Sumerian Six on Steam - User reviews, Price & Information

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Lead an unlikely team of commando scientists behind enemy lines to fight Nazis, uncover arcane mysteries, and wield experimental technology to turn the tide of WWII in this real-time tactical stealth adventure.

Sumerian Six is a action, 3d and colorful game developed by Artificer and published by Devolver Digital.
Released on September 02nd 2024 is available only on Windows in 10 languages: English, Traditional Chinese, Japanese, French, German, Spanish - Spain, Korean, Russian, Simplified Chinese and Polish.

It has received 827 reviews of which 784 were positive and 43 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 9.89€ on Steam with a 67% discount, but you can find it for 8.14€ on Gamivo.


The Steam community has classified Sumerian Six into these genres:

Media & Screenshots

Get an in-depth look at Sumerian Six through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i5-4670K / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 780 / Radeon RX 560X
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: Low Quality setting, in 720p, producing 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
May 2026
**Sumerian Six Review** *Sumerian Six* ended up being a small, pleasant surprise. After Mimimi shut down shortly after *Shadow Gambit*, I honestly expected this genre to slowly disappear again. Real-time tactics stealth games are already niche, and Mimimi had basically been carrying the modern version of that formula with *Shadow Tactics*, *Desperados III*, and *Shadow Gambit*. So seeing *Sumerian Six* step in and deliver something this close in style and quality was genuinely nice. And make no mistake: this is basically *Desperados III* or *Shadow Tactics* in a new setting. Alternate timeline Nazis are trying to take over the world using supernatural powers, and it gives the game a pulpy, weird-war flavor that actually works really well. Nazis as villains feel “fresh enough” again in this context, especially with the supernatural angle layered on top. In 2005, I probably would have rolled my eyes. In 2026, somehow, I am back on board. Technically, the game looks good. And if you did not know this was made by Artificer instead of Mimimi, you might not immediately notice. The formula, controls, structure, and pacing are all very familiar. Yes, the production budget is clearly lower. You do not get the same level of fully animated cutscenes or presentation polish, but honestly, for this genre, that is not a dealbreaker. You get six characters with different abilities, exactly as you would expect. There are a few new tricks and cool ideas, but overall this is not an evolution of the genre. It is more of the same — and depending on your appetite for this kind of game, that is either a criticism or a compliment. For me, it is mostly a compliment. That said, I did miss some of the more detailed systemic elements from Mimimi’s games. Things like footprints in snow that enemies could notice in *Desperados III* or *Shadow Tactics* added a great tactical layer. Night levels in *Desperados III* also played beautifully with cones of light, giving you environmental tools to plan around. *Sumerian Six* does not really push those ideas. Night enemies behave and read almost exactly like daytime enemies, and I kept thinking that rain, darkness, tracks, or other environmental systems could have added a lot. The supernatural abilities do bring variety, though. They are fun, creative, and give the game its own identity. But toward the end, they can become a little overpowered. The final missions felt noticeably easier to me than comparable late-game levels in Mimimi’s games. At a certain point, *Sumerian Six* starts feeling less like strict tactical stealth and more like a small power fantasy where your squad can dismantle entire maps with increasingly absurd tools. The one unique element I really want to praise, though, is the XP crate system. Hidden throughout the maps are optional crates that reward skill XP, and this does a fantastic job of making exploration and secondary objectives feel worthwhile. In many games like this, going beyond the main objective is only motivated by “well, I guess I want to play more.” Sometimes it even feels ludonarratively weird, because the characters are supposed to be on a dangerous mission, yet the game wants you to spend extra time optimizing everything. *Sumerian Six* solves that problem beautifully. Bonus objectives and hidden crates directly feed into skill upgrades, and those upgrades are actually rewarding. That made me want to fully engage with every mission. I ended up finishing all 10 missions with every crate collected and every bonus objective completed — not because I had to, but because the game made it feel satisfying. So if you are looking for a real-time tactics stealth game in the vein of *Commandos*, *Desperados*, *Shadow Tactics*, and *Robin Hood*, this is absolutely worth checking out. I have been a fan of this genre since *Commandos 1* and *Robin Hood*, which are now somehow almost 30 years old, and *Sumerian Six* scratched that exact itch. It does not reinvent the wheel, and it is not quite on Mimimi’s level when it comes to systemic depth or encounter design. But it understands the assignment. A fun, stylish, slightly pulpy tactics game that keeps the genre alive — and for that alone, I am very happy it exists.
14 hours played
Feb. 2026
It is a good game if you like Commandos or Desperados and the newer Mimimi Games. I think someone from the closed Mimimi studio worked on this. If I have an issue is that they force you to kill most people and that limits the approach options in my view compared to Mimimi's games and I got bored having to kill almost everyone and not just sneaking. I know the enemy are Nazi but so were the enemies in Commandos and you had options to just do the missions without killing everyone in your path.
21 hours played
Nov. 2025
If you liked Desperados, Shadow Tactics etc, this scratches the same itch. It's pretty clear that the devs drew... heavy inspiration from those series as most of the UI, control mapping, enemy types and game mechanics are almost identical. I guess Mimimi have folded now so it doesn't matter a whole lot, but it feels like these guys went through their bins afterwards. It does make it very difficult not to directly compare to them as well, so I'll be doing that. Negatives: - It's noticeably less polished than the Mimimi ones - clicking on a bush when the eye symbol is active doesn't guarantee you'll be hidden when your character gets there for example, & the tolerance for the double click run is too high (i.e. i'll click to walk somewhere through the second part of an enemy view cone, then click again like a second later, and that's quick enough for my character to stand up and start hauling ass). - The badges/challenges aren't as interesting. I really liked how in Desperados/Shadow Tactics to get some of the badges you had to put huge handicaps on yourself, or it would force you to progress in a certain direction, which helps a lot with replayability. But here the only difference between levels is whatever random skill they've decided for you to not use this time. Kills the replayability a little bit - If you lock someone in place with that doctor's ability, you get to listen to a dude groaning in your ear on repeat for a while lol Positives: - The levels are beautiful, & I loved the whole supernatural/occult Nazi backdrop. Especially at the end - no spoilers, but the final level does something really cool with the environment that I've never seen before - The levels are also huge, with a lot of genuinely interesting enemy patterns to figure out - They've added their own spin on things with a new enemy type you start bumping into in the later levels, & the hand drawn arrows and stuff on the mission briefing intros is pretty cool Overall I really liked it; for a first release it's fantastic. If they release another one of these with more polish & replayability? As a huge fan of the genre I can pretty safely say these guys will be my new favourite devs.
49 hours played
Oct. 2025
Highly recommended for fans of Desperados/Commandos, It plays very similarly to Mimimi's games, which is high praise! It has lots of new characters and moves which keeps the game feeling fresh and original. There are only ten levels, but they're mostly very long with 80+ enemies, so the game is actually pretty long. The game really excels in the latter half once you've assembled all the characters, and it has some of the best levels in the entire genre. Brilliant game, I hope they make more!
47 hours played
Aug. 2025
How have I not heard of this game until now? This is a truly great commandos-like game. interesting story, fun abilities, satisfying gameplay. Mimimi Games might be gone but their spirit lives on.

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Frequently Asked Questions

Sumerian Six is currently priced at 9.89€ on Steam.

Yes, Sumerian Six is currently available at a 67% discount. You can purchase it for 9.89€ on Steam.

Yes, Sumerian Six received 784 positive votes out of a total of 827 achieving a rating of 8.89.
😎

Sumerian Six was developed by Artificer and published by Devolver Digital.

Yes, Sumerian Six is playable and fully supported on Windows.

No, Sumerian Six is not playable on MacOS.

No, Sumerian Six is not playable on Linux.

Sumerian Six is a single-player game.

No, Sumerian Six does not currently offer any DLC.

No, Sumerian Six does not support mods via Steam Workshop.

No, Sumerian Six does not support Steam Remote Play.

Yes, Sumerian Six is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sumerian Six.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2026 08:02
SteamSpy data 09 June 2026 01:30
Steam price 13 June 2026 12:54
Steam reviews 13 June 2026 01:59

If you'd like to dive deeper into the details about Sumerian Six, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sumerian Six
  • SteamCharts - Analysis of Sumerian Six concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sumerian Six compatibility
Sumerian Six
Rating
8.9
784
43
Game modes
Features
Online players
12
Developer
Artificer
Publisher
Devolver Digital
Release 02 Sep 2024
Platforms
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