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The Message from Deep Space on Steam

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Mission: Translate an interstellar message, using the universal languages of math & science.

The Message from Deep Space is a science, puzzle and aliens game developed and published by Applesinmypants.
Released on June 29th 2026 is available on Windows and MacOS.

It has received 1,486 reviews of which 1,439 were positive and 47 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 9.75€ on Steam.


The Steam community has classified The Message from Deep Space into these genres:

Media & Screenshots

Get an in-depth look at The Message from Deep Space through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (64 bit)
  • Processor: 1.5Ghz or better (x86-64)
  • Memory: 4096 MB RAM
  • Graphics: OpenGL 2.0 compatible, ATI, Nvidia or Intel HD
  • Storage: 1 GB available space
  • Sound Card: Windows compatible sound card
MacOS
  • Requires an Apple processor
  • OS: OSX 11.0
  • Processor: Apple Silicon Only - 1.5Ghz or better (64 bit)
  • Memory: 4096 MB RAM
  • Graphics: Metal
  • Storage: 1 GB available space
  • Sound Card: Mac compatible

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

28 hours played
Oct. 2026
This game is brilliant. This game is way too long. Every message is a puzzle. There are 976 messages. I'm 25 hours in and I'm only halfway through. I've run out of gas, I'm done, I might come back to this in a few years.
28 hours played
Sept. 2026
Alot of Science Fiction Media includes some sequence where Aliens and Humans learn to communicate from some base line. But i have never seen it done to completion, most often it shows the start and then skips the rest. Aside from maybe some highlights. This game is just the thing, the whole thing, no skips, nothing else. Just learning to Communicate from 0 and thats it. And its amazing.
37 hours played
Aug. 2026
"I'm a translator, not a mathematician!" -Dr. McCoy if he was the MC Absolutely love the idea of this game. The characters, their quirks and their banter are absolutely delightful. I love trying to define definitions with context clues. (Happy dictionary, happy life!) I feel excited to keep playing and find out what the aliens want to say. Only one problem.... I feel in over my head with the math. It's no fault of the game, I knew what I was getting into up front. I thought I could muddle along, but got lost pretty early. Just a heads up if you suck at math like I do. Beware. Still giving a thumbs up though because I love the characters and if you're good at math then I can imagine this being amazing! Okay, by 300 transmissions in, I can finally do more than math!
38 hours played
July 2026
So yes I'm giving this game a thumbs up. But by the end I was having so little fun I couldn't even finish it. At some point (maybe halfway through the game) I started caring less about understanding exact sentence structure, and for the more confusing puzzles I would just throw words at it until it worked. It only got harder from there, and by the time I dropped it, every single puzzle was a slog. This game is so innovative and so well-thought-out that it would pain me to give it a negative review. But for me, it got unfun relatively early on. I think it just overstayed its welcome. For the person that loves linguistics (me), is willing to revisit high school science classes (maybe me?), but most of all is dedicated to spending a lot of time seeing it through without letting their focus drop (not me)... this game is going to be an all-timer for you. If it trimmed its length down to 25% then it would have been for me too. The dialogue and "cutscenes" are great though, no question.
90 hours played
July 2026
Nerd game. Designed to appeal to nerds through and through, top to bottom. Discussing STEM-related topics, interfacing with janky old computer hardware, and doing lots of maths! But it's not difficult maths, it's... nerdy maths. Some people say this game just feels like maths homework. And they're right! But I think that can also be seen as an immersive part of translating an alien message. There's going to be some (lots of) busywork, and that's just fine with me. Far from perfect. Far from everything makes sense. There are things to nitpick on and inconsistencies to find, but nerds love doing that anyway, and the fact that the game creates the framework to find and think about those inconsistencies to begin with is to its great credit. That said, there are very many reported things that need fixing, and some things probably can't be fixed at all. There are so many mistakes that I feel reluctant to give the game a positive review in its current state. (edit: the game got more patches since i wrote this) (edit: it's still a mess) But I can't bring myself to thumb this one down. I fell in love with its excellent aesthetics, all the spinny dials, the music (except "Where The Sun Never Rises"), everything feels just right in a comfy nerdy way. (Though I do recommend disabling "split colors" in the settings if you don't like having headaches). Sometimes I'm just sat there, looking at the two screens and all the dials and oscillators around them without even thinking about the puzzle, or leave the game running all day just to listen to the music. Which is great, because you'll be staring at those two screens for the vast majority of your gameplay time, solving puzzles, trying to make sense of all the signals that the aliens thought you outta see, slowly building up your fragile tower of definitions, noticing patterns, making conclusions. Eventually, the problems start consisting almost entirely out of things you yourself have defined, the tower becomes your home, and if you've not defined something correctly and things stop making sense? Uh oh, now you gotta go back and re-examine all of your assumptions and guesses! But worry not, for you're not in there alone. In-game, you are a part of a team of scientists, and your NPC colleagues act sorta kinda like a hint system. But their chatter more often than not just gives away the answer instead of being subtle. Sometimes they even magically know things they have no way of knowing. Other times, they will even give things away without you having to ask, i.e. through the names of the transmission groups. They're a bit of a design contradiction: you can disable their helpful chatter if you want to solve everything yourself, but, at the same time, you want to hear what they have to say, because what they have to say is interesting and cool. As I kept playing, I came to realize that, just like the alien language is challenging my preconceptions on grammar and syntax, the game itself is challenging my preconceptions on what a puzzle game should be. The game is -not- about you proving how smartypants you are, it's -not- about being a difficult, hair-pulling challenge, it's there to be a somewhat immersive and nerdycool experience about translating an alien message, which you would never have to do alone, so it's -fine- to let your colleagues help you. It's -fine- if the team gives away the answer. They won't always be able to, so you will have to pull your weight too, as part of a team effort! Even if they won't always be on the same page as you. It's weird to end up feeling like that about those mostly faceless npcs, but the game does an excellent job at making you do just that. I loved how they would often react to and comment on your definitions, even though you could have typed absolutely anything in. A note on the tone: it doesn't take itself seriously, but, at the same time, the game remains mostly believable. Usually when you have nerdy science fiction crap it has to be all serious like, but this game manages to be very light-hearted and silly without breaking its immersion. Great job, game! So, in the end, this was a great experience, so I forgive it for all the tedious, repetitive transmissions, I forgive all the mistakes and inconsistencies and contradictions, I forgive "Where The Sun Never Rises" for being so grating, and I will fondly remember the game as an instant classic.

Frequently Asked Questions

The Message from Deep Space is currently priced at 9.75€ on Steam.

No, The Message from Deep Space is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, The Message from Deep Space received 1,439 positive votes out of a total of 1,486 achieving an impressive rating of 9.16.
😍

The Message from Deep Space was developed and published by Applesinmypants.

Yes, The Message from Deep Space is playable and fully supported on Windows.

Yes, The Message from Deep Space is playable and fully supported on MacOS.

No, The Message from Deep Space is not playable on Linux.

This information about The Message from Deep Space is not available yet.

This information about The Message from Deep Space is not available yet.

No, The Message from Deep Space does not support VR.

The Message from Deep Space is a single-player game.

No, The Message from Deep Space does not currently offer any DLC.

No, The Message from Deep Space does not support mods via Steam Workshop.

No, The Message from Deep Space does not support Steam Remote Play.

Yes, The Message from Deep Space is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Message from Deep Space.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 September 2026 14:00 UTC
SteamSpy data 26 October 2026 03:01 UTC
Steam price 26 October 2026 20:41 UTC
Steam reviews 19 October 2026 16:10 UTC

If you'd like to dive deeper into the details about The Message from Deep Space, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Message from Deep Space
  • SteamCharts - Analysis of The Message from Deep Space concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Message from Deep Space compatibility
The Message from Deep Space
Rating
9.2
1,439
47
Game modes
Features
Online players
216
Developer
Applesinmypants
Publisher
Applesinmypants
Release 29 Jun 2026
Platforms