The Conquest of Go on Steam - User reviews, Price & Information

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Learn and play Go, the classic board game that has been played for thousands of years, and compete in the race to conquer the most land in the in-game world, or compete online against opponents around the real world.

The Conquest of Go is a early access, turn-based and strategy game developed and published by Wolfey Studios.
Released on December 10th 2025 is available on Windows and MacOS in 10 languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Russian, Spanish - Spain and Spanish - Latin America.

It has received 479 reviews of which 450 were positive and 29 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 9.36€ on Steam with a 25% discount.


The Steam community has classified The Conquest of Go into these genres:

Media & Screenshots

Get an in-depth look at The Conquest of Go through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: Intel Core i3
  • Memory: 6 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 10
  • Storage: 1 GB available space
MacOS
  • OS: macOS 10 or later
  • Processor: Intel Core i3/M1
  • Memory: 6 GB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
This game is absolutely amazing — it’s everything a Go player could ask for and more. I initially thought it would just be a simple app for playing against AI, but I was genuinely surprised by how many thoughtful and well-designed features it includes. 1. Adjustable AI strength & human-like play You can freely adjust the AI strength and play against different AI opponents. In my experience with other Go AIs, lowering the difficulty often leads to very uneven games — strong openings followed by strangely weak play later on. This game offers a human-like AI option, and it truly feels like playing against a real person. The games flow naturally and feel very realistic. 2. Excellent AI review system The AI review feature is outstanding. You can let the AI automatically highlight major mistakes, or review the game move by move at your own pace. The interface is intuitive, and trying out different variations or alternative moves is fast and effortless. 3. Beautiful UI and board designs The UI is clean, polished, and easy on the eyes. There are also many different board styles to choose from, which really enhances the overall experience. 4. Great music selection The music is well chosen and creates a calm, immersive atmosphere that makes it easy to relax and focus on the game. 5. Built-in life-and-death problems This feature genuinely surprised me. The game includes life-and-death problems that you can download from other players or import yourself, turning the game into a powerful learning platform rather than just a place to play. Even though my Go strength isn’t very high, this game has made me enjoy Go much more. Both playing and reviewing games feel smooth and rewarding. I used to dislike reviewing my games, but now I find it just as enjoyable as playing. This game is absolutely worth it. You can really tell the developers genuinely love Go — every feature feels thoughtful, practical, and designed with players in mind. Feature request: I haven’t played Go seriously for a long time, and while this game helped me rediscover my love for it, I currently have no clear sense of where my skill level stands. I’d love to see a ranked progression mode similar to Tygem, or an Elo-style rating system that tracks progress over time. Thank you for creating such an amazing Go game and learning platform. Highly recommended.
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Dec. 2025
Improving at Go, even more so than in Chess and many other combinatorically rich games, requires playing thousands of matches, developing experience and pattern recognition. Although there are many other methods of study and training, nothing can replace this basic approach. Yet, until a certain level is reached, it can be very difficult to appreciate the game's ideas, or have any sense of how to proceed. So the greatest obstacle to the developing player is finding motivation to initiate and cultivate regular play, especially at the beginning, when you feel lost and clueless. The Conquest of Go attempts to make this initiation as painless and fun as possible, and largely succeeds. Of course, unlimited access to a skilled, wise, and patient human teacher would be preferable. But most of us do not live in such an ukiyo idyll. What sets Conquest of Go apart is the campaign mode, which softens what for beginners might otherwise be a state of disorienting confusion during matches, by using various forms of limited engine assistance to keep the game interesting. These powers must be managed as finite resources, so it doesn't feel like just cheating. Interactive game reviews, puzzles, and play-from-positions are woven in to create a varied and instructive gameplay loop with adaptive difficulty, and it's all depicted in charming dynamic maps thematically appropriate to a territory-taking game. Sure, it doesn't reach the heights of Romance of the Three Kingdoms, and it doesn't always feel perfectly balanced, but it is built for purpose and does its job keeping you engaged. Users can create and share illustrated dialogues to spice up the campaigns with narrative, but the design limitations keep these stories relatively perfunctory. Less unique but still appreciated is the surprisingly rich set of basic features that makes this plausibly the only Go software many will ever need: an OGS client, multiple excellent engines for competition and analysis; game records, custom puzzles, and cosmetic theming with sharing facilitated by the Steam Workshop, and more. All that said, this may not hold much appeal for those who already have a solid understanding of Go and a strong motivation to play it often without any extra gimmicks. It's unlikely to offer much to advanced players who are satisfied with other Go applications and platforms. So I recommend this primarily to those who, like me, have just begun to scratch the surface of this ancient preoccupation.
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Oct. 2025
After the inclusion of the latest version of KataGo, which includes human-like AI, I heartily recommend the game if you like Go and want to play single-player. The human-like AI alone makes this game (which still receives updates from a dev who listens to feedback!) superior to its competitor, Just Go, which has stagnated. As others have remarked, many of the game's features are available for free, including the most important, such as AI analysis. Nevertheless, the packaging here is so convenient that I usually just load up Conquest of Go when I want to play single-player. (Note that you can play MP in the game too, though, if wish!) Useful options in Conquest mode, such as 'powers' that display variations, playing with an AI ally, and incentivized tsumego to 'fortify' captured provinces, contextualize individual Go matches in a progressive format that allows for expansive customization and encourages experimentation and learning.
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March 2025
Review in March 2025... This is a delightful piece of software. Highly recommended! To be clear, almost all of its individual components can be found free online: - A pleasant introduction to Go/Baduk - Playing Go/Baduk against AI in stand-alone software - Playing Go/Baduk against people or AI on the OGS server - "Life and Death" Puzzles - A library of famous games to review and learn from - A library of opening moves and variations/joseki - Using AI to review your games to focus on 1-3 key moves you made needing analysis and improvement - Using AI as you play to see recommended options, estimate score, etc. - A "sandbox" mode to use when you have a book of tsumego problems and laptop but no physical set with you The only component that to my knowledge is not freely available elsewhere is an interesting "partner mode" for beginners where you and AI take turns making moves, sharing control of one player. Anyway, with so much available elsewhere what you are actually paying for with Conquest of Go is the overall experience. It is BEAUTIFUL visually and with its music. It is CONVENIENT to have all those resource listed above in one place. And it has PEDAGOGICAL BALANCE with a "campaign mode" that does not require us (but highly encourages us) to devote time to playing, analysis, and puzzles in similar proportions to well-established learning programs (such as GoMagic.org). If you enjoy Go/Baduk and will be playing on a laptop/desktop the cost-per-hour for this software will become insignificant. Tangential note: If you are a brand new beginner, I also recommend the free classes on GoMagic.org up through "The Fundamentals of Go on 13×13 — Remake" because that video/quiz curriculum is well-designed and compliments what this software teaches, to help beginners avoid making common mistakes so they have more fun.
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Feb. 2025
TLDR If you want to learn Go this is an absolutely amazing software to help you out and ease you in. Its campaign and tools are all tailored towards teaching and improving your Go play - while also looking and sounding great. Easy analysis, lots of nicely tuned AI options, SGF support for matches and Puzzles; the list goes on. Campaign The campaign is a great starting point. Earning resources via wins and trading allows you to "buy" special skills like "undo", "territory", "move variants", and "suggested move" mid combat. Those skills are absolutely amazing when starting out. Basing them on resources ensures that one doesn't overuse them. After finishing a match the game will run an automatic analysis pointing out the 3 biggest blunders in a little "mini-game" including move variations. In the end the game will suggest adjustments to the AI and handicap that one can accept or deny. Once you conquered a piece of land, you can can reinforce and protect it against invasions by doing Puzzles. Also available after a win is the option to purchase professional tournament game records for resources. From time to time you can even see an invasion of your or AI territory and join in on the action. If you don't want to play against AI, you can also fight actual humans via OGS (online-go.com). Another option is to exchange resources for AI help, which turns this effectively into Pair Go with you and the AI taking turns. Story A recent addition. Allows to add your own campaigns with characters, dialogue, and battle content (such as invasions, puzzles, and more). Quick Play Three options are available here: - Play against AI - Practice Board (freely placing stones) - Game Review Available board sizes range from 5x5 to 19x19. Online Play This allows you to play games on OGS (online-go.com) using CoG's interface and background music. Learning Center Contains a tutorial for Go, a visual glossary, and an opening guide (allowing exploration of typical openings). The big feature here is the steam workshop integration and its available Puzzles and game records. This can also be used to upload your own Puzzles collections for example. In general, the steam workshop integration is absolutely amazingly done and adding content is very simple.
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Frequently Asked Questions

The Conquest of Go is currently priced at 9.36€ on Steam.

The Conquest of Go is currently available at a 25% discount. You can purchase it for 9.36€ on Steam.

The Conquest of Go received 450 positive votes out of a total of 479 achieving a rating of 8.71.
😎

The Conquest of Go was developed and published by Wolfey Studios.

The Conquest of Go is playable and fully supported on Windows.

The Conquest of Go is playable and fully supported on MacOS.

The Conquest of Go is not playable on Linux.

The Conquest of Go offers both single-player and multi-player modes.

The Conquest of Go offers both Co-op and PvP modes.

The Conquest of Go does not currently offer any DLC.

The Conquest of Go is fully integrated with Steam Workshop. Visit Steam Workshop.

The Conquest of Go supports Remote Play Together. Discover more about Steam Remote Play.

The Conquest of Go is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Conquest of Go.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 00:35
SteamSpy data 25 January 2026 03:50
Steam price 28 January 2026 20:25
Steam reviews 28 January 2026 21:53

If you'd like to dive deeper into the details about The Conquest of Go, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Conquest of Go
  • SteamCharts - Analysis of The Conquest of Go concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Conquest of Go compatibility
The Conquest of Go
Rating
8.7
450
29
Game modes
Multiplayer
Features
Online players
9
Developer
Wolfey Studios
Publisher
Wolfey Studios
Release 10 Dec 2025
Platforms
Remote Play