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The Knight Witch on Steam

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The Knight Witch is a metroidvania adventure game with fast-paced, shoot 'em up combat set in a beautifully hand-drawn world. Cast devastating card-based spells, forge close bonds, and make moral choices all in your quest to save your home and discover who's behind the War Golem invasion.

The Knight Witch is a metroidvania, female protagonist and shoot 'em up game developed by Super Mega Team and published by Team17.
Released on November 29th 2022 is available only on Windows.

It has received 773 reviews of which 564 were positive and 209 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 4.99€ on Steam with a 75% discount, but you can find it for 1.63€ on Eneba.


The Steam community has classified The Knight Witch into these genres:

Media & Screenshots

Get an in-depth look at The Knight Witch through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-2400 or AMD FX-6350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTS 250, 1 GB or AMD Radeon HD 7570, 1 GB
  • DirectX: Version 10
  • Storage: 11 GB available space
  • Additional Notes: 720p @ 60 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
Oct. 2026
Pretty fun and not too long metroidvania, and though the visuals are nice, in the later-game bullets lack visual clarity making fights fairly messy - some options to highlight enemy projectiles from friendly ones would have been welcome. Had a very nice evening playing through it, about 12 hours to finish the proper ending without completing the challenging achievements.
14 hours played
Sept. 2026
The Knight Witch blends Metroidvania exploration, fast twin-stick shooting, bullet-hell encounters, and deck-based magic into an adventure that feels considerably different from the typical side-scrolling action game. Developed by Super Mega Team and published by Team17, it places players in the underground world of Dungeonidas, where fantasy magic exists alongside advanced machinery. Rather than relying on one central mechanic, the game continually shifts between exploration, intense aerial battles, character progression, spell management, and story-driven decisions. The adventure follows Rayne, a young woman who becomes involved in defending Dungeonidas when an army of War Golems threatens its inhabitants. As a Knight Witch, she possesses both combat abilities and magical powers, but her journey also revolves around earning the confidence of the people she protects. This gives the narrative a more personal angle than simply defeating an invading force. Rayne gradually becomes a public symbol, and the way she communicates with citizens can affect the connection she establishes with them. Movement is one of the game's defining features. Rayne can fly freely through environments instead of being limited by conventional jumping and platforming. This creates an unusual interpretation of Metroidvania exploration, allowing players to approach rooms from several directions while searching for secrets, upgrades, and new paths. Progress still involves obtaining abilities and reaching previously inaccessible areas, but unrestricted flight makes navigating the interconnected environments feel much closer to a shoot-'em-up than a traditional platformer. Combat builds naturally around this mobility. Rayne can fire weapons while maneuvering around enemies, and encounters frequently fill the screen with projectiles that must be carefully avoided. Positioning becomes increasingly important as enemy patterns grow more complicated. Players need to balance attacking with survival, especially during larger encounters where several threats can arrive simultaneously. Auto-aim can simplify offensive control for players who would rather concentrate on dodging, while manual control provides a more involved challenge. Magic adds another layer through a customizable deck containing spell cards. More than 30 spell cards can be discovered, and these provide different offensive and defensive possibilities. The system encourages experimentation without turning the entire experience into a complicated card game. Spells function as tools within the real-time combat system, allowing players to complement conventional shooting with powerful magical attacks and situational abilities. Building around Knight abilities favors direct combat, while emphasizing Witch powers provides greater reliance on spells and magical options. Character progression also ties into Rayne's relationship with Dungeonidas. Knight Witches gain strength through the gratitude and trust of the people, making social interactions relevant to progression. Rayne sometimes has opportunities to determine how she presents information to the public, creating an interesting conflict between honesty and gaining greater support. It is a clever concept because the reputation system serves both the story and gameplay rather than existing merely as background dialogue. Difficulty can become demanding because bullet-hell combat requires quick reactions, especially when numerous projectiles occupy the screen. Fortunately, the game provides assistance features that make the experience more approachable. Auto-aim is particularly useful for players unfamiliar with multidirectional shooters, and other accessibility options can reduce some of the harsher challenges. Players looking for the intended level of intensity can ignore these assists, so the game accommodates different skill levels without forcing one difficulty philosophy on everyone. The hand-drawn visual direction gives Dungeonidas plenty of personality. Character designs are expressive, environments combine colorful fantasy imagery with mechanical elements, and combat produces an impressive display of magical effects and enemy fire. The presentation works particularly well during quieter exploration because areas retain visual character even when the screen is not filled with enemies. During intense battles, however, the quantity of effects and projectiles can occasionally make encounters visually busy. The genre mixture is also responsible for some of the game's limitations. Players who mainly want traditional Metroidvania platforming may need time to adjust to the constant aerial movement and shooter-focused battles. Likewise, players attracted primarily by bullet-hell action may find dialogue and exploration slow down the pace. The card system introduces tactical flexibility but remains intentionally secondary to real-time action. These elements make the game most appealing to players who enjoy experimentation across several genres rather than expecting a pure example of any single one. Steam Deck compatibility is officially listed as Steam Deck Verified, making it particularly well suited to portable play. Its controller-oriented movement and twin-stick combat translate naturally to the handheld format, although the amount of action and projectiles on screen means careful attention is still necessary during demanding encounters. Overall, The Knight Witch is an imaginative hybrid that manages to give its unusual combination of mechanics a coherent identity. Free-flight exploration distinguishes it from conventional Metroidvanias, bullet-hell encounters provide satisfying intensity, and the spell deck creates room for experimentation. Its trust system also connects narrative choices with progression in a meaningful way. Not every component is equally deep, and its combination of genres may require some adjustment, but the result is a stylish and engaging action adventure that rewards both quick reflexes and thoughtful character building. Rating: 8/10
13 hours played
Aug. 2026
Really cool metroidvania/bullet hell combo that looks and feels good. Pretty short game so maybe wait for a sale but overall i really enjoyed this one. 8/10
13 hours played
March 2026
Cute little metroidvania. Relatively simple and easy, but that makes it a comfy couch game. At first I found the world and story to be fairly interesting, but to keep things spoiler free let's just say that I didn't enjoy the final segment of the story. It felt forced, also both endings are very anticlimactic IMO. Other than that, I quite enjoyed the game, it's very cheap too during sales. Can't really go wrong here. Oh, and for you weirdos in the discussions that ask if this game is woke, no it isn't, why would you even think that? Because the game has a cute art style? What's wrong with that? Because the knight witches are women? Dawg they are witches. Instead the game's message is more about ecology, you know kinda like FF7, but cuter.
13 hours played
Jan. 2026
The art style is super pleasing to look at, and unlike a lot of reviews here, I felt the movement was perfect. The only gripe I have is the insane difficulty spikes in some areas, which forced me to turn on cheats (only enemy health drops) in order to beat the game. I couldn't imagine spending several hours trying to perfect clear areas just to be able to have enough health later. Other than that, great game!

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Frequently Asked Questions

The Knight Witch is currently priced at 4.99€ on Steam.

Yes, The Knight Witch is currently available at a 75% discount. You can purchase it for 4.99€ on Steam.

Yes, The Knight Witch received 564 positive votes out of a total of 773 achieving a rating of 6.99.
😐

The Knight Witch was developed by Super Mega Team and published by Team17.

Yes, The Knight Witch is playable and fully supported on Windows.

No, The Knight Witch is not playable on MacOS.

No, The Knight Witch is not playable on Linux.

This information about The Knight Witch is not available yet.

This information about The Knight Witch is not available yet.

No, The Knight Witch does not support VR.

The Knight Witch is a single-player game.

Yes, there is a DLC available for The Knight Witch. Explore additional content available for The Knight Witch on Steam.

No, The Knight Witch does not support mods via Steam Workshop.

No, The Knight Witch does not support Steam Remote Play.

Yes, The Knight Witch is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Knight Witch.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 22:07 UTC
SteamSpy data 17 October 2026 08:02 UTC
Steam price 26 October 2026 19:26 UTC
Steam reviews 18 October 2026 22:06 UTC

If you'd like to dive deeper into the details about The Knight Witch, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Knight Witch
  • SteamCharts - Analysis of The Knight Witch concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Knight Witch compatibility
The Knight Witch
Rating
7.0
564
209
Game modes
Features
Online players
2
Developer
Super Mega Team
Publisher
Team17
Release 29 Nov 2022
Platforms
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