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The Marvellous Miss Take on Steam

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The stealth genre gets turned on its head in The Marvellous Miss Take – the only heist adventure that invites you to steal with style! Use cunning, guile and the art of deception to grab the loot and escape without getting caught by the guards!

The Marvellous Miss Take is a stealth, indie and action game developed and published by Wonderstruck.
Released on November 20th 2014 is available on Windows and MacOS.

It has received 316 reviews of which 256 were positive and 60 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 17.99€ on Steam, but you can find it for 1.33€ on G2A.


The Steam community has classified The Marvellous Miss Take into these genres:

Media & Screenshots

Get an in-depth look at The Marvellous Miss Take through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft® Windows 7
  • Processor: 3.0 GHz Intel Core 2 Duo or better
  • Memory: 2 GB RAM
  • Graphics: Dedicated video card with 256MB of memory (OpenGL 2.1 or above)
  • Storage: 500 MB available space
  • Sound Card: Compatible soundcard
  • Additional Notes: Solid performance at minimum specs requires all graphical options in Options menu to be switched to 'Off'.
MacOS
  • OS: MacOS 10.8+
  • Processor: 3.0 GHz Intel Core 2 Duo or better
  • Memory: 4 GB RAM
  • Graphics: Dedicated video card with 256MB of memory
  • Storage: 500 MB available space
  • Sound Card: Built-in soundcard
  • Additional Notes: Solid performance at minimum specs requires all graphical options in Options menu to be switched to 'Off'.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

20 hours played
Oct. 2026
Joyous repossession to some jazzy beats with a delightfully whimsical aesthetic. Run circles around slow but erratic guards and their myopic sniffer dogs to clean out art galleries as fast as possible. Mouse controls might not be universally appealing. Running around gets hectic, so some dexterity with the mouse is required if a gamepad is unavailable. A thumb stick allows for better control of movement and positioning, whereas a mouse makes it easier to aim gadget throws. There is a convenient setting to enable keyboard movement to pair with a mouse, which is probably the best of both worlds. The guards don't have fixed patrol routes and can start turning around unexpectedly, but their movement is ponderous, so there's enough time to react. The game encourages manipulating them with distractions instead of waiting for openings. Nevertheless, the ways to distract are very limited, and getting unlucky with a guard stuck shimmying against a wall in an undesirable spot is not uncommon. On the other hand, it is also possible to get very lucky with guard routes which will trivialise a section. Although there is no quick restart button, restarting doesn't take too long, and levels are very short. The three characters plunder the same venue at different times of day: one in the morning, one right after closing time, one at night. There is no real choice of character; rather their levels are three closely related campaigns. At first glance, they don't seem mechanically distinct from each other; although this is true to a large extent, in practice their differences do add up. Each character possesses the bread-and-butter skill of making noise on the spot to attract attention, but they differ slightly in movement, available gadget, objectives, and level layouts. One of them is after the main exhibition, so planning an efficient route around all the numerous items is essential if trying to beat the par times. In some levels a disposable, throwable gadget is provided - a noise maker, an instant teleporter, smoke bomb, or glue. There's a tiny bit of strategy to using glue because sticking guards does not hinder their vision, and being spotted causes this character to panic and become unable to steal anything until breaking line of sight. Running in a state of panic will cause the hat to drop, and it has to be retrieved in order to finish a level. There is an optional prestige objective - to steal an item from a glass display, which makes noise when broken and causes snitching visitors nearby to fetch a guard to investigate. The second character goes in without any gadget to target the alarmed lockboxes after all the visitors have left, some passages have been closed, and only the guards remain. Keys have to be stolen by hanging around a guard for a bit (bumping into them from behind is completely safe). This character is the only one who can stand behind guards or trail them closely without raising suspicion. A wide-range alarm goes off after a safe is opened, so plan for a hiding spot to quickly nip to when the guards come scrambling. The third character retrieves the remaining few masterpieces at night. This character is unable to run but is equipped with a bouncy ball for distracting guards. However, the gadget isn't disposable and has to be retrieved before heading for the exit. There are no par times for night levels, but there is a prestige objective of completing the heist completely unseen by the guards (being heard is allowed). Beating all par times unlocks "pro" times, and beating all of those unlocks "dev" times, which are tighter still. There are achievements for beating the original par times, but the two latter challenges are completely optional. Most venues have multiple floors, and the game saves the time upon arrival at a floor. The great thing is, it allows restarting from the current floor (unless quitting to hub area), and failed attempts do not count towards total time spent in the level. Bugs were very few and insignificant. The game seems to hang on blank congratulatory screens after beating dev times. In one level it is possible to break a glass display through a wall, but it is hardly an advantage. The hub gallery appears a little patchy - some paintings remain blank canvasses even after doing everything, but they aren't meant to be looked at anyway. The menus could be retouched a little to better indicate the currently selected item because it can be difficult to tell. On that note, a toggle for black and white line drawing graphics can be found in the settings, and it is pretty neat.
4 hours played
March 2026
Deceptively robust stealth game, albeit one that is marred by poor optimization.

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Frequently Asked Questions

The Marvellous Miss Take is currently priced at 17.99€ on Steam.

No, The Marvellous Miss Take is currently not on sale. You can purchase it for 17.99€ on Steam.

Yes, The Marvellous Miss Take received 256 positive votes out of a total of 316 achieving a rating of 7.55.
😊

The Marvellous Miss Take was developed and published by Wonderstruck.

Yes, The Marvellous Miss Take is playable and fully supported on Windows.

Yes, The Marvellous Miss Take is playable and fully supported on MacOS.

No, The Marvellous Miss Take is not playable on Linux.

No, The Marvellous Miss Take is not playable on Steam Deck.

No, The Marvellous Miss Take is not playable on Steam Machine.

No, The Marvellous Miss Take does not support VR.

The Marvellous Miss Take is a single-player game.

No, The Marvellous Miss Take does not currently offer any DLC.

No, The Marvellous Miss Take does not support mods via Steam Workshop.

No, The Marvellous Miss Take does not support Steam Remote Play.

Yes, The Marvellous Miss Take is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Marvellous Miss Take.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 September 2026 13:11 UTC
SteamSpy data 25 October 2026 06:32 UTC
Steam price 27 October 2026 15:01 UTC
Steam reviews 20 October 2026 18:01 UTC

If you'd like to dive deeper into the details about The Marvellous Miss Take, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Marvellous Miss Take
  • SteamCharts - Analysis of The Marvellous Miss Take concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Marvellous Miss Take compatibility
The Marvellous Miss Take
Rating
7.6
256
60
Game modes
Features
Online players
0
Developer
Wonderstruck
Publisher
Wonderstruck
Release 20 Nov 2014
Platforms
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