Unalive on Steam - User reviews, Price & Information

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Unalive is an action adventure roguelike game. Randomly generated laboratory rooms. Collect unique items to improve your abilities. Kill bosses and stay alive. You have only one chance!

Unalive is a indie, action and rogue-like game developed by randomspin and published by RandomSpin.
Released on January 05th 2017 is available in English only on Windows.

It has received 351 reviews of which 276 were positive and 75 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 0.49€ on Steam with a 90% discount.


The Steam community has classified Unalive into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: XP, Vista, Windows 7
  • Processor: 1.6 Ghz
  • Memory: 1000 MB RAM
  • Graphics: 500MB

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Unalive is a small but earnest indie roguelike that centers on survival, repetition, and gradual mastery rather than spectacle or narrative depth. Developed and published by RandomSpin, the game positions itself firmly within the classic roguelike tradition, where failure is expected, progress is temporary, and learning comes almost entirely from experience. It is a title built around persistence, asking players to repeatedly dive into danger, adapt to unpredictable situations, and slowly sharpen their instincts run after run. The setting places players inside a hostile laboratory complex where experiments have gone catastrophically wrong. While the game provides only minimal context for how or why the protagonist is trapped there, the sterile corridors, sealed rooms, and constant threats communicate the premise effectively through atmosphere alone. Storytelling is largely environmental and suggestive rather than explicit, reinforcing the sense that survival matters more than understanding the larger picture. This stripped-down approach ensures that momentum is never broken by exposition, but it also means players looking for lore or character development will find little to hold onto. Gameplay unfolds from a top-down perspective, with movement and combat designed to be immediately readable and responsive. Each run sends players through procedurally generated rooms filled with enemies, traps, and hazards that demand constant attention. Combat is straightforward, focusing on positioning, timing, and situational awareness rather than complex mechanics. The controls are simple to grasp, which helps the game remain approachable, but this simplicity also defines the ceiling of its mechanical depth. Success often comes from smart movement and knowing when to retreat rather than from executing elaborate strategies. A key component of Unalive’s design is its reliance on randomness. Room layouts, enemy placements, items, and boss encounters are all procedurally determined, ensuring that no two runs are identical. This variability helps maintain tension and replayability, forcing players to adapt on the fly rather than rely on memorized patterns. Along the way, players collect items that enhance abilities or modify combat behavior, offering brief moments of power growth within each run. These upgrades can dramatically alter how a session unfolds, though they reset upon death, reinforcing the high-risk, high-reward nature of the experience. Permadeath is central to the game’s identity. When a run ends, progress is wiped clean, and players are returned to the beginning with nothing but their accumulated knowledge. This structure keeps stakes high and makes every decision feel meaningful, but it also limits long-term progression. There are few meta-systems to provide a sense of lasting advancement beyond personal improvement, which can make extended play sessions feel repetitive for players accustomed to roguelikes with deeper upgrade trees or persistent unlocks. Visually, Unalive is functional rather than striking. The art style prioritizes clarity, ensuring enemies, hazards, and items are easy to distinguish even in chaotic situations. Environments are repetitive by design, reinforcing the oppressive feel of the laboratory setting but offering little visual variety over time. Sound design follows a similar philosophy, providing basic atmospheric cues and combat feedback without leaving a strong impression. While the presentation never actively detracts from gameplay, it rarely elevates it either. Difficulty can feel uneven due to the game’s heavy reliance on procedural generation. Some runs offer a manageable curve, while others present punishing combinations of enemies and rooms early on. This unpredictability is part of the intended tension, but it can occasionally cross into frustration when success or failure feels dictated more by luck than by player skill. Still, players willing to embrace this volatility may find satisfaction in overcoming particularly harsh runs through persistence and adaptability. Overall, Unalive is a straightforward, no-frills roguelike experience that delivers exactly what it promises: tense, repeatable survival challenges wrapped in a minimalist framework. It does not attempt to innovate heavily within the genre, nor does it offer deep narrative or elaborate progression systems. Instead, it appeals to players who enjoy short, high-stakes runs, procedural unpredictability, and the slow refinement of skill through repeated failure. While its simplicity and limited scope may restrict its long-term appeal, it remains a solid entry for those who appreciate lean, survival-focused roguelike design. Rating: 7/10
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Dec. 2025
Nice game, quick and enjoyable, other than the die 100 times achievement which I got in under 50 deaths I think. 100% in 52 minutes.
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Oct. 2025
Simple fun action I recommend it nice game
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June 2025
Unalive is an action adventure roguelike game. Randomly generated laboratory rooms. Collect unique items to improve your abilities. Kill bosses and stay alive. You have only one chance!
Expand the review

Frequently Asked Questions

Unalive is currently priced at 0.49€ on Steam.

Unalive is currently available at a 90% discount. You can purchase it for 0.49€ on Steam.

Unalive received 276 positive votes out of a total of 351 achieving a rating of 7.37.
😊

Unalive was developed by randomspin and published by RandomSpin.

Unalive is playable and fully supported on Windows.

Unalive is not playable on MacOS.

Unalive is not playable on Linux.

Unalive is a single-player game.

Unalive does not currently offer any DLC.

Unalive does not support mods via Steam Workshop.

Unalive does not support Steam Remote Play.

Unalive is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Unalive.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 14:14
SteamSpy data 24 January 2026 20:53
Steam price 28 January 2026 20:42
Steam reviews 28 January 2026 09:49

If you'd like to dive deeper into the details about Unalive, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Unalive
  • SteamCharts - Analysis of Unalive concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Unalive compatibility
Unalive
Rating
7.4
276
75
Game modes
Features
Online players
0
Developer
randomspin
Publisher
RandomSpin
Release 05 Jan 2017
Platforms