The Final Take on Steam - User reviews, Price & Information

Quick menu

Relive dark footage recorded from the perspective of multiple characters in this unique first person horror.

The Final Take is a indie, adventure and horror game developed by HUSH Interactive and published by Forever Entertainment S. A..
Released on June 16th 2016 is available in English on Windows, MacOS and Linux.

It has received 499 reviews of which 324 were positive and 175 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 1.99€ on Steam, but you can find it for 0.40€ on Gamivo.


The Steam community has classified The Final Take into these genres:

Media & Screenshots

Get an in-depth look at The Final Take through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Dual core from Intel or AMD at 2.8 GHz
  • Memory: 2 GB RAM
  • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000
  • Storage: 1 GB available space
MacOS
  • OS: OSX 10
  • Processor: Intel Dual Core
  • Memory: 2 GB RAM
  • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 12.4
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: openGL 2.1 Compatible
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
The Final Take, developed by HUSH Interactive and published by Forever Entertainment S. A., is a compact first-person horror experience that leans heavily on atmosphere and presentation rather than mechanical depth. It adopts a found-footage concept, presenting its story through fragmented perspectives that place the player inside a series of recorded events. This approach immediately gives the game a distinctive identity, positioning it somewhere between an interactive horror film and a traditional exploration-based game, with the goal of creating tension through immersion and uncertainty. The most striking aspect of the experience is its visual style. The game uses a VHS-inspired filter that introduces distortion, static, and muted tones, simulating the look of old, degraded recordings. This aesthetic choice does a lot of the heavy lifting in establishing mood, giving the environments a raw and uneasy feel. It creates the impression that what you’re seeing isn’t meant to be clean or polished, but rather something recovered and unsettling. When paired with its sound design—subtle ambient noises, distant echoes, and sudden audio cues—it can produce moments of genuine discomfort, especially during the early stages when the player is still unfamiliar with what lies ahead. Structurally, the game unfolds through a series of short chapters, each offering a different perspective tied loosely together by an overarching mystery. Rather than delivering a clear, linear narrative, it encourages players to piece together the story through exploration, scattered notes, and environmental details. This fragmented storytelling has potential, as it invites interpretation and curiosity, but it doesn’t always provide enough substance to fully engage the player. The connections between events can feel vague, and the lack of deeper character development makes it harder to become invested in what’s happening. Gameplay is intentionally simple, focusing on movement, exploration, and avoidance. Players navigate confined environments, searching for items while trying to evade a hostile presence that serves as the main source of danger. At first, this creates a sense of tension, as the unknown threat and limited visibility keep you on edge. However, the mechanics quickly reveal their limitations. The enemy behavior lacks variety, often relying on predictable patterns that reduce the sense of unpredictability over time. What begins as suspenseful gradually shifts into repetition, as the game struggles to evolve its core loop. The brevity of the experience further shapes how it’s perceived. With a relatively short runtime, it can be completed in a single sitting, which makes it feel more like a condensed concept than a fully developed game. While its length prevents it from overstaying its welcome, it also limits the opportunity for deeper mechanics or narrative payoff. Replayability is technically present through hidden details and alternative discoveries, but the simplicity of the gameplay may not be enough to encourage multiple playthroughs for most players. Despite its shortcomings, there are moments where The Final Take succeeds in delivering the kind of unease it aims for. Its stripped-down design, combined with its unconventional presentation, can create a lingering sense of discomfort that stays with you beyond its short duration. There’s a certain effectiveness in how it embraces minimalism, using limitation as a tool rather than a flaw—though this only works in brief intervals before the lack of variety becomes noticeable. In the end, the game feels like an experimental project built around a strong central idea that isn’t fully realized. The concept of translating found-footage horror into an interactive format is intriguing, and there are glimpses of what that could look like in a more refined form. However, the execution falls short due to repetitive mechanics, uneven storytelling, and technical roughness that prevents the experience from reaching its full potential. For players who appreciate indie horror experiments and are interested in seeing unconventional approaches to the genre, it offers a brief but occasionally effective experience. For others, it may feel too limited and underdeveloped to leave a lasting impression. Rating: 5/10
Expand the review
Oct. 2025
This is another entry into the " collect-things-while-avoiding-a-monster " horror genre. It is done in first-person view via " found footage ". The collectibles are written notes, audio recordings, and small photos. They are all easily found out in the open, such as laying on tables and hanging on walls. There are a few minor attempts at jump-scares, but they probably won't frighten anybody over the age of ten, so I don't think it classifies as a true horror game. The game is somewhat suspenseful though, creating a decent atmosphere of foreboding and anxiety for wandering around in the dark. The story is so shallow that it's practically non-existant. You are a young women from a small town, in your mid 20's, who has spent about five years in the big city trying to become a success. Now you are on your way to an interview about a job as a nurse, and this is your self-described last chance to make something of yourself before you are forced to go back home and admit to your family that you are a failure. This game uses Hollywood's very common and worn out horror stereotype that women are stupid. You show up, at night, to what should be an obviously abandoned hospital, and yet go inside anyway because you don't feel anything is wrong with this situation. There are no medical staff, no patients, and no buzz of human activity anywhere. The place is filled with old equipment, broken furniture, and trash. A few dim lights are sporadically turned on here and there, and the elevator still works, so you continue deeper into the eerie abyss with nothing but the flashlight on your smart phone. Your phone battery never runs down, thank God, but the flashlight doesn't work when you are running. There are two puzzles which must be solved in order to unlock doors, yet there are absolutely no clues on how the puzzles work. There are four chapters to this game. Their lengths vary, but overall they are short. It will take you 1.0 to 2.0 hours to complete, depending on your pace of exploration, your sense of direction in the dark, your puzzle-solving skills, and how many times you die. Since the chapters are short, there are no manual saves. When you die, or leave the game and come back later, you will restart at the beginning of a chapter. There are both trading cards, and achievements, but the game has no replayability once finished the first time. If you are an achievement hunter, you may have to play a certain chapter twice like I did, because you are allowed to leave that chapter without even finding the second puzzle. The hospital setting is so colorless that it almost looks black & white, some areas are so dark that it is hard to see, and I found the stuttering, static-filled " found footage " view to be really annoying. The game did run perfectly fine though. I personally experienced no glitches at all. Although I was not really that impressed with this game, I do not regret buying it either. It is decent, cheap entertainment.
Expand the review

Frequently Asked Questions

The Final Take is currently priced at 1.99€ on Steam.

The Final Take is currently not on sale. You can purchase it for 1.99€ on Steam.

The Final Take received 324 positive votes out of a total of 499 achieving a rating of 6.26.
😐

The Final Take was developed by HUSH Interactive and published by Forever Entertainment S. A..

The Final Take is playable and fully supported on Windows.

The Final Take is playable and fully supported on MacOS.

The Final Take is playable and fully supported on Linux.

The Final Take is a single-player game.

The Final Take does not currently offer any DLC.

The Final Take does not support mods via Steam Workshop.

The Final Take does not support Steam Remote Play.

The Final Take is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Final Take.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 April 2026 00:31
SteamSpy data 23 April 2026 14:42
Steam price 29 April 2026 04:46
Steam reviews 28 April 2026 10:07

If you'd like to dive deeper into the details about The Final Take, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Final Take
  • SteamCharts - Analysis of The Final Take concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Final Take compatibility
The Final Take
Rating
6.3
324
175
Game modes
Features
Online players
0
Developer
HUSH Interactive
Publisher
Forever Entertainment S. A.
Release 16 Jun 2016
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.