Space Run Galaxy on Steam - User reviews, Price & Information

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Space Run Galaxy is the sequel to Space Run, the game from one-man studio Passtech, which seduced hundreds of thousands of players with its dynamic and original gameplay. By twisting the tower-defense game style, Space Run offered an addictive real-time spaceship construction strategy experience.

Space Run Galaxy is a strategy, indie and tower defense game developed by Passtech Games and published by Focus Entertainment.
Released on June 17th 2016 is available only on Windows in 5 languages: English, French, German, Spanish - Spain and Russian.

It has received 997 reviews of which 638 were positive and 359 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 1.49€ on Steam with a 85% discount, but you can find it for less on Eneba.


The Steam community has classified Space Run Galaxy into these genres:

Media & Screenshots

Get an in-depth look at Space Run Galaxy through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista, 7, 8.1, 10
  • Processor: AMD/Intel Dual core 2.4 GHz
  • Memory: 3 GB RAM
  • Graphics: 1 GB, OpenGL 3.3 Compatible NVIDIA Geforce 9800 GT/AMD Radeon HD 3870/Intel Iris 5100
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Space Run Galaxy is the sequel to Space Run, a rather unusual game that combines tower defense, fast paced combat and inventory management. The unique gimmick in Space Run Galaxy is that it's not the enemies that move along a path, it's you. You are a Space Runner, essentially a delivery guy in space. But space is a dangerous place full of aliens, asteroids and pirates, so you have to defend yourself against the never ending assault until you reach your goal. The gameplay centes mainly around the deliveries. Your spaceship flies along a linear path automatically until it reaches the next space station. As you move along the path, enemies will spawn in one of 8 different locations and start attacking you or, in the case of asteroids, will simply ram you if you do not shoot them down first. Your ship can build various weapons and other useful modules on its surface to defend yourself. The ship is made up of multiple hexagon tiles. Each module covers one or more of these tiles and has to be fit in a specific way so that it can work. Turrets nmeed to be at the edge of your ship and point in the direction they fire, shields and repair modules have to be placed next to other modules and thrusters have to be placed behind the ship. Modules each have their own HP and can be shot down by enemies but you can easily replace them. Many enemies will also be made of the same hexagon tiles with multiple modules on their ship that you can shoot down. Destroying enemies gives the player hexanuts which can be used to buy more modules. If you are short on money you can also turn off your thrusters for a moment so they can produce a small amount of hexanuts for you. This however is risky because your clients not only want their stuff, they want it fast. Each mission has a time requirement and if you want to fulfill it you need extra thrusters to get more speed. More speed can be however be risky since you now move faster along the path which also attracts enemy waves faster. It's a clever risk vs reward system, I always love these kind of things. The game features three types of modules that are color coded for convenience. Red is for offense, blue is for defense and green is for utility. These modules can be upgraded with their respective colored booster. Boosters are special modules that don't do anything on their own and instead boost adjacent modules of the same color. Each module has two upgrade levels that improve their abilities. To make connecting modules easier you can also build connectors, which spread effects across the ship. This allows you to apply a single booster to multiple turrets. Most modules also have active abilities. These require energy to be used but are very useful to have more control over combat. Usually your turrets attack what's closest to them but laser turrets for example have a manual shot as an active ability that deals massive damage, ideal to take down a single harmful module of the enemy. You get energy from your thrusters, they generate energy over time and also act as storage unit for energy which gives you even more reasons to buy more thrusters. One big change compared to Space Run is that the game now features an overoworld map. The game world is divided into multiple space stations that are connected with paths, you can now select freely where you want to move and even can take alternate paths if you don't want the direct route. But these space stations not only act as waypoints, they also feature different kinds of shops. You can buy materials, new ships or craft new modules that you can use for your next missions. You can pay these merchants with credits and materials which you get from missions. But these materials are only aviable on the space station where you obtained them unless you move them somewhere else. And this brings me to Space Run Galaxy's multiplayer economy. The game is hosted on official servers and allows players to generate contracts for other players. You can put up a contract to ship your materials to another station. Players who take on contracts not only get money but also have a chance to get the same materials they just carried. If you have too many materials yourself you can also sell them directly to other players. Or you could just gift them to a friend, this also is possible. This however brings me to a negative point of the game. When the game was still new and the playerbase big, you would see many contracts and a healthy marketplace. Now, many years after the initial launch, there are not many offers open anymore. Most of the players that still play the game have moved on to late game space stations which makes it harder for new players to get money and materials they would need. You can technically just replay the contracts from npcs but these are not as valuable to do in my opinion. This should be considered if you want to buy the game. Another negative aspect is the grind in general. Materials and credits are not rare but it's annoying that very single module you craft gets increasingly more expensive and crafting a module allows you to only place it once per run which means you have to craft many of them. This is of course designed to encourage the player market but its a hindrance now that most of the playerbase is gone. Expect to spend a lot of time in this game if you want to progress at all. And the most annoying aspect of Space Run is still relevant in Galaxy: No pause function during combat. Since you can issue active commands on your modules it would be helpful if you could pause and use multiple at the same time, especially against those bosses with their massive ships that launch an entire barrage of lasers and rockets at you, given you barely any time to react before your modules are gone. Repeating a mission multiple times because you lost a single turret and are now stuck in a cycle of rebuilding and losing modules feels also very bad but this is more of a minor issue since missions last only around 5 to 10 minutes at best. Would be nice however if we could speed up some of the animations. Overall, the game is really fun if you can live with the grind and are willing to put more than just a few hours into it. The difficulty can sometimes feel unfair but there always is a solution to any mission, you just have to find it. My only regret is that we never got a third game in the series and likely never will since the devs moved on to new games.
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May 2025
Compared to the first game, Space Run Galaxy is two steps forward one step back. There is a bit more variety and some improved AV elements but I had about as much fun with this game as I did with the first one. The problem is that the fun in the first game was condensed into a tight 10 hours and in this game is thinly spread over 50+ hours. Still, both games offer a great twist on tower defense and are worth checking out.
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May 2025
I've decided to play it again after many years seeing a message about server wipe due to some hacker attack. Back then there was no steam reviews, so I'm giving it now - cool game, good sequel. Would be a bit better if it would be a bit less about management of resources between planets, but core gameplay still great. Would love to see 3rd installment in series. And many thanks for developers keeping online feature available after all those years.
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April 2025
WOW! Fantastic game!! Just finished the main story missions. You can keep playing 4ever, but I need a break, haha. This game is a masterpiece of TD. Very creative and challenging. Allows you a good variety of weapons/defense to experiment & plan your strategy(s). The 1st system basically teaches you the concepts of the game. The 2nd system teaches you how to survive as the difficulty ramps up fast. The 3rd system allows you to develop a good working strategy going forward as that's where the best weapons etc. come to an end. Play it thoroughly as you'll need it in.... The 4th system is where your so-called strategy is proven good or not. The pace can really pick-up halfway through each run as more and more enemies appear. Each new system introduces new&tougher enemies to keep it fresh. The colorful characters you meet offer new and challenging cargo to carry. Keeps you on your toes !! Before you move on to the next system, max out your components in that system as you can't take them with you. i.e., buy as many weapons etc. as you can. Determine what you like&need and buy those. They always stay with you and will come a time where too many isn't enough. Somewhere in the 3rd system I stopped using a lot of early weaponry as the more powerful ones made them obsolete. Oh yehh, don't waste money buying a lot of ships. You'll get some as rewards and eventually you'll find a certain type meets your needs. I think I bought 2 ships, each 1 similar to my last but with more cells. The ship I used for the last half of the game had 128 cells. You'll need them. Focus on buying more cells for your end ship. Don't waste money/components on too many cells early as you'll just be getting a bigger ship later. Ok, Good Luck & Enjoy !!! yeehaww, I finished the game ;)
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Feb. 2025
I'm writing this solely because I am shocked that the reviews are mixed. It may be a rather difficult game at times, but the satisfaction of completing a difficult mission becomes oh so greater. It's simply a fun game to play, however, in offline play, it may get repetative, i.e. the replayability may not be all that great. You may take this with a grain of salt if you'd like, since it's been a while since I've played the game, but all in all it is an enjoyable experience and worth the money. My only complaint is that it is too short. I hope they make a sequel.
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Frequently Asked Questions

Space Run Galaxy is currently priced at 1.49€ on Steam.

Space Run Galaxy is currently available at a 85% discount. You can purchase it for 1.49€ on Steam.

Space Run Galaxy received 638 positive votes out of a total of 997 achieving a rating of 6.22.
😐

Space Run Galaxy was developed by Passtech Games and published by Focus Entertainment.

Space Run Galaxy is playable and fully supported on Windows.

Space Run Galaxy is not playable on MacOS.

Space Run Galaxy is not playable on Linux.

Space Run Galaxy offers both single-player and multi-player modes.

Space Run Galaxy offers both Co-op and PvP modes.

Space Run Galaxy does not currently offer any DLC.

Space Run Galaxy does not support mods via Steam Workshop.

Space Run Galaxy does not support Steam Remote Play.

Space Run Galaxy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Space Run Galaxy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2025 22:09
SteamSpy data 10 September 2025 15:06
Steam price 13 September 2025 12:47
Steam reviews 12 September 2025 21:56

If you'd like to dive deeper into the details about Space Run Galaxy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Space Run Galaxy
  • SteamCharts - Analysis of Space Run Galaxy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Space Run Galaxy compatibility
Space Run Galaxy
Rating
6.2
638
359
Game modes
Features
Online players
3
Developer
Passtech Games
Publisher
Focus Entertainment
Release 17 Jun 2016
Platforms
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