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THYSIASTERY on Steam - User reviews, Price & Information

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THYSIASTERY is a dungeon crawler RPG featuring traditional roguelike and turn-based gameplay. Command a party of bearers of the Brand, drawn into a vast Labyrinth. Recruit while exploring the Labyrinth in hope of finding a way out, and its secrets will be revealed as you delve deeper.

THYSIASTERY is a dungeon crawler, rpg and turn-based game developed and published by DIRGA.
Released on March 09th 2026 is available on Windows and Linux in 8 languages: English, German, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese and Spanish - Latin America.

It has received 304 reviews of which 249 were positive and 55 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 14.99€ on Steam.


The Steam community has classified THYSIASTERY into these genres:

Media & Screenshots

Get an in-depth look at THYSIASTERY through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3 1.3 GHz
  • Memory: 4 GB RAM
  • Graphics: 2GB Intregraded graphics
  • Storage: 1 GB available space
  • Sound Card: Windows Audio
Linux
  • OS: SteamOS 3
  • Processor: 64 bit
  • Memory: 4 GB RAM
  • Graphics: 8 RDNA 2 CUs, 1.6GHz
  • Storage: 1 GB available space
  • Sound Card: Stereo with embedded DSP

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

125 hours played
March 2026
Thysiastery is one of the best games I have played in years. I will be purchasing any and all expansions or sequels, forever. The combination of elements—ambience, sound, music, gameplay (focus on combat, item discovery, and exploration... with no puzzles, thank God), 90s-style party-based adventure, dark fantasy theme—is near-perfect. I could play this endlessly and only wish it was more expansive. Contemporary gamers often don't understand how today's typically hyper-realistic games can reduce the mental experience on the part of the player. The games of the 90s, by contrast, with primitive graphics and less-realistic looking worlds, actually allowed the imagination to play a larger role in drawing you into a fantasy experience co-created by your own thoughts and feelings. Thysiastery does an amazing job of returning to an early style and genre of party-based dungeon crawlers. (To see where this kind of game comes from, look at Ancients 1: Death Watch and Ancients II: Approaching Evil .) The whining babies writing negative reviews about the gameplay "lacking balance" and being too hard simply do not understand this game. It's supposed to require many attempts before achieving success. The degree of challenge is by design, and I'm so glad that it took repeated attempts to finish rather than being the once-through-and-done kind of experience that apparently many players want. The game creates incentive for extended engagement because you have to learn how to maximize and exploit every minor advantage in order to reach the end of the game. Small decisions can have outsized consequences here, and it pays to play slowly and think about what you're doing. Set aside expectations and don't anticipate that the game will conform to what you're familiar with. It deserves to be experienced on its own terms. I heartily affirm that the experience is rewarding.
25 hours played
March 2026
If you can put up with a large amount of RNG and a fairly steep learning curve, this game is absolutely worth the price. Otherwise, I'd say give it a pass. The vibes are good, the combat is fun, and it's exciting (to me) to start a new run just to see what I'm working with. Variance between runs is mostly based on the equipment you find and the skills your party members have - there is at least one "unique" party member and at least one boss variant that I've encountered, but I've only seen each of them once in 20-ish runs. The game is well balanced for the most part at the default difficulty level, but some of the late game enemies feel like they're balanced around your party having access to certain skills, usually buffs and debuffs or some way to cleanse them, which are unreliable thanks to the pretty high chance that your party members just won't get any. My biggest gripe at the time of writing is with the skill development system, which could stand to be a little less obtuse in my opinion. As it is now, a character will only get 35 or so advancement points over the course of a run, and if they don't have what you need via their skill tree or being taught by a party member, it's really easy to spend half of those points developing one skill in an attempt to get something more effective for the late game only to get something like awaken or lesser regeneration, which aren't strictly worthless but don't provide nearly the same value as something like minor mass heal despite being developed from the same skill. The system isn't useless but it feels like trying to get any one specific skill is an exercise in frustration.
10 hours played
March 2026
Booted the game up and was hooked immediately, I got pretty far in on my first run, completely shredded on my second run and wound up demolishing the game on my third run. If you want the short and sweet of it, it's a roguelike (not roguelite!) dungeon crawler that has quite a lot of variety to it. It blends the feeling of old school dungeon crawlers including an actual combat toggle (you can enter or leave combat at the cost of a full party-wide turn), as well as a hint of a horror game through its impeccable atmosphere. My first run felt like I was playing a horror game at times and it hooked me in with that. You'll probably wipe several times while you're getting your bearings but if you've any experience with the genre as well as a bit of luck, it's quite lenient for your first clear. TLDR; I hate reducing it to this but think something like Darkest Dungeon meets Wizardry and Etrian Odyssey combined. After your first run, you'll have the option to add modifiers to your run and either start with a randomly generated character, or create your own. There are options for adding your own custom portraits, as well as naming the character yourself (though it appears that the character naming is a bit bugged out at the time of writing this review unfortunately!). You'll be given a number of points to work with, and you can spend them however you see fit with either more powerful starting equipment, additional skills, or higher base stats. Classes can also be rerolled and have 7 skills each by default, but you are also able to either develop new skills from your older ones, or learn skills from party members, as well as even learning their class. The latter option won't always give you the same abilities as that party member either, so you can get quite a bit of variety with your party compositions considering there are a lot of classes. The actual combat is what you may expect from a blobber. You select an action between attacking, waiting, guarding, using items or using various skills and continue at it until either your party or the enemies are defeated. What is different is that a character being knocked out isn't necessarily enough to kill somebody off. Each time you're knocked out, you accumulate a wound, which increases the chances of that party member dying the next time they're knocked out. One of the modifiers you can unlock also includes the option to add stat penalties to the character when this occurs, but more on that later. Wounds do slowly fade away though, so it's not quite as punishing as it seems. The atmosphere of the game deserves some serious praise. Every single area feels distinct and uniquely terrifying as you're going through it the first time. Enemy types may also change between runs, as I noticed some monsters showing up that I hadn't seen before. It can definitely be a bit of a fright to turn the corner into an intimidating looking monster, especially when you're already playing cautiously and checking your corners. The music blends creepy ambient noises with fittingly intense combat music as you swap between being actively in combat and exploring. The boss theme definitely deserves special praise as getting me right on edge, and the rest music is incredibly calming. You probably won't be humming these tunes, but they're excellent at creating the overall mood the game has. While I have a good idea as to what's going on with the story, I feel there are a lot more secrets to uncover, so I'll definitely be aiming for at least another couple clears. I touched on it lightly before, but the game provides you with the option to modify your runs. This could be something as simple as having all enemies be several levels higher, to making it so wounds have various stat penalties as mentioned earlier, to taking more damage overall, and so on and so forth. There's even one that disables your auto-mapping feature and the dev definitely was being cheeky with it considering the description. There are a few bugs I did notice, such as my controls resetting upon restarting the game for my controller, but the mouse and keyboard seemed to remain as it was with no issues. The menuing can be a little cumbersome as well, but once you get used to it, it isn't too bad. With another layer of polish in removing bugs like enemies casting group-wide buffs making them display on your party members (purely visual, you don't also get buffed), or certain ranges feeling a bit off for certain relics, the game will truly shine. For the current price, the game is a steal and I'd highly recommend it to anybody interested in dungeon crawlers or roguelikes. I could just be woefully uninformed, but it's rare to find an actual honest-to-god roguelike in this day and age where most people conflate or mistake the term to apply to roguelites with meta progression. The only thing you keep between runs here is knowledge and the ability to make your runs more difficult as you clear it, so there's definitely some good replay value to be had here if you're worried about it being too short.
3 hours played
March 2026
This game is peakkk. Hope to see more content and hopefully a workshop support, could sate my dungeon crawling needs for years.
4 hours played
March 2026
as a fan of the wizardry IP and all it's offspring i was realy looking foreward to the game now there are some nitpick: the font is sometimes difficult to read the rest of the audio-visual presentation is stellar there is agreat ambience in the game nothing we haven't seen yet, but in a more wizadry-oriented style of game much of it is quite fresh (you meet everything: classical fantasy, lovecraftian, but also WW1/WW2 inspired enemies), as are the armor, weapons, items and encounters. from sci-fi to the WWs of old, one moment you find a double-barrel, the next a mystical relic that lowers mana-cost. the demo and first dungeon also made it look way more rogue than strict dungeon-crawler but the full version is (thankfully) definitly a dungeon crawler you kill stuff, loot stuff, level up and decide what to do with your points (raise attribute, learn new skills, etc.) and encounter special events, npcs or traders you can find alot more than your 4 active party members; the overflow stays at camps and levels aswell. the reason beeing the perma-death. dying in combat doesn't mean the character is gone, but you collect wounds and increase your risk of permadeath each time a character dies (similiarly to Darkest Dungeon) you can also backtrack, like to your camp and rest during floors your path might be cut off, but that is nothing new for the genre it is definitly a cool idea for the genre and for the price a steal about the only think i am kinda mixed about is the realtime aspect prior to combat long-range enemies can attack you in the grid-based-system before you enter turned based mode (you can too) but with the way enemies can spawn and the level-design i think i could've done without this feature actual combat is fully turnbased

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Frequently Asked Questions

THYSIASTERY is currently priced at 14.99€ on Steam.

No, THYSIASTERY is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, THYSIASTERY received 249 positive votes out of a total of 304 achieving a rating of 7.62.
😊

THYSIASTERY was developed and published by DIRGA.

Yes, THYSIASTERY is playable and fully supported on Windows.

No, THYSIASTERY is not playable on MacOS.

Yes, THYSIASTERY is playable and fully supported on Linux.

THYSIASTERY is a single-player game.

No, THYSIASTERY does not currently offer any DLC.

No, THYSIASTERY does not support mods via Steam Workshop.

No, THYSIASTERY does not support Steam Remote Play.

Yes, THYSIASTERY is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for THYSIASTERY.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 July 2026 05:00 UTC
SteamSpy data 16 July 2026 16:15 UTC
Steam price 17 July 2026 02:54 UTC
Steam reviews 16 July 2026 19:45 UTC

If you'd like to dive deeper into the details about THYSIASTERY, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about THYSIASTERY
  • SteamCharts - Analysis of THYSIASTERY concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck THYSIASTERY compatibility
THYSIASTERY
Rating
7.6
249
55
Game modes
Features
Online players
7
Developer
DIRGA
Publisher
DIRGA
Release 09 Mar 2026
Platforms