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Star Trek: Voyager - Across the Unknown on Steam

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Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?

Star Trek: Voyager - Across the Unknown is a strategy, space sim and interactive fiction game developed by Gamexcite and published by Daedalic Entertainment.
Released on February 18th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 4,712 reviews of which 3,739 were positive and 973 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 24.49€ on Steam with a 30% discount, but you can find it for 15.77€ on Eneba.


The Steam community has classified Star Trek: Voyager - Across the Unknown into these genres:

Media & Screenshots

Get an in-depth look at Star Trek: Voyager - Across the Unknown through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WIn 11 64 Bit
  • Processor: AMD Ryzen 5 2600 or Intel Core i5-8500
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 12
  • Storage: 11 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

40 hours played
April 2026
This game is too random for how long it is. Or too long for how random it is. For the choose your own adventure style they're going for, it should be much faster to get in and get out of a run. Instead, you're spending 30 hours to find out that a decision you made or upgrade you didn't get 15 hours ago will hose your outcome now. The decisions I did make I was fine with, and quite enjoyed. But the decisions I didn't make got more annoying as the game went on. It didn't matter that I had succeeded on the 7 steps of the away mission so far -- it only mattered that at the end the Transporter Room wasn't level 2 so Seven, Chakotay, and Pelk are dead now. Gone, on one bad roll. I don't mind if a game is hard -- even punishing -- for the consequences of my actions. What I mind is when a game is hard in a non-interactive way, and this game is just on the wrong side of that line. So why the thumbs up? Because it's not a bad game. Especially if you like Voyager , there's a lot to like here. Plenty of speculations and theorycrafts about what could Janeway have done different. If you're not into the franchise, or you have low tolerance for RNG, this isn't the game for you.
50 hours played
March 2026
It is "good" exactly? No. It's janky and full of RNG and very unbalanced. It's Star Trek Timelines + Fallout Shelter. The "What If" scenarios aren't nearly as diverse or interactive and you'd want them to be. It's clearly low budget, but I don't care. But if you have a burning passion for Star Trek like I do, you're gonna love it. The ship cross section looks great. Reframe your expectations and you'll get a lot out of it. I mean Voyager does the nebula effect from the opening when you fly through one. My heart.
25 hours played
Feb. 2026
Very cool game as a Star Trek fan. Keep in mind you're in for an indie production here, so maybe it doesn't have all the bells and whistles of a higher budget title, but I think the gameplay loop does a good job providing a classic Star Trek experience. My big complaint is no manual save. I made the unfortunate assumption that the lack of manual save meant that the game consistently autosaved, and upon exiting, I lost about a half hour of play time. Devs, please either ensure that the game is autosaving every cycle, or give us the ability to save manually. Players need the ability to put the game down on their own time. Update: A few more hours in, and I do want to reiterate that I am very much liking the game. I absolutely love how they have managed to include every facet of what I consider to be a quintessential Star Trek experience (exploration, diplomacy, away missions, tough Captain's decisions, space battles, etc). As far as the save game issue, I still stand by my initial assessment, although I do understand that this is likely an intentional design choice in order to force players to live with the outcomes of their decisions, which I do agree is the right choice for this game. However, I do believe it is just imperative that they add a "Save and Exit" feature so that players can end their play session on their own terms. Final Update: I love this game. It's probably my favorite Star Trek video game to date, although that might be somewhat faint praise, but even so, it has been a blast trying to guide Voyager home across the Delta Quadrant. There are some production quality issues and the dice rolls can be very unforgiving (B'Elana is yet to survive beyond sector 2 for me), but it really feels like a tabletop RPG putting you in the role of Captain Janeway, mixed with a satisfying ship builder/manager. This is a strong recommend from me for anyone who loves Star Trek and isn't frightened off by a lower budget production. As far as the notorious save issues go, I want to be sure to mention that the game has been updated and now autosaves very often. It has caused me almost no grief since the update, although I find it hard to understand why they haven't simply implemented a "Save and Exit" feature yet. That being said, I think the problem has been resolved enough so that if you were avoiding the game because of it, I don't think that is necessary any longer. Thanks to the devs for an awesome experience, and I look forward to my continued adventures with Voyager and to future projects from these guys (hopefully more Trek!).
29 hours played
Feb. 2026
Gameplay 7/10 Graphics 6/10 Writing 9/10 Replayability 8/10 Game Design 8/10 Overall 8.5/10 There’s a certain tone that Star Trek: Voyager had: a mix of adventure, loneliness, competence, and quiet loyal decency, that was pretty special. A lot of modern trek has not only misunderstood that tone when writing characters from Voyager, but has actively tried to tarnish it. (Janeway seemingly abandoning Seven in Star Trek: Picard is total betrayal of their arcs on Voyager). So when something comes along that gets it right, you absolutely feel it. Across the Unknown gets it right. What struck me most wasn’t big plot twists or nostalgia bait. It was the small, specific character moments and writing. Janeway sounding like someone who carries the weight of every decision but never lets it show more than she has to. Seven being sharp without losing that sense of someone still learning how to be human. Chakotay caring about history in a way that isn’t sentimental, just grounded. There’s a mission with an early Earth ship trapped in a subspace ellipse. Chakotay wants to document it because it represents one of humanity’s first steps outward. Seven initially sees it as inefficient. And then Janeway reflects on the explorer aboard, still taking readings, still recording data, even knowing he won’t survive, because maybe someone in the future will find it. It's a brief mission, and that sequence could have been heavy-handed. It isn’t. The writing is restrained. And it lands. It feels like it understands what that era of Star Trek was actually about. It's genuinely poignant. The game keeps doing that. You can alter certain outcomes from the series, keep Kes aboard, prevent betrayals, but it never feels like fan fiction. The changes still respect who these people are. It feels like alternate possibilities, not rewrites. I didn't play it this way, but it's clear you can even play a more evil version. But the tone of the good Starfleet version is spot on, and hugely appreciated after the total drought of authenticity in modern Trek. Mechanically, the resource management loop is probably the smartest decision they made. You are constantly short on something. You can’t do everything. You have to prioritise, and sometimes you get unlucky even when you plan well. That tension feels authentic. Voyager didn’t always lean into scarcity on screen, but when it did, those episodes work really well. Here, that pressure is permanent. The Borg tech system is another example of thoughtful design. It makes you stronger, but morale drops if you rely on it too much. At first I thought that wasn't great. But the more I played, the more it made sense. If you solve every problem by leaning into cold efficiency, you lose something humane. The game doesn’t preach that at you, it just lets you feel it through the mechanics. The ending genuinely caught me off guard. When you finally get home, the game doesn’t rush past it. You see where people end up. B’Elanna's little epilogue, in particular, is handled very well: resolved in herself, calmer, respected, clearly having worked through a lot of what used to tear her apart. It’s understated. It’s enough and it's beautiful. It’s not perfect. Some of the 3D models need refinement. Away-mission visuals look a bit rough. The space combat system could use clearer feedback. I often defaulted to auto-resolve because it wasn’t always obvious what my decisions were doing. And not having Janeway fully voiced is noticeable; even a short voiced epilogue would have elevated the whole thing a huge amount. But those are surface issues. Underneath, this feels like something made by people who understand why these characters mattered to fans of the series. A they still matter to us a lot, and this game really felt like that was being respected. It doesn’t shout about it. It just treats Voyager carefully and with love. After a long stretch where that hasn’t always been the case, that care feels significant. And that, more than anything, is why this game will stay with me for a long time.
28 hours played
Feb. 2026
"It is possible to commit no mistakes and still lose. That is not a weakness, that is life." - Picard. "Same with this game" - Me

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Frequently Asked Questions

Star Trek: Voyager - Across the Unknown is currently priced at 24.49€ on Steam.

Yes, Star Trek: Voyager - Across the Unknown is currently available at a 30% discount. You can purchase it for 24.49€ on Steam.

Yes, Star Trek: Voyager - Across the Unknown received 3,739 positive votes out of a total of 4,712 achieving a rating of 7.70.
😊

Star Trek: Voyager - Across the Unknown was developed by Gamexcite and published by Daedalic Entertainment.

Yes, Star Trek: Voyager - Across the Unknown is playable and fully supported on Windows.

No, Star Trek: Voyager - Across the Unknown is not playable on MacOS.

No, Star Trek: Voyager - Across the Unknown is not playable on Linux.

Yes, Star Trek: Voyager - Across the Unknown is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Star Trek: Voyager - Across the Unknown is playable and fully supported on Steam Machine.

No, Star Trek: Voyager - Across the Unknown does not support VR.

Star Trek: Voyager - Across the Unknown is a single-player game.

Yes, there are 4 DLCs available for Star Trek: Voyager - Across the Unknown. Explore additional content available for Star Trek: Voyager - Across the Unknown on Steam.

No, Star Trek: Voyager - Across the Unknown does not support mods via Steam Workshop.

No, Star Trek: Voyager - Across the Unknown does not support Steam Remote Play.

Yes, Star Trek: Voyager - Across the Unknown is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Star Trek: Voyager - Across the Unknown.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 23:35 UTC
SteamSpy data 14 October 2026 03:05 UTC
Steam price 22 October 2026 14:34 UTC
Steam reviews 18 October 2026 16:01 UTC

If you'd like to dive deeper into the details about Star Trek: Voyager - Across the Unknown, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Star Trek: Voyager - Across the Unknown
  • SteamCharts - Analysis of Star Trek: Voyager - Across the Unknown concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Star Trek: Voyager - Across the Unknown compatibility
Star Trek: Voyager - Across the Unknown
Rating
7.7
3,739
973
Game modes
Features
Online players
190
Developer
Gamexcite
Publisher
Daedalic Entertainment
Release 18 Feb 2026
Platforms
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