Tower of Time on Steam - User reviews, Price & Information

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A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Now with RPGlite and Permadeath for fast-paced game.

Tower of Time is a real time tactics, real-time and turn-based game developed and published by Event Horizon.
Released on April 12th 2018 is available on Windows and Linux in 9 languages: English, German, Polish, Russian, French, Turkish, Simplified Chinese, Traditional Chinese and Italian.

It has received 2,375 reviews of which 1,994 were positive and 381 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 23.99€ on Steam, but you can find it for 0.81€ on K4G.


The Steam community has classified Tower of Time into these genres:

Media & Screenshots

Get an in-depth look at Tower of Time through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/8.1/10 (64 bit)
  • Processor: Intel Core i3 or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 or equivalent
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Sound Card: DirectX compatible sound card
Linux
  • OS: Ubuntu 17.04, Mint 18.2 and Debian 9
  • Processor: Intel Core i3 or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 700M series or equivalent
  • Storage: 12 GB available space
  • Additional Notes: VLC package might be required to play cinematics

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

21 hours played
May 2026
This game is a real time with pause, isometric dungeon crawler game with interesting but short (game time doesn't reflect it) story. For some reason people tagged it as turn based but it isn't, you can just pause the game but everyone acts simultaneously. The game consists of about 10 floors, where you fight different type of enemies on each floor. You might think that it adds to the freshness of the game, and in a way it does, but it isn't enough because each floor forces 10-20 separate wave attack battles on you which still ends up feeling like a repetitive chore as they add up to a lot of time fighting the same simple enemies. Let me explain why: Enemies have some variety yes but it isn't really that deep, they still do the same thing in different shapes. The combat takes you to a special combat arena, you don't fight on the actual map you are crawling in (which I find unimmersive). In battles there are different mini objectives like taking down portals that spawn monsters etc but every combat essentially boils down to one thing: Defend against wave attacks, which is the main problem. You just fight and fight and fight... You either split your party around the arena, wait for the enemies to spawn and kill them and keep waiting for next spawns or you run around and kill them. It is very boring. Thankfully they added an option to speed the game up during the combat as if the developers are aware that the combat wastes a lot of your time. On the map you can see how many battles, chests, mini quests there are and your progress of them. So you know if you have exhausted all of the map and you are ready to move on, except for one quests every floor is self sustainable and doesn't rely on other floors so you can comfortably just clear them one by one and move on to the next. The build variety is fun and decently deep. Don't expect too much but each character in the game belongs to a separate class with unique spells. Each spell can be upgraded to have different effects on top like larger area of effect and more damage or more utility on it. You can have 4 characters in a battle, each allowed to take 4 spells with them. So most of the strategy is decided outside combat and in combat you are only juggling 16 skills total. Your characters heal outside combat, they even revive so as long as you win the battle you don't need to keep track of any sustenance. The skills have cooldowns and mana costs but no "usage limit" like a typical Dungeons and Dragons game. There are a lot of item drops with different effects but most of the items you will just end up dismantling for materials so you can craft your own, unless they are legendary in which case may be worth to keep. The story is fun to follow and interesting. Your companions chatter amongst themselves a decent amount, not a bioware amount but a decent amount. You will not bond with them enough that they will leave a mark on you but throughout the game you will get to know their personality a bit. There are couple RPG choices in this game but ultimately they don't matter at all, they just add some flavour text after each decision and depending on which companion you favour a different party-base buff or debuff if you disagreed with them a lot. Where the story fails is 1) The "dungeon crawling" in-between story bits is too long and there is actually not that much story despite all that 20h+ playtime. So it remains a bit shallow with no proper character depth or world building 2) The game is completely text based with voice acting on only dozen (main) lore entries which is not as immersive My overall TL;DR verdict of this game is that it's a very good DUNGEON CRAWLER game, and not a good crpg game. I was expecting the RPG depth of a baldur's gate 2, a dragon age, a pillars of eternity and I didn't find it here so I didn't enjoy it as much, but it's on me. I looked at the screenshots and trailer and jumped to a conclusion. You can make a better educated choice. If you enjoy dungeon crawlers this game is really really good game and really really cheap on sale as well. If you don't like them you might still enjoy it, you will at least get your money's worth. I still ended up finishing it because I wanted to see the story.
35 hours played
Feb. 2026
Wow...I mean...wow. Okay lets go in order, the gameplay is basic but has its charms (though I disliked the battles when you have to defend the mana nodes but at least they were few of them). The characters...memorable but sometimes they felt a bit dull though most of the time they felt real and with personalities. The narrative...its either a hit or miss, without spoilers its a roller coaster of emotion to be honest. What kept me going was the lore, the notes and diaries you can find on each area and some of the puzzles were fun (others not so much). So is it worth it? Maybe not for the full price for many but with a discount you should try it. 8.5/10.
10 hours played
Aug. 2025
Tower of Time is a real-time-with-pause isometric RPG from Event Horizon, mixing classic dungeon crawling with some modern twists. While it looks like a straightforward fantasy romp at first glance, it hides a surprisingly deep tactical layer beneath its story and setting. You descend into a mysterious upside-down tower buried deep in the earth. The narrative unfolds piece by piece as you go deeper, told through text segments, environmental clues, and companion banter. The world has a decayed, post-cataclysm feel, where magic is both a dwindling resource and a dangerous force. The lore is well-developed, though a little heavy on exposition at times. This is where Tower of Time stands out. Battles are real-time but allow pausing to issue precise commands. Instead of just spamming abilities, you need to think about positioning, line of sight, and crowd control. You can slow time, place tactical objects (like walls or traps), and carefully control ability cooldowns. You control a small group of heroes, each with unique skills and upgrade trees. There’s no endless loot grind—gear is limited but highly customizable, letting you tweak stats to fit your playstyle. The game encourages experimentation but can punish sloppy tactics, especially on higher difficulties. AI enemies use AoE attacks, flanking, and spell combos, so standing still is rarely an option. While not AAA in graphical fidelity, Tower of Time has detailed environments, varied dungeon biomes, and nice lighting effects. The atmosphere is supported by a moody soundtrack and solid voice acting for key characters. If you enjoy RPGs with a strong tactical layer—somewhere between Baldur’s Gate and Divinity: Original Sin in spirit— Tower of Time offers a satisfying mix of strategic combat and rich lore. It’s not perfect in pacing or variety, but its clever battle system and customization make it a hidden gem for fans of thoughtful dungeon crawling. 8/10 DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT |AMAZING| MASTERPIECE Reviewed on: Win11 Home 64-bit, Intel i5-11600K, GeForce RTX 3060 Ti 8GB TUF, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [url=https://store.steampowered.com/curator/27418263/] Top of the Chart.
77 hours played
Aug. 2025
Played just about, if not, everything that could be played in this game. Love. Memorable and enjoyable. One of my favourite games.
20 hours played
July 2025
It was a pretty quick play on easy story mode, but I could see how one could sink many hours into this fairly expansive linear RPG. (Picked it up and beat it in about 16 hours). I considered trying it on a harder difficulty, but the will just wasn't there. Pros: * The tactical combat is pretty fun. Picking a party that complements each other from the available options was a fun puzzle. The mostly autopilot combats once I had a good team were enjoyable for me. * Itemizing characters was pretty fun. The variety of characters available and their equipment options was fairly simplistic, but still encouraged enough creative space to really optimize a style for them. While some items can be crafted, it was exciting to find items with enchantments that you couldn't craft, so it made looking through the loot worthwhile. * Some cut-scenes and dialogues are skippable. Not so Pro: * At the start of every combat, you have to set up your initial summons and auto-recasts. Would be nice if it remembered settings from the previous battle, and if all abilities could be on auto-cast. * Even on "fast exploration mode" walking around and especially backtracking felt like a big time sink that was not fun. * Eventually items started to feel a bit bland. I started looking for specific modifiers on items (e.g. attack speed, skill damage), then otherwise they just started piling up/cluttering my inventory. * Not all cut-scenes and dialogues are skippable (forces you to watch some slow animations). Summary: Worth playing at least as a once-through, although I personally don't feel very compelled to re/play it.

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Frequently Asked Questions

Tower of Time is currently priced at 23.99€ on Steam.

No, Tower of Time is currently not on sale. You can purchase it for 23.99€ on Steam.

Yes, Tower of Time received 1,994 positive votes out of a total of 2,375 achieving a rating of 8.07.
😎

Tower of Time was developed and published by Event Horizon.

Yes, Tower of Time is playable and fully supported on Windows.

No, Tower of Time is not playable on MacOS.

Yes, Tower of Time is playable and fully supported on Linux.

Tower of Time is a single-player game.

Yes, there are 2 DLCs available for Tower of Time. Explore additional content available for Tower of Time on Steam.

No, Tower of Time does not support mods via Steam Workshop.

No, Tower of Time does not support Steam Remote Play.

Yes, Tower of Time is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tower of Time.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2026 19:22
SteamSpy data 10 June 2026 09:39
Steam price 13 June 2026 20:46
Steam reviews 12 June 2026 06:01

If you'd like to dive deeper into the details about Tower of Time, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tower of Time
  • SteamCharts - Analysis of Tower of Time concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tower of Time compatibility
Tower of Time
Rating
8.1
1,994
381
Game modes
Features
Online players
24
Developer
Event Horizon
Publisher
Event Horizon
Release 12 Apr 2018
Platforms
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