dystopian loudspeaker announcements, vehicular audial pollution and enforcer radio chatter – plain perfect . The missing link between classic beat-em-up and DMC -like slasher that successfully marries the two conflicting philosophies of console character action games (“enemies exist to kill you” vs “enemies exist to be killed”): comboing, juggling, taunting, consumable management, crowd-control that you get effectively instakilled for failing – perfect . The bosses are sh⁠it – barring one, not that that’s an issue – the footsoldiers make up for it quite enough. The single-focus in medias res story delivered via competent writing, poetic in that anime way and neither too spartan nor excessively long-winded, is perfect . So impressed was I by this all around toothsome package, I set myself to S-rank the game. And that’s where this searing smoking sexy divine apparition revealed its leprous thigh. The primary and overwhelmingly disproportionately emphacised criterion for an S-rank is: DON'T GET HIT. Not combo complexity. Not combo length. It’s all about how many hits you took. Ideally it's supposed to be zero, and if it’s as much as one – that’s where other factors start mattering, but even in the hardest encounters it cannot go further than three or four hits (provided you can make up for them with a divine display of skill). At first, I embraced it. Sure, who said that the usual focus on style should be the emphasis? You took no damage – so your fighting is flawless, which means you’re a master swordsman – makes sense. Style is for posers, try doing all that without missing a jab! Didn’t take long for me to see how bad it hurts the play. Firstly, improvisation? Out the window. Not necessarily a huge deal – arcade genres are built around memorization. But still unpleasant. Secondly, combos? Into the trash bin. You don’t get to go fancy on an enemy when there’s a bleeding regiment ready to counterattack you the instant you end your attack string. Thirdly, move variety? Down the drain. You just spam supermoves and consumables to take care of hordes when you can – and do basic chains for stunlock when you can’t. Fourthly, combat aesthetics? Remove before washing. You have to play cowardly, not engaging with the entire screen of the fight and camping incoming squads where you can. That, paired with a strange control overlap that often ends up wasting your meter, is for lack of a better word, lame. No doubt, at some point a master player will have learnt the game sufficiently to style and not get hit at the same time, and it’s a big and real challenge that I personally cannot expect to get good enough to beat (or be willing to get good enough to beat), but the emphasis still perplexes me to no end. Well… To be fair, it’s not like it’ll matter to you if you just want to cast the SovKhan down from the heavens. Once.
6 hours played
Sept. 2026
This game RULES. The package on offer is very solid & if you're a fan of beat'em ups and anime fighters this should be right up your alley. The artstyle is amazing, the biopunk aesthetic is on full display & the artwork is highly detailed and unique, very striking presentation. The spritework is immaculate, reminiscent of ArcSys fighters (specifically BlazBlue), and the mix between 2D sprites & 3D backgrounds lends to very memorable setpieces and level aesthetics. This is, in fact, a gamer's game. Shou controls amazingly & does exactly what you tell him to. His moveset is great, there's tons of potential for sick combos when mixing in EX moves, ordnances and Supers. The core of the gameplay revolves around the Golden Circle: Gold Burst maxes out your meter > pop Fatal Sync to get free EX moves, lifesteal & increased burst regen > pop Gold Burst once it's done > repeat This NEEDS to be incorporated in your gameplay otherwise you will NOT have a good time. This game will not hesitate to ragdoll, mixup & combo your ass like you're on the receiving end of a MvC infinite. The key is to not let the enemy play, because they will not afford you that courtesy. Shou only has 2 defensive options: An invincible dash/backdash and a 3rd Strike parry. The dash is the most useful one of the 2 but the parry can come in clutch in certain situations (namely boss fights). Positioning is paramount to your survival because you do not want to get caught in between enemies, because the only 2 moves you have that hit both sides are EX 2H & 222H, both of which cost meter. Your dash lets you go through mobs so it's fairly simple to reposition in a way that lets you keep yourself safe and catch multiple enemies in one juggle. High tier enemies will have super armor you'll need to break before being able to launch them, and some of them can take quite a beating. It gets really rough, almost to an unfair degree, in the later stages but nothing is insurmountable. The bosses range from mediocre to ♥♥♥♥♥♥♥♥♥. Idk what they were smoking when they were designing Atavaka but jesus is he good. He will not hesitate to just combo the soul out of you mercilessly, you HAVE to respect him because of his super armor and the ♥♥♥♥ he pulls off is just so cool, it felt like I was fighting a high level GG player. I have 2 issues with this game. The first one being the big giant 3D bosses. There's not enough hit feedback when you strike one of their damageable body parts, so half the time you have no idea if you can even hit them, it's weird and poorly communicated in my opinion, I feel like it could've been better conveyed but it's not a big of a deal since there are only 2 in the game. The 2nd is the ranking system this game uses. Slave Zero X HEAVILY skews your encounter rank AND end-of-level rank towards Damage Taken. The less damage you take the better your rank will be, which is par for the course for most character action games. The issue shows up when you realize the other metrics (style and time) pretty much mean nothing. You could be pulling off the sickest double bounce jump cancel combos in existence & it wouldn't matter cuz if you get hit a couple times say bye to your rank. It's unfortunate, especially considering there's a cheevo that requires you to get S on every level, because it's going to pigeonhole you into a very safe, defensive, lame playstyle when the game just BEGS to be played in a stylish manner. Great game, has a bit of a learning curve and some issues but worth the asking price. Can't wait to sweat Crimson Citadel.
7 hours played
Aug. 2026
The game has a lot of awesome charm and the difficulty scales well for the most part. Near the end of the game there is a hard spike but it is never impossible to deal with.
8 hours played
Aug. 2026
Don't listen to the negative reviews: Is the game hard? Definitely yes, but is it unfair? Definitely not! Your character is EXTREMELY overpowered: While your counterattack is hard to time, it has NO COOLDOWN—so you can spam it without any drawbacks. The same goes for the dash. So far, I haven’t had to struggle through any levels, nor have I had to farm money for upgrades—and I don’t even play fighting games regularly. Other than that, the game has a charming style, the story is good (very anime-esque, of course), and the voice acting is phenomenal—that’s what surprised me the most. It’s not perfect, but if you come across a good discount on this game, you should definitely give it a try.
8 hours played
May 2026
One hell of a side scrolling beat em up, but plays like a single player anime fighter. Tons of people say this game is too difficult, but you really have to know how to combo well and crowd control if you want to beat it all the way through. Fatal Sync into Gold Burst into Fatal Sync gameplay loop makes you cut through mobs like butter! Really good design, art direction, and voice acting. Check it out!

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Frequently Asked Questions

Slave Zero X is currently priced at 11.02€ on Steam.

Yes, Slave Zero X is currently available at a 55% discount. You can purchase it for 11.02€ on Steam.

Yes, Slave Zero X received 287 positive votes out of a total of 366 achieving a rating of 7.36.
😊

Slave Zero X was developed by Poppy Works and published by Ziggurat and Beep Japan Inc..

Yes, Slave Zero X is playable and fully supported on Windows.

No, Slave Zero X is not playable on MacOS.

No, Slave Zero X is not playable on Linux.

This information about Slave Zero X is not available yet.

This information about Slave Zero X is not available yet.

No, Slave Zero X does not support VR.

Slave Zero X is a single-player game.

Yes, there are 3 DLCs available for Slave Zero X. Explore additional content available for Slave Zero X on Steam.

No, Slave Zero X does not support mods via Steam Workshop.

No, Slave Zero X does not support Steam Remote Play.

Yes, Slave Zero X is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Slave Zero X.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 02:14 UTC
SteamSpy data 14 October 2026 09:35 UTC
Steam price 28 October 2026 04:09 UTC
Steam reviews 22 October 2026 18:02 UTC

If you'd like to dive deeper into the details about Slave Zero X, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Slave Zero X
  • SteamCharts - Analysis of Slave Zero X concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Slave Zero X compatibility
Slave Zero X
Rating
7.4
287
79
Game modes
Features
Online players
0
Developer
Poppy Works
Publisher
Ziggurat, Beep Japan Inc.
Release 21 Feb 2024
Platforms
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