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Tower Networking Inc. on Steam

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An internet service provider simulation game. Design and build network connectivity and services to clients in an ever-expanding randomly generated tower. Configure and maintain equipment to ensure you meet the requirements of tower dwellers. Manage your spending for expansion and daily operations.

Tower Networking Inc. is a early access, logic and simulation game developed and published by Pocosia Studios.
Released on July 30th 2025 is available on Windows, Linux, Steam Deck and Steam Machine.

It has received 329 reviews of which 315 were positive and 14 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Tower Networking Inc. into these genres:

Media & Screenshots

Get an in-depth look at Tower Networking Inc. through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-4590
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 6200
  • Storage: 1 GB available space
Linux
  • OS: Debian/Ubuntu
  • Processor: Intel Core i5-4590
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

34 hours played
July 2026
The core network-building gameplay is addictive, but the current EA version has too many issues that seriously affect the experience. My Top Three Pain Points Right Now: "Switches" are actually Hubs — Packets are blindly broadcast everywhere with no MAC address table forwarding. The internal network gets constant broadcast storms, completely lacking any Layer 2 switching intelligence. No Dynamic Routing — Everything relies on manually configured static routes. Once you have multiple floors, maintaining them becomes an absolute nightmare. VMs Can't Passthrough Physical NICs, and Can't Configure VM Network Connectivity or Isolation — No way to bridge VMs directly to physical network interfaces, and no tools to set up networking between VMs or isolate them. The foundation is great, but these are must-have features for any network engineer player. Official release, hurry up and patch these three first!
96 hours played
June 2026
in less than a full week of owning this game, i have already put a full work week of my free time into it and convinced a few others to try it. help. this is like all the fun and pressures of network engineering without the direct attitude of end users. bro literally gamified packet tracer and I am thoroughly impressed at how addictive it is. +: Really well designed language for network administration, gets the core fundamentals you would need for something akin to a basic packet tracer lab without getting too bogged down in the details. Very nicely set up tutorial too. Decently difficult, but with options that let you play it without the time pressures, if you plan to approach it like a masochistic zen garden. the physics sim is equal parts frustrating and amusing, net positive. i am scared to turn on collisions while moving objects, i have a hard enough time keeping it looking nice as is. - [with redeeming factors]: little messed up to make sftp access rely on a secretariat proposition that you may or may not get, when you could end up with some malware to clean out that requires it. should be a default command imo, generally feels a *little* clunky, but it is also early access, and given that, it's pretty damn good. might need to mess with some settings but i feel like clicking and dragging across the screen multiple times to get all the way across a floor shouldn't be the most efficient way across. Kinda adds to the difficulty, kinda feels a little annoying when WASD could just scoot a little better. (Update: Man dude i could afford to read settings for once in my life. apparently there's already settings for this.) The documentation does leave a little to be desired. I think the guides so far have been helpful in bridging that gap, but I am a little torn on this; as someone who works IT, having to navigate an environment with documentation that misses certain nuances - and searching other people's solutions to do so - feels a lot more realistic than having said nuances explained. While I feel like it could be better set up, I don't know that I would *want* it to be. It seems to be just good enough to operate. shop interface does feel a little clunky, but it honestly kind of adds to the pressures. I just think the shopping cart could be a bit less "form" based and a bit more "objects in a list" based - seems weird to have to place two purchase orders really quick to get different color cables of the same length in the same shipment - but it doesn't necessarily take away from the game for me. bear in mind i'm not *too* far in, so i'm wondering if some of this stuff is simply unlocked later? ~ : cable hooks. pls. plsssss. (Update: THEY ADDED THAT TOO BASED BASED BASED BASED) cable spools for custom length cables [up to a max length defined by the channel medium] (Update: i never looked at lab mode lmao, they already have this. keeping the rest of the feedback though) maybe with a semi difficult - or at least somewhat time consuming - minigame involving terming the cable correct on both sides. Most importantly, *with the ability to do it wrong*. imagine the pressures of having to frantically cut off the crimped RJ45 end on an already-almost-too-short cable and trying to pin out another connector while SLA is failing on a different floor. better explanation in docs on how connecting machines directly to others works/the limitations on it. i might just need to experiment but i feel like a little more info could be given for that up front, given the versatility that seems to exist with them. maybe a sadistic ask, but cable damage. ever yank an RJ45 out of the wall? feels reasonable to break a cable if it comes out in a way it's not supposed to. i highly recommend. i'm having to convince myself to not play it so i can do other things. it's damn good.
1 hours played
June 2026
can't afford the ccna study course so i'm counting on our good friend jeremy, his IT lab, and this game to teach me networking if your whole future isn't hinging on how good you are at this game it's pretty fun
54 hours played
May 2026
There will be a day where this game will be seen as a true entry-way to getting to know about network technology. I wouldn't be surprised if Cisco/Palo Alto/Juniper tries to buy this thing. Hey, as a network tech. Never do that bro. Amazing and in demand hacking/tech/simulation game, with a network/datacenter bent. If you've ever done this sort of work before, you will be right at home. You will sit infront of this terminal and think "Why the ♥♥♥♥ is this not working?!", and you will figure it out; and you will run into another situation just like that. Welcome to networking. If you enjoy this sort of stuff, one; go buy this game; and two go get a CCNA!
33 hours played
May 2026
Add a new client to the network They can't connect. Maybe the firewall is wrong. Redo the firewall. They still can't connect. Maybe the routing table is wrong. Fix the routing table. They still can't connect. Go down stairs to see if the DNS is on fire again. Realize you never plugged them into the patch board in the first place. 10/10 just like real life.

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Frequently Asked Questions

Tower Networking Inc. is currently priced at 19.50€ on Steam.

No, Tower Networking Inc. is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Tower Networking Inc. received 315 positive votes out of a total of 329 achieving a rating of 8.78.
😎

Tower Networking Inc. was developed and published by Pocosia Studios.

Yes, Tower Networking Inc. is playable and fully supported on Windows.

No, Tower Networking Inc. is not playable on MacOS.

Yes, Tower Networking Inc. is playable and fully supported on Linux.

Yes, Tower Networking Inc. is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Tower Networking Inc. is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Tower Networking Inc. does not support VR.

Tower Networking Inc. offers both single-player and multi-player modes.

Tower Networking Inc. includes Co-op mode where you can team up with friends.

No, Tower Networking Inc. does not currently offer any DLC.

No, Tower Networking Inc. does not support mods via Steam Workshop.

No, Tower Networking Inc. does not support Steam Remote Play.

Yes, Tower Networking Inc. is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tower Networking Inc..

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 October 2026 23:30 UTC
SteamSpy data 23 October 2026 07:14 UTC
Steam price 26 October 2026 04:13 UTC
Steam reviews 22 October 2026 08:02 UTC

If you'd like to dive deeper into the details about Tower Networking Inc., we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tower Networking Inc.
  • SteamCharts - Analysis of Tower Networking Inc. concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tower Networking Inc. compatibility
Tower Networking Inc.
Rating
8.8
315
14
Game modes
Multiplayer
Features
Online players
12
Developer
Pocosia Studios
Publisher
Pocosia Studios
Release 30 Jul 2025
Platforms