Velocibox on Steam - User reviews, Price & Information

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Velocibox is a twitch-heavy action game crafted for the hardcore audience.

Velocibox is a indie, action and difficult game developed and published by Shawn Beck.
Released on September 08th 2014 is available on Windows, MacOS and Linux in 2 languages: English and Japanese.

It has received 641 reviews of which 562 were positive and 79 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 5.89€ on Steam.


The Steam community has classified Velocibox into these genres:

Media & Screenshots

Get an in-depth look at Velocibox through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: Direct X10.0 Compatible Card
  • DirectX: Version 10
  • Storage: 90 MB available space
  • Sound Card: Standard Audio
MacOS
  • OS: OSX 10.6
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 95 MB available space
  • Sound Card: Standard Audio
Linux
  • OS: Ubuntu 12.04
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Storage: 95 MB available space
  • Sound Card: Standard Audio

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2016
I think I need help but whatever. I use the game to relax.. Beware, though, the first 20-40 hours (depends on how good you are at vidya games) you'll want to kill someone. And then kill someone again when you discover the "fast" mode. : ) I rate it 800/1200 cubes it'll take me to get 3rd place in the world. (Don't try me, tbh)
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June 2015
Whenever a highly challenging arcade game with quick runs based upon dodging obstacles comes along, every journalist and pundit in the industry declares it a new incarnation of Super Hexagon—though sadly not, as far as I have seen, accompanied by the gruesome headline that we masochists so richly deserve: "Super Hexagain." The reason why so many leap to this comparison is obvious: Terry Cavanagh's game represents the pinnacle of the genre. But while I enjoy seeing that fact so widely recognized, it's also led to a string of frustrating disappointments because few who remember it seem to actually understand why it is so good. I've put more than 150 hours into Super Hexagon and at one point was the 27th best player in the world. I consider it a perfect work of game design, and every time its name is invoked for the purpose of describing some newly announced this or that I can see within moments that the supposed successor is a mere pretender. Velocibox fares far better than most. Like Super Hexagon, it is an addictive game of fast, involuntary pace and geometry avoidance with short runs and instantaneous retries. It is even thematically similar, concerning itself with cubes much like Super Hexagon celebrates its flatter six-sided shape. Is Velocibox as good as Super Hexagon? Well, no, it's not. Its design is a bit more convoluted due to the scoring system and, more importantly, the ramifications of its third dimension. Firstly, instead of merely avoiding patterned sets of obstacles, the player must also guide the avatar to run across cube pickups both as a means to progress to the next level (which pops in after every six pickups) and in order to increase the score and its multiplier. Taking too long between cubes causes the score multiplier to be lost, and so it is vital when attacking the leaderboard to aggressively pursue them. Your interest is thus divided between maneuvering to survive and taking risks in order to pick up cubes more frequently for a better score, whereas in Super Hexagon survival time simply is the score. Objectively, the design is less pure; however, some players may prefer Velocibox's approach for generating tension and fostering a more active form of competitive play. The more essential difference is that, because the three-dimensional field extends forward into the distance, the hazards are not uniformly visible like those of Super Hexagon. By itself, this is not necessarily a bad thing; the nature of the challenge is simply different. However, it is important to consider that perhaps the most clever thing about Super Hexagon is the fixed relationship between the disorienting field rotation, the player's rate of movement, and the visibility of forthcoming labyrinth at the edges of the screen. Brilliantly, each stage throughout the game ramps up these intertwined factors until the field rotation abruptly stops in the post-game stage, limiting visibility unevenly and suddenly making aspect ratio a key factor for gameplay. In that transformative moment, Super Hexagon reveals itself to be an entirely different game than previously assumed and requires a new layer of awareness and decision making from the player. In contrast, Velocibox offers a free range of evasive movement that is disconnected from the rate of forward motion and maze discovery, and both remain static from one level to the next. It makes no attempt to explore changes to field visibility—indeed, it probably cannot because it does not share the abstraction of Super Hexagon's 2D plane. It is, ironically, limited in scope by the lack of restrictions posed by its 3D environment. Ultimately, though, despite not being as interesting or as beautiful a work of game design as Super Hexagon, what Velocibox does accomplish is to be quite a good game, and that is certainly enough. Not everything has to be a work of absolute genius, and it may well be impossible for anything to truly match Super Hexagon because it is so thorough in exploring the possibilities of the carefully limited space that it defines for itself. Despite the clear parallels between the two, Velocibox occupies a different space, and it is to our benefit that they can coexist.
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Nov. 2014
Have you ever repeatedly slammed your face into the dirt in hopes of striking gold? Have you ever picked up a spoon and started wacking the asphalt in an attempt to make a tunnel to china? If you have, this game is for you. This game completely and utterly manages to recreate that feeling of hopelessness and complete frustration we all feel when we desperately try to solve at least one equation on the final math test... Bravo. I can do nothing but reccomend this game most wholeheartedly to everyone who feel they deserve a good whipping. In fact, i hereby vote that instead of penal labor, instead of grounding your kids, instead of invading terrorist countries, we enforce this game on all that has been naughty. Now that's something for santa to consider. Have a miserable experience. (After finally reaching level 2, i died within about 0.0001 seconds and realized i'm back to level one. Good luck!)
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Sept. 2014
When you break down twitch games to their base elements, they tend to revolve around the same basic concepts: fast gameplay, and dodging things at high speeds. Some excel in their simplicity, like the classic flash game Vector Runner or the more recent Super Hexagon, while others add more complexity, such as Pivvot, Wave Wave, and Duet. Point is, that since the core elements are generally similar, it takes something more, something exceptional for games in the genre to stand out. Velocibox is one of those games, and it's perhaps the most addictive twitch game I've played since Super Hexagon. Expanded and improved from an entry for the current "Connected Worlds" Ludum Dare, Velocibox is unforgiving. In fact there aren't any checkpoints, when you fail (and you will), you start over from the first stage. Initially, I disliked this lack of checkpoints, but once I played more, I came to appreciate how the game was set up. Success relies on practice, learning the quirks and obstacles of each stage and surmounting them. It's more than twitch reflex but also adaption and gradual improvement, not just "one more go" but "I know these obstacles. I can do better". It's incredibly satisfying to race through stages that had defeated you countless times before. But what makes Velocibox exceptional, because that's a pretty strong word? Well, it's more that all the game's aspects merge into a excellent whole rather than any individual element. It's the sense of speed, the feeling of racing forward at some extreme velocity, blasting off from stage one without a moment to catch your breath. It's the gravity-defying gameplay, as you flip between floor and ceiling and ride the walls. It's how the gravity flip mechanic opens the door for a wide variety of obstacles that wouldn't be possible in other twitch games, forcing you to deftly maneuver around and across all sides of these corridors. It's the vibrant visuals and effects, the great music, the no-frills presentation that lets you jump into the action in seconds. I've only reached stage four out of nine, and beating the initial nine stages unlocks an even more insane Super Velocibox mode, so there's a hefty amount of content here. Velocibox is an easy recommendation for fans of the genre.
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Sept. 2014
Great game with good immersion, you play as a cube that must ovoid oncoming obstacles, with the added post-processing effects this game looks great! – The Music is great and the concept is great. The added touch of your Steam ID appearing and flickering on load screen adds to the great game, other integrations such as Trading Cards and Steam Leaderboards make this a fun and simple game to play! Defiantly pick this game up!
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Frequently Asked Questions

Velocibox is currently priced at 5.89€ on Steam.

Velocibox is currently not on sale. You can purchase it for 5.89€ on Steam.

Velocibox received 562 positive votes out of a total of 641 achieving a rating of 8.23.
😎

Velocibox was developed and published by Shawn Beck.

Velocibox is playable and fully supported on Windows.

Velocibox is playable and fully supported on MacOS.

Velocibox is playable and fully supported on Linux.

Velocibox is a single-player game.

Velocibox does not currently offer any DLC.

Velocibox does not support mods via Steam Workshop.

Velocibox does not support Steam Remote Play.

Velocibox is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Velocibox.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 April 2026 10:20
SteamSpy data 21 April 2026 16:22
Steam price 29 April 2026 04:43
Steam reviews 28 April 2026 14:08

If you'd like to dive deeper into the details about Velocibox, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Velocibox
  • SteamCharts - Analysis of Velocibox concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Velocibox compatibility
Velocibox
Rating
8.2
562
79
Game modes
Features
Online players
0
Developer
Shawn Beck
Publisher
Shawn Beck
Release 08 Sep 2014
Platforms
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