VOID/BREAKER on Steam - User reviews, Price & Information

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Dynamic and challenging Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE

VOID/BREAKER is a early access, fps and roguelite game developed by Stubby Games and published by Playstack.
Released on August 19th 2025 is available only on Windows in 2 languages: English and Simplified Chinese.

It has received 1,616 reviews of which 1,487 were positive and 129 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 17.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified VOID/BREAKER into these genres:

Media & Screenshots

Get an in-depth look at VOID/BREAKER through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1 or newer
  • Processor: Intel Core i5-4590 or AMD FX 8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
  • DirectX: Version 11
  • Storage: 11 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
This game contains an upgrade which gives you more ammo the lower you set your screen resolution. GOTY right here
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Aug. 2025
I made a shotgun penta-burst with secondary projectiles and other stuff that I don't even understand and it deleted everything on the screen including my FPS 10/10
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Aug. 2025
I wish we had a "Yes, but" option for game recommends. Game is super well optimised, can tell the dev (Daniel) is doing an amazing job and it's a labour of love. I think there's a few balance things that need to get hammered out before it's in the place it has the potential to be: -We are a bit too squishy and enemies are a bit too spongy, in a repetitive way. Can turn combat into "running away throwing grenades" simulator -Would be nice if enemies had a bit more weight to their deaths to give that impact, right now you kind of just sail around shooting/grenading things while they quietly die without you noticing (as you're running away throwing grenades to grab health drops) But there's a 10/10 game in here, it just needs a tiny tiny bit more balancing
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Aug. 2025
I came across a mod in one of my runs that increases damage output of my gun based on how high I've set my in game sensitivity. 10/10 game for making me play like a pure autist. P.S. this is a really good game for a solo dev, can't wait for future content updates!
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Aug. 2025
Even though I will complain a lot in this review I want to give this a positive review because of how impressed I am with the amount of detail, scope and complexity in this project. Everything on the surface here is very well made. The movement feels fluid, the progression systems both in- and outside of runs are interesting but for me it all falls apart quite quickly in the particulars of the shooting and how builds work. First off, my biggest gripe is how the recoil is handled. I haven't tested all weapons so I'm mostly talking about the assault rifle here. The recoil system just doesn't work and makes for a bad experience. The recoil drags your viewport upwards just like it does in games like Counter-Strike but when you stop shooting the viewport will be pulled back down the entire distance it went up during shooting. The problem here is, when you compensate for the recoil so that your crosshair stays in place, when you stop shooting, the viewport will be dragged downwards making you look right at the floor. In CS this happens too but since the recoild is so insane in this game, tilting your viewport upwards by like 45°, you will have to fight the camera to keep your viewport centered whenever you stop shooting. It's incredibly annoying and made me want to stop playing as soon as I had unlocked the weapon. I'd appreciate it a lot of this could be changed. Also I feel like enemy hitboxes are off somehow. I need to give it a closer look but I felt I needed roughly 7-8 hits to kill an average enemy but 30 bullets to make these hits happen. It's possible that this happens because of the very strong shooting feedback when you aim down sights. The guns move by quite a bit really moving backwards by quite a lot whenever you pull the trigger. Maybe the scopes become inaccurate since the guns are moving so much so it only feels like you're supposed to hit but in reality your aim is off because the gun is jumping all over the screen. It's a bit overtuned. On another note, I think the perk system - while a great idea - needs a big rebalance. I only did 2 runs where I died on the first quite early because I was still learning how the game worked but in my second run, I beat the entire experience with such ease that I was tempted to quit the run because I was too overpowered. I was able to one shot every boss every time they entered a new phase (bosses in this game all have 3 phases in between which they heal back to full). The mods you get are already quite powerful but the repeater-mods completely break all balance atm. Just for reference that this particular combination can be fixed, here's what I did: - a perk that instead of shooting one bullet, it shoots a whole 5x4 (or similar) grid of slow moving bullets and turns your weapon into an AoE tool - a perk that spawns a damaging zone around each bullet - a perk that makes projectiles duplicate, the further they move - a perk that slows down projectiles but increases their damage (making them duplicate more often, I think) - a perk that makes bullets home in on enemies (counteracting the AoE part of the first mod and essentially increasing the guns damage by the amount of bullets spawned because every bullet now hits the enemy it homes in on) These worked together way too well to completely break the game and turn the entire experience into "hold mouse 1 until the entire arena is dead". I did not have to learn enemy patterns, learn how to dodge properly, etc. . It felt really boring despite me doing really well. As soon as a boss activated, I clicked 2-3 times and his health bar was empty. If all builds in this game can reach this amount of power, I'm not interested in finding them because it makes the game boring to play. Also with this build my performance dropped by quite a lot from a rock solid locked 120 fps down into the 40s with even occasional hitches because the game probably couldn't handle enemies getting attacked by many hundreds of damage instances at the same time. With all that said, I think the base of this game is solid and you should definitely give it a shot. I don't see how any of the things I complained about could not be fixed during early access and I'm really confident that this will turn out great on release.
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Frequently Asked Questions

VOID/BREAKER is currently priced at 17.99€ on Steam.

VOID/BREAKER is currently not on sale. You can purchase it for 17.99€ on Steam.

VOID/BREAKER received 1,487 positive votes out of a total of 1,616 achieving a rating of 8.75.
😎

VOID/BREAKER was developed by Stubby Games and published by Playstack.

VOID/BREAKER is playable and fully supported on Windows.

VOID/BREAKER is not playable on MacOS.

VOID/BREAKER is not playable on Linux.

VOID/BREAKER is a single-player game.

VOID/BREAKER does not currently offer any DLC.

VOID/BREAKER does not support mods via Steam Workshop.

VOID/BREAKER does not support Steam Remote Play.

VOID/BREAKER is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for VOID/BREAKER.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 September 2025 10:13
SteamSpy data 07 October 2025 11:08
Steam price 10 October 2025 21:00
Steam reviews 10 October 2025 20:06

If you'd like to dive deeper into the details about VOID/BREAKER, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about VOID/BREAKER
  • SteamCharts - Analysis of VOID/BREAKER concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck VOID/BREAKER compatibility
VOID/BREAKER
Rating
8.8
1,487
129
Game modes
Features
Online players
61
Developer
Stubby Games
Publisher
Playstack
Release 19 Aug 2025
Platforms
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